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Structure Decks

Saturday, 14. June 2008

Yu-Gi-Oh! SD 15 - Undead World



「STRUCTURE DECK -アンデットワールド-」
Structure Deck 15 - Undead World



Release: 21st June 2008
Price: 1050 Yen (incl tax)

Content:
- 40 cards (5 new cards(1 Ultra Rare, 2 Super Rare))
- Playing Guide
- Duel Field
- Rulebook //Thanks for the list to nicknph

Cardlist
*complete*


Wednesday, 12. March 2008

Starter Deck 2008


「スターターデッキ2008」
Starter Deck 2008
Release: 15th March 2008
Price: 1050 Yen (tax included)


includes:
1x Deck (43 Cards)
1x Rulebook
1x Playing Guide
1x Duel Field

- Deck content teaches the different kinds card of effects as simple as possible
- In this deck a new rule element as well as a new monster category make their appearance (see below)
- Includes 15 new cards



- New category: Synchro (frame color: white), placed in the Extra Deck
- New category: Tuner Requirement to Special Summon Synchro monster.
- When the total level of the appropriate Tuner monster and other monsters on your field matches the Synchro monster's level, it can be Special Summoned by sending the appropiate monster to the Graveyard.


Rule Changes:
Official Rule: New Experts Rule -> Master Rule
Tribute Summon -> Advance Summon
Tribute -> Release
Deck -> 40 - 60 Cards
Fusion Deck -> Extra Deck (limited to up to 15 cards)
Side Deck: 0 up to 15 cards possible


Details on Rule Updates + Synchro Summon Procedure


Decklist




Watch the Commercial

Thursday, 6. December 2007

Structure Deck - Advent of the Emperor (SD14)

The 14th Structure Deck
「STRUCTURE DECK -帝王の降臨-」
Structure Deck - Advent of the Emperor


Release Date: 15th December 2007
Price: 1050 Yen (including tax)

1x Complete Deck with 40 Cards
1x Rule Book
1x Playing Guide
1x Duel Field Map




- 5 New cards (1 Ultra, 2 Super)
- Until recently Structure Decks have been limited to only utilises either Attribute or Type, the new deck consists of theme and strategy.
- Focuses on the Emperor monster and includes a new Emperor monster as new card.
- With existing cards of different types combined, the construction of the "Emperor Deck" is possible

//Note: "Emperor" as "帝" is Monarch in the TCG

「邪帝ガイウス」
SD14-JP001 Wicked Emperor Gaius
[Ultra Rare]
DARK/Demon - Effect/6/2400/1000
When this card is successfully Tribute Summon, remove from play 1 card on the field. If the removed card was a DARK monster card inflict 1000 damage to your opponent's Life Points.


「次元合成師(ディメンション・ケミストリー)」
SD14-JP002 Dimension Chemistry
[Super Rare]
LIGHT/Angel - Effect/4/1300/200
Once per turn only, by removing the top card from your deck from play, you can increase this card's ATK by 500 Points until the End Phase. When this card you control is destroyed and sent to the Graveyard, you can add 1 of your monster that was removed from play to your hand.


「カイザー・サクリファイス」
SD14-JP003 Kaiser Sacrifice
[Super Rare]
EARTH/Warrior - Effect/2/200/100
When this card was tributed for a successful Tribute Summon, return this card to your hand.

「異次元の戦士」
SD14-JP004 D.D. Warrior


「炎の女暗殺者」
SD14-JP005 Lady Assailant of Flames


「光の追放者」
SD14-JP006 Banisher of Light


「異次元の偵察機」
SD14-JP007 D.D. Scoutplane
x2

「カオスライダー グスタフ」
SD14-JP008 Chaosrider Gustaph



「雷帝ザボルグ」
SD14-JP009 Thunder Emperor Zarborg



「氷帝メビウス」
SD14-JP010 Ice Emperor Moebius



「炎帝テスタロス」
SD14-JP011 Flame Emperor Thestalos



「地帝グランマーグ」
SD14-JP012 Earth Emperor Grandmarg


「異次元の生還者」
SD14-JP013 D.D. Survivor
x2

「D・D・M」
SD14-JP014 D.D. Master


「閃光の追放者」
SD14-JP015 Banisher of Radiance



「風帝ライザー」
SD14-JP016 Wind Emperor Raiza



「D・D・R(ディファレント・ディメンション・リバイバル)」
SD14-JP017 Different Dimension Revival

Equip Magic
Discard 1 card from your hand. Special Summon 1 of your monsters removed from play to your field, and equip this card to it. If this card leaves the field, the equipped monster is destroyed.

「収縮」
SD14-JP018 Shrink


「クロス・ソウル」
SD14-JP019 Soul Exchange


「抹殺の使徒」
SD14-JP020 Nobleman of Crossout


「魂の解放」
SD14-JP021 Soul Release


「ビッグバン・シュート」
SD14-JP022 Big Bang Shot


「次元の歪み」
SD14-JP023 Dimension Distortion


「魂吸収」
SD14-JP024 Soul Absorption


「エネミー・コントローラー」
SD14-JP025 Enemy Controller


「天よりの宝札」
SD14-JP026 Card of Sanctity


「洗脳-ブレインコントロール」
SD14-JP027 Brain Control


「次元の裂け目」
SD14-JP028 Dimension Fissure
x2

「トルネード」
SD14-JP029 Tornado



「エンペラー・オーダー」
SD14-JP030 Emperor Order

Continuous Trap
You can negate the activation and effect of an Effect Monster whose effect activates when a monster is Normal Summoned (including itself). Afterwards, the controller of that monster draws 1 card.

//(note this "Emperor" is written in Katakana. It's not the "帝"(tei)-Kanji Monarch card share.

「異次元からの帰還」
SD14-JP031 Return from a Differen Dimension


「砂塵の大竜巻」
SD14-JP032 Dust Tornado


「死霊の巣」
SD14-JP033 Skull Lair


「神の宣告」
SD14-JP034 Solemn Judgment


「黄金の邪神像」
SD14-JP035 Statue of the Wicked


「マクロコスモス」
SD14-JP036 Macro Cosmos


「カウンター・カウンター」
SD14-JP037 Counter Counter

Monday, 18. June 2007

Structure Deck - Revival of the Great Dragon (SD13)

The 13th part of the Structure Deck series


「STRUCTURE DECK -巨竜の復活-」
Structure Deck - Revival of the Great Dragon

Release: 23rd June 2007
Price: 1050 Yen (including tax)

Content:
- 40 cards/Deck - 5 brand new cards
- Rule Book
- Playing Guide
- Duel Field

- Prior Structure Decks have been limited to only utilise either Attribute or Type, the new deck consists of theme and strategy.
- Deck resolves around Dragon-Subtype monster as it's theme and its main strategy is "Reviving from the Graveyard"
- New package and compostion, including 5 new cards (1 Ultra Rare, 2 Super Rare)

Full List


View the commercial for this deck online

Friday, 23. February 2007

Structure Deck 12 - Curse of Darkness

Next structure deck will be:


「ストラクチャーデッキ 暗闇の呪縛」
Curse of Darkness


Release Date: 8th March 2007
Price: 1050 Yen (including tax)

1x Complete Deck with 40 Cards (8 new cards)
1x Rule Book
1x Playing Guide
1x Duel Field Map

Complete List



Commercial on Youtube



Sunday, 19. November 2006

Structure Deck - Surge of Flash (SD11)

Release Date: 12.14.2006
Price: 1050 Yen (including tax)

1x Complete Deck with 40 Cards (8 new cards)
1x Rule Book
1x Playing Guide
1x Duel Field Map

(from Horoko)The Light Attributes have arrived with the main focus being draw effects/recovery effects to advance in battle.

Image of the Structure Deck:

New cards:



Full Spoiler:


「天空勇士ネオパーシアス」
SD11-JP001 Sky Hero - Neo Parshath

Light/Fairy/7/2300/2000
This card can be Special Summoned by Tributing 1 "Airknight Parshath" on your side of the field. When this card battles with a monster in Defense position with DEF lower than this card's ATK, inflict the difference as Battle Damage to the opponent's Lifepoints. When this card inflicts Battle Damage to your opponent's Lifepoints, draw 1 card from your Deck. While "The Sanctuary in the Sky" is on the field, and your Life Points are higher than your opponent's Lifepoints, this card gains ATK and DEF equal to the difference between your and your opponent's Lifepoints.


「天空聖者メルティウス」
SD11-J002 Sky Saint Meltius

Light/Fairy/4/1600/1200
While this card is face-up on your side of the field, gain 1000 Life Points each time a Counter Trap is activated. Also, if "The Sanctuary in the Sky" is on the field, destroy 1 card on your opponent's side of the field.


「智天使ハーヴェスト」
SD11-J003 Wisdom Angel Harvest

Light/Fairy/4/1800/1000
When this card is sent to the Graveyard as a result of battle, you can add 1 Counter Trap from your Graveyard to your hand.


「勝利の導き手フレイヤ」
SD11-J004 Guide of Victory Freya

Light/Fairy/1/100/100
When there is a face-up Fairy-type monster except "Guide of Victory Freya" on your side of the field, this card cannot be selected as an attack target. While this card is face-up on your side of the field, face-up Fairy-type monsters on your side of the field gain 400 ATK and DEF.


「コーリング・ノヴァ」
SD11-J005 Calling Nova

Light/Fairy/4/1400/800
When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Light Fairy-type monster with an ATK of 1500 or less to your side of the field from your Deck. If there is "The Sanctuary in the Sky" on the field, you can Special Summon 1 "Airknight Parshath" instead.


「ホーリー・ジェラル」
SD11-J006 Holy Jeral

Light/Fairy/4/1000/2000
If there is "The Sanctuary in the Sky" on the field when this card is sent to the Graveyard expect as a result of battle, gain 1000 Life Points.


「ジェルエンデュオ」
SD11-J007 Geruen Duo

Light/Fairy/4/1700/0
This card cannot be destroyed as a result of battle. When damage is inflicted to this card's controller, destroy this face-up card on the field. If you Tribute Summon a Light Fairy-type monster, you can treat this 1 monster as 2 Tribute monsters for the Tribute Summon.

「デュナミス・ヴァルキリア」
SD11-J008 Dunames Witch


「シャインエンジェル」
SD11-J009 Shining Angel
*x2*

「神聖なる魂」
SD11-J010 Soul of Purity and Light



「天空騎士パーシアス」
SD11-J011 Air Knight Parshath *x2*


「守護天使ジャンヌ」
SD11-J012 Guardian Angel Joan


「力の代行者マーズ」
SD11-J013 Agent of Force - Mars


「吸収天児」
SD11-J014 Absorbing Kid from the Sky


「ロイヤルナイツ」
SD11-J015 Royal Knights


「豊穣のアルテミス」
SD11-J016 Bountiful Artemis


「救済のレイヤード」
SD11-J017 Layard the Liberator


「裁きを下す者-ボルテニス」
SD11-J018 Voltanis the Adjudicator


「サイクロン」
SD11-J019 Mystical Space Typhoon


「抹殺の使徒」
SD11-J020 Nobleman of Crossout


「早すぎた埋葬」
SD11-J021 Premature Burial


「光の護封剣 」
SD11-J022 Swords of Reveiling Light


「大嵐」
SD11-J023 Heavy Storm


「テラ・フォーミング」
SD11-J024 Terraforming


「ダグラの剣」
SD11-J025 Cestus of Dagla


「天空の聖域」
SD11-J026 The Sanctuary in the Sky
*x2*

「ライトニング・ボルテックス」
SD11-J027 Lightning Vortex



「打ち出の小槌」
SD11-J028 Magical Mallet



「女神の加護」
SD11-J029 Divine Protection of Goddess

Continuous Trap
Gain 3000 Life Points. When this face-up card is removed from the field, take 3000 damage.

「万能地雷グレイモヤ」
SD11-JP030 Widespread Ruin

「攻撃の無力化」
SD11-J031 Negate Attack
*x2*


「神の宣告」
SD11-JP032 Solemn Judgment

「マジック・ジャマー」
SD11-J033 Magic Jammer


「盗賊の七つ道具」
SD11-J034 Seven Tools of the Bandit


「光の召集」
SD11-J035 Beckoning of Light


「天罰 」
SD11-J036 Divine Wrath

Thursday, 5. October 2006

Structure Deck SD11 - Surge of Flash Special Set

Release Date: 14 December 2006
Price: 2100 Yen (tax included)


Content:
1x Structure Deck SD11
60x Card Sleeves
1x Structure Deck Cover Card (UMR)

1x Enemy of Justice
1x Power of the Duelist
1x Cyberdark Impact
1x Strike of Neos

Full Spoiler

//Note that it is written on the image, that each booster is included 4 times. This was a mistake by Konami, already declared false. Each booster will be included once.

Sunday, 10. September 2006

Structure Deck SD10 - Rebellion of the Machines

Rebellion of the Machines



Release Date: 09.14.2006
Price: 1050 Yen (including tax)

1x Complete Deck with 40 Cards (8 new cards)
1x Rule Book
1x Playing Guide
1x Duel Field Map

The monsters which can be summoned one after another with the effects of the cards in the machine structure deck, can overwhelm with their effects.
The 8 new cards will also include cards seen in the Anime

Additional TV-Commercial images (Watch it online):


According to V-Jump:


「古代の機械巨竜 (アンティーク・ギアガジェルドラゴン)」
SD10-JP001 Antique Gear Gadgel Dragon [Ultra Rare]
Earth/Machine/8/3000/2000
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect:
Green Gadget: During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's lifepoints.
Red Gadget: If this card battles with a monster, inflict 400 points of damage to your opponent's Life Points.
Yellow Gadget: When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 600 points of damage to your opponent's Life Points.


「古代の機械合成獣」
SD10-JP002 Antique Gear Gadgel Chimera
Earth/Machine/6/2300/1300
When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
- Green Gadget: Increase this card's attack by 300.
- Red Gadget: When this card successfully direct attacks your opponent, do 500 damages to opponent.
- Yellow Gadget: When this card destroys an opponent's monster as result of battle, do 700 damage to your opponent.


「古代の機械工兵 (アンティーク・ギアエンジニア)」
SD10-JP003 Antique Engineer
Earth/Machine/5/1500/1500
Negate the effect of a Trap Card that targets this card and destroy it. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.


「起動兵士デッドリボルバー」
SD10-JP004 Startup Soldier Dead Revolver
Earth/Machine/4/0/2000
When there are [Gadget] monster in it's name on the field, this monster gains 2000 ATK.

「メカ・ハンター」
SD10-JP005 Mechanical Chaser
Dark/Machine/4/1850/800


「グリーン・ガジェット」
SD10-JP006 Green Gadget
Earth/Machine/4/1400/600
When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.


「イエロー・ガジェット」
SD10-JP007 Red Gadget
Earth/Machine/4/1300/1500
When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.


「レッド・ガジェット」
SD10-JP008 Yellow Gadget
Earth/Machine/4/1200/1200
When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.

「キャノン・ソルジャー」
SD10-JP009 Cannon Soldier
Dark/Machine/4/1400/1300
Offer 1 monster on your side os the field as a Tribute to inflict 500 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

「機動砦のギア・ゴーレム」
SD10-JP010 Gear Golem the Moving Fortress
Earth/Machine/4/800/2200
Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.

「強化支援メカ・ヘビーウェポン」
SD10-JP011 Heavy Mech Support Platform (x2)
Dark/Machine/3/500/500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)

「古代の機械巨人」
SD10-JP012 Antique Gear Golem
Earth/Machine/8/3000/3000
This card cannot be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

「古代の機械獣」
SD10-JP013 Antique Gear Beast
Earth/Machine/6/2000/2000
This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

「古代の機械兵士」
SD10-JP014 Antique Gear Soldier
Earth/Machine/4/1300/1300
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

「古代の歯車」
SD10-JP015 Antique Gear (x2)
Earth/Machine/1/100/800
While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.

「古代の機械砲台」
SD10-JP016 Antique Gear Cannon
Earth/Machine/2/500/500
By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn.


「古代の整備場 (アンティーク・ギアガレージ)」
SD10-JP017 Antique Gear Garage
Normal Spell
Return 1 "Antique Gear" monster from your Graveyard to your hand.


「古代の機械戦車」
SD10-JP018 Antique Gear Tank
Equip Spell
This card can only be equipped to an "Antique Gear" monster. The equipped monster gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.


「古代の機械爆弾」
SD10-JP019 Antique Gear Bomb
Normal Spell
Select 1 "Antique Gear" monster on your side of the field to activate. Destroy the selected monster and inflict damage to your opponent equal to half the original ATK of the selected monster.


「古代の機械掌」
SD10-JP020 Antique Gear Hand
Equip Spell
This card can only be equipped to an "Antique Gear" monster. A monster that battles with the equipped monster is destroyed at the end of the Damage Step.

「古代の機械工場」
SD10-JP021 Antique Gear Factory
Normal Spell
Select 1 monster in your hand that includes "Ancient Gear" in its card name (show the monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.

「古代の採掘機」
SD10-JP022 Antique Gear Drill
Normal Spell
You can only activate this card by discarding 1 card from your hand while a monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.

「古代の機械城」
SD10-JP023 Antique Gear Castle
Continuous Spell
Increase the ATK of each face-up monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the number of counters is equal to or greater than the number of required Tribute(s).

「サイクロン」
SD10-JP024 Mystical Space Typhoon
Destroy 1 Spell or Trap Card on the field.

「リミッター解除」
SD10-JP025 Limiter Removal
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.

「大嵐」
SD10-JP026 Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.

「エネミーコントローラー」
SD10-JP027 Enemy Controller
Quick Spell
Select and activate 1 of the following effects:
- Change the battle position of 1 face-up monster on your opponent's side of the field.
- Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

「ウェポンチェンジ」
SD10-JP028 Weapon Change
Normal Spell
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.

「機械複製術」
SD10-JP029 Machine Duplication
Normal Spell
Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.

「貪欲な壷」
SD10-JP030 Pot of Avarice
Normal Spell
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.


「機動砦 ストロング・ホールド」
SD10-JP031 Mobile Fortress - Strong Hold
Normal Trap
After this card is activated, it becomes a monster card (Earth/Machine/4/0/2000) and summoned in Defense Position. While "Yellow Gadget", "Green Gadget" and "Red Gadget" are all face-up on your side of the field, this card's ATK becomes 3000. (This card is still treated as a Trap Card.)

「血の代償」
SD10-JP032 Ultimate Offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.

「炸裂装甲」
SD10-JP033 Sakuretsu Armor (x2)
Normal Trap
You can only activate this card when your opponent declares an attack. Destroy the attacking monster.

「ミクロ光線」
SD10-JP034 Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.

「レアメタル化・魔法反射装甲」
SD10-JP035 Rare Metalmorph
Continuous Trap
Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.

「援護射撃」
SD10-JP036 Covering Fire
Normal Trap
If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.

「ゲットライド!」
SD10-JP037 Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.

//Thx to Gondora for the V-Jump Scans

Saturday, 17. June 2006

Structure Deck 9 - Pulse of Dinosaurs Full Spoiler

Full Spoiler:





SD09-JP001 Super Conductor Tyranno
Light/Dinosaur/8/3300/1400
Sacrifice one monster on your side of the field to inflict damage of 1000 points to your opponents life points. You can only use this effect once per turn, if you use this effect in addition this card can not attack this turn.

SD09-JP002 Kabazauls
Water/Dinosaur/4/1700/1500
Normal Monster

SD09-JP003 Sabersaurus

Earth/Dinosaur/4/1900/500
Normal Monster

SD09-JP004 Mad Sword Beast
Earth/Dinosaur/4/1400/1200
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

SD09-JP005 Gilasaurus (x2)

Earth/Dinosaur/3/1400/400
You can treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent can Special Summon 1 monster from their Graveyard.

SD09-JP006 Dark Driceratops
Earth/Dinosaur/6/2400/1500
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

SD09-JP007 Hyper Hammerhead (x2)

Earth/Dinosaur/4/1500/1200
When this monster battles an opponent's monster, if the opponent's monster is not destroyed as a result of the battle, the opponent's monster is returned to its owner's hand at end of the Damage Step.

SD09-JP008 Black Tyranno
Earth/Dinosaur/7/2600/1800
If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly.

SD09-JP009 Tyranno Infinity
Earth/Dinosaur/4/0/0
The original ATK of this card becomes the number of your Dinosaur-Type monsters that are removed from play x 1000 points.

SD09-JP010 Hydrogeddon (x2)
Water/Dinosaur/4/1600/1000
When this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.

SD09-JP011 Oxygeddon

Water/Dinosaur/4/1500/800
When this card is destroyed as a result of battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.

SD09-JP012 Dark Ptera

Wind/Dino/3/1000/500
When this card is destroy and send to Graveyard from the field outside of result of battle, return this card into owner's hand.

SD09-JP013 Dark Stego

Earth/Dinosaur/4/1200/2000
When this card becomes the target of an attack, it is changed to Defense Position.

SD09-JP014 Ultimate Tyranno

Earth/Dinosaur/8/3000/2200
If this card in attack postion at the start of your Battle Phase, it must attack each of your opponent's monsters once.

SD09-JP015 Jurassic Egg of Miracle

Earth/Dinosaur/4/0/2000
When this card is face-up on your side of the field, this card cannot be removed from game. In addition, whenever a Dinosaur-subtype monster is send to your graveyard, place two counters on this card. By sacrificing this face-up card, you can Special Summon one Dinosaur-subtype monster with a level lower than the number of counters placed on this card from your deck.

SD09-JP016 Baby Kerasaurus
Earth/Dinosaur/2/500/500
If this card is destroyed by a card effect and send to the graveyard, select one Dinosaur-subtype monster with level 4 or less from your deck and special summon it to your side of the field.

SD09-JP017 Great Evolution Pill
Normal Spell
Offer one dinosaur-type monster on your side of the field to activate this card. This card remains on the field for three of your opponents turns. If this card is face up sacrifice for a dinosaur-type monster is not needed.


SD09-JP018 Tail Swing
Normal Magic
You can only activate this card when you select 1 face-up Dinosaur-type Monster with Level 5 or more on your side of the Field . Select up to two face-down Monster(s) or Monster(s) with Level lower than the selected Dinosaur-type Monster from your opponent's field and give them back to your opponent's hand.


SD09-JP019 Jurassic World
Field Magic
Increase the ATK and DEF of all face-up dinosaur-type Monsters by 300 Points.

SD09-JP020 Sebek's Blessing
Quick-Play Magic
You can only activate this card when a monster attacks your opponent's Life Points directly. Increase your Life Points by an amount equal to the Battle Damage that the monster inflicted to your opponent's Life Points.

SD09-JP021 Riryoku
Normal Spell
Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.

SD09-JP022 Mesmeric Control
Normal Magic
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.

SD09-JP023 Mystical Space Typhoon
Quick-Play Magic
Destroy 1 Spell or Trap Card on the field.

SD09-JP024 Megamorph

Equipment Magic
While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.

SD09-JP025 Heavy Storm

Normal Magic
Destroy all Spell and Trap Cards on the field.

SD09-JP026 Lightning Vortex
Normal Magic
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.

SD09-JP027 Mallet of Luck (x2)

Normal Magic
Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.

SD09-028 Hunting Instinct
Normal Trap
You can activate this card when the opponent special summon a monster. Special summon 1 Dinosaur Sub-type monster from your hand.


SD09-JP029 Survival instinct
Normal Trap
Remove a number of Dinosaur-type monster from you graveyard, increase your Life Points by 400 for every Dinosaur removed this way.


SD09-JP030 Large Eruption
Normal Trap
When [Jurassic World] is face-up on the field you can activate this card in your End Phase. All cards on the field are destroyed.


SD09-JP031 Big Earthquake
Continuous Trap
You can only activate this card when a dinosaur-type Monster from your field is destroyed and send to the graveyard. Choose 3 magic/trap card zones from your opponent. The select zones can not be used. All place(s) with cards cannot be choosen. This card is destoryed in your third Stand-by Phase after activation. When this card is detroyed through it's own effect you can add 1 dinosaur-type Monster from your graveyard to your hand.

SD09-JP032 Magical Arm Shield

Normal Trap
You can only activate this card when your opponent declares an attack. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.

SD09-JP033 Negate Attack
Counter Trap
When your opponent attacks with a monster, negate the attack and make your opponent's Battle Phase end.

SD09-JP034 Goblin out of the Frying Pan
Counter Trap
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.

SD09-JP035 Malfunction
Counter Trap
Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.

SD09-JP036 Fossile Excavation

Continuous Trap
Discard one card from your hand. Special summon one Dinosaur-subtype monster from your graveyard. The effect of the special summoned monster is nullified by this card. If this card leaves the field, the monster is destroyed. If the monster is destroyed, this card is destroyed.

Thursday, 18. May 2006

SD9 Pulse of Dinosaur - Some cards known

Full Spoiler can be found here (Click here)


Releasing Date : 22nd June 2006

Overview:



Structure deck with dinosaur sub-type monster
Including "8" new cards used by Tyranno Kenzan (Yu-gi-Oh GX)


SD09-JP001 Super Conductor Tyranno
Light/Dinosaur/8/3300/1400
Sacrifice one monster on your side of the field to inflict damage of 1000 points to your opponents life points.You can only use this effect once per turn, if you use this effect in addition this card can not attack this turn.


SD09-JP0?? Dark Ptera

Wind/Dino/3/1000/500
When this card is destroyed and sent to Graveyard from the field except as a result of battle, return this card into the owner's hand.

SD09-JP0?? Black Tyranno


SD09-JP0?? Dark Stego
4/Earth/Dinosaur/1200/2000/
When this card becomes the target of an attack by opponent's monster, switch this card to Defense Position.

SD09-JP0?? Ultimate Tyranno
8/Earth/Dinosaur/3000/2200
If this card is in attack postion at the beginning of your Battle Phase, it must attack each of your opponent's monsters once at the beginning.


SD09-JP017 Great Evolution Pill
Normal Spell
Offer one dinosaur sub-type monster on your side of the field to activate this card. This card remains on the field for three turns (starts counting opponent's turn after activation). If this card is face-up sacrifice for a dinosaur sub-type monster is not necessary.

SD09-JP018 Tail Swing
Normal Spell
Effect still unknown


SD09-JP019 Jurassic World
Field Magic
Increase the ATK and DEF of all face-up dinosaur sub-type monsters by 300 Points.


SD09-JP028 Hunting Instinct
Normal Trap
You can activate this card when the opponent special summons a monster. Special summon 1 Dinosaur sub-type monster from your hand.



SD09-JP029 Survival Instinct

Normal Trap
Remove a number of Dinosaur-Type monsters in your Graveyard from play. For every Dinosaur-Type monster removed this way, increase your Life points by 400 points.


SD09-JP030 Large Eruption
Normal Trap
When [Jurassic World] is face-up on the field you can activate this card in your End Phase. All cards on the field are destroyed


SD09-JP031 Big Earthquake
Continuous Trap
You can only activate this card when a dinosaur subtype monster on your field is destroyed and sent to the graveyard. Choose 3 Magic/Trap card zones from your opponent. The selected zones can not be used. This card is destroyed in your third Stand-by Phase after activation. When this card is destroyed by it's own effect, you can add 1 dinosaur subtype monster from your graveyard to your hand.

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