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Thursday, 17. March 2016

Yu-Gi-Oh! OCG The Dark Illusion

「遊戯王OCG THE DARK ILLUSION」
Yu-Gi-Oh! OCG The Dark Illusion


Release: 9th April 2016
Price: 143 Yen (tax excl.)

80 cards in total:
6 Ultra Rare
10 Super Rare
18 Rare
46 Common

- Includes new cards from the Yu-Gi-Oh Arc-V anime.
- Contains a good balance of cards for beginners and anime fans, as well as veteran players.
- Includes Pendulum monsters, but also features monsters of other summon variations.


「EMボットアイズ・リザード」
TDIL-JP001 Entermate Bot-Eyes Lizard
[Rare]
EARTH/Reptile - Effect/4/1600/1200
①: You can activate this effect once during the Main Phase of the turn this card was successfully Normal Summoned or Special Summoned by sending 1 "Odd-Eyes" Monster from your Deck to the Graveyard. Until the End Phase, this card gains the name of the Monster sent to the Graveyard.

「EMライフ・ソードマン」
TDIL-JP008 Entermate Life Swordsman

LIGHT/Warrior - Effect/1/0/0
①: You can activate this effect when your opponent gains Life Points. Special Summon this card from your hand. This ATK of this card Special Summoned by this effect becomes equal to the Life Points your opponent gained. ②: You can activate this effect by Releasing this card and targeting 1 face-up Monster you control. That Monster gains 1000 ATK until the end of the turn.

「曲芸の魔術師」
TDIL-JP009 Acrobat Magician
[Super Rare]
DARK/Spellcaster- Pendulum - Effect/5/800/2300
①: You can activate this effect if the activation of a Magic or Trap Card is negated. Special Summon this card from your hand. ②: You can activate this effect if this card is destroyed by battle. Place this card in your Pendulum Zone.
Pendulum Effect:
Blue 2 / Red 2
The effect of "Acrobat Magician" can only be used once per turn. ①: You can activate this effect when a Monster you control is destroyed by a card effect. Special Summon this card from the Pendulum Zone.

「BF-朧影のゴウフウ」
TDIL-JP013 Black Feather - Gofu the Hazy Shadow

DARK/Bird - Special Summon - Tuner/5/0/0
This card cannot be Normal Summoned or Set. You can only Special Summon this card from your hand if you control no Monster. ①: You can activate this effect when this card is successfully Special Summoned from the hand. Special Summon 2 "Hazy Shadow Token" (Bird-Type/DARK/Level 1/ATK 0/DEF 0) to your field. These Token cannot be Released nor used as Synchro Material. ②: You can activate this effect by removing this card and a Non-Tuner Monster you control from play, and targeting 1 "Black Feather" Synchro monster in your Graveyard with the same Level as their combined Level. Special Summon that Monster and it is treated as Tuner.

「レッド・ウルフ」
TDIL-JP014 Red Wolf

FIRE/Demon - Effect/6/1400/2200
①: You can activate this effect when you successfully Normal Summon a "Resonator" Monster. Special Summon this card from your hand. The ATK of this card Special Summoned by this effect is halved.

「レッド・ミラー」
TDIL-JP016 Red Mirror
[Rare]
FIRE/Demon - Effect/1/0/0
Effect ① and ② of "Red Mirror" can each only be used once per turn. ①: When your opponent's Monster declares an attack, you can activate this effect by sending this card from your hand to the Graveyard, and targeting 1 FIRE Demon-Type Monster in your Graveyard other than "Red Mirror". Add that Monster to your hand. ②: While this card is in the Graveyard, you can activate this effect if you successfully Synchro Summon. Add this card from your Graveyard to your hand. You cannot activate this effect during the turn this card was sent to the Graveyard.

「マジシャン・オブ・ブラック・イリュージョン」
TDIL-JP017 Magician of Black Illusion

DARK/Spellcaster - Effect/7/2100/2500
Effect ① and ③ of "Magician of Black Illusion" can each only be used once per turn. ①: You can activate this effect if you activate the effect of a Magic or Trap Card during your opponent's turn. Special Summon this card from your hand. ②: While this card is in the Monster Zone, its name is treated as "Dark Magician". ③: Once, while this card is face-up on the field, you can activate this effect if you activate the effect of a Magic or Trap Card by targeting 1 "Dark Magician" in your Graveyard. Special Summon that Monster.

「マジシャンズ・ローブ」
TDIL-JP018 Magician's Robe

DARK/Spellcaster - Effect/2/700/2000
Effect ① and ② of "Magician's Robe" can each only be used once per turn. ①: You can activate this effect during your opponent's turn by discarding 1 Magic or Trap Card. Special Summon 1 "Dark Magician" from your Deck. ②: You can activate this effect if you activate the effect of a Magic or Trap Card during your opponent's turn while this card was in your Graveyard. Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.

「マジシャンズ・ロッド」
TDIL-JP019 Magician's Rod

DARK/Spellcaster - Effect/3/1600/100
Effect ① and ② of "Magician's Rod" can each only be used once per turn. ①: You can activate this effect when this card is successfully Normal Summoned. Add 1 Magic or Trap Card that lists "Dark Magician" in its text from your Deck to your hand. ②: You can activate this effect if you activate the effect of a Magic or Trap Card during your opponent's turn while this card is in your Graveyard by Releasing 1 Spellcaster-Type Monster you control. Add this card from your Graveyard to your hand.

「メタルフォーゼ・スティエレン」
TDIL-JP021 Metalphosis Steeleren

FIRE/Psychic - Pendulum/2/0/2100
Normal Monster
Pendulum Effect:
Blue 8 / Red 8
①: Once per turn, you can activate this effect by targeting 1 other face-up card you control. Destroy that card, and set 1 "Metalphosis" Magic or Trap Card from your Deck to your field.

「メタルフォーゼ・シルバード」
TDIL-JP022 Metalphosis Silvbird

FIRE/Psychic - Pendulum/3/1700/100
Normal Monster
Pendulum Effect:
Blue 1 / Red 1
①: Once per turn, you can activate this effect by targeting 1 other face-up card you control. Destroy that card, and set 1 "Metalphosis" Magic or Trap Card from your Deck to your field.

「メタルフォーゼ・ゴルドライバー」
TDIL-JP023 Metalphosis Goldriver

FIRE/Psychic - Pendulum/4/1900/500
Normal Monster
Pendulum Effect:
Blue 1 / Red 1
①: Once per turn, you can activate this effect by targeting 1 other face-up card you control. Destroy that card, and set 1 "Metalphosis" Magic or Trap Card from your Deck to your field.

「メタルフォーゼ・ヴォルフレイム」
TDIL-JP024 Metalphosis Wolflame

FIRE/Psychic - Pendulum/7/2400/2000
Normal Monster
Pendulum Effect:
Blue 8 / Red 8
①: Once per turn, you can activate this effect by targeting 1 other face-up card you control. Destroy that card, and set 1 "Metalphosis" Magic or Trap Card from your Deck to your field.

「トラミッド・スフィンクス」
TDIL-JP030 Toramid Sphinx

EARTH/Rock - Special Summon - Effect/10/2500/2500
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by the effect of a "Toramid" Card. ①: You can activate this effect if a face-up "Toramid" Card you control, except "Toramid Sphinx" is destroyed by battle or a card effect. Special Summon this card from your hand. ②: If you control another "Toramid" Card, this card gains 500 ATK and DEF for each different Field Magic Card in your Graveyard, and your opponent's Monster can only attack "Toramid Sphinx".

「スケープ・ゴースト」
TDIL-JP033 Scape Ghost

DARK/Undead - Tuner - Flip/1/0/0
①: You can activate this effect if this card is flipped face-up. Special Summon any number of " Black Sheep Token" (Undead-Type/DARK/Level 1/ATK 0/DEF 0) to your field.

「マジック・ストライダー」
TDIL-JP037 Magic Strider

EARTH/Warrior - Effect/4/1800/600
①: If this card is in your hand, you can activate this effect by targeting 1 face-up Magic card you control and 1 face-up Magic card your opponent controls. Remove those cards from play, and Special Summon this card from your hand.

「チューニングガム」
TDIL-JP040 Tuning Gum
DARK/Demon - Tuner/1/400/1200
Effect ① of "Tuning Gum" can only be used once per turn. ①: You can activate this effect by targeting 1 face-up Monster you control. During this turn, that face-up Monster is treated as Tuner. During the turn you activated this effect, Monster you control cannot attack, except Synchro Monster. ②: You can activate this effect by removing this card in your Graveyard from play when an effect of a Magic, Trap or Effect Monster Card is activated that targets exactly 1 Synchro Monster you control. Negate that activation.

「レッカーパンダ」
TDIL-JP041 Wrecker Panda

EARTH/Beast - Effect/2/800/800
①: You can activate this effect during either player's Standby Phase by paying 500 Life Points. Send the top card from your Deck to your Graveyard, and if that card is a Monster Card, this card gains ATK and DEF equal to that Monster's level x 200. ②: You can activate this effect if this card is destroyed by your opponent and sent to the Graveyard. Add 1 Monster with the lowest level in your Graveyard to your hand.

「メタルフォーゼ・オリハルク」
TDIL-JP044 Metalphosis Orihulk

FIRE/Psychic - Fusion - Effect/8/2800/2200
2 x "Metalphosis" Monster
①: If a "Metalphosis" monster you control attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage. ②: If this card is sent from the field to the Graveyard, you can activate this effect by targeting 1 card on the field. Destroy that card.

「メタルフォーゼ・カーディナル」
TDIL-JP045 Metalphosis Cardinal

FIRE/Psychic - Fusion/9/3000/3000
"Metalphosis" Monster + 2 Monster with 3000 ATK or less

「涅槃の超魔導剣士」
TDIL-JP046 Nirvana High Paladin
[Ultra Rare]
DARK/Spellcaster - Synchro - Pendulum - Effect/10/3300/2500
Tuner + 1 or more Non-Tuner Synchro Monster
If you Synchro Summon this card, you can treat 1 Pendulum Summoned Pendulum Monster you control as Tuner. ①: If this card is Synchro Summoned with a Pendulum Summoned Pendulum Monster as Tuner, you can activate this effect by targeting 1 card in your Graveyard. Add that card to your hand. ②: You can activate this effect when this card destroys an opponent's Monster by battle. Halve your opponent's Life Points. ③: You can activate this effect if this card in the Monster Zone is destroyed by battle or a card effect. Place this card in your Pendulum Zone.
Pendulum Effect:
Blue 8 / Red 8
①: If a Pendulum Monster you control attacks, that Monster is not destroyed by that battle, and battle Damage to you from that battle becomes 0. ②: Activate this effect at the end of the Damage Step when a Pendulum Monster you control attacked. Until the end of the turn, all Monster your opponent controls lose ATK equal to the ATK of that attacking Monster.

「A BF-五月雨のソハヤ」
TDIL-JP048 Assault Black Feather - Sohaya the May Rain
[Rare]
DARK/Bird - Synchro - Effect/5/1500/2000
Tuner + 1 or more Non-Tuner Monster
Effect ② and ③ of "Assault Black Feather - Sohaya the May Rain" can each only be used once per turn. ①: If you used a "Black Feather" Monster as Synchro Material, this card is treated as Tuner. ②: When this card is successfully Synchro Summoned, you can activate this effect by targeting 1 "Assault Black Feather" Monster in your Graveyard. Special Summon that Monster. ③: You can activate this effect during the Main Phase of the turn this card was sent to the Graveyard by removing 1 other "Assault Black Feather - Sohaya the May Rain" from your Graveyard from play. Special Summon this card.

「レッド・デーモンズ・ドラゴン・タイラント」
TDIL-JP050 Red Daemon's Dragon Tyrant
[Ultra Rare]
DARK/Dragon - Synchro - Effect/10/3500/3000
2 Tuner + 1 or more Non-Tuner Monster
This card can only be Special Summoned by Synchro Summon. Effect ① and ② of "Red Daemon's Dragon Tyrant" can each only be used once per turn. ①: You can activate this effect during your Main Phase 1. Destroy all other cards on the field. During this turn, other Monster you control cannot attack. ②: You can activate this effect when a Magic or Trap Card is activated during the Battle Phase. Negate that activation and destroy that card, and this card gains 500 ATK.

「虚空の黒魔導師」
TDIL-JP052 Ebon Void Magician

DARK/Spellcaster - Xyz - Effect/Rank 7/2300/2800
2 x Level 7 Spellcaster-Type Monster
①: While this card with Xyz Material is in the Monster Zone, you can activate Quick-Play Magic and Trap Cards from your hand during your opponent's turn. If you do, remove 1 Xyz Material from this card during the activation. ②: You can activate this effect if this Xyz Summoned card is sent to the Graveyard by your opponent's effect or is destroyed by battle and sent to the Graveyard. Special Summon 1 DARK Spellcaster-Type Monster from your hand or Deck. Afterwards, you can select 1 card on the field and destroy it.

「超カバーカーニバル」
TDIL-JP053 Super Hippo Carnival

Quick-Play Magic Card
①: Select and Special Summon 1 "Entermate Discovery Hippo" from your hand, Deck or Graveyard. Afterwards, Special Summon as many "Hippo Token" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) to your field as possible. These Token cannot be Released. While a "Hippo Token" is in the Monster Zone, you cannot Special Summon Monster from the Extra Deck. If you Special Summoned a "Hippo Token" by this effect, your opponent cannot select Monsters other than "Hippo Token" as attack target until the end of the turn.

「月光香」
TDIL-JP054 Moon-Light Perfume

Normal Magic Card
①: Activate by targeting 1 "Moon-Light" Monster in your Graveyard. Special Summon that Monster. ②: You can activate this effect by removing this card in your Graveyard from play and discarding 1 card. Add 1 "Moon-Light" Monster from your Deck to your hand.

「黒の魔導陣」
TDIL-JP057 Dark Magic Circle

Continuous Magic Card
Effect ① and ② of "Dark Magic Circle" can each only be used once per turn. ①: When you activate this card, look at the top 3 cards from your deck. If there is a "Dark Magician" or a Magic or Trap Card that lists "Dark Magician" in its text among them, you can reveal that 1 card to your opponent and add it to your hand. Return the other cards in any order to the top of your deck. ②: If you Normal Summon or Special Summon a "Dark Magician", you can activate this effect by targeting 1 card your opponent controls. Remove that card from play.

「イリュージョン・マジック」
TDIL-JP058 Illusion Magic

Quick-Play Magic Card.
You can activate only 1 "Illusion Magic" per turn. ①: Activate this card by Releasing 1 Spellcaster-Type Monster your control. Add up to 2 "Dark Magician" from your Deck or Graveyard to your hand.

「錬装融合」
TDIL-JP061 Metalphosis Fusion

Normal Magic Card
Effect ② of "Metalphosis Fusion" can onle be used once per turn. ①: Send from your hand or that you control, Fusion Material Monsters listed on a "Metalphosis" Fusion Monster Card to the Graveyard, and Special Summon that Fusion Monster from the Extra Deck. ②: You can activate this effect if this card is in the Graveyard. Shuffle this card in your Graveyard back to your Deck. Afterwards, draw 1 card.

「キング・スカーレット」
TDIL-JP070 King Scarlet

Continuous Trap Card
①: You can activate this effect during Damage Calculation when a "Red Daemon's" Monster you control battles. That Monster is not destroyed by that battle, and Special Summon this card treated as Normal Monster (Demon-Type Tuner/FIRE/Level 1/ATK 0/DEF 0) to your Monster Zone. This card is also treated as Trap Card.

「マジシャンズ・ナビゲート」
TDIL-JP071 Magician's Navigate
[Rare]
Normal Trap Card
①: Special Summon 1 "Dark Magician" from your hand. Afterwards, Special Summon 1 Level 7 or lower DARK Spellcaster-Type Monster from your Deck. ②: If you control a "Dark Magician", you can activate this effect by removing this card in your Graveyard from play and targeting 1 face-up Magic or Trap Card your opponent controls. Until the end of the turn, negate the effect of that card. This effect cannot be activated during the turn this card was sent to the Graveyard.

「メタルフォーゼ・コンビネーション」
TDIL-JP073 Metalphosis Combination

Continuous Trap Card
①: Once per turn, if a Fusion Monster is Fusion Summoned, you can activate this effect by targeting 1 "Metalphosis" Monster in your Graveyard with a Level lower than that Fusion Monster. Special Summon that Monster. ②: You can activate this effect if this card on the field is sent to the Graveyard. Add 1 "Metalphosis" Monster from your Deck to your hand.


「ダイナミスト・アンキロス」
TDIL-JP0(??) Dinomist Ankylos

(???)/Machine - Pendulum - Effect/4/1500/2000
①: While this card is in the Monster Zone, Monster destroyed by battle with "Dinomist" Monster you control are removed from play.
Pendulum Effect:
Blue 6 / Red 6
①: Once while this card is in the Pendulum Zone, you can negate an activated effect that targets another "Dinomist" card you control. Afterwards, destroy this card.

「不知火の隠者」
TDIL-JP0(??) Shiranui Sage
[Rare]
FIRE/Undead - Effect/4/500/0
Effect ① and ② of "Shiranui Sage" can each only be used once per turn. ①: You can activate this effect by Releasing 1 Undead-Type Monster you control. Special Summon 1 Undead-Type Tuner with 0 DEF from your Deck. ②: If this card is removed from play, you can activate this effect by targeting 1 of your removed "Shiranui" Monster other than "Shiranui Sage". Special Summon that Monster. If you activate this effect while "Shiranui Style Synthesis" is on the field, you can target 2 Monsters instead.

「トゥーン・ブラック・マジシャン」
TDIL-JP03(?) Toon Dark Magician
[Rare]
DARK/Spellcaster - Toon - Effect/7/2500/2100
①: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World", and your opponent controls no Toon Monster, this card can attack directly. ③: Once per turn, you can activate this effect by discarding 1 "Toon" Card from your hand and selecting 1 of the following effects. ●: Special Summon 1 Toon Monster from your Deck, except a "Toon Dark Magician", ignoring the Summoning conditions. ● Add 1 "Toon" Magic or Trap Card from your Deck to your hand.

「破壊剣の追憶」
TDIL-JP0(??) Destruction Sword Reminiscence

Normal Trap Card
①: Activate by discarding 1 Destruction Sword" card. Special Summon 1 "Buster Blader" Monster from your Deck. ②: Activate this effect by removing this card in your Graveyard from play. Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordman" from your Extra Deck by removing the Fusion Materials listed on it from your Graveyard.

Monday, 14. March 2016

Yu-Gi-Oh! OCG Invasion of Venom

「遊戯王OCG INVASION OF VENOM」
Yu-Gi-Oh! OCG Invasion of Venom


Release: 9th July 2016
Price: 143 Yen (excl. taxes)

80 cards in total, 5 cards per pack:
6 Ultra Rare
10 Super Rare
18 Rare
46 Common

Thursday, 7. January 2016

Yu-Gi-Oh! OCG Shining Victories

「遊戯王OCG SHINING VICTORIES」
Yu-Gi-Oh! OCG Shining Victories


Release: 9th January 2016
Price: 143 Yen (tax excl.)

85 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
49 Common


- Includes new cards from the Yu-Gi-Oh Arc-V anime.
- Contains a good balance of cards for beginners and anime fans, as well as veteran players.


SHVI-JP001 Angel Trumpeter
「エンジェル・トランペッター」
SHVI-JP001 Angel Trumpeter
[Normal Monster]
EARTH/Plant - Tuner/4/1900/1600
Normal Monster

SHVI-JP002 Entermate Landlord Hermit Crab
「EMオオヤヤドカリ」
SHVI-JP002 Entermate Landlord Hermit Crab

WATER/Aqua - Pendulum - Effect/5/500/2500
①: Once per turn, you can activate this effect by targeting 1 Pendulum Monster you control. Until the end of the turn, that Monster gains 300 ATK for each "Entermate" Monster you control.
Pendulum Effect:
Blue 2 / Red 2
①: Once per turn, you can activate this effect when an "Entermate" Monster you control is destroyed by battle, by targeting 1 "Entermate" or "Odd-Eyes" Card in your Pendulum Zone. Special Summon that card.

SHVI-JP003 Entermate Odd-Eyes Light-Phoenix
「EMオッドアイズ・ライトフェニックス」
SHVI-JP003 Entermate Odd-Eyes Light-Phoenix
[Super Rare]
LIGHT/Bird - Pendulum - Effect/5/2000/1000
①: You can activate this effect by Releasing this card and targeting 1 "Entermate" Monster you control. Until the end of the turn, that Monster gains 1000 ATK. This effect can be activated during your opponent's turn.
Pendulum Effect:
Blue 3 / Red 3
①: If you control a card in your other Pendulum Zone, you can activate this effect when your opponent declares a direct attack with a monster. Destroy the card in your other Pendulum Zone, and Special Summon this card.

SHVI-JP004 Entermate Odd-Eyes Unicorn
「EMオッドアイズ・ユニコーン」
SHVI-JP004 Entermate Odd-Eyes Unicorn
[Rare]
LIGHT/Beast - Pendulum - Effect/1/100/600
①: When this card is Normal Summoned or Special Summoned successfully, you can activate this effect by targeting 1 "Entermate" Monster in your Graveyard. You gain Life Points equal to the ATK of that Monster.
Pendulum Effect:
Blue 8 / Red 8
①: Once, while this card is in the Pendulum Zone, when an "Odd-Eyes" Monster declares an attack, you can activate this effect by targeting 1 "Entermate" Monster other than that Monster. Until the end of the Battle Phase, that attacking Monster gains ATK equal to the original ATK of the targeted Monster.

SHVI-JP005 Entermate Fireflux
「EMホタルクス」
SHVI-JP005 Entermate Fireflux

LIGHT/Insect - Pendulum - Effect/4/1200/1600
①: While this card is in the Monster Zone, if an "Entermate" or "Odd-Eyes" Monster you control attacks, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step.
Pendulum Effect:
Blue 5 / Red 5
①: Once per turn, you can activate this effect by Releasing 1 "Entermate" Monster you control when your opponent declares an attack with a Monster. Negate that attack, and afterwards, end the Battle Phase.

SHVI-JP006 SHVI-JP006 Speedroid Denden Archduke
「SR電々大公」
SHVI-JP006 Speedroid Denden Archduke
[Rare]
WIND/Machine - Tuner/3/1000/1000
You can use the effect of "Speedroid Denden Archduke" only once per turn. ①: You can activate this effect by removing this card in your Graveyard from play. Select and Special Summon 1 "Speedroid" Tuner other than "Speedroid Denden Archduke" from your hand or Graveyard.

SHVI-JP006 SHVI-JP007 Speedroid Pachingo-Kart
「SRパチンゴーカート」
SHVI-JP007 Speedroid Pachingo-Kart
[Rare]
WIND/Machine - Effect/4/1800/1000
①: Once per turn, you can activate this effect by discarding 1 Machine-Type Monster from your hand, and targeting 1 Monster on the field. Destroy that Monster.

SHVI-JP008 Moon-Light Blue Cat
「月光蒼猫」
SHVI-JP008 Moon-Light Blue Cat
[Rare]
DARK/Beast-Warrior - Effect/4/1600/1200
You can use Effect ① of "Moon-Light Blue Cat" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Moon-Light" Monster on the field, except "Moon-Light Blue Cat". Until the End of the turn, that Monster's ATK becomes twice its original ATK. ②: You can activate this effect if this card on the field is destroyed by battle or a card effect. Special Summon 1 "Moon-Light" Monster from your Deck.

SHVI-JP009 Moon-Light Purple Butterfly
「月光紫蝶」
SHVI-JP009 Moon-Light Purple Butterfly

DARK/Beast-Warrior - Effect/3/1000/1000
You can use Effect ② of "Moon-Light Purple Butterfly" only once per turn. ①: You can activate this effect by sending this card from your hand or field to the Graveyard, and targeting 1 "Moon-Light" Monster you control. That Monster gains 1000 ATK until the end of the turn. ②: You can activate this effect by removing this card in your Graveyard from play. Special Summon 1 "Moon-Light" Monster from your hand.

SHVI-JP010 Moon-Light White Rabbit
「月光白兎」
SHVI-JP010 Moon-Light White Rabbit

DARK/Beast-Warrior - Effect/2/800/800
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "Moon-Light" Monster in your Graveyard other than "Moon-Light White Rabbit". Special Summon that Monster in Defense Position. ②: Once per turn, you can activate this effect by selecting Magic or Trap Cards your opponent controls up to the number of other "Moon-Light" Monster you control. Return thos cards to their owner's hand.

SHVI-JP011 Moon-Light Black Sheep
「月光黒羊」
SHVI-JP011 Moon-Light Black Sheep

DARK/Beast-Warrior - Effect/2/100/600
①: You can activate this effect by discarding this card from your hand and selecting 1 of the following effects. ● Select 1 "Moon-Light" Monster in your Graveyard, other than "Moon-Light Black Sheep", and add it to your hand. ● Add 1 "Polymerisation" from your Deck to your hand. ②: You can activate this effect if this card is sent to the Graveyard as a Fusion Material for a Fusion Summon. Select 1 face-up "Moon-Light" Pendulum Monster in your Extra Deck or a "Moon-Light" Monster in your Graveyard, other than "Moon-Light Black Sheep" and add it to your hand.

SHVI-JP012 Moon-Light Wolf
「月光狼」
SHVI-JP012 Moon-Light Wolf

LIGHT/Beast-Warrior - Pendulum - Effect/6/2000/1800
①: While this card is in the Monster Zone, if a "Moon-Light" Monster you control attacks a Defense Position, if its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.
Pendulum Effect;
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster, except "Moon-Light" Monster. This effect cannot be negated. ②: Once per turn, you can activate this effect during your Main Phase. Remove Fusion Material Monster listed on a "Moon-Light" Fusion Monster Card from your field or Graveyard from play, and Fusion Summon that 1 Fusion Monster from your Extra Deck.

SHVI-JP013 Moon-Light Tiger
「月光虎」
SHVI-JP013 Moon-Light Tiger

LIGHT/Beast-Warrior - Pendulum - Effect/3/1200/800
You can use the Monster Effect of "Moon-Light Tiger" only once per turn. ①: If this card on the field is destroyed by battle or a card effect, you can activate this effect by targeting 1 "Moon-Light" Monster in your Graveyard. Special Summon that Monster.
Pendulum Effect:
Blue 5 / Red 5
①: Once per turn, you can activate this effect by targeting 1 "Moon-Light" Monster in your Graveyard. Special Summon that Monster. A Monster Special Summoned by this effect cannot attack, has its effects negated and is destroyed during the End Phase.

SHVI-JP014 Raid Raptor - Avenge Vulture
「RR-アベンジ・ヴァルチャー」
SHVI-JP014 Raid Raptor - Avenge Vulture

DARK/Bird - Effect/4/1700/100
①: You can activate this effect if you take Battle or Effect Damage. Special Summon this card from your hand. After activation of this effect, you cannot Special Summon Monster from your Extra Deck, except "Raid Raptor" Monster.

SHVI-JP015 Raid Raptor - Pain Lanius
「RR-ペイン・レイニアス」
SHVI-JP015 Raid Raptor - Pain Lanius
[Rare]
DARK/Bird - Effect/1/1/100/100
The effect of "Raid Raptor - Pain Lanius" can only be used once per turn, and if this card is used as Xyz Material it must be for the Xyz Summon of a Bird-Type Monster. ①: If this card is in your hand, you can activate this effect by targeting 1 "Raid Raptor" Monster you control. You take Damage equal to that Monster's ATK or DEF, whichever is lower, and Special Summon this card from your hand. The Level of this card Special Summoned by this effect becomes the Level of the targeted Monster.

SHVI-JP016 Raid Raptor - Booster Strix
「RR-ブースター・ストリクス」
SHVI-JP016 Raid Raptor - Booster Strix

DARK/Bird - Effect/4/100/1700
①: You can activate this effect by removing this card from your hand from play when a "Raid Raptor" Monster you control is selected as attack target by an opponent's monster. Destroy that attacking Monster.

SHVI-JP017 Black Feather - Death the Mourning Wind
「BF-弔風のデス」
SHVI-JP017 Black Feather - Death the Mourning Wind

DARK/Bird - Tuner/4/1000/1000
You can use Effect ① of "Black Feather - Death the Mourning Wind" only once per turn. ①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Black Feather" Monster you control and selecting 1 of the following effects. ● The Level of the targeted Monster is increased by 1. ● The level of the targeted Monster is decreased by 1. ②: Activate this effect during the End Phase of the turn this card was sent to the Graveyard. You take 1000 Damage.

SHVI-JP018 White Spirit Dragon
「白き霊龍」
SHVI-JP018 White Spirit Dragon
[Ultra Rare]
LIGHT/Dragon - Effect/8/3000/2500
This card is treated as "Blue-Eyes" card. ①: While this card is in your hand or in the Graveyard, it is treated as Normal Monster. ②: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Magic or Trap Card your opponent controls. Remove that card from play. ③: if your opponent controls a Monster, you can activate this effect by Releasing this card. Special Summon 1 "Blue-Eyes White Dragon" from your hand. You can use this effect during your opponent's turn.

SHVI-JP019 Guardian with Eyes of Blue
「青き眼の護人」
SHVI-JP019 Guardian with Eyes of Blue

LIGHT/Spellcaster - Tuner/1/800/1300
Effect ② of "Guardian with Eyes of Blue" can only be used once per turn. ①: You can actuvate this effect when this card is successfully Normal Summoned. Special Summon 1 Level 1 LIGHT Tuner from your hand. ②: You can activate this effect by targeting 1 Effect Monster you control. Send that Monster to the Graveyard, and Special Summon 1 "Blue-Eyes" Monster from your hand.

SHVI-JP020 Wise Knight with Eyes of Blue
「青き眼の賢士」
SHVI-JP020 Wise Knight with Eyes of Blue
[Super Rare]
LIGHT/Spellcaster - Tuner/1/0/1500
Effect ② of "Wise Knight with Eyes of Blue" can only be used once per turn. ①: You can activate this effect when this card is successfully Normal Summoned. Add 1 Level 1 LIGHT Tuner, except "Wise Knight with Eyes of Blue", from your Deck to your hand. ②: You can activate this effect by discarding this card from your hand, and targeting 1 Effect Monster you control. Send that Monster to the Graveyard, and Special Summon 1 "Blue-Eyes" Monster from your Deck.

SHVI-JP021 Priest with Eyes of Blue
「青き眼の祭司」
SHVI-JP021 Priest with Eyes of Blue

LIGHT/Spellcaster - Tuner/1/300/1200
You can use Effect ② of "Priest with Eyes of Blue" only once per turn. ①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 LIGHT Level 1 Tuner in your Graveyard. Add that Monster to your hand. ②: You can activate this effect by returning this card in your Graveyard to your Deck, and targeting 1 Effect Monster you control. Send that Monster to the Graveyard, and select 1 "Blue-Eyes" Monster, except that Monster" in your Graveyard and Special Summon it.

SHVI-JP022 White of Ancient
「太古の白石」
SHVI-JP022 White of Ancient
[Rare]
LIGHT/Dragon - Tuner/1/600/500
You can use Effect ② of "White of Ancient" only once per turn. ①: You can activate this effect during the End Phase of the turn this card was sent to the Graveyard. Special Summon 1 "Blue-Eyes Monster from your Deck. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 "Blue-Eyes" Monster in your Graveyard. Add that Monster to your hand.

SHVI-JP023 Rector Pendulum, the Dracoverlord
「竜魔王レクターP」
SHVI-JP023 Rector Pendulum, the Dracoverlord
[Super Rare]
DARK/Dragon - Pendulum - Effect/4/1950/0
①: Activate this effect at the start of the Damage Step when this card battles with a Pendulum Monster. Destroy that Monster and this card.
Pendulum Effect:
Blue 5 / Red 5
①: While this card is in the Pendulum Zone, negate the effects of face-up Pendulum Monster your opponent controls.

SHVI-JP024 Amorphage Gastor
「アモルファージ・ガストル」
SHVI-JP024 Amorphage Gastor

EARTH/Dragon - Pendulum - Effect/2/0/1850
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 5 / Red 5
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can activate the effects of Monsters, except "Amorphage" Monster.

SHVI-JP025 Amorphage Lux
「アモルファージ・ルクス」
SHVI-JP025 Amorphage Lux

EARTH/Dragon - Pendulum - Effect/2/1350/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 5 / Red 5
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can activate the effects of Magic Cards, except "Amorphage" cards.

SHVI-JP026 Amorphage Plest
「アモルファージ・プレスト」
SHVI-JP026 Amorphage Plest

EARTH/Dragon - Pendulum - Effect/4/0/1950
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 3 / Red 3
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can activate the effects of Trap Cards, except "Amorphage" cards.

SHVI-JP027 Amorphage Cavum
「アモルファージ・キャヴム」
SHVI-JP027 Amorphage Cavum

EARTH/Dragon - Pendulum - Effect/4/0/2500
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 5 / Red 5
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can activate Magic, Trap Card or Monster Effects in a chain.

SHVI-JP028 Amorphage Olga
「アモルファージ・オルガ」
SHVI-JP028 Amorphage Olga

EARTH/Dragon - Pendulum - Effect/4/1650/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 3 / Red 3
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, no Monster can be Released, except "Amorphage" Monster.

SHVI-JP029 Amorphage Hyper
「アモルファージ・ヒュペル」
SHVI-JP029 Amorphage Hyper

EARTH/Dragon - Pendulum - Effect/4/1750/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 3 / Red 3
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, all Effect Damage to both players is reduced to 0.

SHVI-JP030 Amorphage Nortes
「アモルファージ・ノーテス」
SHVI-JP030 Armophage Nortes
[Rare]
EARTH/Dragon - Pendulum - Effect/672250/0
①: While this card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 3 / Red 3
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can add cards from their Deck to their hand, except by drawing.

SHVI-JP031 Amorphage Iritum
「アモルファージ・イリテュム」
SHVI-JP031 Amorphage Iritum
[Super Rare]
EARTH/Dragon - Pendulum - Effect/8/2750/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 5 / Red 5
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage Monster, all cards that would be send to the Graveyard are removed from play instead, except "Amorphage" cards.

SHVI-JP032 Dinomist Spinos
「ダイナミスト・スピノス」
SHVI-JP032 Dinomist Spinos

WATER/Machine - Pendulum - Effect/5/2500/1800
①: You can activate this effect by Releasing 1 other "Dinomist" Monster you control and selecting 1 of the following effects.
● During this turn, this card can attack directly.
● During this turn, this card can attack twice per Battle Phase.
Pendulum Effect:
Blue 3 / Red 3
①: If another "Dinomist" card you control is destroyed by battle or an opponent's card effect, you can destroy this card instead.

SHVI-JP033 Digital Bug - Cocoondensor
「電子光虫-コクーンデンサ」
SHVI-JP033 Digital Bug - Cocoondensor

LIGHT/Insect - Effect/3/0/2000
If this card is used as Xyz Material for an Xyz Summon, it must be for the Xyz Summon of an Insect-Type Monster. ①: Once per turn, if this card on the field is in Attack Position, you can activate this effect by targeting 1 Level 3 Insect-Type Monster in your Graveyard. Change this card to Defense Position, and Special Summon that targeted Monster in Defense Position. ②: An Xyz Monster that was Xyz Summoned using this card on the field as Xyz Material gains the following effect. ● If this card attacks a Defense Position Monster, your opponent cannot activate Magic, Trap, or the Effects of Monster Cards until the end of the Damage Step.

SHVI-JP034 Digital Bug - Centibit
「電子光虫-センチビット」
SHVI-JP034 Digital Bug - Centibit

LIGHT/Insect - Effect/3/1500/500
If this card is used as Xyz Material for an Xyz Summon, it must be for the Xyz Summon of an Insect-Type Monster. ①: Once per turn, you can activate this effect when this face-up Attack Position Card is changed to Defense Position. Special Summon 1 Level 3 Insect-Type Monster from your Deck in Defense Position. ②: An Xyz Monster that was Xyz Summoned using this card on the field as Xyz Material gains the following effect. ● This card can attack all Defense Position Monster your opponent controls once each.

SHVI-JP035 Digital Bug - Websolder
「電子光虫-ウェブソルダー」
SHVI-JP035 Digital Bug - Websolder

LIGHT/Insect - Effect/3/500/1500
If this card is used as Xyz Material for an Xyz Summon, it must be for the Xyz Summon of an Insect-Type Monster. ①: Once per turn, you can activate this effect by targeting 1 face-up Attack Position Monster you control. Change that Monster to Defense Position, and Special Summon 1 Level 3 Insect-Type Monster from your hand in Defense Position. ②: An Xyz Monster that was Xyz Summoned using this card on the field as Xyz Material gains the following effect. ● Activate if this card is successfully Xyz Summoned. Change all face-up Monster your opponent controls to Defense Position, and their DEF becomes 0.

SHVI-JP036 Red-Eyes Toon Dragon
「レッドアイズ・トゥーン・ドラゴン」
SHVI-JP036 Red-Eyes Toon Dragon
[Rare]
DARK/Dragon - Toon - Effect/7/2400/2000
①: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World" and if your opponent controls no Toon Monster, this card can attack directly. ③: Once per turn, you can activate this effect during your Main Phase. Special Summon 1 Toon Monster from your hand ignoring its summoning restrictions, except "Red-Eyes Toon Dragon".

SHVI-JP037 Ryuu-Ookami
「龍大神」
SHVI-JP037 Ryuu-Ookami

LIGHT/Phantasm Dragon - Effect/8/2900/1200
①: Activate if your opponent successfully Special Summons a Monster. Select 1 card from your opponent's Extra Deck and send it to the Graveyard.

SHVI-JP038 The Great Mara Monarch
「天魔大帝」
SHVI-JP038 The Great Mara Monarch
[Rare]
DARK/Warrior - Effect/5/2400/1000
①: While this card is in the Monster Zone, your opponent cannot activate Magic, Trap Cards or the effects of Monsters in response of the activation of a Normal Summoned Monster's Effect.

SHVI-JP039 Spirit of the Tailwind
「裏風の精霊」
SHVI-JP039 Spirit of the Tailwind
[Rare]
WIND/Angel - Effect/4/1800/900
①: You can activate this effect if this card is successfully Normal Summoned. Add 1 Flip Monster from your Deck to your hand.

SHVI-JP040 Floating Spirit of Cherry Blossom
「浮幽さくら」
SHVI-JP040 Floating Spirit of Cherry Blossom
[Super Rare]
DARK/Undead - Tuner/3/0/1800 
You can use the effect of "Floating Spirit of Cherry Blossom" only once per turn.
①: If your opponent controls more Monster than you control, you can activate this effect by discarding this card from your hand. Select 1 card in your Extra Deck and reveal it to your opponent. Afterwards, look at your opponent's Extra Deck, and if there is a card with the same name as the selected card, remove all opponent's cards in the Extra Deck with that name from play. This effect can be activated during your opponent's turn.

SHVI-JP041 Gendou, the Ascetic Monk
「修禅僧 ゲンドウ」
SHVI-JP041 Gendou, the Ascetic Monk

WATER/Spellcaster - Effect/4/300/1800
①: While this card is in the Monster Zone, face-up Attack Position Monster cannot activate their effects. ②: This card in Defense Position cannot be targeted or destroyed by card effects.

SHVI-JP042 Bunborg 009
「ブンボーグ009」
SHVI-JP042 Bunborg 009

EARTH/Machine - Effect/9/500/500
①: Once per turn, you can activate this effect during your Main Phase 1. Until the end of your opponent's turn, this card gains ATk equal to the combined ATK of all "Bunborg" Monster other than "Bunborg 009" you control. During the turn you activated this effect, only this card can attack. ②: If this card battles, you opponent cannot activate Magic, Trap Cards or the Effect of Monsters until the end of the Damage Step. ③: If this card is destroyed by battle or a card effect, you can destroy 1 other "Bunborg" card that you control instead.

SHVI-JP043 Diceclops
「サイコロプス」
SHVI-JP043 Diceclops
[Normal Rare]
FIRE/Machine - Effect/4/1800/200
①: You can activate this effect once per turn during your Main Phase. Roll 1 six-sided die, and apply the result:
● 1: Look at your opponent's hand, select 1 card from it and discard it.
● 2-5: Select 1 card in your hand, and discard it.
● 6: Discard your hand.

SHVI-JP044 Amorphage Psycho, the Vain Dracoverlord
「虚竜魔王アモルファクターP」
SHVI-JP044 Amorphage Psycho, the Vain Dracoverlord
[Ultra Rare]
EARTH/Dragon - Ritual - Effect/8/2950/2500
You can Ritual Summon this card with "Amorphous Persona". ①: If this card is successfully Ritual Summoned, skip your opponent's next Main Phase 1. ②: While this card is in the Monster Zone, negate the effects of face-up Fusion, Synchro and Xyz Monster. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Dracoverlord" Monster from your Deck to your hand, except "Amorphage Psycho, the Vain Dracoverlord".

SHVI-JP045 Bloom Prima the Melodious Choir
「幻奏の華歌聖ブルーム・プリマ」
SHVI-JP045 Bloom Prima the Melodious Choir
[Rare]
LIGHT/Angel - Fusion - Effect/7/1900/2000
"Melodious Maestra" Monster + 1 or more "Melodious" Monster
①: This card gains 300 ATK for each Fusion Material Monster used for its Summon. ②: This card can attack twice per Battle Phase. ③: If this Fusion Summoned card is sent to the Graveyard, you can activate this effect by targeting 1 "Melodious" Monster in your Graveyard. Add that Monster to your hand.

SHVI-JP046 Moon-Light Cat Dancer
「月光舞猫姫」
SHVI-JP046 Moon-Light Cat Dancer
[Rare]
DARK/Beast-Warrior - Fusion - Effect/7/2400/2000
2 x "Moon-Light" Monster
①: This card cannot be destroyed by battle. ②: Once per turn during your Main Phase 1, you can activate this effect by Releasing 1 other "Moon-Light" Monster you control. During this turn, all Monster your opponent controls cannot be destroyed by battle once, and this card can attack all Monster your opponent controls twice each. ③: Activate this effect if this card declares an attack. Inflict 100 Damage to your opponent.

SHVI-JP047 Moon-Light Panther Dancer
「月光舞豹姫」
SHVI-JP047 Moon-Light Panther Dancer
[Super Rare]
DARK/Beast-Warrior - Fusion - Effect/8/2800/2500
"Moon-Light Cat Dancer" + "Moon-Light" Monster
This card cannot be Special Summoned from the Extra Deck, except by Fusion Summon with the above listed Fusion Materials. ①: This card cannot be destroyed by your opponent's card effects. ②: Once per turn during your Main Phase 1, you can activate this effect. During this turn, all Monster your opponent controls cannot be destroyed by battle once per turn, and this card can attack all Monster your opponent controls twice each. ③: Activate when this card destroys an opponent's Monster by battle. This card gains 200 ATK until the end of the Battle Phase.

SHVI-JP048 Moon-Light Lio Dancer
「月光舞獅子姫」
SHVI-JP048 Moon-Light Lio Dancer
[Ultra Rare]
DARK/Beast-Warrior - Fusion - Effect/10/3500/3000
"Moon-Light Panther Dancer" + 2 "Moon-Light" Monster
This card cannot be Special Summoned except by Fusion Summon with the above listed Fusion Materials. ①: This card cannot be targeted or destroyed by your opponent's card effects. ②: This card can attack twice per Battle Phase. ③: Once per turn, you can activate this effect at the end of the Damage Step when this card attacked a Monster. Destroy all Special Summoned Monster your opponent controls.

SHVI-JP049 Crystal-Wing Synchro Dragon
「クリスタルウィング・シンクロ・ドラゴン」
SHVI-JP049 Crystal-Wing Synchro Dragon
[Ultra Rare/Holographic Rare]
WIND/Dragon - Synchro - Effect/8/3000/2500
Tuner + 1 or more Non-Tuner Synchro Monster
①: Once per turn, you can activate this effect if the effect of another Monster is activated. Negate that activation and destroy that card. If this card destroys a Monster by this effect, this card gains ATK equal to the original ATK of the Monster destroyed by this effect. ②: Activate this effect during Damage Calculation if this card battles with a Level 5 or higher Monster your opponent controls. For duration of Damage Calculation only, this card gains ATK equal to the opponent's Monster it battles with.

SHVI-JP050 High-Speedroid Puzzle
「HSR快刀乱破ズール」
SHVI-JP050 High-Speedroid Puzzle
[Super Rare]
WIND/Machine - Synchro - Effect/4/1300/1600
Tuner + 1 or more Non-Tuner Monster
①: You can activate this effect at the beginning of the Damage Step when this card battles with a Special Summoned Monster. Double this card's ATK until the end of that Damage Step. ②: During the End Phase of the turn this Synchro Summoned Card was sent to the Graveyard, you can activate this effect by targeting 1 "Speedroid" Monster in your Graveyard, except "High-Speedroid Puzzle". Add that Monster to your hand.

SHVI-JP051 Assault Black Feather - Chidori the Light Rain
「A BF-涙雨のチドリ」
SHVI-JP051 Assault Black Feather - Chidori the Light Rain
[Ultra Rare]
DARK/Bird - Synchro - Effect/7/2600/2000
Tuner + 1 or more Non-Tuner Monster
①: If a "Black Feather" Monster was used as Synchro Material Monster for the Synchro Summon of this card, it is treated as Tuner. ②: This card gains 300 ATK for each "Black Feather" Monster in your Graveyard. ③: When this card is destroyed and sent to the Graveyard, you can activate this effect by targeting 1 Bird-Type Synchro Monster in your Graveyard, except "Assault Black Feather - Chidori the Light Rain". Special Summon that Monster.

SHVI-JP052 Blue-Eyes Spirit Dragon
「青眼の精霊龍」
SHVI-JP052 Blue-Eyes Spirit Dragon
[Ultra Rare]
LIGHT/Dragon - Synchro - Effect/9/2500/3000
Tuner + 1 or more Non-Tuner "Blue-Eyes" Monster
①: While this card is in the Monster Zone, neither player can Special Summon 2 or more Monster at the same time. ②: Once per turn, you can activate this effect when an effect is activated in a Graveyard. Negate that activation. ③: You can activate this effect by Releasing this Synchro Summoned card. Special Summon 1 LIGHT Dragon-Type Synchro Monster, except "Blue-Eyes Spirit Dragon" from your Extra Deck in Defense Position. That Monster is destroyed during the End Phase of this turn. You can activate this effect during your opponent's turn.

SHVI-JP053 Raid Raptor - Ultimate Falcon
「RR-アルティメット・ファルコン」
SHVI-JP053 Raid Raptor - Ultimate Falcon
[Super Rare]
DARK/Bird - Xyz - Effect/Rank 10/3500/2000
3 x Level 10 Bird-Type Monster
①: This card is unaffected by other card effects. ②: You can activate this effect by removing 1 Xyz Material from this card. During this turn, all Monster your opponent controls lose 1000 ATK, and your opponent cannot activate card effects. ③: if this card has a "Raid Raptor" Monster as Xyz Material, it gains the following effect. ● You can activate this effect during each player's End Phase. Monster your opponent controls lose 1000 ATK. If your opponent controls no face-up Monster, your opponent takes 1000 Damage instead.

SHVI-JP054 Digital Bug - Scaradiator
「電子光虫-スカラジエータ」
SHVI-JP054 Digital Bug - Scaradiator

LIGHT/Insect - Xyz - Effect/Rank 3/1800/1400
2 or more LIGHT Level 3 Insect-Type Monster
①: Once per turn, you can activate this effect by removing 2 Xyz Materials from this card and targeting 1 Monster your opponent controls. Change the Battle Position of that Monster, and negate its effects until the end of the turn. This effect can be activated during your opponent's turn. ②: Once per turn, you can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. Place the destroyed Monster under this card as Xyz Material.

SHVI-JP055 Digital Bug - Corebage
「電子光虫-コアベージ」
SHVI-JP055 Digital Bug - Corebage

LIGHT/Insect - Xyz - Effect/Rank 5/2200/1800
2 or more LIGHT Level 5 Insect-Type Monster
You can also Xyz Summon this card by removing 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, and placing that Monster as Xyz Material under this card. ①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 Defense Position Monster your opponent controls. Return that monster to its owner's Deck. ②: Once per turn, you can activate this effect if a Monster on the field changes its Battle Position. Select 1 Insect-Type Monster in your Graveyard, and place it as Xyz Material under this card.

SHVI-JP056 Digital Bug - Rhinocebus
「電子光虫-ライノセバス」
SHVI-JP056 Digital Bug - Rhinocebus

LIGHT/Insect - Xyz - Effect/Rank 7/2600/2200
2 or more LIGHT Level 7 Insect-Type Monster
You can also Xyz Summon this card by removing 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, and placing that Monster as Xyz material under this card. ①: if this card attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ②: Once per turn, you can activate this effect by removing 1 Xyz material from this card. Destroy the Monster(s) with the highest DEF your opponent controls. This effect can also be used during your opponent's turn.

SHVI-JP057 Fortissimo
「フォルテッシモ」
SHVI-JP057 Fortissimo

Continuous Magic Card
①: Once per turn, you can activate this effect by targeting 1 "Melodious" Monster you control. That Monster gains 800 ATK until your next Standby Phase. ②: You can activate this effect if this face-up card in the Magic & Trap Zone is sent to the Graveyard. Send Fusion Material Monsters from your field to the Graveyard that are listed on a "Melodious" Fusion Monster Card, and Fusion Summon that Fusion Monster from your Extra Deck.

SHVI-JP058 Rank-Up Magic -Skip Force
「RUM-スキップ・フォース」
SHVI-JP058 Rank-Up Magic -Skip Force

Normal Magic Card
①: Activate by targeting 1 "Raid Raptor" Xyz Monster you control. Special Summon 1 "Raid Raptor" Monster whose Rank is 2 higher than that Monster's Rank from your Extra Deck as Xyz Summon by placing that targeted Monster under it as Xyz Material. ②: You can activate this effect by removing this card and 1 "Raid Raptor" Monster from your Graveyard, and targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster. This effect cannot be activated during the turn this card was sent to the Graveyard.

SHVI-JP059 Light Mausoleum
「光の霊堂」
SHVI-JP059 Light Mausoleum
[Rare]
Field Magic Card
①: While this card is in the Field Zone, during your Main Phase, you can Normal Summon 1 LIGHT Level 1 Tuner in addition to your Normal Summon per turn. (You can only gain this effect once per turn.) ②: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. Send 1 Normal Monster from your hand or Deck to the Graveyard. Until the end of the turn, the targeted Monster gains 100 ATK and DEF equal to the level of the sent Monster x 100. ③: You can activate this effect by removing this card from your Graveyard. Add 1 "Burst Stream of Destruction" from your Deck to your hand.

SHVI-JP060 Light Guidance
「光の導き」
SHVI-JP060 Light Guidance

Equip Magic Card
①: Activate only if you do not control another "Light Guidance", and if you have 3 or more "Blue-Eyes" Monster in your Graveyard, by targeting 1 of them. Special Summon that Monster with its effects negated, and equip this card to it. When this card is removed from the field, remove that Monster from play. ②: Other Monster than the equipped Monster cannot attack, and if you have a "Blue-Eyes" Monster in the Graveyard, the equipped Monster can attack up to the number of "Blue-Eyes" Monster in your Graveyard during each Battle Phase.

SHVI-JP061 True-Draco Awakening
「真竜の目覚め」
SHVI-JP061 True-Draco Awakening

Normal Magic Card
①: You can activate this card if you control a "Dracoverlord" Monster as well a a Non-Pendulum "Dracoslayer" Monster. Return all cards on the field to their owner's Deck. Afterwards, Special Summon 1 "Dracoslayer" or 1 "Dracoverlord" Monster from your Deck ignoring its Summoning conditions.

SHVI-JP062 Amorphous Persona
「アモルファスP」
SHVI-JP062 Amorphous Persona

Field Magic Card
①: "Amorphage" Monster on the field gain 300 ATK and DEF. ②: While this card is in the Field Zone, each time you Release an "Amorphage" Monster you control, draw 1 card. This effect can only be used up to twice per turn. ③: You can activate this effect by removing this card in your Graveyard from play. Release Pendulum Monsters from your hand or that you control, whose total Levels equals exactly 8, and Ritual Summon 1 "Amorphactor Psycho, the Vain Dracoverlord" from your hand.

SHVI-JP063 Amorphage Infection
「アモルファージ・インフェクション」
SHVI-JP063 Amorphage Infection
[Rare]
Continuous Magic Card
You can use Effect ② of "Amorphage Infection" only once per turn. ①: "Amorphage" Monster on the field gain 100 ATK and DEF for each "Amorphage" Card on the field. ②: You can activate this effect if a Monster in your hand or that you control is Released, or is destroyed by battle or a card effect. Add 1 "Amorphage" Card from your Deck to your hand.

SHVI-JP064 Bug Matrix
「光虫基盤」
SHVI-JP064 Bug Matrix

Field Magic Card
You can use Effect ② of "Bug Matrix" only once per turn. ①: Insect-Type Monster you control gain 300 ATK and DEF. ②: You can activate this effect by targeting 1 Insect-Type Xyz Monster you control. Place 1 Insect-Type Monster from your hand under that Monster as Xyz Material.

SHVI-JP065 Pre-Preparation for Rites
「儀式の下準備」
SHVI-JP065 Pre-Preparation for Rites

Normal Magic Card
You can activate only 1 "Pre-Preparation for Rites" per turn. ①: Select from your Deck 1 Ritual Magic Card, and from your Deck or Graveyard, 1 Ritual Monster Card that is listed in that Ritual Magic Card's text. Add those 2 cards to your hand.

SHVI-JP066 Fusion Tag
「融合識別」
SHVI-JP066 Fusion Tag

Normal Magic Card
①: Activate by targeting 1 Monster you control. Reveal 1 Fusion Monster from your Extra Deck to your opponent. During this turn, if the targeted Monster is used as Fusion Material, it can be treated as Fusion Material with the same name as the revealed Monster.

SHVI-JP067 Tuner's High
「チューナーズ・ハイ」
SHVI-JP067 Tuner's High

Normal Magic Card
①: Activate by discarding 1 Monster from your hand. Special Summon 1 Tuner with the same Type and Attribute as that Monster, but 1 Level higher, from your Deck.

SHVI-JP068 Bunborg Base
「ブンボーグ・ベース」
SHVI-JP068 Bunborg Base

Field Magic Card
①: "Bunborg" Monster you control gain 500 ATK and DEF. ②: Once per turn during your Main Phase, you can activate this effect. Reveal any number of "Bunborg" cards in your hand and shuffle them back to the deck. Afterwards, draw an equal number of cards. ③: You can activate this effect by removing from fplay, your field and Graveyard 9 different "Bunborg" cards, except "Bunborg Base". Return all cards in your opponent's hand, Graveyard and that they control to their owner's deck.

SHVI-JP069 Regretful Cards
「無念の手札」
SHVI-JP069 Regretful Cards
[Normal Rare]
Continuous Magic Card
①: While this card is in the Magic & Trap Zone, the hand limit for each player is 3 cards.

SHVI-JP070 Re-Dice
「リサイコロ」
SHVI-JP070 Re-Dice

Normal Magic Card
①: Activate by targeting 1 "Speedroid" Tuner in your Graveyard. Special Summon that Monster with its effects negated, and roll 1 six-sided die. Until the end of the turn, the Level of the Special Summoned Monster becomes equal to the result. ②: Activate this effect by removing this card in your Graveyard from play. Synchro Summon 1 WIND Synchro Monster using a "Speedroid" Tuner you control as 1 of the Synchro Materials.

SHVI-JP071 Moon-Light Reincarnation Dance
「月光輪廻舞踊」
SHVI-JP071 Moon-Light Reincarnation Dance

Normal Trap Card
You can activate only 1 "Moon-Light Reincarnation Dance" per turn. ①: Activate if a Monster you control is destroyed by battle or a card effect. Add up to 2 "Moon-Light" Monster from your Deck to your hand.

SHVI-JP072 Amorphage Lysis
「アモルファージ・ライシス」
SHVI-JP072 Amorphage Lysis

Continuous Trap Card
You can use Effect ② of "Amorphage Lysis" only once per turn. ①: All Monster on the field, except "Amorphage" Monster, lose 100 ATK and DEF for each "Amorphage" card on the field. ②: You can activate this effect if a card in your Pendulum Zone is destroyed. Select 1 "Amorphage" Pendulum Monster from your Deck and put it in your Pendulum Zone.

SHVI-JP073 Dinomist Eruption
「ダイナミスト・エラプション」
SHVI-JP073 Dinomist Eruption

Normal Trap Card
①: Activate this card if a "Dinomist" Monster you control is destroyed by battle or a card effect by targeting 1 card your opponent controls. Destroy that card.

SHVI-JP074 Bug Emergency
「光虫異変」
SHVI-JP074 Bug Emergency

Normal Trap Card
You can activate only 1 "Bug Emergency" per turn. ①: Activate by targeting 2 Level 3 Insect-Type Monster in your Graveyard. Special Summon those Monster. Monsters Special Summoned by this effect have their effects negated. ②: You can activate this effect by removing this card and 1 Xyz Monster in your Graveyard from play. Until the end of the turn, the Level of all Level 3 Insect-Type Monster you control becomes equal to the Rank of that removed Xyz monster. After activation of this effect until the end of the turn, you cannot Special Summon Monster, except Insect-Type Monster.

SHVI-JP075 Rippling Barrier - Wave Force
「波紋のバリア -ウェーブ・フォース-」
SHVI-JP075 Rippling Barrier - Wave Force

Normal Trap Card
①: Activate this card if an opponent's Monster attacks directly. Shuffle all Attack Position Monster your opponent controls to their owner's Deck.

SHVI-JP076 Wonder Xyz
「ワンダー・エクシーズ」
SHVI-JP076 Wonder Xyz

Normal Trap Card
①: Xyz Summon 1 Xyz Monster using Monster you control as Xyz Material.

SHVI-JP077 Daunting Pose
「仁王立ち」
SHVI-JP077 Daunting Pose

Normal Trap Card
You can activate only 1 "Daunting Pose" per turn. ①: Activate by targeting 1 face-up Monster on the field. Its DEF becomes doubled, but at the end of the turn, its DEF becomes 0. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 Monster you control. During this turn, your opponent can only attack the targeted Monster.

SHVI-JP078 Friendly Fire
「フレンドリーファイア」
SHVI-JP078 Friendly Fire

Normal Trap Card
①: Activate when your opponent activate a Magic, Trap Card or Monster Effect by targeting 1 other card on the field. Destroy the targeted card.

SHVI-JP079 Unwavering Bonds
「揺るがぬ絆」
SHVI-JP079 Unwavering Bonds
Counter Trap Card
①: Activate this card if your opponent activate the effect of a Pendulum Monster, or the effect of a card that is already in the Pendulum Zone. Negate that activation, and remove that card from play.

SHVI-JP080 Angel's Tears
「天使の涙」
SHVI-JP080 Angel's Tears
[Normal Rare]
Normal Trap Card
①: Select 1 card in your hand and add it to your opponent's hand. Afterwards, you gain 2000 Life Points.

Sunday, 13. September 2015

Yu-Gi-Oh! OCG Breakers of Shadow

「遊戯王OCG BREAKERS OF SHADOW」
Yu-Gi-Oh! OCG Breakers of Shadow


Release: 17th October 2015
Price: 143 Yen (tax excl.)

85 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
49 Common


- Includes new cards from the Yu-Gi-Oh Arc-V anime.
- Includes cards that can be combined with the Structure Deck 'Master of Pendulum'.
- Contains a good balance of cards for beginners and anime fans, as well as veteran players.


BOSH-JP001 Tuning Magician
「調律の魔術師」
BOSH-JP001 Tuning Magician
[Super Rare]
DARK/Spellcaster - Tuner/1/0/0
Effect ① of "Tuning Magician" can only be used once per turn. ①: You can activate this effect if this card is in your hand or Graveyard and you have 2 "Magician" cards in your Pendulum Zone. Special Summon this card. If this card Special Summoned by this effect is removed from the field, it is removed from play. ②: Activate this effect if this card is successfully Special Summoned. Your opponent gains 400 Life Points, and afterwards, you take 400 Damage.

BOSH-JP003 Entermate Monkeyboard
「EMモンキーボード」
BOSH-JP003 Entermate Monkeyboard

EARTH/Beast - Pendulum - Effect/6/100/2400
①: You can activate this effect by discarding this card from your hand. Reveal 1 "Entermate" Monster or "Odd-Eyes" Monster to your opponent. During this turn, that Monster and Monsters in your hand with the same name have their Level reduced by 1.
Pendulum Effect:
Blue 1 / Red 1
Pendulum Effect ② of "Entermate Monkeyboard" can only be used once per turn. ①: If you don't have a "Entermate" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. ②: You can activate this effect during your Main Phase during the turn you activated this card. Add 1 Level 4 or lower "Entermate" Monster from your Deck to your hand.

BOSH-JP005 Entermate Big Bite Turtle
「EMビッグバイトタートル」
BOSH-JP005 Entermate Big Bite Turtle

WATER/Reptile - Pendulum - Effect/3/800/1200
①: You can activate this effect when this card is destroyed by battle. Destroy the Monster that destroyed this card.
Pendulum Effect:
Blue 3 / Red 3
①: You can activate this effect once per turn during your Main Phase. Reveal 1 "Entermate" Monster or "Odd-Eyes" Monster to your opponent. During this turn, that Monster and Monsters in your hand with the same name have their Level reduced by 1.

BOSH-JP009 Super-Heavy Samurai Kokorogama-A
「超重武者ココロガマ-A」
BOSH-JP009 Super-Heavy Samurai Kokorogama-A

EARTH/Machine - Effect/3/100/2100
If you have a Magic or Trap Card in your Graveyard, you cannot Normal Summon or Flip Summon this card. ①: You can activate this effect if you have no Magic or Trap Card in your Graveyard when you take Battle Damage. Special Summon this card from your hand. During this turn, this card Special Summoned by this effect cannot be destroyed by battle or card effects.

BOSH-JP010 Super-Heavy Great General Hisu-E
「超重輝将ヒス-E」
BOSH-JP010 Super-Heavy Great General Hisu-E
[Rare]
EARTH/Machine - Pendulum - Effect/8/1800/2800
This card is treated as "Super-Heavy Samurai" Card. You can Advance Summon this card with 1 "Super-Heavy Samurai" Monster as Release. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Change this card to Defense Position. ②: This card can attack while in face-up Defense Position. If you do, apply this card's DEF as ATK during Damage Calculation.
Pendulum Effect:
Blue 1 / Red 1
①: You can only Pendulum Summon "Super-Heavy Samurai" Monster. This effect cannot be negated. ②: Once per turn, you can activate this effect by targeting 1 "Super-Heavy Samurai" Monster. That Monster's Level is increased by 1.

BOSH-JP011 Super-Heavy Great General San-5
「超重輝将サン-5」
BOSH-JP011 Super-Heavy Great General San-5
[Rare]
EARTH/Machine - Pendulum - Effect/1/300/500
This card is treated as "Super-Heavy Samurai" Card. The Monster effect of "Super-Heavy Great General San-5" can only be used once per turn. ①: If you have no Magic or Trap Cards in your Graveyard, you can activate this effect by Releasing up to 2 "Super-Heavy Samurai" Monster. Draw cards equal to the number of Released Monsters.
Pendulum Effect:
Blue 8 / Red 8
①: If you have a Magic or Trap Card in your Graveyard, this card Pendulum Scale becomes 4. ②: Once per turn, you can activate this effect when a "Super-Heavy Samurai" Monster yon control destroys an opponent's Monster by battle. That Monster can attack a second time in a row.

BOSH-JP012 Solo, the Melodious Songstress
「幻奏の歌姫ソロ」
BOSH-JP012 Solo, the Melodious Songstress

LIGHT/Angel - Effect/4/1600/1000
①: If your opponent controls a monster, and you control no monster, you can Special Summon this card from your hand. ②: You can activate this effect when this card is destroyed by battle and sent to the Graveyard. Special Summon 1 "Melodious" Monster from your Deck, except "Solo, the Melodious Songstress".

BOSH-JP015 Twilight Ninja - Shingetsu
「黄昏の忍者-シンゲツ」
BOSH-JP015 Twilight Ninja - Shingetsu

DARK/Warrior - Effect/4/1500/100
Effect ② of "Twilight Ninja - Shingetsu" can only be used once per turn. ①: While this card is in the Monster Zone, your opponent cannot attack other "Ninja" Monster, nor target them with effects. ②: You can activate this effect if this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Add 1 "Ninja" Monster from your Deck to your hand, except "Twilight Ninja - Shingetsu".

BOSH-JP017 Twilight Ninja Shogun - Getsuga
「黄昏の忍者将軍-ゲツガ」
BOSH-JP017 Twilight Ninja Shogun - Getsuga
[Rare]
DARK/Warrior - Effect/8/2000/3000
You can Advance Summon this card by Releasing 1 "Ninja" Monster. The effect of "Twilight Ninja Shogun - Getsuga" can only be used once per turn. ①: If this card is on the field in Attack Position, you can activate this effect by targeting 2 "Ninja" Monster in your Graveyard, except "Twilight Ninja Shogun - Getsuga". Change this card to Defense Position, and Special Summon the targeted Monster.

BOSH-JP018 Buster Blader, the Master of the Destruction Sword
「破壊剣の使い手-バスター・ブレイダー」
BOSH-JP018 Buster Blader, the Master of the Destruction Sword
[Ultra Rare]
EARTH/Warrior - Effect/7/2600/2300
①: This card's name is treated as "Buster Blader" while it is on the field or in the Graveyard. ②: If a monster your opponent controls is destroyed by battle or a card effect and sent to the Graveyard, you can activate this effect by targeting that 1 destroyed Monster. Equip that monster as Equip Card to this card. ③: Once per turn, you can activate this effect by sending 1 Monster Card equipped to this card to the Graveyard. Destroy all Monster your opponent controls with the same Type as that Monster that was sent to the Graveyard.

BOSH-JP019 Companion Dragon of the Destruction Swordsman
「破壊剣士の伴竜」
BOSH-JP019 Companion Dragon of the Destruction Swordsman
[Rare]
LIGHT/Dragon - Tuner/1/400/300
You can only use Effect ② or ③ of "Companion Dragon of the Destruction Swordsman" per turn, and only once that turn. ①: You can activate this effect when this card is successfully Normal Summoned. Add 1 "Destruction Sword" card, except "Compagnion Dragon of the Destruction Swordsman", from your Deck to your hand. ②: You can activate this effect by Releasing this card. Select and Special Summon 1 "Buster Blader" from your hand or Graveyard. ③: If this card is in your Graveyard and you control a "Buster Blader", you can activate this effect by discarding 1 "Destruction Sword" card. Special Summon this card from the Graveyard.

BOSH-JP029 Dinomist Rex
「ダイナミスト・レックス」
BOSH-JP029 Dinomist Rex

WATER/Machine - Pendulum - Effect/5/2400/2200
①: At the end of the Damage Step when this card attacked, you can activate this effect by Releasing 1 other "Dinomist" Monster you control, and selecting 1 of the following effects. ● This card can attack an opponent's monster again in a row, and if it attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ● Select 1 card your opponent controls or in their hand (at random) and shuffle it back to its owner's Deck. Afterwards, this card gains 100 ATK.
Pendulum Effect:
Blue 6 / Red 6
①: Once while this card is in the Pendulum Zone, you can negate the activation and effect of a card that targets another "Dinomist" card you control. Afterwards, destroy this card.

BOSH-JP031 Dinomist Rex
「妖刀-不知火」
BOSH-JP031 Youtou - Shiranui
[Super Rare]
FIRE/Undead - Tuner/2/800/0
The effect of "Youtou - Shiranui" can only be used once per turn. ①: If this card is in your Graveyard, you can activate this effect by targeting 1 Non-Tuner Undead-Type Monster in your Graveyard. Remove that Monster and this card from your Graveyard from play, and Special Summon 1 Undead-Type Synchro Monster from your Extra Deck whose Level is equal to the total Level of those two monster. This effect cannot be activated during the turn this card was sent to the Graveyard.


「ゴヨウ・キング」
BOSH-JP051 Goyo King
[Rare]
EARTH/Warrior - Synchro - Effect/8/2800/2000
Tuner + 1 or more Non-Tuner Synchro Monster
①: Activate during the attack declaration when this card attacks an opponent's monster. This card gains ATK equal to the number of Warrior-Type EARTH Synchro Monster you control x 400 until the end of the Damage Step. ②: When this card destroys an opponent's Monster by battle and sends it to the Graveyard, you can select and activate 1 of the following effects. ● Special Summon the destroyed Monster to your side of the field. ● Select 1 face-up Monster your opponent controls and gain control of it.


BOSH-JP071 Reject Reborn
「リジェクト・リボーン」
BOSH-JP071 Reject Reborn

Normal Trap Card
①: You can activate this card when an opponent's Monster declares a direct attack. End the Battle Phase. Afterwards, you can select 1 Tuner and 1 Synchro Monster in your Graveyard and Special Summon them. Negate the effects of the Monsters Special Summoned by this effect.

Saturday, 5. September 2015

Yu-Gi-Oh! OCG Booster Special "Wing Raiders"

「遊戯王OCGブースターSP WING RAIDERS」
Yu-Gi-Oh! OCG Booster Special Wing Raiders


Release: 14th November 2015
Price: 143 Yen (tax excl.)

45 cards in total, 5 cards per pack

3 Secret Rare
12 Super Rare
30 Common


- It is possible to build several decks based on the themes from this pack with the included cards.
- Also features general purpose Magic and Trap cards for building decks of these themes.
- Beside new cards, there will also be reprints of cards that are hard to obtain.


SPWR-JP001 Phantom Knights Dusty Robe
「幻影騎士団ダスティローブ」
SPWR-JP001 Phantom Knights Dusty Robe
[Super Rare]
DARK/Warrior - Effect/3/800/1000
Effect ① and ② of "Phantom Knights Dusty Robe" each can only be used once per turn. ①: If this card on the field is in Attack Position, you can activate this effect by targeting 1 DARK Monster on the field. Change this card to Defense Position, and the targeted Monster gains 600 ATK and DEF until the end of your opponent's turn. ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 "Phantom Knights" card other than "Phantom Knights Dusty Robe" from your Deck to your hand.

SPWR-JP003 Phantom Knights Rugged Glove
「幻影騎士団ラギッドグローブ」
SPWR-JP003 Phantom Knights Rugged Glove

DARK/Warrior - Effect/3/1000/500
Effect ① and ② of "Phantom Knights Rugged Glove" each can only be used once per turn. ①: An DARK Xyz Monster that uses this card on the field as Xyz Material gains the following effect. ● Activate when this card is successfully Special Summoned. This card gains 1000 ATK. ②: You can activate this effect by removing this card in your Graveyard from play. Send 1 "Phantom Knights" Card or "Phantom" Magic or Trap Card to your Graveyard.

SPWR-JP006 Phantom Knights Break Sword
「幻影騎士団ブレイクソード」
SPWR-JP006 Phantom Knights Break Sword
[Secret Rare]
DARK/Warrior - Xyz - Effect/Rank 3/2000/1000
2 x Level 3 Monster
①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 card you and your opponent controls. Destroy those cards. ②: If this Xyz Summoned card is destroyed, you can activate this effect by targeting 2 "Phantom Knights" Monster in your Graveyard with the same Level. Special Summon those Monster. The Monster Special Summoned by this effect have their Level increased by 1. After activation of this effect, you cannot Special Summon Monster until the end of the turn, except DARK Monster.

SPWR-JP009 Phantom Fog Blade
「幻影霧剣」
SPWR-JP009 Phantom Fog Blade
[Super Rare]
Continuous Trap Card
Activate this card by targeting 1 Effect Monster on the field. Effect ② of "Phantom Fog Blade" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, the targeted Monster cannot attack or be selected as attack target, and has its effects negated. IWhen that Monster is removed from th field, destroy this card. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 "Phantom Knights" Monster in your Graveyard. Special Summon that Monster. If that Special Summoned Monster is removed from the field, it is removed from play instead.


SPWR-JP0(??) Dark Rebellion Xyz Dragon「ダーク・リベリオン・エクシーズ・ドラゴン」
SPWR-JP0(??) Raid Raptor - Force Strix「RR-フォース・ストリクス」Super Rare

Wednesday, 19. August 2015

Yu-Gi-Oh! OCG Booster Special "Highspeed Riders"

「遊戯王OCGブースターSP HIGHSPEED RIDERS」
Yu-Gi-Oh! OCG Booster Special Highspeed Riders


Release: 22th August 2015
Price: 143 Yen (tax excl.)

45 cards in total, 5 cards per pack

3 Secret Rare
12 Super Rare
30 Common


- It is possible to build several decks based on the themes from this pack with the included cards.
- Also features general purpose Magic and Trap cards for building decks of these themes.
- Beside new cards, there will also be reprints of cards that are hard to obtain.


SPHR-JP001 Speedroid Beigomax
「SRベイゴマックス」
SPHR-JP001 Speedroid Beigomax
[Super Rare]
WIND/Machine - Effect/3/1200/600
You can use Effect ② of "Speedroid Beigomax" only once per turn. ①: If you control no Monster, you can Special Summon this card from your hand. ②: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Speedroid" Monster from your Deck to your hand, except "Speedroid Beigomax".

SPHR-JP002 Speedroid Three-Eyes Dice
「SR三つ目のダイス」
SPHR-JP002 Speedroid Three-Eyes Dice

WIND/Machine - Tuner/3/300/1500
①: You can activate this effect during your opponent's turn by removing this card in your Graveyard from play. Negate the next opponent's attack this turn.

SPHR-JP003 Speedroid Double Yoyo
「SRダブルヨーヨー」
SPHR-JP003 Speedroid Double Yoyo

WIND/Machine - Effect/4/1400/1400
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 Level 3 or lower "Speedroid" Monster in your Graveyard. Special Summon that Monster.

SPHR-JP004 Speedroid Shave Boomerang
「SRシェイブー・メラン」
SPHR-JP004 Speedroid Shave Boomerang

WIND/Machine - Effect/4/2000/0
①: This card cannot attack during the turn it was Normal Summoned. ②: Once per turn, yo can activate this effect by targeting 1 face-up Monster on the field. Change this card to Defense Position, and the targeted Monster loses 800 ATK until the end of the turn.

SPHR-JP005 Speedroid Mencoat
「SRメンコート」
SPHR-JP005 Speedroid Mencoat

WIND/Machine - Effect/4/100/2000
①: You can activate this effect when an opponent's Monster declares a direct attack. Special Summon this card from your hand in Attack Position, and change all face-up Monster your opponent controls to Defense Position.

SPHR-JP006 Speedroid Taketonborg
「SRタケトンボーグ」
SPHR-JP006 Speedroid Taketonborg

WIND/Machine - Effect/3/600/1200
You can only Special Summon "Speedroid Taketonborg" once per turn. ①: If you control a WIND Monster, you can Special Summon this card from your hand. ②: You can activate this effect by Releasing this card. Special Summon 1 "Speedroid" Tuner Monster from your Deck. After activation of this effect, until the end of the turn, you can only Special Summon WIND Monster.

SPHR-JP007 Speedroid Ohaji-Kid
「SRオハジキッド」
SPHR-JP007 Speedroid Ohaji-Kid

WIND/Machine - Effect/1000/200
①:When this card is Normal Summoned, you can target 1 Tuner monster in either Graveyard. Special Summon that target to your side of the field, Synchro Summon 1 WIND Synchro Monster, using that monster and this card only.

SPHR-JP008 Speedroid Red-Eyed Dice
「SR赤目のダイス」
SPHR-JP008 Speedroid Red-Eyed Dice
[Super Rare]
WIND/Machine - Tuner/1/100/100
①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Speedroid" Monster you control other than "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6. Until the end of the turn, that Monster becomes the declared Level.

SPHR-JP010 Hyperspeedroid Chanbarider
「HSRチャンバライダー」
SPHR-JP010 Hyperspeedroid Chanbarider
[Secret Rare]
WIND/Machine - Synchro - Effect/5/2000/1000
Tuner + 1 or more Non-Tuner Monster
You can Special Summon "Hyperspeedroid Chanbarider" only once per turn. ①: This card can attack twice per Battle Phase. ②: Activate this effect during teh Damage Step when this card battles. This card gains 200 ATK. ③: If this card is sent to the Graveyard, you can activate this effect by targeting 1 of your removed "Speedroid" cards. Add that card to your hand.

SPHR-JP011 Speed Rebirth
「スピードリバース」
SPHR-JP011 Speed Rebirth
[Super Rare]
Normal Magic Card
①: You can activate this card by targeting 1 "Speedroid" Monster in your Graveyard. Special Summon that Monster. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 "Speedroid" Monster in your Graveyard. Add that Monster to your hand. You cannot activate this effect during the turn this card was sent to the Graveyard.

SPHR-JP012 Hidden Shot
「ヒドゥン・ショット」
SPHR-JP012 Hidden Shot

Normal Magic Card
①: Activate this card by removing up to 2 "Speedroid" Monster in your Graveyard from play, and selecting the same number of cards on the field. Destroy those cards.

SPHR-JP013 Synchro Cracker
「シンクロ・クラッカー」
SPHR-JP013 Synchro Cracker

Normal Magic Card
①: Activate this card by targeting 1 Synchro Monster you control. Return that Monster to its owner's Extras Deck, and destroy all face-up Monster your opponent controls with equal to or lower ATK than the original ATK of that Synchro Monster.

SPHR-JP014 Diceroll Battle
「ダイスロール・バトル」
SPHR-JP014 Diceroll Battle

Normal Trap Card
①:You can activate this card by targeting 1 "Speedroid" Monster in your Graveyard when an opponent's Monster declares a Direct Attack. Remove that targeted Monster and 1 "Speedroid" Tuner in your hand from play, and Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the sum of the original Level of those 2 Monsters. ②: You can activate this effect during your opponent's Battle Step by removing this card in your Graveyard from play and targeting each 1 face-up Attack Position Synchro Monster you and your opponent controls. That opponent's face-up Attack Position Monster attacks your Monster, andperform Damage Calculation

SPHR-JP015 Red Sprinter
「レッド・スプリンター」
SPHR-JP015 Red Sprinter

FIRE/Demon - Effect/4/1700/1200
The Effect of "Red Sprinter" can only be used once per turn. ①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect if you control no other Monster. Special Summon 1 Level 3 or lower Demon-Type Tuner from your hand or Graveyard.

SPHR-JP016 Red Resonator
「レッド・リゾネーター」
SPHR-JP016 Red Resonator

FIRE/Demon - Tuner - Effect/2/600/200
Effect ② of "Red Resonator" can only be used once per turn. ①:You can activate this effect when this card is successfully Normal Summoned. Special Summon 1 Level 4 or lower monster from your hand. ②:You can activate this effect when this card is successfully Special Summoned by targeting 1 face-up monster on the field. Gain Life Points equal to its ATK.

SPHR-JP017 Synchron Resonator
「シンクローン・リゾネーター」
SPHR-JP017 Synchron Resonator

DARK/Demon - Tuner - Effect/1/100/100
You can only Special Summon "Synchron Resonator" by Effect ① once per turn. ①:If there is a Synchro Monster on the field, you can Special Summon this card from your hand. ②:If this card is sent from the field to the Graveyard, you can activate this effect by targeting 1 "Resonator" monster in your Graveyard, except "Synchron Resonator". Add it to your hand.

SPHR-JP018 Chain Resonator
「チェーン・リゾネーター」
SPHR-JP018 Chain Resonator

LIGHT/Demon - Tuner - Effect/1/100/100
①:You can activate this effect when this card is successfully Normal Summoned while there is is a Synchro Monster on the field. Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".

SPHR-JP019 Mirror Resonator
「ミラー・リゾネーター」
SPHR-JP019 Mirror Resonator
[Super Rare]
LIGHT/Demon - Tuner/1/0/0
Effect ① of "Mirror Resonator" can only be used once per turn. ①: You can activate this effect if this card is in your hand or your Graveyard, and your opponent's controls a Monster that was Special Summoned from the Extra Deck and you don't. Special Summon this card. If this card Special Summoned by this effect is removed from the field, it is removed from play. ②: Once per turn, you can activate this effect by targeting 1 face-up Monster your opponent controls. If this card is used as Synchro Material during this turn, you can treat its Level as the same Level as that targeted Monster's original Level.

SPHR-JP022 Red Wyvern
「レッド・ワイバーン」
SPHR-JP022 Red Wyvern
[Secret Rare]
FIRE/Dragon - Synchro - Effect/6/2400/2000
Tuner + 1 or more Non-Tuner Monster
①:Only once, while this Synchro Summoned Card is face-up on the field, you can activate this effect during either player's turn if there is a Monster on the field with higher ATK than this card. Destroy the Monster with the highest ATK on the field.

SPHR-JP026 Scar-Red Cocoon
「スカーレッド・コクーン」
SPHR-JP026 Scar-Red Cocoon

Normal Trap Card
①: You can activate this card by targeting 1 Dragon-Type Synchro Monster you control. Equip this card treated as an Equip Card to that Monster. ②: If a Monster equipped with this card by this card's effect battles an opponent's Monster, negate the effects of all face-up Monster your opponent controls until the end of that Damage Step. ③: You can activate this effect during the End Phase of the turn this card was sent to the Graveyard by targeting 1 "Red Daemon's Dragon" in your Graveyard. Special Summon that Monster.

SPHR-JP028 PSY Frame Driver
「PSYフレーム・ドライバー」
SPHR-JP028 PSY Frame Driver

LIGHT/Psychic/6/2500/0
Normal Monster

SPHR-JP029 PSY Frame Gear Alpha
「PSYフレームギア・α」
SPHR-JP029 PSY Frame Gear Alpha

LIGHT/Psychic - Special Summon - Tuner/1/500/0
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by a card effect. ①: You can activate this effect when your opponent Normal Summons or Special Summons a Monster while you control no Monster. Special Summon this card from your hand and 1 "PSY Frame Driver" from your hand, Deck or Graveyard, and add 1 "PSY Frame" Card from your Deck to your hand, except "PSY Frame Gear Alpha". Remove all Monster Special Summoned by this effect from play during the End Phase.

SPHR-JP031 PSY Frame Gear Gamma
「PSYフレームギア・γ」
SPHR-JP031 PSY Frame Gear Gamma

LIGHT/Psychic - Special Summon - Tuner/2/1000/0
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by a card effect. ①: You can activate this effect when your opponent activates a Monster effect while you control no Monster. Special Summon this card from you hand and 1 "PSY Frame Driver" from your hand, Deck or Graveyard, then negate the activation of that effect and destroy it. Remove all Monster Special Summoned by this Effect from play during the End Phase.

SPHR-JP032 PSY Frame Gear Delta
「PSYフレームギア・δ」
SPHR-JP032 PSY Frame Gear Delta

LIGHT/Psychic - Special Summon - Tuner/2/1200/0
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by a card effect. ①: You can activate this effect if you control no Monster when your opponent activates a Magic Card. Special Summon this card from your hand and 1 "PSY Frame Driver" from your hand, Deck or Graveyard, and if you do, negate the activation and destroy that card. All Monster Special Summoned by this effect are removed from play during the End Phase.

SPHR-JP033 PSY Frame Gear Epsilon
「PSYフレームギア・ε」
SPHR-JP033 PSY Frame Gear Epsilon

LIGHT/Psychic - Special Summon - Tuner/2/1500/0
This card cannot be Normal Summoned or Set, and cannot be Special Summoned except by a card effect. ①: You can activate this effect if you control no Monster when your opponent activates a Trap Card. Special Summon this card from your hand and 1 "PSY Frame Driver" from your hand, Deck or Graveyard, and if you do, negate the activation and destroy that card. All Monster Special Summoned by this effect are removed from play during the End Phase.

SPHR-JP034 PSY Frame Lord Zeta
「PSYフレームロード・Z」
SPHR-JP034 PSY Frame Lord Zeta
[Super Rare]
LIGHT/Psychic - Synchro - Effect/7/2500/1800
Tuner + 1 or more Non-Tuner Monster
①: Once during either player's turn, you can activate this effect by targeting 1 Special Summoned face-up Attack Position Monster your opponent controls. Remove that Monster and this card on the field from play until your next Standby Phase. ②: If this card is in the Graveyard, you can activate this effect by targeting 1 "PSY Frame" Card in your Graveyard other than this card. Return this card to your Extra Deck, and add the targeted card to your hand.

SPHR-JP035 PSY Frame Lord Omega
「PSYフレームロード・Ω」
SPHR-JP035 PSY Frame Lord Omega
[Secret Rare]
LIGHT/Psychic - Synchro - Effect/8/2800/2200
Tuner + 1 or more Non-Tuner Monster
①: Once per turn, you can activate this effect during your or your opponent's Main Phase. Your opponent randomly selects 1 card in their hand, then remove that card and this face-up card face-up from play until your next Standby Phase. ②:During your opponent's Standby Phase, you can activate this effect by targeting of your your or your opponent's removed cards. Return that card to the Graveyard. ③: If this card is in the Graveyard, you can activate this effect by targeting 1 card in your or your opponent's Graveyard, except this card. Return that card and this card in the Graveyard back to their owner's decks.

SPHR-JP036 PSY Frame Circuit
「PSYフレーム・サーキット」
SPHR-JP036 PSY Frame Circuit

Field Magic Card
①: You can activate this effect if you Special Summon a "PSY Frame" to your field. Synchro Summon a Synchro Monster with "PSY Frame" Monster you control only as Synchro Material. ②: You can activate this effect at the beginning of the Damage Step when a "PSY Frame" Monster you control battles an opponent's Monster by discarding 1 "PSY Frame" Monster from your hand. Until the end of the turn, your battling Monster gains ATK equal to the ATK of the Monster discarded for the activation of this effect.

SPHR-JP037 PSY Frame Overload
「PSYフレーム・オーバーロード」
SPHR-JP037 PSY Frame Overload

Continuous Trap Card
①: Once per turn, you can activate this effect by removing 1 "PSY Frame" Monster from your hand or face-up that you control from play, and targeting 1 card on the field. Remove that card face-up from play. ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 "PSY Frame" card from your Deck to your hand, except a "PSY Frame Overload". This effect cannot be activated during the turn this card was sent to the Graveyard.

SPHR-JP038 Goyo Chaser
「ゴヨウ・チェイサー」
SPHR-JP038 Goyo Chaser
[Super Rare]
EARTH/Warrior - Synchro - Effect/5/1900/1000
Tuner + 1 or more Non-Tuner Monster
①: This card gains 300 ATK for each other EARTH Warrior-Type Synchro Monster on the field. ②: You can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. Special Summon that Monster with its ATK halved to your field.

SPHR-JP039 Goyo Predator
「ゴヨウ・プレデター」
SPHR-JP039 Goyo Predator
[Super Rare]
EARTH/Warrior - Synchro - Effect/6/2400/1200
Tuner + 1 or more Non-Tuner Monster
The Effect of "Goyo Predator" can only be used once per turn. ①: You can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. Special Summon that Monster to your field. Battle Damage by the Monster Special Summoned by this effect is halved.

SPHR-JP040 Jeweled Demon Dragon - Red Daemon Abyss
「琰魔竜 レッド・デーモン・アビス」
SPHR-JP040 Jeweled Demon Dragon - Red Daemon Abyss
[Super Rare]
DARK/Dragon - Synchro - Effect/9/3200/2500
Tuner + 1 DARK Dragon-Type non-Tuner Synchro Monster
Effect ① and ② of "Jeweled Demon Dragon - Red Daemon Abyss" each can only be used once per turn. ①: You can activate this effect by targeting 1 face-up card your opponent controls. Negate the effects of that card until the end of the turn. This effect can be activated during your opponent's turn. ②: If this card inflicts Battle Damage to your opponent, you can activate this effect by targeting 1 Tuner in your Graveyard. Special Summon that Monster in Defense Position.

SPHR-JP041 Jeweled Demon Dragon - Red Daemon Abyss
「琰魔竜 レッド・デーモン・ベリアル」
SPHR-JP041 Jeweled Demon Dragon - Red Daemon Belial
[Super Rare]
DARK/Dragon - Synchro - Effect/10/3500/3000
Tuner + 1 Non-Tuner DARK Dragon-Type Synchro Monster
Effect ① and ② of "Jeweled Demon Dragon - Red Daemon Abyss" each can only be used once per turn. ①: You can activate this effect by Releasing 1 Monster you control, and targeting 1 "Red Daemon" Monster in your Graveyard. Special Summon that Monster. ②: You can activate this effect if this card inflicts Battle Damage to your opponent. Special Summon 1 Tuner each from your Deck and your Graveyard with the same Level in Defense Position.

Reprints:

SPHR-JP009 Hyperspeedroid Dahma 「HSR魔剣ダーマ」 Super Rare
SPHR-JP020 Dark Resonator「ダーク・リゾネーター」
SPHR-JP021 Vice Dragon「バイス・ドラゴン」
SPHR-JP023 Red Daemon's Dragon 「レッド・デーモンズ・ドラゴン」
SPHR-JP024 Scar-Red Nova Dragon 「スカーレッド・ノヴァ・ドラゴン」Super Rare
SPHR-JP025 Resonator Call「コール・リゾネーター」
SPHR-JP027 Scar-Red Carpet「スカーレッド・カーペット」
SPHR-JP042 Cardcar D「カードカー・D」
SPHR-JP043 Mystical Space Typhoon「サイクロン」
SPHR-JP044 Pot of Duality「強欲で謙虚な壺」
SPHR-JP045 Compulsory Evacuation Device「強制脱出装置」

Friday, 17. July 2015

Yu-Gi-Oh! OCG Dimension of Chaos

「遊戯王OCG DIMENSION OF CHAOS」
Yu-Gi-Oh! OCG Dimension of Chaos


Release: 18th July 2015
Price: 143 Yen (tax excl.)

85 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
49 Common


- includes new cards from the Yu-Gi-Oh Arc-V anime
- includes 5 Japanese World Premier Cards, as well as new cards for old and new themes.
- contains a good balance of cards for beginners and anime fans, as well as veteran players.
- besides Pendulum Monsters, it also contains Monsters of the other kind of Summons to provide a variety in content.



DOCS-JP001 Entermate Secondonkey
「EMセカンドンキー」
DOCS-JP001 Entermate Secondonkey
[Rare]
EARTH/Beast - Effect/4/1000/2000
①: You can activate this effect if this card is successfully Normal Summoned or Special Summoned. Send 1 "Entermate" Monster other than "Entermate Secondonkey" from your Deck to the Graveyard. If you have 2 cards in your Pendulum Zone, you can add it to your hand instead of sending it to the Graveyard.

DOCS-JP002 Entermate Mammoth Splash
「EMマンモスプラッシュ」
DOCS-JP002 Entermate Mammoth Splash
[Rare]
WATER/Beast - Pendulum - Effect/6/1900/2300
You can use the Monster Effect of "Entermate Mammoth Splash" only once per duel. ①: You can activate this effect during your Main Phase. You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, by sending Monster you control listed on that Fusion Monster to your Graveyard.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect when you successfully Special Summon a Fusion Monster to your field. Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.

DOCS-JP003 Entermate Helprincess
「EMヘルプリンセス」
DOCS-JP003 Entermate Helprincess
[Rare]
DARK/Warrior - Effect/4/1200/1200
①: You can activate this effect if an "Entermate" Monster other than "Entermate Helprincess" is successfully Normal Summoned or Special Summoned. Special Summon this card from your hand.

DOCS-JP004 Superheavy Samurai - Nusu-10
「超重武者ヌス-10」
DOCS-JP004 Superheavy Samurai - Nusu-10

EARTH/Machine - Effect/10/1000/1000
①: You can Special Summon this card from your hand, if you have no Magic or Trap Cards in your Graveyard. During the turn you successfully Special Summoned this way, you cannot Special Summon Monster, except "Superheavy Samurai" Monster. ②: You can activate this effect by Releasing this card and selecting 1 of the following effects. ●: Select 1 Card in your opponent's Magic & Trap Zone and destroy it. Afterwards, you can set that destroyed Magic or Trap card to your field. ● Select (1?) card in your opponent's Pendulum Zone and destroy it. Afterwards, place that destroyed card in your Pendulum Zone.

DOCS-JP005 Superheavy Samurai - Hikya-Q
「超重武者ヒキャ-Q」
DOCS-JP005 Superheavy Samurai - Hikya-Q

EARTH/Machine - Effect/5/1200/1800
You can use Effect ② of "Superheavy Samurai - Hikya-Q" only once per turn. ①: You can Special Summon this card from your hand, if you have no Magic or Trap Cards in your Graveyard. During the turn you successfully Special Summoned this way, you cannot Special Summon Monster, except "Superheavy Samurai" Monster. ②: You can activate this effect by Releasing this card if you have no Magic or Trap Cards in your Graveyard. Special Summon up to 2 Monster from your hand to your opponent's field in Defense Position. Afterwards, draw cards from your Deck equal to the number of Monsters Special Summoned by this effect.

DOCS-JP006 Superheavy Samurai Tsuzu-3
「超重武者ツヅ-3」
DOCS-JP006 Superheavy Samurai Tsuzu-3

EARTH/Machine - Tuner - Effect/1/300/300
You can use the effect of "Superheavy Samurai Tsuzu-3" only once per turn. ①: If this card on the field is destroyed and sent to the Graveyard, you can activate this effect by targeting 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Tsuzu-3". Special Summon that Monster.

DOCS-JP007 Superheavy Samurai Soul Double Horn
「超重武者装留ダブル・ホーン」
DOCS-JP007 Superheavy Samurai Soul Double Horn

EARTH/Machine - Effect/1/0/300
Effect ② of "Superheavy Samurai Soul Double Horn" can only be used once per turn. ①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this Monster you control or that is in your hand to that Monster as Equip Card. The equipped Monster can attack twice per Battle Phase. ②: You can activate this effect while this card is equipped by its own effect. Special Summon this equipped Card.

DOCS-JP008 Superheavy Samurai Soul Shine Claw
「超重武者装留シャイン・クロー」
DOCS-JP008 Superheavy Samurai Soul Shine Claw

EARTH/Machine - Effect/2/500/500
Effect ② of "Superheavy Samurai Soul Shine Claw" can only be used once per turn. ①: You can activate this effect during your Main Phase by targeting 1 "Superheavy Samurai" Monster you control. Equip this Monster you control or that is in your hand to that Monster as Equip Card that increases the ATK and DEF by 500. The equipped Monster cannot be destroyed by battle. ②: You can activate this effect while this card is equipped by its own effect. Special Summon this equipped Card.

DOCS-JP009 Furnimal Wing
「ファーニマル・ウィング」
DOCS-JP009 Furnimal Wing

LIGHT/Angel - Effect/1/100/100
You can use the effect of "Furnimal Wing" once per turn. ①: If you control a "Toypot", you can activate this effect by removing this card in your Graveyard from play and targeting 1 "Furnimal" Monster in your Graveyard. Remove that Monster from play, and draw 1 card. Afterwards, you can use the following effect. ● Select 1 "Toypot" you control and send it to the Graveyard, and draw 1 card.

DOCS-JP010 DD Bafomet
「DDバフォメット」
DOCS-JP010 DD Bafomet
[Rare]
DARK/Demon - Effect/4/1400/1800
①: Once per turn, you can activate this effect by targeting 1 "DD" Monster other than "DD Bafomet" and declare a Level from 1 to 8. Until the end of the turn, that Monster becomes the declared Level. After activation of this effect, until the end of the turn, you cannot Special Summon Monster, except "DD" Monster.

DOCS-JP011 DD Swirlal Slime
「DDスワラル・スライム」
DOCS-JP011 DD Swirlal Slime

DARK/Demon - Effect/2/200/200
Effect ① and ② of "DD Swirlal Slime" can each only be used once per turn. ①: You can activate this effect during your Main Phase if this card is in your hand. You can Fusion Summon 1 "DDD" Fusion Monster from your Extra Deck using Monster in your hand, including this card, as Fusion Materials. ②: You can activate this effect by removing this card in your Graveyard from play. Special Summon 1 "DD" Monster from your hand.

DOCS-JP012 DD Necro Slime
「DDネクロ・スライム」
DOCS-JP012 DD Necro Slime

DARK/Demon - Effect/1/300/300
You can use the effect of "DD Necro Slime" only once per turn. ①: You can activate this effect if this card is in your Graveyard. Fusion Summon 1 "DDD" Fusion Monster from your Extra Deck by removing Fusion Material Monsters in your Graveyard, including this card, from play.

DOCS-JP013 Raid Raptor - Wild Vulture
「RR-ワイルド・ヴァルチャー」
DOCS-JP013 Raid Raptor - Wild Vulture

DARK/Bird - Effect/6/1600/2000
①: You can activate this effect during your Main Phase of the turn this card was successfully Normal Summoned or Special Summoned by Releasing this card. Select and Special Summon 2 "Raid Raptor" Monster in your hand and/or Graveyard whose total Level equals 6.

DOCS-JP014 Raid Raptor - Skull Eagle
「RR-スカル・イーグル」
DOCS-JP014 Raid Raptor - Skull Eagle

DARK/Bird - Effect/3/1000/500
Effect ① of "Raid Raptor - Skull Eagle" can only be used once per turn. ①: You can activate this effect if this card as Xyz Material is sent to the Graveyard for the activation of an Xyz Monster's effect, you can remove this card in your Graveyard from play, and targeting 1 "Raid Raptor" card in your Graveyard. Add that card to your hand. ②: An Xyz Monster that has this card as Xyz Material gains the following effect. ● Activate when this card is successfully Xyz Sumoned. This card gains 300 ATK.

DOCS-JP015 Entermage Mirror Conductor
「Emミラー・コンダクター」
DOCS-JP015 Entermage Mirror Conductor

LIGHT/Spellcaster - Pendulum - Effect/4/600/1400
①: Once during either player's turn, you can activate this effect by targeting 1 face-up Monster on the field. Until the end of the turn, that Monster's ATK and DEF are switched. Afterwards, you take 500 Damge.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targeting 1 face-up Special Summoned Monster on the field. Until the end of the turn, that Monster's ATK and DEF each become equal to its ATK or DEF (whichever is lower).

DOCS-JP016 Entermage Higurumi
「Emヒグルミ」
DOCS-JP016 Entermage Higurumi

FIRE/Spellcaster - Pendulum - Effect/4/1000/1000
①: You can activate this effect if this card on the field is destroyed by battle or a card effect. Special Summon 1 "Entermage" Monster from your hand or Deck, except an "Entermage Higurumi".
Pendulum Effect:
Red 5 / Blue 5
You can use the Pendulum Effect of "Entermage Higurumi" only once per turn. ①: You can activate this effect if a face-up "Entermage" Monster you control is destroyed by battle or a card effect. Special Summon this card from your Pendulum Zone. Afterwards, you take 500 Damage.

DOCS-JP017 Legendary Fishermann III
「伝説のフィッシャーマン三世」
DOCS-JP017 Legendary Fishermann III

WATER/Warrior - Special Summon - Effect/7/2500/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 1 "The Legendary Fisherman" you control. ①: You can activate this effect when this card is Special Summoned. Remove all Monster your opponent controls from play. During this turn this card cannot attack. ②: This card cannot be destroyed by battle or card effects, and remains unaffected by the effects of Magic and Trap Cards. ③: You can activate this effect once per turn during your Main Phase. Return all removed cards of your opponent to their Graveyard, and during this turn, the next battle or effect damage your opponent would take is doubled.

DOCS-JP018 Assault Black Feather - Kunai the Drizzle
「A BF-霧雨のクナイ」
DOCS-JP018 Assault Black Feather - Kunai the Drizzle
[Rare]
DARK/Bird - Effect/5/2100/1600
①: You can Special Summon this card from your hand by Releasing 1 "Black Feather" Monster you control. This card Special Summoned by this effect is treated as Tuner. ②: Once per turn, you can activate this effect by targeting 1 Synchro Monster you control and declaring a Level from 1 to 8. Until the end of the turn, that Monster becomes the declared Level.

DOCS-JP019 Galloping Gaia the Fierce Knight
「疾走の暗黒騎士ガイア」
DOCS-JP019 Galloping Gaia the Fierce Knight
[Ultra Rare]
LIGHT/Warrior - Effect/7/2300/2100
Effect ③ of "Galloping Gaia the Fierce Knight" can only be used once per turn. ①:You can Normal Summon this card without Release. ②:If this was Normal Summoned without Release its original ATK becomes 1900. ③:You can activate this effect by Releasing this card. Add 1 "Chaos Soldier" Monster from your Deck to your hand.

DOCS-JP020 Kuriboh-Ball
「クリボール」
DOCS-JP020 Kuriboh-Ball
[Rare]
DARK/Demon - Effect/1/300/200
①: You can activate this effect when your opponent's Monster declares an attack by sending this card from your hand to the Graveyard. Change that attacking Monster to Defense Position. ②: If you would Ritual Summon, you can remove this card in your Graveyard from play as 1 of the required Releases.

DOCS-JP021 Soul of the Super Soldier
「超戦士の魂」
DOCS-JP021 Soul of the Super Soldier

EARTH/Warrior - Effect/1/0/0
Effect ① and of "Soul of the Super Soldier" can each only be used once per turn. ①: You can activate this effect by sending 1 "Chaos Soldier" Monster from your hand to the Graveyard. Until your opponent's next End Phase, this card's ATK becomes 3000 and its name is treated as "Chaos Soldier". ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 "Knight of Beginning" or "Knight of Dusk" from your Deck to your hand.

DOCS-JP022 Knight of Beginning
「開闢の騎士」
DOCS-JP022 Knight of Beginning

LIGHT/Warrior - Effect/4/500/2000
Effect ① and ② of "Knight of Beginning" can each only be used once per turn. ①: A "Chaos Soldier" Monster Ritual Summoned using this card gains these effects. ●: You can activate this effect once per turn by targeting 1 Monster your opponent controls. Remove that Monster from play. ● You can cativate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. This card can make a second attack in a row. ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 Ritual Magic Card from your Deck to your hand.

DOCS-JP022 Knight of Dusk
「宵闇の騎士」
DOCS-JP023 Knight of Dusk

DARK/Warrior - Effect/4/500/2000
Effect ① and ② of "Knight of Dusk" can each only be used once per turn. ①: A "Chaos Soldier" Monster Ritual Summoned using this card gains these effects. ● You can activate this effect once per turn by targeting 1 Monster your opponent controls. Remove that Monster from play. ● You can activate this effect once per turn during your Main Phase. Randomly select 1 card in your opponent's hand and remove it from play face-down until your opponent's next End Phase. ②: You can activate this effect by removing this card in your Graveyard from play. Add 1 Ritual Monster from your Deck to your hand.

DOCS-JP024 Dracoruler Vector Pendulum
「竜魔王ベクターP」
DOCS-JP024 Dracoruler Vector Pendulum
[Super Rare]
DARK/Dragon - Pendulum - Effect74/1850/0
Normal Monster
Pendulum Effect
Blue 3 / Red 3
①: While this card is in the Pendulum Zone, the effects of cards in your opponent's Pendulum Zone are negated.

DOCS-JP025 Majespecter Cat
「マジェスペクター・キャット」
DOCS-JP025 Majespecter Cat
[Rare]
WIND/Spellcaster - Pendulum - Effect/3/100/1800
You can use the Monster Effect ① of "Majespecter Cat" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. During this End Phase, add 1 "Majespecter" Card from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 2 / Red 2
No Effect

DOCS-JP026 Majespecter Racoon
「マジェスペクター・ラクーン」
DOCS-JP026 Majespecter Racoon

WIND/Spellcaster - Pendulum - Effect/3/1200/900
You can use the Monster Effect ① of "Majespecter Racoon" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Majespecter" Monster from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 5 / Red 5
No Effect

DOCS-JP027 Majespecter Crow
「マジェスペクター・クロウ」
DOCS-JP027 Majespecter Crow

WIND/Spellcaster - Pendulum - Effect/4/1000/15000
You can use the Monster Effect ① of "Majespecter Crow" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Majespecter" Magic Card from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 5 / Red 5
No Effect

DOCS-JP028 Majespecter Fox
「マジェスペクター・フォックス」
DOCS-JP028 Majespecter Fox

You can use Monster Effect ① of "Majespecter Fox" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Majespecter" Trap Card from your Deck to your hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 2 / Red 2
No Effect

DOCS-JP029 Majespecter Unicorn
「マジェスペクター・ユニコーン」
DOCS-JP029 Majespecter Unicorn
[Rare]
WIND/Spellcaster - Pendulum/6/2000/2000
You can use Monster Effect ① of "Majespecter Unicorn" can only be used once per turn. ①: You can activate this effect during either player's turn by targeting 1 Pendulum Monster in your Monster Zone and 1 Monster your opponent controls. Return those Monsters to their owner's hand. ②: While this card is in the Monster Zone, it can't become the target of nor be destroyed by your opponent's effects.
Pendulum Effect:
Blue 2 / Red 2
No Effect

DOCS-JP030 igknight Derringer
「イグナイト・デリンジャー」
DOCS-JP030 Igknight Derringer

FIRE/Warrior - Pendulum/5/2400/1200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard to your hand.

DOCS-JP031 Igknight Uzi
「イグナイト・ウージー」
DOCS-JP031 Igknight Uzi

FIRE/Warrior - Pendulum/6/1300/2700
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard to your hand.


DOCS-JP032 Graydle Slime
「グレイドル・スライム」
DOCS-JP032 Graydle Slime
[Rare]
WATER/Aqua - Tuner/5/0/2000
Effect ① of "Graydle Slime" can only be used once per turn. ①: You can activate this effect if this card is in your hand or Graveyard by targeting 2 "Graydle" Cards you control. Destroy those cards, and Special Summon this card. ②: You can activate this effect when this card is successfully Special Summoned by Effect ① of this card by targeting 1 "Graydle" Monster in your Graveyard. Special Summon that Monster in Defense Position.

DOCS-JP033 Graydle Alligator
「グレイドル・アリゲーター」
DOCS-JP033 Graydle Alligator

WATER/Aqua - Effect/3/500/1500
①: You can activate this effect if this card in your Monster Zone is destroyed by battle or the effect of a Magic Card and sent to the Graveyard by targeting 1 face-up Monster your opponent controls. Equip this card as Equip Card to that opponent's Monster. ②: While this card is equipped by its own effect, gain control of the equipped Monster. When this card is removed from the field, destroy the equipped Monster.

DOCS-JP034 Graydle Cobra
「グレイドル・コブラ」
DOCS-JP034 Graydle Cobra

WATER/Aqua - Effect/3/1000/1000
①: You can activate this effect if this card in your Monster Zone is destroyed by battle or the effect of a Trap Card and sent to the Graveyard by targeting 1 face-up Monster your opponent controls. Equip this card as Equip Card to that opponent's Monster. ②: While this card is equipped by its own effect, gain control of the equipped Monster. When this card is removed from the field, destroy the equipped Monster.

DOCS-JP035 Graydle Eagle
「グレイドル・イーグル」
DOCS-JP035 Graydle Eagle

WATER/Aqua - Effect/3/1500/500
①: You can activate this effect if this card in your Monster Zone is destroyed by battle or a Monster effect and sent to the Graveyard by targeting 1 face-up Monster your opponent controls. Equip this card as Equip Card to that opponent's Monster. ②: While this card is equipped by its own effect, gain control of the equipped Monster. When this card is removed from the field, destroy the equipped Monster.

DOCS-JP036 Skilled-Red Magician
「熟練の赤魔術士」
DOCS-JP036 Skilled-Red Magician

DARK/Spellcaster - Effect/4/1600/1600
①: While this card is in the Monster Zone, each time you or your opponent activates a Magic Card, place 1 Magic Counter on this card (max. 3). ②: You can activate this effect by Releasing this card while it has 3 Magic Counter on it. Special Summon 1 "Daemon" Monster from your hand, Deck or Graveyard. ③: You can activate this effect during your Main Phase by removing this card in your Graveyard from play, and target 1 card you control on that Magic Counter can be placed. Place 1 Magic Counter on that card.

DOCS-JP037 Dragon Palace Couple
「竜宮のツガイ」
DOCS-JP037 Dragon Palace Couple
[Super Rare]
WATER/Phantasm Dragon - Effect/6/2000/1200
You can use the Effect of "Dragon Palace Couple" only once per turn. ①: You can activate this effect by discarding 1 Monster from your hand. Special Summon 1 Level 4 or lower Phantasm Dragon-Type from your Deck.

DOCS-JP038 Toon Barrel Dragon
「トゥーン・リボルバー・ドラゴン」
DOCS-JP038 Toon Barrel Dragon
[Rare]
DARK/Machine - Toon - Effect/7/2600/2200
①: This card cannot attack during the turn this card is Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World", and if your opponent controls no Toon Monster, this card can attack directly. ③: Once per turn, you can activate this effect by targeting 1 card on the field. Toss 3 coins, and if 2 or more are Head, destroy that card.

DOCS-JP039 Bunborg 006
「ブンボーグ006」
DOCS-JP039 bunborg 006

EARTH/Machine - Pendulum - Effect/6/500/500
Effect ③ of "Bunborg 006" can only be used once per turn. ①: You can activate this effect if this card is successfully Normal Summoned or Special Summoned by targeting 1 Monster on the field. Change the Battle Position of that Monster. ②: This card gains 500 ATK for each face-up "Bunborg" Monster in your Extra Deck. ③: You can activate this effect if this card in the Pendulum Zone is destroyed by targeting 1 "Bunborg" Card in your Graveyard. Add that card to your hand.
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster, except "Bunborg" Monster. This effect cannot be negated.

DOCS-JP040 Pot of Taboos
「禁忌の壺」
DOCS-JP040 Pot of Taboos

EARTH/Rock - Flip - Effect/9/2000/3000
You can use the Effect of "Pot of Taboos" only once per turn. ①: If this card is flipped face-up, you can select and activate 1 of the following effects.
● Draw 2 cards.
● Return all Magic and Trap Cards on the field to their owner's hands.
● Destroy all Monster your opponent controls.
● Look at your opponent's hand, select 1 card in it and shuffle it back to its owner's deck.

DOCS-JP041 Dr. Frange
「Dr.フランゲ」
DOCS-JP041 Dr. Frange
[Normal Rare]
DARK/Psychic - Effect/3/300/300
The Effect of "Dr. Frange" can only be used once per turn. ①: You can activate this effect by paying 500 Life Points when this card is successfully Normal Summoned or Special Summoned. Look at the top card of your Deck. Afterwards, you can place that card on the bottom of your deck, or show that card to your opponent and add it to your hand. If you add it to your hand, skip your next Draw Phase.

DOCS-JP042 Super Warrior Chaos Soldier
「超戦士カオス・ソルジャー」
DOCS-JP042 Super Warrior Chaos Soldier
[Ultra Rare]
EARTH/Warrior - Ritual - Effect/8/3000/2500
You can Ritual Summon this card with "Super Warrior Ritual". You can only Special Summon "Super Warrior Chaos Soldier" once per turn. ①: Activate if this card destroys an opponent's Monster by battle and sends it to the Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster. ②: You can activate this effect if this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Select 1 "Gaia the Fierce Knight" Monster from your hand, Deck or Graveyard and Special Summon it.

DOCS-JP043 Des-Toy Sabre Tiger
「デストーイ・サーベル・タイガー」
DOCS-JP043 Des-Toy Sabre Tiger
[Rare]
DARK/Demon - Fusion - Effect/8/2400/2000
1 "Des-Toy" Fusion Monster + 1 or more "Furnimal" or "Edge-Imp" Monster
①: You can activate this effect when this card is successfully Fusion Summoned, by targeting 1 "Des-Toy" Monster in your Graveyard. Special Summon that Monster. ②: While this card is in the Monster Zone, all "Des-Toy" Monster you control gain 400 ATK. ③: If this card was Fusion Summoned with 3 or more Fusion Material Monsters, it cannot be destroyed by battle or card effects.

DOCS-JP044 DDD Caesar Ragnarok, the Wave Oblivion King
「DDD怒濤壊薙王カエサル・ラグナロク」
DOCS-JP044 DDD Caesar Ragnarok, the Wave Oblivion King
[Super Rare]
DARK/Demon - Fusion - Effect/10/3200/3000
2 "DDD" Monster
①: Once per turn, you can activate this effect if an attack is declared where this card battles by targeting 1 "DD" or "Covenant" Card you control. Return that card to its owner's hand, and select 1 face-up Monster your opponent controls other than the Monster this card battles with and equip it as Equip Card to this card. ②: This card gains ATK equal to the original ATK of the Monsters it has equipped by this card's effect.

DOCS-JP045 Odd-Eyes Vortex Dragon
「オッドアイズ・ボルテックス・ドラゴン」
DOCS-JP045 Odd-Eyes Vortex Dragon
[Ultra Rare]
WIND/Dragon - Fusion - Effect/7/2500/2000
"Odd-Eyes" Monster + Pendulum Monster
You can use Effect ① and ② of "Odd-Eyes Vortex Dragon" each only once per turn. ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Attack Position Monster your opponent controls. Return that Monster to its owner's hand. ②: You can activate this effect when the effect of another Monster, Magic or Trap Card is activated. Return 1 face-up Pendulum Monster in your Extra Deck to the Deck, negate that activation and destroy that card.

DOCS-JP046 Red Daemon Dragon Scar Right
「レッド・デーモンズ・ドラゴン・スカーライト」
DOCS-JP046 Red Daemon Dragon Scar Right
[Ultra Rare]
DARK/Dragon - Synchro - Effect/8/3000/2500
1 Tuner + 1 or more non-Tuner Monster
①: This card's name is treated as "Red Daemon's Dragon" while on the field or in the Graveyard. ②: You can activate this effect once per turn during your Main Phase. Destroy all other Special Summoned Monster with lower ATK than this card. Afterwards, inflict 500 Damage to your opponent for each Monster destroyed by this effect.

DOCS-JP047 Assault Black Feather - Raikiri the Sudden Shower
「A BF-驟雨のライキリ」
DOCS-JP047 Assault Black Feather - Raikiri the Sudden Shower
[Ultra Rare]
DARK/Bird - Synchro - Effect/7/2600/2000
1 Tuner + 1 or more non-Tuner Monster
①: if this card was Synchro Summoned using a "Black Feather" Monster as Synchro Material, it is treated as Tuner. ②: You can activate this effect once per turn by targeting cards your opponent controls up to the number of other "Black Feather" monster you control. Destroy those cards.

DOCS-JP048 Graydle Dragon
「グレイドル・ドラゴン」
DOCS-JP048 Graydle Dragon
[Super Rare]
WATER/Aqua - Synchro - Effect/8/3000/2000
1 Aqua-Type Tuner + 1 or more non-Tuner Monsters
Effect ① and ② of "Graydle Dragon" can each only be used once per turn. ①: You can activate this effect when this card is successfully Synchro Summoned, by targeting cards your opponent controls up to the number of WATER Monster used as Synchro Material. Destroy those cards. ②: You can activate this effect if this card is destroyed by battle or a card effect, by targeting 1 other WATER Monster in your Graveyard. Special Summon that monster. Negate the effects of the Monster Special Summoned by this effect.

DOCS-JP049 Bunborg Jet
「ブンボーグ・ジェット」
DOCS-JP049 Bunborg Jet

EARTH/Machine - Synchro - Effect/10/500/500
Tuner + 1 or more Non-Tuner Monster
Effect ② and ③ of "Bunborg Jet" can only be used once per turn, and only one that turn. ①: This card gains 500 ATK and DEF for each "Bunborg" Card on the field. ②: You can activate this effect by targeting 1 "Bunborg" Card you control. Destroy that card, and Special Summon 1 "Bunborg" Monster from your Deck. ③: You can activate this effect by targeting 1 "Bunborg" Card you control and 1 face-up card on the field. Destroy those cards.

DOCS-JP050 DDD Kali Yuga the Twin Dawn King
「DDD双暁王カリ・ユガ」
DOCS-JP050 DDD Kali Yuga the Twin Dawn King
[Ultra Rare]
DARK/Demon - Xyz - Effect/Rank 8/3500/3000
2 x Level 8 "DD" Monster
①: During the turn you successfully Xyz Summoned this card, the effects of all other cards cannot be activated and are negated. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Destroy all Magic and Trap Cards on the field. This effect can be activated during your opponent's turn. ③: You can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Covenant" Magic or Trap Card in your Graveyard. Set that card to your field.

DOCS-JP051 Raid Raptor - Devil Eagle
「RR-デビル・イーグル」
DOCS-JP051 Raid Raptor - Devil Eagle
[Rare]
DARK/Bird - Xyz - Effect/Rank 3/1000/0
2 x Level 3 "Raid Raptor" Monster
You can use the Effect of "Raid Raptor - Devil Eagle" only once per turn. ①: You can activate this effect by removing 1 Xyz Material from this card and targeting 1 face-up Special Summoned Monster your opponent controls. Inflict Damage to your opponent equal to the original ATk of that Monster.

DOCS-JP052 Majestar Paladin, the Soaring Dragoknight
「昇竜剣士マジェスターP」
DOCS-JP052 Majestar Paladin, the Soaring Dragoknight
[Ultra Rare]
WIND/Dragon - Xyz - Effect/Rank 4/1850/2000
①: You can activate this effect when this card is successfully Xyz Summoned. During this turn's End Phase, add 1 Pendulum Monster from your Deck to your hand. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. You can Special Summon 1 face-up "Dragoknight" Pendulum Monster from your Extra Deck. A Monster Special Summoned by this effect cannot be used as Xyz Material.

DOCS-JP053 Shuffle Reborn
「シャッフル・リボーン」
DOCS-JP053 Shuffle Reborn

Normal Magic Card
Effect ② of "Shuffle Reborn" can only be used once per turn. ①: You can activate this card if you control no Monster by targeting 1 Monster in your Graveyard. Special Summon that monster. The Monster Special Summoned by this effect has its effects negated, and it is removed from play during the End Phase. ②: You can activate this effect by removing this card in your Graveyard from play and targeting 1 Card on the field. Shuffle that card back to its owner's Deck, afterwards you draw 1 card. During the End Phase, remove 1 card in your hand from play.

DOCS-JP054 Rank-Up Magic Raid Force
「RUM-レイド・フォース」
DOCS-JP054 Rank-Up Magic Raid Force

Normal Magic Card
①:Target 1 Xyz Monster you control, Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. ②:You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up Magic" Magic Card in your Graveyard, except "Rank-Up Magic Raid Force". Add it to your hand.

DOCS-JP055 Raptor's Ultimate Mace
「ラプターズ・アルティメット・メイス」
DOCS-JP055 Raptor's Ultimate Mace

Equip Magic Card
Equip only to a "Raid Raptor" Monster. ①: The equipped Monster gains 1000 ATK. ②: You can activate this effect if the equipped Monster is selected as attack target by a Monster with higher ATK than the equipped Monster. Add 1 "Rank-Up Magic" Magic Card from your Deck to your hand, and all Battle Damage to you from that Battle becomes 0.

DOCS-JP056 Super Warrior Ritual
「超戦士の儀式」
DOCS-JP056 Super Warrior Ritual
[Rare]
Ritual Magic Card
This card can be used to Ritual Summon any "Chaos Soldier" Ritual Monster. Effect ② of "Super Warrior Ritual" can only be used once per turn. ①: Release Monster from your hand or that you control whose total Levels equal exactly 8, and Ritual Summon 1 "Chaos Soldier" Ritual Monster from your hand. ②: You can activate this effect by removing this card, 1 LIGHT Monster and 1 DARK Monster in your Graveyard from play. Special Summon 1 "Chaos Soldier" Ritual Monster from your hand ignoring the Summon Restrictions it has. This effect cannot be activated during the turn this card was sent to the Graveyard.

DOCS-JP057 Chaos Field
「混沌の場」
DOCS-JP057 Chaos Field

Field Magic Card
You can activate only 1 "Chaos Field" per turn. ①: When this card is activated, add 1 "Chaos Soldier" Ritual Monster or "Gaia the Fierce Knight" Monster from your Deck to your hand. ②: While this card is in the Fiedl Zone, each time either player sends a Monster from the hand or field to the Graveyard, place 1 Magic Counter for each of them on this card. (max. 6). ③: You can activate this effect once per turn by removing 3 Magic Counter from this card. Add 1 Ritual Magic from your Deck to your hand.

DOCS-JP058 Majestic Pegasus
「マジェスティックP」
DOCS-JP058 Majestic Pegasus

Field Magic Card
You can use Effect ② of "Majestic Pegasus" only once per turn. ①: "Majespecter" Monster you control gain 300 ATK and DEF. ②: You can activate this effect when a WIND Spellcaster-Type Monster you control is Released. Special Summon 1 Level 4 or lower "Majespecter" Monster from your Deck.

DOCS-JP059 Majespecter Storm
「マジェスペクター・ストーム」
DOCS-JP059 Majespecter Storm

Normal Magic Card
①: Activate by Releasing 1 WIND Spellcaster-Type Monster you control and targeting 1 Monster your opponent controls. Return that Monster to its owner's Deck.

DOCS-JP060 Majespecter Cyclone
「マジェスペクター・サイクロン」
DOCS-JP060 Majespecter Cyclone
[Rare]
Quick-Play Magic Card
①: Activate this card by Releasing 1 WIND Spellcaster-Type Monster you control and targeting 1 Monster your opponent controls. Destroy that Monster.

DOCS-JP061 Igknight Reload
「イグナイト・リロード」
DOCS-JP061 Igknight Reload

Quick-Play Magic Card
You can activate only 1 "Igknight Reload" per turn. ①: Show any number of Pendulum Monster in your hand to your opponent, and shuffle them back to your deck. Afterwards, draw that many cards as shuffled back to the deck +1. After activation of this card, until the end of the turn, you cannot draw cards by effects.

DOCS-JP062 Graydle Impact
「グレイドル・インパクト」
DOCS-JP062 Graydle Impact

Continuous Magic Card
Effect ① and ② of "Graydle Impact" can only be used once per turn, and only one per turn. ①: You can activate this effect by targeting 1 other "Graydle" Card you control and 1 card your opponent controls. Destroy those cards. ②: You can activate this effect during your End Phase. Add 1 "Graydle" card from your Deck to your hand.

DOCS-JP063 Odd-Eyes Fusion
「オッドアイズ・フュージョン」
DOCS-JP063 Odd-Eyes Fusion
[Super Rare]
You can activate "Odd-Eyes Fusion" only once per turn. ①: Send Monster from your hand or that you control to the Graveyard that are listed on a Dragon-Type Fusion Monster as Fusion Materials, and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls 2 or more Monster and you control no Monsters, you can use up to 2 "Odd-Eyes" Monster in you Extra Deck as Fusion Materials.

DOCS-JP064 Psycho Blade
「サイコ・ブレイド」
DOCS-JP064 Psycho Blade

Equip Magic Card
You can activate only 1 "Psycho Blade" per turn. You can activate this card by paying multiples of 100 LP (maximal up to 2000 LP). ①: The equipped Monster gains ATK and DEF equal to the LP paid when this card was activated.

DOCS-JP065 Painful Decision
「苦渋の決断」
DOCS-JP065 Painful Decision
[Super Rare]
You can activate only 1 "Painful Decision" per turn. ①: Send 1 Level 4 or lower Monster from your Deck to your Graveyard, and add 1 card with the same name from your Deck to your hand.

DOCS-JP066 Charge Recklessly
「猪突猛進」
DOCS-JP066 Charge Recklessly
[Normal Rare]
Quick-Play Magic Card
①: You can activate this card by declaring 1 Attribute, and targeting 1 face-up Monster you control. During this turn, if that face-up Monster of yours battles with an opponent's Monster of the declared Type, destroy that opponent's Monster at the beginning of the Damage Step.

DOCS-JP067 Des-Toy March
「デストーイ・マーチ」
DOCS-JP067 Des-Toy March

Counter Trap Card
①: You can activate this card if your opponent activates a Magic, Trap or the effect of a Effect Monster Card that targets a "Des-Toy" Monster you control. Negate the activation and destroy that card. Afterwards, you can use the following effect. ● Send 1 of the targeted "Des-Toy" monster to the Graveyard, and Special Summon 1 Level 8 or higher" Des-Toy" Fusion Monster from your Extra Deck (This is treated as Fusion Summon). Remove that Monster Special Summoned by this effect from play during your next End Phase.

DOCS-JP068 DDD Contract Revision
「DDDの契約変更」
DOCS-JP068 DDD Contract Revision

Normal Trap Card
①: You can activate this card when an opponent's Monster declares an attack by selecting 1 of the following effects.
● Select and remove 1 "DDD" Monster in your Graveyard from play. The attacking Monster loses ATK equal to the ATK of the removed Monster.
● Add 1 Level 4 or lower "DD" Monster from your Deck to your hand.

DOCS-JP069 Covenant with the Mistake Seal
「誤封の契約書」
DOCS-JP069 Covenant with the Mistake Seal

Continuous Trap Card
①: Once per turn, you can activate this effect if you control a "DD" Monster. Until the end of the turn, negate the effects of other Trap Cards on the field. ②: Activate this effect during your Standby Phase. You take 1000 Damage.

DOCS-JP070 Transmigration of the Super Soldier
「転生の超戦士」
DOCS-JP070 Transmigration of the Super Soldier

Normal Trap Card
You can activate only 1 "Transmigration of the Super Soldier per turn. ①: You can activate this card by targeting 1 "Chaos Soldier" Monster you control. Send that Monster to your Graveyard, and Special Summon 1 "Chaos Soldier" Monster with a different name from your hand, ignoring the Summon Restrictions. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play and targeting 1 "Chaos Soldier" Monster in your Graveyard. Add that monster to your hand. This effect cannot be activated during the turn this card was sent to the Graveyard.

DOCS-JP071 Shield of the Super Soldier
「超戦士の盾」
DOCS-JP071 Shield of the Super Soldier

Counter Trap Card
①: You can activate this effect if you control a "Chaos Soldier" and a Monster on the field becomes the target of the effect of a Magic, Trap or Effect Monster Card. Negate the activation and destroy that card. ②: You can activate this effect if this card is in your Graveyard by removing 1 Magic Counter from your field. Set this card in your Graveyard to your field. If this card set by this effect is removed from the field, it is removed from play.

DOCS-JP072 Majespecter Tornado
「マジェスペクター・トルネード」
DOCS-JP072 Majespecter Tornado

Normal Trap Card
①: Activate by Releasing 1 WIND Spellcaster-Type Monster you control and targeting 1 Monster your opponent controls. Remove that Monster from play.

DOCS-JP0073 Majespecter Tempest
「マジェスペクター・テンペスト」
DOCS-JP073 Majespecter Tempest

Counter Trap Card
①: Activate this card by Releasing 1 WIND Spellcaster-Type Monster you control and applying 1 the respective effect.
● Activate when a Monster Effect is activated. Negate that activation and destroy that card.
● Activate when you or your opponent Special Summons a Monster(s). Negate that Special Summon, and destroy that Monster(s).

DOCS-JP0074 Graydle Parasite
「グレイドル・パラサイト」
DOCS-JP074 Graydle Parasite

Continuous Trap Card
Effect ① and ② of "Graydle Parasite each can only be used once per turn. ①: You can activate this card when an opponent's Monster declares a direct attack. If you control no Monster, Special Summon 1 "Graydle" Monster from your Deck in Attack Position. ②: You can activate this effect when a "Graydle" Monster you control declares a direct attack by targeting 1 Monster in your opponent's Graveyard. If your opponent controls no Monster, Special Summon that Monster to your opponent's field.

DOCS-JP075 Graydle Split
「グレイドル・スプリット」
DOCS-JP075 Graydle Split

Normal Trap Card
Effect ② of "Graydle Split" can only be used once per turn. ①: You can activate this card by targeting 1 Monster you control. Equip this card as Equip Card that increases the ATK by 500 to that Monster. ②: You can activate this effect during your Main Phase when this card equipped by its effect is sent to the Graveyard. Destroy the Monster this card was equipped to, and Special Summon 2 "Graydle" Monster with different Names from your Deck. Destroy the Monsters Special Summoned by this effect during the End Phase.

DOCS-JP076 Blazing Fire Force
「業炎のバリア -ファイヤー・フォース-」
DOCS-JP076 Blazing Fire Force
[Super Rare]
Normal Trap Card
①: You can activate this card if an opponent's Monster declares an attack. Destroy all Attack Position Monster your opponent controls, and you take damage equal to half the total original ATK of the Monster destroyed by this effect. Afterards, inflict damage to your opponent equal to the damage you took.

DOCS-JP077 Pendulum Area
「ペンデュラム・エリア」
DOCS-JP077 Pendulum Area
[Rare]
Normal Trap Card
①: You can activate this card if you control only Pendulum Monster by targeting 2 cards in your Pendulum Zone. Destroy those 2 cards, and for the rest of the turn, neither player can Special Summon Monster, except by Pendulum Summon.

DOCS-JP078 Urgent Ritual Art
「緊急儀式術」
DOCS-JP078 Urgent Ritual Art
[Rare]
Normal Trap Card
①: You can activate this card if you control no Ritual monster by removing 1 Ritual Magic Card in your hand or Graveyard from play. Apply this effect as the Ritual Summon effect of that Ritual Magic Card.

DOCS-JP079 Great Horn of Heaven
「昇天の剛角笛」
DOCS-JP079 Great Horn of Heaven

Counter Trap Card
①: You can activate this card when your opponent Special Summons a Monster during their Main Phase. Negate that Special Summon and destroy that Monster. Afterwards, your opponent draws 1 card, and the opponent's Main Phase ends.

DOCS-JP080 Relief Squad
「救護部隊」
DOCS-JP080 Relief Squad
[Normal Rare]
Normal Trap Card
Effect ② of "Relief Squad" can only be used once per turn. ①: You can activate this card by targeting 1 Normal Monster in your Graveyard. Add that Monster to your hand. ②: You can activate this effect if this card is in your Graveyard when a Normal Monster is destroyed by battle. Special Summon this card as Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400) in Defense Position to your Monster Zone (It is not treated as Trap Card). If this card Special Summoned by this effect is removed from the field, it is removed from play.

DOCS-JP081 War God Hiruko
「武神-ヒルコ」
DOCS-JP081 War God - Hiruko
[Super Rare]
LIGHT/Beast-Warrior - Pendulum/4/1000/2000
Normal Monster
Pendulum Effect
Blue 3 / Red 3
①: You can activate this effect by removing this card in your Pendulum Zone and targeting 1 "War God" Xyz Monster you control. Special Summon 1 "War God" Xyz Monster with a different Name from your Extra Deck and place the targeted Monster as Xyz Material under it.

DOCS-JP082 Insect Fascination Demon Fresia
「フレシアの蟲惑魔」
DOCS-JP082 Insect Fascination Demon Fresia
[Super Rare]
EARTH/Plant - Xyz - Effect/Rank 4/300/2500
2 x Level 4 Monster
①: This card remains unaffected from Trap Cards while it has Xyz Material. ②:While this card is in the Monster Zone, "Insect Fascination Demon" Monster other than "Insect Fascination Demon Fresia" cannot be destroyed by battle or card effects, nor become the target of your opponent's effects. ③: Once during either player's turn, you can activate this effect when the activation timing of a "Trap Hole" or "Hole" Normal Trap Card is correct by removing 1 Xyz Material from this card and sending that Normal Trap Card to the Graveyard. Apply this effect as the effect of that Trap Card.

DOCS-JP083 Princessprite of Shinra
「森羅の姫芽宮」
DOCS-JP083 Princessprite of Shinra
[Rare]
LIGHT/Plant - Xyz - Effect/Rank 1/1800/100
2 x Level 1 Monster
Effect ① and ② of "Princessprite of Shinra" each can only be used once per turn. ①: You can activate this effect by removing 1 Xyz Material from this card. Reveal the top card of your Deck. If the revealed card is a Magic or Trap Card, add that card to your hand. If not, sent that card to the Graveyard. ②: You can activate this effect by sending 1 other face-up Plant-Type Monster you control and 1 Plant-Type Monster in your hand to the Graveyard to target 1 "Shinra" Monster in your Graveyard. Special Summon that Monster.

DOCS-JP084 Artifact Vajra
「アーティファクト-ヴァジュラ」
DOCS-JP084 Artifact Vajra
[Rare]
LIGHT/Angel - Effect/5/1800/1900
①: You can set this card as Magic Card to your Magic and Trap Zone. ②: Activate this effect if this set card in your Magic and Trap Zone is destroyed during your opponent's turn and sent to the Graveyard. Special Summon this card. ③: Activate this effect if this card is successfully Special Summoned during your opponent's turn. Destroy all cards in your Magic and Trap Zone. ④: You can activate this effect if an opponent's Monster declares a direct attack. Special Summon this card from you hand.

DOCS-JP085 Symphonic Warrior Miccs
「音響戦士マイクス」
DOCS-JP085 Symphonic Warrior Miccs

WIND/Machine - Pendulum - Effect/5/2300/1100
①: You can Special Summon this card from your hand by removing 3 Symphonic Counter from your field. ②: During the Main Phase of the turn you successfully Normal Summoned or Special Summoned this card, you can Normal Summon 1 Monster in your Normal Summon/Set per turn.
Pendulum Effect:
Blue 1 / Red 1
①: If you don't have "Symphonic Warrior" Card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. ②: You can activate this effect during your End Phase by targeting 1 of your removed "Symphonic Warrior". Add that Monster to your hand.

Monday, 25. May 2015

Yu-Gi-Oh! OCG Extra Pack 2015

遊戯王OCG「EXTRA PACK 2015」
Yu-Gi-Oh! OCG "Extra Pack 2015"


Release: 19th September 2015
Price: 150 Yen per pack (incl. taxes)

5 cards per pack, 79 different cards in total:

2 Extra Secret Rare
6 Ultra Rare (all also available as Secret Rare)
9 Super Rare
20 Rare
52 Common


- Cards that have been released in the TCG before will now hit the OCG.
- Includes the TCG-Extra Cards from "The Duelist Advent", "Next Challengers", "The Secret Evolution" and "Crossover Souls".


「牙狼の双王 ロムルス-レムス」
EP15-JP0(??) The Twin Kings, Founders of the Empire

LIGHT/Beast - Pendulum - Effect/8/3000/2200

「輝銀の天空船-レオ号」
EP15-JP0(??) Leonardo's Silver Skyship

WIND/Machine - Pendulum/7/0/3000

Sunday, 10. May 2015

Yu-Gi-Oh! Collectors Pack Duelist of Destiny

「遊戯王OCG コレクターズパック 運命の決闘者編」
Yu-Gi-Oh! OCG - Collectors Pack Duelist of Destiny


Release: 16th May 2015
Price: 143 Yen (excl. tax)

45 cards in total, 5 cards per pack:
4 Ultra Rare
5 Super Rare
10 Rare
26 Common

(Ultra and Super Rare also possible as Collectors Rare)

CPD1-JP001 Combined Divine Dragon, Timaeus
「合神竜ティマイオス」
CPD1-JP001 Combined Divine Dragon, Timaeus
[Ultra Rare]
LIGHT/Warrior - Fusion - Effect/10/?/?
"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
This card cannot be Special Summoned except by sending the cards mentioned above you control to the Graveyard ("Fusion" is not used). ①: This card is unaffected by other card effects. ②: You can activate this effect during Damage Calculation when this card battles. This card's ATK and DEF become equal to the ATK of the Monster with the highest ATK on the field. ③: You can activate this effect if this card is destroyed by battle. Select 3 "Legendary Knight" Monster from your hand, Deck or Graveyard, and Special Summon them ignoring any Summon Conditions they have.

CPD1-JP002 Legendary Knight Critias
「伝説の騎士 クリティウス」
CPD1-JP002 Legendary Knight Critias
[Ultra Rare]
LIGHT/Warrior - Effect/8/2800/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Legend of Heart". ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Magic or Trap Card on the field. Remove that face-up Magic or Trap Card from play. ②: When this card is selected as attack target, you can activate this effect by targeting 1 Trap Card in your Graveyard. Set that card to your field. The card set by this effect can be activated during the turn it was set.

CPD1-JP003 Death Virus Dragon
「デス・ウイルス・ドラゴン」
CPD1-JP003 Death Virus Dragon
[Rare]
DARK/Dragon - Fusion - Effect/1900/1500
This card can only be Special Summoned by sending a "Crush Card Virus" from your hand or your side of to the Graveyard with the effect of "The Fang of Critias". ①:If this card is Special Summoned, check your opponent's hand, all monsters they control, and all cards they draw until the end of your opponent's 3rd turn after this effect's activation, and destroy all monsters with 1500 or more ATK.

CPD1-JP004 Mirror Force Dragon
「ミラーフォース・ドラゴン」
CPD1-JP004 Mirror Force Dragon
[Rare]
LIGHT/Dragon - Fusion - Effect/8/2800/1200
This card cannot be Special Summoned except by the effect of "The Fang of Critias" if you send 1 "Mirror Force" from your hand or field to the Graveyard. ①: You can activate this effect when a Monster you control becomes selected as attack target or as target of an opponent's card effect. Destroy all cards your opponent controls.

CPD1-JP005 Tyrant Burst Dragon
「タイラント・バースト・ドラゴン」
CPD1-JP005 Tyrant Burst Dragon
[Rare]
LIGHT/Dragon - Fusion - Effect/8/2900/2500
This card can only be Special Summoned by sending a "Tyrant Wing" from your hand or your side of to the Graveyard with the effect of "The Fang of Critias". ①:This card can attack all monsters your opponent controls once each. ②:You can target 1 monster you control. Equip this monster on the field to that target. It gains 400 ATK and DEF. The monster equipped with this card by this effect can make up to 3 attacks during each Battle Phase.

CPD1-JP006 The Fang of Critias
「クリティウスの牙」
CPD1-JP006 The Fang of Critias
[Super Rare]
Normal Magic Card
(This card is always treated as "Legendary Dragon Critias"). You can activate only 1 "The Fang of Critias" per turn. ①: Send to the Graveyard from your hand or field, 1 Trap Card that is listed on a Fusion Monster that cannot be Special Summoned except by the effect of "The Fang of Critias" (if that card is set, reveal it). Afterwards, Special Summon that 1 Fusion Monster from your Extra Deck.

CPD1-JP007 Tyrant Wing
「タイラント・ウィング」
CPD1-JP007 Tyrant Wing

Normal Trap Card
①:Target 1 Dragon-Type monster on the field. Equip this card to that target, it gains 400 ATK and DEF. ②:The monster equipped with this card by this effect can make up to 2 attacks on monsters during each Battle Phase. ③:During the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster, destroy this card.

CPD1-JP008 Legendary Knight Hermos
「伝説の騎士 ヘルモス」
CPD1-JP008 Legendary Knight Hermos
[Ultra Rare]
LIGHT/Warrior - Effect/8/2800/1800
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Legend of Heart". ①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 face-up Magic or Trap Card. Remove that face-up Magic or Trap Card from play. ②: Once per turn, when this card is selected as attack target, you can activate this effect by targeting 1 Effect Monster in your Graveyard. Until the End Phase of your next turn, this card's name becomes the name of the Monster in your Graveyard, and it gains that Monster's effects.

CPD1-JP009 Time Magic Hammer
「タイムマジック・ハンマー」
CPD1-JP009 Time Magic Hammer

LIGHT/Spellcaster - Fusion - Effect/2/500/400
This card cannot be Special Summoned except by the effect of the "Claw of Hermos" by sending 1 Spellcaster-Type Monster from your hand or that you control to the Graveyard. ①: If this card is successfully Special Summoned, activate by targeting 1 other Monster on the field. This card is equipped to that Monster treated as an Equip Card. ②: You can activate this effect at the start of the Damage Step if the Monster that is equipped with this card by this card's effect battles an opponent's Monster. Roll a six-sided die, and remove that opponent's Monster from the game for a number of Standy Phases equal to the result.

CPD1-JP010 Rocket Hermos Cannon
「ロケット・ヘルモス・キャノン」
CPD1-JP010 Rocket Hermos Cannon
[Rare]
LIGHT/Warrior - Fusion - Effect/4/1500/1300
This card cannot be Special Summoned except by the effect of the "Claw of Hermos" by sending 1 Warrior-Type Monster from your hand or that you control to the Graveyard. ①: If this card is successfully Special Summoned, activate by targeting 1 other Monster on the field. This card is equipped to that Monster treated as an Equip Card. ②: The Monster equipped with this card by this card's effect can attack twice per Battle Phase, and if it attacks a Defense Position Monster with lower DEF than the equipped Monster's ATK, inflict the difference as Battle Damage to your opponent.

CPD1-JP011 Bow of the Goddess - Artemis
「女神の聖弓-アルテミス」
CPD1-JP011 Bow of the Goddess - Artemis

LIGHT/Warrior - Fusion - Effect/4/1500/1600
This card cannot be Special Summoned except by the effect of the "Claw of Hermos" by sending 1 Warrior-Type Monster from your hand or that you control to the Graveyard. ①: If this card is successfully Special Summoned, activate by targeting 1 other Monster on the field. This card is equipped to that Monster treated as an Equip Card. ②: Once per Battle Phase, during either player's turn, if this card is equipped to a Monster by this card's effect, you can negate the activation of an opponent's Magic, Trap or Effect Monster effect. During the Battle Phase you used this effect, the equipped Monster can make a second attack.

CPD1-JP012 Red-Eyes Black Dragon Sword
「真紅眼の黒竜剣」
CPD1-JP012 Red-Eyes Black Dragon Sword

DARK/Dragon - Fusion - Effect/7/2400/2000
This card can only be Special Summoned by sending 1 Dragon-Type monster from your hand or your side of the field to the Graveyard by the effect of "". ①: If this card is Special Summoned. Target 1 other monster on the field, equip this monster on the field to that target. It gains 1000 ATK. ②: The monster equipped with this card by this effect gains 500 ATK and DEF for each Dragon-Type monster on the field or in either player's Graveyard.

CPD1-JP013 The Claw of Hermos
「ヘルモスの爪」
CPD1-JP013 The Claw of Hermos
[Super Rare]
Normal Magic Card
(This card is always treated as "Legendary Dragon Hermos".) You can activate only 1 "The Claw of Hermos" per turn. ①: Send to the Graveyard from your hand or field, 1 Monster that is listed on a Fusion Monster that cannot be Special Summoned except by the effect of "The Claw of Hermos" (if that card is set, reveal it). Afterwards, Special Summon that 1 Fusion Monster from your Extra Deck.

CPD1-JP014 Roulette Spider
「ルーレット・スパイダー」
CPD1-JP014 Roulette Spider

Quick-Play Magic Card
①: Activate when an opponent's Monster declares an attack. Roll a six-sided die, and apply the following effect according to the result.
- 1: Your Life Points are halved.
- 2: That attack becomes a direct attack.
- 3: Select 1 Monster you control and perform Damage Calculation with that Monster as attack target.
- 4: Select 1 Monster your opponent controls other than the attacking Monster, and perform Damage Calculation with that Monster as attack target.
- 5: Negate that attack, and inflict Damage equal to that Monster's ATK to your opponent.
- 6: Destroy that opponent's Monster.

CPD1-JP015 Double Magic Arm Bind
「ダブルマジックアームバインド」
CPD1-JP015 Double Magic Arm Bind
[Super Rare]
Normal Trap Card
①:Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.

CPD1-JP016 Lord of the Red
「ロード・オブ・ザ・レッド」
CPD1-JP016 Lord of the Red
[Ultra Rare]
FIRE/Dragon - Ritual - Effect/8/2400/2100
Can be Ritual Summoned with "Red-Eyes Transmigration. ①: Once per turn, when an Effect of a Magic, Trap or Effect Monster Card other than "Lord of the Red" is activated, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. ②: Once per turn, when an Effect of a Magic, Trap or Effect Monster Card other than "Lord of the Red" is activated, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that Card.

CPD1-JP017 Red-Eyes Transmigration
「レッドアイズ・トランスマイグレーション」
CPD1-JP017 Red-Eyes Transmigration

Ritual Magic Card
This card is used to Ritual Summon "Lord of the Red". ①: Release Monster in your hand or that you control, whose total Level is 8 or higher, or instead of Releasing, you can remove 1 "Red-Eyes" Monster in your Graveyard from play to Ritual Summon "Lord of the Red" from your hand.

CPD1-JP018 Knight of Black Dragon
「「黒竜の聖騎士」
CPD1-JP018 Knight of Black Dragon
[Super Rare]
DARK/Dragon - Ritual - Effect/4/1900/1200
can be Ritual Summoned with "Black Dragon Ritual". You can use Effect ② of "Knight of Black Dragon" only once per turn. ①: Activate at the beginning of the Damage Step when this card attacks a Defense Position Monster. Destroy that Monster. ②: You can activate this effect by Releasing this card. Special Summon 1 "Red-Eyes" Monster from your hand or Deck.

CPD1-JP019 Black Dragon Ritual
「黒竜降臨」
CPD1-JP019 Black Dragon Ritual

Ritual Magic Card
This card is used to Ritual Summon "Knight of Black Dragon". ①: Release Monster in your hand or that you control, whose total Level is 4 or higher to Ritual Summon "Knight of Black Dragon" from your hand. ②: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. Add 1 "Red-Eyes" Magic or Trap Card from your Deck to your hand. You cannot activate this effect during the turn this card was sent to the Graveyard.

CPD1-JP020 Red-Eyes Spirit
「レッドアイズ・スピリッツ」
CPD1-JP020 Red-Eyes Spirit

Normal Trap Card
①: You can activate this card by targeting 1 "Red-Eyes" Monster in your Graveyard. Special Summon that Monster.

CPD1-JP021 Red-Eyes Burn
「レッドアイズ・バーン」
CPD1-JP021 Red-Eyes Burn

Normal Trap Card
You can activate "Red-Eyes Burn" only once per turn. ①: You can activate this card if a face-up "Red-Eyes" Monster you control is destroyed by battle or a card effect by targeting that destroyed Monster. Both player take Damage equal to the original ATK of that Monster.

CPD1-JP022 Toon Antique Gear Golem
「トゥーン・アンティーク・ギアゴーレム」
CPD1-JP022 Toon Antique Gear Golem
[Rare]
EARTH/Machine - Toon -Effect/8/3000/3000
①: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World" and your opponent controls no Toon Monster, this card can attack your opponent directly. ③: If this card attacks, your opponent cannot activate Magic and Trap Cards until the end of the Damage Step. ④: If this card attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.

CPD1-JP023 Toon Kingdom
「トゥーン・キングダム」
CPD1-JP023 Toon Kingdom
[Rare]
Field Magic Card
①: When this card resolves during activation, remove the 3 cards from the top of your Deck face-down from play. ②: While this card is in the Field Zone, its name is treated as "Toon World". ③: While this card is in the Field Zone, your opponent cannot target Toon Monster you control with card effects. ④: If a Toon Monster you control would be destroyed by battle or a card effect, you can remove 1 card from the top of your deck face-down from play for each Monster that would be destroyed instead.

CPD1-JP024 Toon Rollback
「トゥーン・ロールバック」
CPD1-JP024 Toon Rollback

Normal Magic Card
①: Activate this card by targeting 1 Toon Monster you control. During this turn, this card can attack twice per Battle Phase.

CPD1-JP025 Shadow Toon
「シャドー・トゥーン」
CPD1-JP025 Shadow Toon

Normal Magic Card
You can activate only 1 "Shadow Toon" per turn. ①: If you control "Toon World", you can activate this card by targeting 1 face-up Monster your opponent controls. Inflict Damage to your opponent equal to the ATK of that face-up Monster.

CPD1-JP026 Comic Hand
「コミックハンド」
CPD1-JP026 Comic Hand

Equip Magic Card
Equip only to a monster your opponent controls while you control "Toon World". ①:Take control of the equipped monster. ②:The equipped monster is treated as a Toon monster, also it can attack your opponent directly, unless they control a Toon monster. ③:This card is destroyed when there is no "Toon World" on the field.

CPD1-JP027 Copy Cat
「コピーキャット」
CPD1-JP027 Copy Cat

Normal Magic Card
You can only activate "Copy Cat" once per turn. ①: You can activat this card if you control a "Toon World" and a Toon Monster by targeting 1 card in your opponent's Graveyard. If that card is a Monster, Special Summon that Monster to your field. If that card is a Magic or Trap Card, set that card to your field.

CPD1-JP028 Toon Mask
「トゥーン・マスク」
CPD1-JP028 Toon Mask

Normal Trap Card
①: You can activate this card If you control a "Toon World" by targeting 1 face-up Monster your opponent controls. Special Summon 1 Toon Monster from your hand or Deck whose Level is equal to or lower than that Monster's Level or Rank, ignoring its Summoning Conditions.

CPD1-JP029 Toon Briefcase
「トゥーンのかばん」
CPD1-JP029 Toon Briefcase

Normal Trap Card
①: You can activate this card if you control a Toon Monster when your opponent Normal Summons, Flip Summons or Special Summons a Monster. Return that Monster to its owner's Deck.

CPD1-JP030 Coinnoma the Divination Princess
「占術姫コインノーマ」
CPD1-JP030 Coinnoma the Divination Princess
[Rare]
EARTH/Angel - Flip/3/800/1400
①: You can activate this effect if this card is flipped face-up.Special Summon 1 Level 3 or higher Flip Monster from your hand or Deck in face-down Defense Position. After activation of this effect, you cannot activate the effects of Monsters, except those of "Divination Princess" Monsters.

CPD1-JP031 Petalelf the Divination Princess
「占術姫ペタルエルフ」
CPD1-JP031 Petalelf the Divination Princess

EARTH/Angel - Flip/3/800/700
①: You can activate this effect if this card is flipped face-up. Change all face-up Attack Position Monster your opponent controls to Defense Position. Monster that where changed to Defense Position by this effect cannot change their Battle Position.

CPD1-JP032 Ouijamorrigan the Divination Princess
「占術姫ウィジャモリガン」
CPD1-JP032 Ouijamorrigan the Divination Princess

DARK/Angel - Flip/3/1300/0
①: You can activate this effect if this card is flipped face-up. During the End Phase of that turn destroy all Defense Position your opponent controls, and inflict 500 Damage to your opponent for each Monster destroyed this way.

CPD1-JP033 Arrowsylph the Divination Princess
「占術姫アローシルフ」
CPD1-JP033 Arrowsylph the Divination Princess

WIND/Angel - Flip/4/1000/1400
①: You can activate this effect if this card is flipped face-up. Select 1 Ritual Magic Card from your Deck or Graveyard and add it to your hand.

CPD1-JP034 Crystal Undine the Divination Princess
「占術姫クリスタルウンディーネ」
CPD1-JP034 Crystal Undine the Divination Princess

WATER/Angel - Flip/5/1400/2200
①: You can activate this effect if this card is flipped face-up. Select 1 Ritual Monster from your Deck or Graveyard and add it to your hand.

CPD1-JP035 Tarotray the Holy Divination Princess
「聖占術姫タロットレイ」
CPD1-JP035 Tarotray the Holy Divination Princess
[Super Rare]
LIGHT/Angel - Ritual - Effect/9/2700/1200
Can be Ritual Summoned with "Ritual of the Holy Divination". You can use only Effect ① or ② per turn, and only once that turn, but it can be activated during either player's turn. ①: You can activate this effect by targeting 1 face-down Monster on the field. That Monster is changed to face-up Attack Position. ②: You can activate this effect by targeting 1 face-up Monster on the field. That Monster is changed to face-down Defense Position. ③: You can activate this effect during your End Phase. Select 1 Flip Monster in your hand or Graveyard and Special Summon it in face-down Defense Position.

CPD1-JP036 Ritual of the Holy Divination
「聖占術の儀式」
CPD1-JP036 Ritual of the Holy Divination

Ritual Magic Card
Used to Ritual Summon "Tarotray the Holy Divination Princess". ①: Release Monster in your hand or that you control whose total Level is 9 or more, and Ritual Summon "Tarotray the Holy Divination Princess" from your hand. ②: During your Main Phase, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Holy Divination Princess" Monster from your Deck to your hand. This effect cannot be activated during the turn this card was sent to the Graveyard.

CPD1-JP037 Glare of the Black Cat
「黒猫の睨み」
CPD1-JP037 Glare of the Black Cat

Normal Trap Card
①: You can activate this effect during your opponent's Battle Phase if you control 2 or more face-down Defense Position Monster. End the Battle Phase. ②: You can activate this effect by removing this card in your Graveyard from play and targeting 2 face-up Monster on the field, including 1 "Holy Divination Princess" Monster. Change those Monster to face-down Defense Position.

CPD1-JP038 Reverse Reuse
「リバース・リユース」
CPD1-JP038 Reverse Reuse

Normal Trap Card
①: Activate by targeting up to 2 Flip Monster in your Graveyard. Special Summon them in face-up Defense Position or face-down Defense Position to your opponent's field.

CPD1-JP039 Aqua Actress Tetra
「アクアアクトレス・テトラ」
CPD1-JP039 Aqua Actress Tetra

WATER/Aqua - Effect/1/300/300
①: You can activate this effect once per turn during your Main Phase. Add 1 "Aquarium" card from your Deck to your hand.

CPD1-JP040 Aqua Actress Guppy
「アクアアクトレス・グッピー」
CPD1-JP040 Aqua Actress Guppy

WATER/Aqua - Effect/2/600/600
①: Once per turn, you can activate this effect during your Main Phase. Special Summon 1 "Aqua Actress" Monster from your hand.

CPD1-JP041 Aqua Actress - Arowana
「アクアアクトレス・アロワナ」
CPD1-JP041 Aqua Actress - Arowana

WATER/Aqua - Effect/6/2000/2000
①: Once per turn, you can activate this effect during your Main Phase. Add 1 "Aqua Actress" monster from your Deck to your hand.

CPD1-JP042 Aquarium Stage
「水舞台」
CPD1-JP042 Aquarium Stage
[Rare]
Continuous Magic Card
①: WATER Monster you control cannot be destroyed by battle with Non-WATER Monster. ②: "Aqua Actress" Monster you control are unaffected by your opponent's Monster Effects. ③: If this card is sent from the field to the graveyard, you can activate this effect by targeting 1 WATER Monster in your Graveyard. Special Summon that Monster. After activation of this effect, until the end of the turn, you cannot Special Summon Monsters, except WATER Monster.

CPD1-JP043 Aquarium Set
「水舞台装置」
CPD1-JP043 Aquarium Set

Continuous Magic Card
①: WATER Monster you control gain 300 ATK and DEF. ②: "Aqua Actress" Monster you control gain 300 ATK and DEF. ③: If this card on the field is sent to the Graveyard, you can activate this effect by targeting 1 WATER Monster in your Graveyard. Special Summon that Monster. After activation of this effect, until the end of that turn you cannot Special Summon Monster, except WATER Monster.

CPD1-JP044 Aquarium Lighting
「水照明」
CPD1-JP044 Aquarium Lighting

Continuous Magic Card
①: You can control only 1 face-up "Aqarium Lighting" at the same time. ②: Activate this effect during Damage Calculation when a "Aqua Actress" Monster you control battles an opponent's Monster. The ATK and DEF of your battling Monster is doubled during Damage Calculation only. ③: If this card is sent from the field to the Graveyard, you can activate this effect by targeting 1 WATER Monster in your Graveyard. Special Summon that Monster. After activation of this effect, until the end of the turn, you cannot Special Summon Monsters, except WATER Monster.

CPD1-JP045 Aqua Story - Urashima
「水物語-ウラシマ」
CPD1-JP045 Aqua Story - Urashima

Normal Trap Card
①: You can activate this card if you have an "Aqua Actress" Monster in your Graveyard by targeting 1 Monster on the field. Until the end of the turn, that monster has its effect negated, its ATK and DEF become 100, and it is unaffected by your opponent's card effects.

Thursday, 23. April 2015

Yu-Gi-Oh! OCG Clash of Rebellion

遊戯王OCG「CLASH OF REBELLION」
Yu-Gi-Oh! OCG Clash of Rebellion


Release Date: 25th April 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rare
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included



CORE-JP001 Halluci-Husk Dragon
「幻殻竜」
CORE-JP001 Halluci-Husk Dragon
[Rare]
DARK/Phantasm Dragon/4/2000/0
Normal Monster

CORE-JP002 Risebel, the Summoner
「召喚師ライズベルト」
CORE-JP002 Risebel, the Summoner
[Normal Rare]
WIND/Psychic - Pendulum/3/800/800
Normal Monster
Pendulum Effect:
Blue 2 /Red 2
①: Once per turn, you can activate this effect by targeting 1 face-up Monster on the field. That Monster's Level is increased by 1.

CORE-JP003 Magician of Rivalry
「相克の魔術師」
CORE-JP003 Magician of Rivalry
[Super Rare]
DARK/Spellcaster - Pendulum - Effect/7/2500/500
①: Once per turn, you can activate this effect by targeting 1 LIGHT Monster on the field. Until the end of the turn, the effect of that Monster is negated. You can use this effect during your opponent's turn.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targeting 1 Xyz Monster you control. During this turn, if it is used for an Xyz Summon, you can treat it as a Monster with the same Level as its Rank.

CORE-JP004 Magician of Bond
「相生の魔術師」
CORE-JP004 Magician of Bond

LIGHT/Spellcaster - Pendulum - Effect/4/500/1500
①: Battle Damage to your opponent from battles involving this card becomes 0. ②: Once per turn, you can activate this effect by targeting 1 other Monster you control. Until the end of the turn, the ATk of this card becomes the ATK of that Monster.
Pendulum Effect:
Blue 8 / Red 8
①: Once per turn, you can activate this effect by targeting 1 Xyz Monster and 1 Level 5 or higher Monster you control. Until the end of the turn, the rank of that Xyz Monster becomes the same as the Level of that level 5 or higher Monster. ②: If you control more cards than your opponent, this card's Pendulum Scale becomes 4.

CORE-JP005 Entermate Camelose
「EMラクダウン」
CORE-JP005 Entermate Camelose

EARTH/Beast - Pendulum - Effect/4/800/1800
①: You can activate this effect if this card is destroyed by battle. The Monster that destroyed this card loses 800 ATK.
Pendulum Effect:
Blue 2 /Red 2
①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. All Monster your opponent controls lose 800 DEF until the end of the turn, and during this turn, if the targeted Monster attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.

CORE-JP006 Entermate Drumming Kong
「EMドラミング・コング」
CORE-JP006 Entermate Drumming Kong

EARTH/Beast - Pendulum - Effect/5/1600/900
①: If both player control no Monster, you can Normal Summon this card without Release. ②: This card Normal Summoned without Release becomes Level 4. ③: Once per turn, you can activate this effect during attack declaration when a Monster you control battles an opponent's Monster by targeting your Monster. That Monster gains 600 ATK until the end of the Battle Phase.
Pendulum Effect:
Blue 2 / Red 2
①: Once per turn, you can activate this effect during attack declaration when a Monster you control battles an opponent's Monster by targeting your Monster. That Monster gains 600 ATK until the end of the Battle Phase.

CORE-JP007 Superheavy Samurai Taima-2
「超重武者タイマ-2」
CORE-JP007 Superheavy Samurai Taima-2

EARTH/Machine - Effect/1/500/300
①: You can activate this effect if you have no Magic and Trap Cards in your Graveyard and an opponent's Monster declares an attack by sending this card from your hand to the Graveyard and targeting 1 "Superheavy Samurai" Monster you control. Change the attack target to that Monster and perform Damage Calculation. ②: Once per turn, you can activate this effect if an opponent's Monster declares an attack. Change the attack target to this card and perform Damage Calculation. ③: This card cannot be destroyed by battle.

CORE-JP008 Opera the Melodious Diva
「幻奏の音女オペラ」
CORE-JP008 Opera the Melodious Diva

LIGHT/Angel - Effect/4/2300/1000
①: This card cannot attack the turn it is Normal Summoned or flipped face-up. ②: You can acitvate this effect if this card is sent to the Graveyard as a Fusion Material for a Fusion Summon. "Melodious" monsters you currently control cannot be destroyed by battle or card effects this turn.

CORE-JP009 Tam-Tam the Melodious Diva
「幻奏の音女タムタム」
CORE-JP009 Tam-Tam the Melodious Diva

LIGHT/Angel - Effect/4/1000/2000
①: You can activate this effect if you control a "Melodious" Monster and this card is successfully Special Summoned. Add 1 "Polymerisation" from your Deck or Graveyard to your hand. ②: If this card is sent to the Graveyard as Fusion Material, you can activate this effect by targeting 1 "Melodious" Monster you control. That Monster loses 500 ATK, and inflict 500 Damage to your opponent.

CORE-JP010 Furnimal Mouse
「ファーニマル・マウス」
CORE-JP010 Furnimal Mouse

EARTH/Angel - Effect/1/100/100
During the turn you activate this effect, you cannot Special Summon Monsters from your Extra Deck, except "Des-Toy" Monster. ①: You can activate this effect once while this card is on the field during your Main Phase . Special Summon up to 2 "Furnimal Mouse" from your Deck.

CORE-JP011 DD Pandora
「DDパンドラ」
CORE-JP011 DD Pandora

DARK/Demon - Effect/5/1700/2100
①: You can activate this effect if you control no cards when this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Draw 2 cards.

CORE-JP012 Crystal Rose
「クリスタル・ローズ」
CORE-JP012 Crystal Rose

LIGHT/Rock - Effect/2/500/500
You can use Effect ② of "Crystal Rose" only once per turn. ①: You can activate this effect once per turn during your Main Phase. Send 1 "Gemknight" or "Melodious" Monster from your hand or Deck to the Graveyard. During the End Phase, this card's name is treated as the name of the sent Monster. ②: If this card is in your Graveyard, you can activate this effect by removing 1 Fusion Monster in your Graveyard from play. Special Summon this card in Defense Position.

CORE-JP013 Raid Raptor - Fuzzy Lanius
「RR-ファジー・レイニアス」
CORE-JP013 Raid Raptor - Fuzzy Lanius
[Rare]
DARK/Bird - Effect/4/500/1500
You can activate Effect ① and ② of "Raid Raptor - Fuzzy Lanius" each only once per turn, and during the turn you activate it, you can not Special Summon Monster, except "Raid Raptor" Monster. ①: You can activate this effect, if you control a "Raid Raptor" Monster other than "Raid Raptor - Fuzzy Lanius". Special Summon this card from your hand. ②: You can activate this effect if this card is sent to the Graveyard. Add 1 "Raid Raptor - Fuzzy Lanius" from your Deck to your hand.

CORE-JP014 Raid Raptor - Singing Lanius
「RR-シンギング・レイニアス」
CORE-JP014 Raid Raptor - Singing Lanius

DARK/Bird - Effect/4/100/100
You can Special Summon a "Raid Raptor -Singing Lanius" only once per turn using Effect ①. ①: If you control an Xyz Monster, you can Special Summon this card from your hand.

CORE-JP015 Entermage Damage Juggler
「Emダメージ・ジャグラー」
CORE-JP015 Entermage Damage Juggler

LIGHT/Spellcaster - Effect/4/1500/1000
You can use Effect ③ of "Entermage Damage Juggler" only once per turn. ①: You can activate this effect when the Effect of a Magic, Trap or Monster Card inflicts Damage to you is activated by discarding this card from your hand. Negate that activation and destroy that card. ②: You can activate this effect during either player's Battle Phase by discarding this card from your hand. During this turn, once Battle Damage to you is reduced to 0. ③: You can activate this effect during your Main Phase by removing this card in your Graveyard from play. Add 1 "Entermage" monster from your Deck to your hand, except a "Entermage Damage Juggler".

CORE-JP016 Entermage Flame Eater
「Emフレイム・イーター」
CORE-JP016 Entermage Flame Eater
[Rare]
FIRE/Spellcaster - Effect/4/1200/600
①: You can activate this effect when an Effect of a Magic, Trap or Monster Card is activated that inflicts Damage to you. Special Summon this card from your hand, and reduce the Damage you would take from that effect to 0. During this turn, you can only Special Summon "Entermage" Monster. If this card Special Summoned by this effect is removed from the field, it is removed from play. ②: Activate if this card is successfully Normal Summoned or Special Summoned. Both Players take 500 Damage.

CORE-JP017 Entermage Hat Tricker
「Emハットトリッカー」
CORE-JP017 Entermage Hat Tricker

EARTH/Spellcaster - Effect/4/1100/1100
①: If you control 2 or more Monster, you can Special Summon this card from your hand. ②: You can activate this card if an effect of a Magic, Trap or Effect Monster Card is activated that inflicts Damage to you. Place 1 Entermage Counter on this card (max. 3). Afterwards, Damage from that effect to you becomes 0. ③: While this card has 3 Entermage Counter on it, its ATK and DEF become 3300.

CORE-JP018 Entermage Trick Clown
「Emトリック・クラウン」
CORE-JP018 Entermage Trick Clown

LIGHT/Spellcaster - Effect/4/1600/1200
You can only use the effect of "Entermage Trick Clown" once per turn. ①:If this card is sent to the Graveyard, you can target 1 "Entermage" monster in your Graveyard. Special Summon it, but its ATK and DEF each become 0. Then you take 1000 damage.

CORE-JP019 Entermage Stilts Shooter
「Emスティルツ・シューター」
CORE-JP019 Entermage Stilts Shooter
[Rare]
EARTH/Spellcaster - Effect/6/2200/0
You can use Effect ② of "Entermage Stilts Shooter" only once per turn. ①: If there are no Monster on the field, you can Special Summon this card from your hand. During the turn you Special Summon this card this way, you cannot Normal Summon or Set. ②: If there is an "Entermage" Monster in your Graveyard other than this card, you can activate this effect when the effect of a Magic, Trap or Effect Monster card is activated that inflicts Damage to your opponent by removing this card in your Graveyard from play. Inflict 2000 Damage to your opponent.

CORE-JP020 Red-Eyes Black Flare Dragon
「真紅眼の黒炎竜」
CORE-JP020 Red-Eyes Black Flare Dragon
[Super Rare]
DARK/Dragon - Dual/7/2400/2000
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● You can activate this effect at the end of the Battle Phase this card battled. Inflict Damage to your opponent equal to the original ATK of this card. This effect of "Red-Eyes Black Flare Dragon" can only be used once per turn.

CORE-JP021 Black of Legend
「伝説の黒石」
CORE-JP021 Black of Legend
[Rare]
DARK/Dragon - Effect/1/0/0
You can only use Effect ① or ② of "Black of Legend" per turn, and only once that turn. ①: You can activate this effect by Releasing this card. Special Summon 1 Level 7 or lower "Red-Eyes" Monster from your Deck. ②: If this card is in your Graveyard, you can activate this effect by targeting 1 Level 7 or lower "Red-Eyes" Monster in your Graveyard. Return that Monster to your Deck, and add this card from your Graveyard to your hand.

CORE-JP022 Black Metal Dragon
「黒鋼竜」
CORE-JP022 Black Metal Dragon

DARK/Dragon - Effect/1/600/600
①: During your Main Phase, you can activate this effect by targeting 1 "Red-Eyes" Monster you control. Equip this card from your hand or that you control as an Equip Card that increases the ATK by 600 Points to that Monster. ②: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Red-Eyes" card from your Deck to your hand.

CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon
「真紅眼の凶雷皇-エビル・デーモン」
CORE-JP023 Red-Eyes Lightning Lord - Evil Daemon
[Super Rare]
DARK/Demon - Dual/6/2500/1200
①: While this card is on the field or in the Graveyard, it is treated as Normal Monster. ②: While this card on the field is treated as Normal Monster, you can Normal Summon it once more. If you do, it is treated as Effect Monster with the following Effect.
● Once per turn, you can activate this effect during your Main Phase. Destroy all face-up Monster with lower DEF than this card's ATK.

CORE-JP024 Protector of the Shrine
「霊廟の守護者」
CORE-JP024 Protector of the Shrine

DARK/Dragon - Effect/4/0/2100
You can use Effect ② of "Protector of the Shrine" only once per turn. ①: If you Advance Summon a Dragon-Type Monster, you can treat this card as 2 Releases. ②: If this card is in your hand or your Graveyard and a face-up Dragon-Type Monster on the field other than "Protector of the Shrine" is sent to the Graveyard by a card effect or destroyed by battle, you can activate this effect. Special Summon this card. Moreover, if the Monster sent to the Graveyard was a Normal Monster, you can select 1 Dragon-Type Normal Monster in your Graveyard and add it to your hand.

CORE-JP025 Dragoknight Luster - Pendulum
「竜剣士ラスターP」
CORE-JP025 Dragoknight Luster - Pendulum
[Super Rare]
LIGHT/Dragon - Pendulum - Tuner/4/1850/0
If this card is used as Material, it can only be for the Fusion, Synchro or Xyz Summon of a "Dragoknight" Monster
Pendulum Effect:
Blue 5 /Red 5
①: Once per turn, you can activate this effect if you have a card in your other Pendulum Zone. Destroy that card, and add 1 card with the same name from your Deck to your hand.

CORE-JP026 Igknight Magnum
「イグナイト・マグナム」
CORE-JP026 Igknight Magnum

FIRE/Warrior - Pendulum/3/0/2000
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.

CORE-JP027 Igknight Eagle
「イグナイト・イーグル」
CORE-JP027 Igknight Eagle

FIRE/Warrior - Pendulum/3/1600/300
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.

CORE-JP028 Igknight Dragunov
「イグナイト・ドラグノフ」
CORE-JP028 Igknight Dragunov

FIRE/Warrior - Pendulum/4/1700/1300
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.

CORE-JP029 Igknight Musket
「イグナイト・マスケット」
CORE-JP029 Igknight Musket

FIRE/Warrior - Pendulum/4/1400/1900
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.

CORE-JP030 Igknight Riot
「イグナイト・ライオット」
CORE-JP030 Igknight Riot

FIRE/Warrior - Pendulum/5/1500/2500
Normal Monster
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.

CORE-JP031 Igknight Caliber
「イグナイト・キャリバー」
CORE-JP031 Igknight Caliber

FIRE/Warrior - Pendulum/6/2100/2200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect, if you control a "Igknight" Card in your other Pendulum Zone. Destroy all cards in your Pendulum Zone, and add 1 FIRE Warrior-Type Monster from your Deck or Graveyard and add it to your hand.

CORE-JP032 Igknight Avenger
「イグナイト・アヴェンジャー」
CORE-JP032 Igknight Avenger
[Rare]
FIRE/Warrior - Effect/7/2600/1800
①: You can activate this effect by targeting 2 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: once per turn, you can activate this effect by targeting 1 "Igknight" Monster you control other than this card. Return that card to its owner's hand, and select and return 1 Magic or Trap Card your opponent controls to the bottom of its owner's deck.

CORE-JP033 Igknight Stinger
「イグナイト・スティンガー」
CORE-JP033 Igknight Stinger
[Super Rare]
FIRE/Warrior - Effect/8/2800/2300
①: You can activate this effect by targeting 3 "Igknight" Cards you control. Destroy those cards, and Special Summon this card from your hand. ②: Once per turn, you can activate this effect by targeting 1 other "Igknight" Monster you control. Return that card to its owner's hand, and select 1 Monster your opponent controls. Return it to the bottom of its owner's deck.

CORE-JP034 Aromage - Jasmin
「アロマージ-ジャスミン」
CORE-JP034 Aromage - Jasmin
[Super Rare]
LIGHT/Plant - Effect/2/100/1900
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, during your Main Phase you can Normal Summon 1 Plant-Type Monster except "Aromage Jasmin" in addition to your Normal Summon per turn. (This effect can be gained only once per turn). ②: Once per turn, activate this effect if you gain Life Points. Draw 1 card.

CORE-JP035 Aromage Kananga
「アロマージ-カナンガ」
CORE-JP035 Aromage Kananga

EARTH/Plant - Effect/3/1400/1000
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, Monster your opponent controls lose 500 ATK and DEF. ②: Once per turn, activate this effect if you gain Life Points. Target 1 Magic or Trap Card your opponent controls. Return that card to its owner's hand.

CORE-JP036 Aromage Rosemary
「アロマージ-ローズマリー」
CORE-JP036 Aromage Rosemary

WATER/Plant - Effect/4/1800/700
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, if a Plant-Type Monster you control attacks, your opponent cannot activate the effects of Monsters until the end of the Damage Step. ②: Once per turn, activate this effect if you gain Life Points. Target 1 face-up Monster on the field. Change the Battle Position of that Monster.

CORE-JP037 Aromage Bergamot
「アロマージ-ベルガモット」
CORE-JP037 Aromage Bergamot
[Rare]
FIRE/Plant - Effect/6/2400/1800
①: While this card is in the Monster Zone and your Life Points are higher than your opponent's, if a Plant-Type Monster you control attacks a Defense Position Monster and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ②: Once per turn, activate this effect if you gain Life Points. Until the end of your opponent's turn, this card gains 1000 ATK.

CORE-JP038 Aroma Jar
「アロマポット」
CORE-JP038 Aroma Jar

WIND/Rock - Flip/1/500/400
①: While this flipped face-up card is in the Monster Zone, it cannot be destroyed by battle. ②: Activate this effect during each player's End Phases while this flipped face-up card is in the Monster Zone. You gain 500 Life Points.

CORE-JP039 Infernoid Decatron
「インフェルノイド・デカトロン」
CORE-JP039 Infernoid Decatron
[Rare]
FIRE/Demon - Tuner/1/500/200
①: You can activate this effect if this card is Normal Summoned or Special Summoned successfully. Send 1 "Infernoid" Monster from your Deck to the Graveyard other than "Infernoid Decatron". This card has its Level increased by the Level of that Monster. is treated as having that Monster's name and gains its effects.

CORE-JP040 Bird of Paradise
「獄落鳥」
CORE-JP040 Bird of Paradise

DARK/Phantom Dragon - Tuner - Effect/8/2700/1500
①: This card gains 100 ATK and DEF for each Tuner monster in your Graveyard. ②: Once per turn, you can send 1 Tuner monster from your hand to the Graveyard, then target 1 monster your opponent controls. Take control of that target, until the End Phase.

CORE-JP041 Magical Abductor
「マジカル・アブダクター」
CORE-JP041 Magical Abductor
[Rare]
EARTH/Spellcaster - Pendulum - Effect/4/1700/1400
①: While this card is in the Monster Zone, if either player activates a Magic Card place 1 Magic Counter on this card. ②: This card gains 100 ATK for each Magic Counter on it. ③: Once per turn, you can activate this effect by removing 3 Magic Counter from this card. Add 1 Level 1 Spellcaster-Type Monster from your Deck to your hand.
Pendulum Effect:
Blue 3 /Red 3
①: While this card is in the Pendulum Zone, each time either player activated a Magic Card, place 1 Magic Counter on this card. ②: Once per turn, you can remove 3 Magic Counter from this card. Add 1 Pendulum Monster from your Deck to your hand.

CORE-JP042 Eccentric Daemon
「エキセントリック・デーモン」
CORE-JP042 Eccentric Daemon

LIGHT/Demon - Pendulum - Effect/3/800/1000
You can only use this effect of "Eccentric Daemon" once per turn. ①:You can Release this card, then target 1 monster on the field, destroy that monster.
Pendulum Effect:
Blue 7 / Red 7
You can only use the Pendulum effect of "Eccentric Daemon" once per turn. ①:You can target 1 other Magic/Trap Card on the field, destroy both this card and that target.

CORE-JP043 Toon Cyber Dragon
「トゥーン・サイバー・ドラゴン」
CORE-JP043 Toon Cyber Dragon
[Rare]
LIGHT/Machine - Toon - Effect/5/2100/1600
①: If your opponent controls a Monster, and you control no Monsters, you can Special Summon this card from your hand. ②: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ③: If you control "Toon World", and your opponent controls no Toon Monster, this card can attack your opponent directly.

CORE-JP044 Bunborg 005
「ブンボーグ005」
CORE-JP044 Bunborg 005

EARTH/Machine - Pendulum - Effect/5/500/500
You can use Effect ③ of "Bunborg 005" only once per turn. ①: if this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that card. ②: This card gains 500 ATK for each "Bunborg" Monster face-up in your Extra Deck. ③: If this card in the Pendulum Zone is destroyed, you can activate this effect by targeting 1 "Bunborg" Monster in your Graveyard. Special Summon that Monster.
Pendulum Effect:
Blue 10 / Red 10
①: You cannot Pendulum Summon Monster, except "Bunborg" Monster. This effect cannot be negated.

CORE-JP045 Counterattacking G
「応戦するG」
CORE-JP045 Counterattacking G
[Normal Rare]
EARTH/Insect - Effect/4/1400/1400
①: You can activate this effect if your opponent activates a Magic Card whose effect includes Special Summoning a Monster. Special Summon this card from your hand. ②: While this card Special Summoned by its Effect ① is in your Monster Zone, cards that would be sent to the Graveyard are removed from play instead. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 EARTH Insect-Type Monster with 1500 ATK or less from your Deck to your hand, except a "Counterattacking G".

CORE-JP046 DDD D'Arc the Oracle King
「DDD神託王ダルク」
CORE-JP046 DDD D'Arc the Oracle King
[Rare]
DARK/Demon - Fusion - Effect/7/2800/2000
2 x "DD" Monster
①: While this card is in the Monster Zone, Effect Damage to you increases your Life Points by the same amount instead.

CORE-JP047 Gem-Knight Lady Brilliant Diamond
「ジェムナイトレディ・ブリリアント・ダイヤ」
CORE-JP047 Gem-Knight Lady Brilliant Diamond
[Rare]
EARTH/Rock - Fusion - Effect/10/3400/2000
3 "Gem-Knight" monster
This card can not be Special Summoned, this card can only be Fusion Summoned from the Extra Deck by using the Fusion Material above. You can only Special Summon "Gem-Knight Lady Brilliant Diamond" once per turn. ①: Once per turn, during your Main Phase, you can send 1 "Gem-Knight" monster you control to the Graveyard, Special Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

CORE-JP048 Demon Dragon - Black Daemon's Dragon
「悪魔竜ブラック・デーモンズ・ドラゴン」
CORE-JP048 Demon Dragon - Black Daemon's Dragon
[Ultra Rare]
DARK/Dragon - Fusion - Effect/9/3200/2500
Level 6 "Daemon" Normal Monster + "Red-Eyes" Normal Monster
You can only Special Summon 1 "Demon Dragon - Black Daemon's Dragon" per turn. ①: If this card battles, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards until the end of the Damage Step. ②: At the end of a Battle Phase this Fusion Summoned card battled, you can activate this effect by targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Inflict Damage to your opponent equal to the original ATK of that Monster in your Graveyard, afterwards, return that Monster to your Deck.

CORE-JP049 Infernoid Tiera
「インフェルノイド・ティエラ」
CORE-JP049 Infernoid Tiera
[Ultra Rare]
FIRE/Demon - Fusion - Effect/11/3400/3600
"Infernoid Nehemoth" + "Infernoid Lilith" + 1 or more "Infernoid" Monster
①: You can activate this effect when this card is successfully Fusion Summoned. This card gains the following effects, according to the number of different Fusion Material Monsters used. ● 3 or more different: Both players select 3 cards from their Extra Deck and send them to the Graveyard. ● 5 or more different: Both players send the top 3 cards from their Decks to the Graveyard. ● 8 or more different: Both players select up to 3 of removed cards and return them to the Graveyard. ● 10 or more different: Both players send all cards in their hand to the Graveyard.

CORE-JP050 Explosive Dragoknight Ignister - Prominence
「爆竜剣士イグニスターP」」
CORE-JP050 Explosive Dragoknight Ignister - Prominence
[Ultra Rare]
FIRE/Dragon - Synchro - Effect/8/2850/0
Tuner + 1 or more Non-Tuner Pendulum Monster
①: Once per turn, you can activate this effect by targeting 1 Pendulum Monster or 1 card in your Pendulum Zone. Destroy that card, and select 1 card on the field and return it to its owner's hand. ②: once per turn, you can activate this effect during your Main Phase. Special Summon 1 "Dragoknight" Monster from your Deck in Defense Position. That Monster Special Summoned by this effect cannot be used as Synchro Material Monster.

CORE-JP051 Odd-Eyes Rebellion Dragon the Supreme King Black Dragon
「覇王黒竜オッドアイズ・リベリオン・ドラゴン」
CORE-JP051 Odd-Eyes Rebellion Dragon the Supreme King Black Dragon
[Ultra/Holographic Rare]
DARK/Dragon - Xyz - Pendulum - Effect/Rank 7/3000/2500
2 x Level 7 Dragon-Type Monster
If you can Pendulum Summon Level 7 Monster, you can Pendulum Summon this face-up card in your Extra Deck. ①: Activate this effect if this card is successfully Xyz Summon with an Xyz Monster as Xyz Material. Destroy all Level 7 or lower Monster your opponent controls, and inflict 1000 Damage to your opponent for each Monster destroyed this way. During this turn, this card can attack trice per Battle Phase. ②: You can activate this effect if this card in the Monster Zone is destroyed by battle or a card effect. Destroy all cards in your Pendulum Zone, and place this card in your Pendulum Zone.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect if you do not have a card in your other Pendulum Zone. Select 1 Pendulum Monster from your Deck, and place it in your Pendulum Zone.

CORE-JP052 DDD Tell the Sniper King
「DDD狙撃王テル」
CORE-JP052 DDD Tell the Sniper King
[Ultra Rare]
DARK/Demon - Xyz - Effect/Rank 5/2300/2000
2 x Level 5 Monster
You can Xyz Summon this card by placing 1 Rank 4 "DDD" Xyz Monster you control as Xyz Material under it. ①: You can activate this effect once per turn when you take Effect Damage by removing 1 Xyz Material from this card and targeting 1 face-up Monster on the field. That Monster loses 1000 ATK and DEF, and inflict 1000 Damage to your opponent. You can activate this effect during your opponent's turn. ②: You can activate this effect if this card is sent from the field to the Graveyard. Send 1 "DD" or "Covenant" Card from your Deck to the Graveyard.

CORE-JP053 Entermage Trapeze Magician
「Emトラピーズ・マジシャン」
CORE-JP053 Entermage Trapeze Magician

LIGHT/Spellcaster - Xyz - Effect/4/2500/2000
2 x Level 4 Spellcaster-Type Monster
①: While this card is in the Monster Zone, you take no Battle or Effect Damage that is lower than the ATK of this card. ②: Once per turn, during either player's Main Phase 1, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 other face-up Attack Position Monster on the field. During this turn, that Monster can attack twice, but is destroyed at the end of the battle Phase. ③: You can activate this effect if this card is destroyed by battle or your opponent's card effect and sent to the Graveyard. Special Summon 1 "Entermage" Monster from your Deck.

CORE-JP054 Red-Eyes Flare Metal Dragon
「真紅眼の鋼炎竜」
CORE-JP054 Red-Eyes Flare Metal Dragon
[Ultra Rare]
DARK/Dragon - Xyz - Effect/Rank 7/2800/2400
2 x Level 7 Monster
①: This card with Xyz Material cannot be destroyed by card effects. ②: While this card with Xyz material is in the Monster Zone, each time your opponent activated the effect of a Magic, Trap or Effect Monster Card, inflict 500 Damage to your opponent. ③: Once per turn you can activate this effect by removing 1 Xyz Material from this card and targeting 1 "Red-Eyes" Normal Monster in your Graveyard. Special Summon that Monster. This effect can be used during your opponent's turn.

CORE-JP055 Pianissimo
「ピアニッシモ」
CORE-JP055 Pianissimo

Quick-Play Magic Card
①: You can activate this effect by targeting 1 face-up Monster on the field. During this turn, that face-up Monster's original ATK becomes 100, but it cannot be destroyed by battle and card effects.

CORE-JP056 Brilliant Fusion
「ブリリアント・フュージョン」
CORE-JP056 Brilliant Fusion

Continuous Magic Card
You can only activate 1 "Brilliant Fusion" per turn. ①: When this card is activated, Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Materials, but its ATK and DEF each become 0. When this card leaves the field, destroy that monster. ②: Once per turn, you can discard 1 Magic Card; the monster Special Summoned by this effect gains ATK and DEF equal to its original ATK and DEF, until the end of your opponent's turn.

CORE-JP057 Rank-Up Magic Raptor's Force
「RUM-ラプターズ・フォース」
CORE-JP057 Rank-Up Magic Raptor's Force
[Rare]
Quick-Play Magic Card
①: You can activate this card during a turn a "Raid Raptor" Xyz Monster you control was destroyed and sent to the Graveyard, by targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster, and then Xyz Summon 1 "Raid Raptor" Monster from your Extra Deck with 1 Rank higher than that Monster and place that Monster as Xyz Material under it.

CORE-JP058 Barrier Bubble
「バリア・バブル」
CORE-JP058 Barrier Bubble

Continuous Magic Card
While this card is in the Magic & Trap Zone, once per turn, each "Entermate" and "Entermage" Monster you control cannot be destroyed by battle or card effects. ②: While this card is in the Magic & Trap Zone, Battle Damage to you from battles involving "Entermate" and "Entermage" Monster you control becomes 0.

CORE-JP059 Red-Eyes Fusion
「真紅眼融合」
CORE-JP059 Red-Eyes Fusion
[Rare]
Normal Magic Card
You can activate only 1 "Red-Eyes Fusion" per turn, and during the turn you activated this card, you cannot Normal Summon or Special Summon Monster except by this card's effect. ①: Send Fusion Material Monsters from your hand, deck or field to the Graveyard that are listed on Fusion Monster that has a "Red-Eyes" Monster as Fusion Material and Fusion Summon that Fusion Monster from your Extra Deck. The Monster Special Summoned by this effect has its name treated as "Red-Eyes Black Dragon".

CORE-JP060 Treasure Cards of Red Jewel
「紅玉の宝札」
CORE-JP060 Treasure Cards of Red Jewel

Normal Magic Card
You can activate only 1 "Treasure Cards of Red Jewel" per turn. ①: Activate by sending 1 Level 7 "Red-Eyes" Monster from your hand to the Graveyard. Draw 2 cards. Afterwards, you can send 1 Level 7 "Red-Eyes" Monster from your Deck to the Graveyard.

CORE-JP061 Ignition Phoenix
「イグニッションP」
CORE-JP061 Ignition Phoenix

Field Magic Card
①: "Igknight" Monster you control gain 300 ATK and DEF. ②: You can activate this effect once per turn by targeting 1 "Igknight" card you control. Destroy that card, and add 1 "Igknight" card from your Deck to your hand.

CORE-JP062 Aroma Garden
「アロマガーデン」
CORE-JP062 Aroma Garden

Field Magic Card
①: You can activate this effect once per turn if you control an "Aroma" monster. You gain 500 Life Points. After activation of this effect, until the end of your opponent's next turn, all Monster you control gain 500 ATK and DEF. ②: Activate this effect if an "Aroma" Monster you control is destroyed by battle or a card effect and sent to the Graveyard. You gain 1000 Life Points.

CORE-JP063 Vanity of Purgatory
「煉獄の虚夢」
CORE-JP063 Vanity of Purgatory
[Super Rare]
Continuous Magic Card
①: All "Infernoid" Monster with a original Level of 2 or higher become Level 1, and Battle Damage to your opponent is halved. ②: You can activate this effect by sending this face-up card to the Graveyard. Send Fusion Material Monsters from your hand or field to the Graveyard that are listed on a "Infernoid" Fusion Monster Card and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls only Monster(s) Special Summoned from the Extra Deck, you can use up to 6 Monster from your Deck as Fusion Materials.

CORE-JP064 Lone Reinforcement
「一騎加勢」
CORE-JP064 Lone Reinforcement

Normal Magic Card
①: You can activate this effect by targeting 1 face-up Monster on the field. Until the end of the turn that Monster gains 1500 ATK.

CORE-JP065 Wrongful Arrest
「捕違い」
CORE-JP065 Wrongful Arrest
[Rare]
Quick-Play Magic Card
①: After activation of this card, untilt the end of your next turn, neither player can add cards from the deck to their hand except by drawing.

CORE-JP066 Swaying Gaze
「揺れる眼差し」
CORE-JP066 Swaying Gaze

Quick-Play Magic Card
①: Destroy all cards in both player's Pendulum Zones. Afterwards, apply the following effects according to the number of cards destroyed by this effect.
● 1 or more: Inflict 500 Damage to your opponent.
● 2 or more: You can add 1 Pendulum Monster from your Deck to your hand.
● 3 or more: Select 1 card on the field and remove it from play.
● 4: You can add 1 "Swaying Gaze" from your Deck to your hand.

CORE-JP067 Chicken Race
「チキンレース」
CORE-JP067 Chicken Race
[Normal Rare]
Field Magic Card
①: While this card is in the Field Zone, the player with lesser Life Points take no Battle Damage. ②: Once per turn, each player can activate this effect during their Main Phase by paying 1000 Life Points and selecting 1 of the following effects. Neither player can activate cards and effects in response to the activation of this effect.
● Draw 1 card.
● Destroy this card.
● Your opponent gains 1000 Life Points.

CORE-JP068 Brilliant Spark
「ブリリアント・スパーク」
CORE-JP068 Brilliant Spark

Normal Trap Card
You can activate only 1 "Brilliant Spark" per turn. ①: You can activate this effect if a "Gem-Knight" Monster you control is destroyed by an opponent's attacking Monster or card effect by targeting that destroyed Monster. Inflict Damage to your opponent equal to the original ATK of the destroyed Monster. ②: If this card is in your Graveyard, you can activate this effect by sending 1 "Gem-Knight" card in your hand to the Graveyard. Add this card to your hand.

CORE-JP069 Raid Raptor - Return
「RR-リターン」
CORE-JP069 Raid Raptor - Return

Normal Trap Card
You can use Effect ② of "Raid Raptor - Return" only once per turn. ①: If a "Raid Raptor" you control is destroyed by battle, you can activate this card by targeting 1 "Raid Raptor" Monster in your Graveyard. Add that Monster to your hand. ②: If a "Raid Raptor" Monster you control is destroyed by a card effect, you can activate this effect by removing this card in your Graveyard from play. Add 1 "Raid Raptor" Card from your Deck to your hand.

CORE-JP070 Raptor's Gust
「ラプターズ・ガスト」
CORE-JP070 Raptor's Gust

Counter Trap Card
①: You can activate this card if you control a "Raid Raptor" Card and a Magic or Trap Card is activated. Negate that activation and destroy that card.

CORE-JP071 Trick Box
「トリック・ボックス」
CORE-JP071 Trick Box

Normal Trap Card
①: If an "Entermage" monster you control is destroyed by battle or a card effect and sent to the Graveyard, you can activate this card by targeting 1 Monster your opponent controls. Gain control over that Monster until the End Phase. Afterwards, select 1 "Entermage" monster in your Graveyard and Special Summon it to your opponent's field. During the End Phase of the turn, return control of the Monster Special Summoned by this effect to its original owner.

CORE-JP072 Return of Red-Eyes
「真紅眼の鎧旋」
CORE-JP072 Return of Red-Eyes

Continuous Trap Card
Effects ① and ② of "Return of Red-Eyes" can each only be used once per turn. ①: If you control a "Red-Eyes" monster, you can activate this effect by targeting 1 Normal Monster in your Graveyard. Special Summon that Monster. ②: If this card is destroyed by your opponent's card effect and sent to the Graveyard, you can activate this effect by targeting 1 "Red-Eyes" Monster in your Graveyard. Special Summon that Monster.

CORE-JP073 Igknight Burst
「イグナイト・バースト」
CORE-JP073 Igknight Burst
[Rare]
Continuous Trap Card
①: Once per turn, you can activate this effect during your Main Phase. Select and destroy up to 3 "Igknight" cards you control. Afterwards, select the same number of cards your opponent control equal to the number of cards destroyed and return them to their owner's hand. ②: You can activate this effect if this card is sent to the Graveyard. Select 1 face-up "Igknight" Pendulum Monster in your Extra deck and add it to your hand.

CORE-JP074 Moist Wind
「潤いの風」
CORE-JP074 Moist Wind

Continuous Trap Card
Effect ① and ② of "Moist Wind" each can only be used once per turn. ①: You can activate this effect by paying 1000 Life Points. Add 1 "Aroma" Monster from your Deck to your hand. ②: You can activate this effect if your Life Points are lesser than your opponent's. Gain 500 Life Points.

CORE-JP075 Dry Wind
「渇きの風」
CORE-JP075 Dry Wind

Continuous Trap Card
Effect ① and ② of "Dry Wind" each can only be used once per turn. ①: If you gain Life Points, activate this effect by targeting 1 face-up Monster your opponent controls. Destroy that Monster. ②: You can activate this effect if you control an "Aroma" monster and your Life Points are 3000 Points or higher than your opponent's, by paying Life Points equal to that difference. Select all face-up Monster your opponent controls with equal to or lesser ATK than the Life Points you paid for the activation of this effect and destroy them.

CORE-JP076 Barrier of Divine Wind - Air Force
「神風のバリア-エア・フォース-」
CORE-JP076 Barrier of Divine Wind - Air Force
[Super Rare]
Normal Trap Card
①: You can activate this card when your opponent's monster declares an attack. Return all Attack Position Monster your opponent controls to their owner's hand.

CORE-JP077 Giant Explosion of Weasels
「イタチの大暴発」
CORE-JP077 Giant Explosion of Weasels

Normal Trap Card
①: You can activate this card if the total ATK of all face-up Monster your opponent controls is higher than your currenct Life Points. Your opponent must return face-up Monster they control to their hand until the total ATK of all face-up Monster they control is lower than your Life Points.

CORE-JP078 Scales of Judgment
「裁きの天秤」
CORE-JP078 Scales of Judgment

Normal Trap Card
You can activate only 1 "Scales of Judgment" per turn. ①: You can activate this card if your opponent controls more cards than the total number of cards you control and in your hand. Draw cards equal to the difference.

CORE-JP079 Extra Buck
「臨時収入」
CORE-JP079 Extra Buck
[Rare]
Continuous Trap Card
①: While this card is in the Magic & Trap Zone, each time a card is added to your Extra Deck, place 1 Magic Counter on this card (max. 3). ②: Activate this effect by sending this card with 3 Magic Counter to the Graveyard. Draw 2 cards.

CORE-JP080 Side Effect?
「副作用?」
CORE-JP080 Side Effect?
[Normal Rare]
Normal Trap Card
①: Your opponent draws up to 3 cards (min. 1). Afterwards, you gain 2000 Life Points for each card drawn by this effect.

CORE-JP081 Planetar the Dwarf Star Dragon
「矮星竜 プラネター」
CORE-JP081 Planetar the Dwarf Star Dragon

LIGHT/Dragon - Effect/4/1700/1200
①: You can activate this effect during the End Phase of the turn this card was Normal Summoned. Add 1 LIGHT or DARK Level 7 Monster from your Deck to your hand.

CORE-JP082 Wicked God Ark Makina
「魔神アーク・マキナ」
CORE-JP082 Wicked God Ark Makina

DARK/Demon - Effect/4/100/2100
①: You can activate this effect when this card inflicts Battle Damage to your opponent. Special Summon 1 Normal monster from your hand or Graveyard.

CORE-JP083 Minerva the Lightlord Saint
「ライトロード・セイント ミネルバ」
CORE-JP083 Minerva the Lightlord Saint
[Super Rare]
LIGHT/Angel - Xyz - Effect/Rank 4/2000/800
2 x Level 4 Monster
You can use Effect ① and ② of "Minerva, Lightlord Saint" each only once per turn. ①: You can activate this effect by removing 1 Xyz Material from this card. Send the top 3 cards from your Deck to the Graveyard. If there were "Lightlord" Monster among the sent cards, draw 1 card for each of them. ②: You can activate this effect if this card is destroyed by battle or an opponent's card effect. Send the top 3 cards from your Deck to the Graveyard. If there were "Lightlord" Monster among the sent cards, you can destroy cards on the field up to that number.

CORE-JP084 Judgment of the Lightlords
「ライトロードの裁き」
CORE-JP084 Judgment of the Lightlords

Normal Trap Card
①: Return this card to the top of your Deck. ②: You can activate this effect if this card is sent from the Deck to the Graveyard by the effect of a "Lightlord" Monster. Add 1 "Judgment Dragon" from your Deck to your hand.

CORE-JP085 Geargianchor
「ギアギアンカー」
CORE-JP085 Geargianchor

EARTH/Machine - Effect/4/1800/500
①: You can activate this effect during your Main Phase. Change this card to Defense Position (only once per turn). ②: You can activate this effect if this card is flipped face-up. Select a number of Monster on the field up to the number of other "Geargia" Monster you control and destroy them.

CORE-JP086 Geargia Change
「ギアギアチェンジ」
CORE-JP086 Geargia Change
[Rare]
Quick-Play Magic Card
You can activate only 1 "Geargia Change" per turn. ①: You can activate this card by targeting 2 or more "Geargiano" Monster with different names in your Graveyard. Special Summon this Monster, and Xyz Summon 1 Xyz Monster with only these Monster as Xyz Material.

CORE-JP087 Dragodeus, the Empowered Warrior
「魔装戦士 ドラゴディウス」
CORE-JP087 Dragodeus, the Empowered Warrior

LIGHT/Warrior - Pendulum - Effect/4/1500/1500
①: You can activate this effect if this card in your Monster Zone is destroyed by an opponent's attacking Monster or card effect. During the End Phase of this turn, you can add 1 Warrior-Type or Spellcaster-Type Monster with 2000 ATK or less, except "Dragodeus, the Empowered Warrior" from your Deck to your hand.
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect during Damage Calculation when a Monster you control battles an opponent's face-up Monster by discarding 1 card. Halve the ATk and DEF of your opponent's battling Monster.

CORE-JP088 Dragonox, the Empowered Warrior
「魔装戦士 ドラゴノックス」
CORE-JP088 Dragonox, the Empowered Warrior

DARK/Warrior - Pendulum - Effect/4/1500/1500
①: Once per turn, you can activate this effect by discarding 1 card and targeting 1 Warrior-Type or Spellcaster-Type Monster with 2000 ATK lor less in your Graveyard. Special Summon that Monster in face-down Defense Position.
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect if your opponent's Monster declares an attack. Destroy this card and end the Battle Phase.

CORE-JP089 Aetherweapon, the Empowered Wicked Dragon
「魔装邪龍 イーサルウェポン」
CORE-JP089 Aetherweapon, the Empowered Wicked Dragon
[Rare]
DARK/Dragon - Pendulum - Effect/6/2300/1600
①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Monster on the field. Remove that Monster from play.
Pendulum Effect:
Blue 4 / Red 4
①: Once per turn, you can activate this effect by removing 1 "Empowered Warrior" Monster in your Graveyard from play, and targeting 1 card on the field. Destroy that card.

CORE-JP090 Empowering Arsenal
「召魔装着」
CORE-JP090 Empowering Arsenal

Field Magic Card
①: Dragon-Type, Warrior-Type and Spellcaster-Type Monster you control gain 300 ATK. ②: Once per turn, you can activate this effect by discarding 1 card. Special Summon 1 "Empowered Warrior" from your Deck. ③: Once per turn, you can activate this effect by removing from play a total of 4 Warrior-Type and/or Spellcaster-Type Monster. Add 1 "Aetherweapon" Monster from your Deck to your hand.

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