Release Dates

04/04/2014: Perfect Rule Book
04/19/2014: The Duelist Advent (901)
04/19/2014: Deck Custom Pack 01
04/21/2014: V-Jump 06/2014
05/02/2014: Numbers Guide 3
05/17/2014: Duelists of Legend Edition
06/21/2014: SD27 - Hero's Strike

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Statistic


901 - The Duelist Advent

901 - The Duelist Advent
901 - The Duelist Advent

Release Date: 19th April 2014
Price: 143 Yen

5 cards per pack, 30 cards per box

90 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
54 Common


- Collect the new cards from the latest Yu-Gi-Oh! anime, 'Arc Five'.
- Includes 10 World Premier Card for Japan.
- Features a good balance of cards for anime fans, beginners as well as experienced players.
- Also features cards for the new element "Pendulum Summon".


DUEA-JP001 Knight of Flash
「閃光の騎士」
DUEA-JP001 Knight of Flash
[Rare]
LIGHT/Warrior - Pendulum/4/1800/600
Normal Monster
Pendulum:
Blue 7 / Red 7

DUEA-JP002 Foucault's Magic Gun Jewel
「フーコーの魔砲石」
DUEA-JP002 Foucault's Magic Gun Jewel
[Rare]
DARK/Spellcaster - Pendulum/5/2200/1200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect during the End Phase of the turn you activated this card by targeting 1 face-up Magic or Trap Card on the field. Destroy that card.

DUEA-JP003 Metaphize Armed Dragon
「メタファイズ・アームド・ドラゴン」
DUEA-JP003 Metaphize Armed Dragon

LIGHT/Phantasm-Dragon/7/2800/1000
Normal Monster

DUEA-JP004 Odd-Eyes Pendulum Dragon DUEA-JP004 Odd-Eyes Pendulum Dragon DUEA-JP004 Odd-Eyes Pendulum Dragon
「オッドアイズ・ペンデュラム・ドラゴン」
DUEA-JP004 Odd-Eyes Pendulum Dragon

DARK/Dragon - Pendulum - Effect/7/2500/2000
①: If this card battles with an opponent's Monster, Battle Damage from this card to your opponent is doubled.
Pendulum Effect:
Blue 4 / Red 4
The ① and ② Pendulum Effect of "Odd-Eyes Pendulum Dragon" can each only be used once per turn. ①: Battle Damage to you from battles involving Pendulum Monsters you control becomes 0. ②: You can activate this effect during your End Phase. Destroy this card, and add 1 Pendulum Monster with 1500 ATK or less from your Deck to your hand.

DUEA-JP005 Entermate Pondboat
「EMアメンボート」
DUEA-JP005 Entermate Pondboat

WATER/Insect - Effect/4/500/1600
①: You can activate this effect when this Attack Position card is selected as attack target. Change this card to Defense Position, and negate that attack.

DUEA-JP006 Entermate Whip Viper
「EMウィップ・バイパー」
DUEA-JP006 Entermate Whip Viper

EARTH/Reptile - Effect/4/1700/900
①: Once per turn, you can activate this effect by targeting 1 face-up Monster on the field. The ATK and DEF of that Monster are switched until the end of the turn. You can activate this effect only during either player's Main Phase.

DUEA-JP007 Entermate Sword Fish
「EMソード・フィッシュ」
DUEA-JP007 Entermate Sword Fish

WATER/Fish - Effect/2/600/600
①: Activate when this card is successfully Normal Summoned or Special Summoned. All Monster your opponent controls lose 600 ATK and DEF. ②: While this card is in a Monster Card Zone, activate if you successfully Special Summon a Monster. All Monster your opponent controls lose 600 ATK and DEF.

DUEA-JP008 Entermate Discover Hippo
「EMディスカバー・ヒッポ」
DUEA-JP008 Entermate Discover Hippo

EARTH/Beast - Effect/3/800/800
①: During the turn this card was successfully Normal Summoned, once during your Main Phase, you can Advance Summon 1 Level 7 or higher Monster in face-up Attack Position in addition to your Normal Summon per turn.

DUEA-JP009 Entermate Kaleido Scorpion
「EMカレイドスコーピオン」
DUEA-JP009 Entermate Kaleido Scorpion
[Rare]
LIGHT/Insect - Pendulum - Effect/6/100/2300
①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. During this turn, that Monster can attack all Special Summoned Monsters your opponent controls once each.
Pendulum Effect:
Blue 4 / Red 4
①: LIGHT Monster you control gain 300 ATK.

DUEA-JP010 Entermate Suprise Frog
「EMビックリカエル」
DUEA-JP010 Entermate Suprise Frog
[Rare]
WATER/Aqua - Pendulum - Effect/2/0/800
①: Once during your Battle Phase, you can activate this effect by targeting 1 Monster you control. Change the Battle Position of that Monster, and until the end of the turn switch its ATK and DEF.
Pendulum Effect:
Blue 3 /Red 3
①: Once per turn, activate this effect by targeting 1 face-up Monster on the field. Switch the ATK and DEF of that Monster until the end of the turn.

DUEA-JP011 Super-Heavy Warrior Waka - ONI
「超重武者ワカ-O2」
DUEA-JP011 Super-Heavy Warrior Waka - ONI

Earth/Machine - Effect/4/0/2000
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Change the Battle Position of this card. ②: This card cannot be destroyed by battle.

「超重武者ソード-999」
DUEA-JP012 Super-Heavy Warrior Sword - 999

EARTH/Machine - Effect/3/1500/1800
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Change the Battle Position of this card. ②: You can activate this effect after the Damage Calculation when a "Super Heavy Warrior" Monster you control battled an opponent's Monster. That opponent Monster's ATK and DEF become 0.

DUEA-JP013 Super-Heavy Warrior Big Ben - K
「超重武者ビッグベン-K」
DUEA-JP013 Super-Heavy Warrior Big Ben - K
[Super Rare]
EARTH/Machine - Effect/8/1000/3500
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Chance this card's Battle Position. ②: While this card is in the Monster Zone, all "Super-Heavy Warrior" Monter you control can attack while they are in face-up Defense Position. If one does, use that Monster's DEF as ATK when performing Damage Calculation.

DUEA-JP014 Aria, Fantasia Maiden
「幻奏の音女アリア」
DUEA-JP014 Aria, Melodious Woman of Fantasia

LIGHT/Angel - Effect/4/1600/1200
①: While this Special Summoned card is in the Monster Zone, "Fantasia" Monster you control cannot become the target of effects and cannot be destroyed by battle.

DUEA-JP015 Sonata, Fantasia Maiden
「幻奏の音女ソナタ」
DUEA-JP015 Sonata, Fantasia Maiden

LIGHT/Angel - Effect/3/1200/1000
①: If you control a "Fantasia" Monster, you can Special Summon this card from your hand. ②: While this Special Summoned card is in the Monster Zone, Angel-Type Monster you control gain 500 ATK and DEF.

DUEA-JP016 Prodigy Mozard, Fantasia Prima
「幻奏の音姫プロディジー・モーツァルト」
DUEA-JP016 Prodigy Mozard, Fantasia Prima
[Super Rare]
LIGHT/Angel - Effect/8/2600/2000
During the turn you activate the effect of this card, you cannot Special Summon Monster except LIGHT Monster. ① Once per turn, you can activate this effect during your Main Phase. Special Summon 1 LIGHT Angel-Type Monster from your hand.

DUEA-JP017 Barbarian King
「バーバリアンキング」
DUEA-JP017 Barbarian King

EARTH/Warrior - Effect/8/3000/1100
①: Once per turn, you can activate this effect by Releasing any number of Warrior-Type Monster you control other than this card. During this turn, this card can attack once more during the Battle Phase for each Monster Released for the activation of this effect in addition to its Normal Attack.

DUEA-JP018 Satella-Knight Deneb
「星因士 デネブ」
DUEA-JP018 Satella-Knight Deneb

LIGHT/Warrior - Effect/4/1500/1000
You can use the effect of "Satella-Knight Deneb" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Add 1 "tella-Knight" Monster except a "Satella-Knight Deneb" from your Deck to your hand.

DUEA-JP019 Satella-Knight Altair
「星因士 アルタイル」
DUEA-JP019 Satella-Knight Altair
[Rare]
LIGHT/Warrior - Effect/4/1700/1300
You can use the effect of "Satella-Knight Altair" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned, and targeting 1 "tella-Knight" Monster other than a "Satella-Knight Altair" in your Graveyard. Special Summon that Monster in Defense Position. If you activated this effect, for the rest of the turn, Monsters you control other than "tella-Knight" Monster cannot attack.

DUEA-JP020 Satella-Knight Vega
「星因士 ベガ」
DUEA-JP020 Satella-Knight Vega

LIGHT/Warrior - Effect/4/1200/1600
You can use the effect of "Satella-Knight Vega" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Special Summon 1 "tella-Knight" Monster from your hand, except a "Satella-Knight Vega".

DUEA-JP021 Satella-Knight Sham
「星因士 シャム」
DUEA-JP021 Satella-Knight Sham

LIGHT/Warrior - Effect/4/1400/1800
You can use the effect of "Satella-Knight Sham" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Inflict 1000 Damage to your opponent.

DUEA-JP022 Satella-Knight Unuk
「星因士 ウヌク」
DUEA-JP022 Satella-Knight Unuk

LIGHT/Warrior - Effect/4/1800/1000
You can use the effect of "Satella-Knight Unuk" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Send 1 "tella-Knight" Monster except a "Satella-Knight Unuk" from your Deck to the Graveyard.

DUEA-JP023 Shadoll Falcon
「シャドール・ファルコン」
DUEA-JP023 Shadoll Falcon
[Rare]
DARK/Spellcaster - Tuner - Flip/2/600/1400
You can only use the ① or ② Effect of "Shadoll Falcon" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 "Shadoll" Monster in your Graveyard other than a "Shadoll Falcon". Special Summon that Monster in face-down Defense Position. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Special Summon this card from your Graveyard into face-down Defense Position.

DUEA-JP024 Shadoll Hedgehog
「シャドール・ヘッジホッグ」
DUEA-JP024 Shadoll Hedgehog

DARK/Spellcaster - Flip/3/800/200
You can only use the ① or ② Effect of "Shadoll Hedgehog" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up. Add 1 "Shadoll" Magic or Trap Card from your Deck to your hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Add 1 "Shadoll" Monster other than "Shadoll Hedgehog" from your Deck to your hand.

DUEA-JP025 Shadoll Lizard
「シャドール・リザード」
DUEA-JP025 Shadoll Lizard

DARK/Spellcaster - Flip/4/1800/1000
You can only use the ① or ② Effect of "Shadoll Lizard" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 Monster on the field. Destroy that Monster. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Send 1 "Shadoll" Card other than a "Shadoll Lizard" from your Deck to the Graveyard.

DUEA-JP026 Shadoll Dragon
「シャドール・ドラゴン」
DUEA-JP026 Shadoll Dragon

DARK/Spellcaster - Flip/4/1900/0
You can only use the ① or ② Effect of "Shadoll Dragon" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 card your opponent controls. Return that card to its owner's hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect by targeting 1 Magic or Trap Card on the field. Destroy that card.

DUEA-JP027 Shadoll Beast
「シャドール・ビースト」
DUEA-JP027 Shadoll Beast

DARK/Spellcaster - Flip/5/2200/1700
You can only use the ① or ② Effect of "Shadoll Beast" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up. Draw 2 cards. Afterwards, discard 1 card from your hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Draw 1 card.

DUEA-JP028 Fire Dragon Star - Shungei
「炎竜星-シュンゲイ」
DUEA-JP028 Fire Dragon Star - Shungei
[Rare]
FIRE/Phanstasm Dragon - Effect/4/1900/0
Effect ① of "Fire Dragon Star - Shungei" can only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Fire Dragon Star - Shungei" from your Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Monster with only "Dragon Star" Monster you control as Synchro Materials. ③: A Synchro Monster that has this card as Synchro Material gains 500 ATK and DEF.

DUEA-JP029 Earth Dragon Star - Heikan
「地竜星-ヘイカン」
DUEA-JP029 Earth Dragon Star - Heikan

EARTH/Phantasm Dragon - Effect/3/1600/0
Effect ① of "Earth Dragon Star - Heikan" can only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Earth Dragon Star - Heikan" from our Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster with only "Dragon Star" Monster you control as Synchro Materials. ③: A Synchro Monster that has this card as Synchro Material cannot be destroyed by battle.

DUEA-JP030 Water Dragon Star - Bishiki
「水竜星-ビシキ」
DUEA-JP030 Water Dragon Star - Bishiki

WATER/Phantasm Dragon - Effect/2/0/2000
Effect ① of "Water Dragon Star - Bishiki" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Water Dragon Star - Bishiki" from you Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster with only "Dragon Star" Monster you control as Synchro Material. ③: A Synchro Monster that has this card as Synchro Material is unaffected by the effects of Trap Cards.

DUEA-JP031 Wind Dragon Star - Horou
「風竜星-ホロウ」
DUEA-JP031 Wind Dragon Star - Horou

WIND/Phantasm Dragon - Effect/1/0/1800
Effect ① of "Wind Dragon Star - Horou" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Wind Dragon Star - Horou" from your Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster with only "Dragon Star" Monster you control as Synchro Material. ③: A Synchro Monster that has this card as Synchro Material is unaffected by the effects of Magic Cards.

DUEA-JP032 Light Dragon Star- Rifun
「光竜星-リフン」
DUEA-JP032 Light Dragon Star- Rifun
[Super Rare]
LIGHT/Phantasm Dragon - Tuner/1/0/0
Effect ① and ② of "Light Dragon Star - Rifun" can each only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Light Dragon Star - Rifun" from your Deck. ②: You can activate this effect if this card is in your Graveyard and when a "Dragon Star" Monster you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon this card from the Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.

DUEA-JP033 Artifact - Chakram
「アーティファクト-チャクラム」
DUEA-JP033 Artifact - Chakram

LIGHT/Angel - Effect/5/1900/2000
①: You can Set this card as Magic Card from your hand in your Magic and Trap Card Zone. ②: Activate if this card set to the Magic and Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn. Special Summon this card. ③: When an effect is activated that destroys Magic or Trap Cards you control, you can activate this effect by returning 1 set Magic or Trap Card you control to its owner's hand. Special Summon this card from your hand.

DUEA-JP034 Artifact Longinus
「アーティファクト-ロンギヌス」
DUEA-JP034 Artifact Longinus
[Rare]
LIGHT/Angel - Effet/5/1700/2300
①: You can Set this card as Magic Card from your hand in your Magic and Trap Card Zone. ②: Activate if this card set to the Magic and Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn. Special Summon this card. ③: Activate by Releasing this card in your hand or that you control. During this turn, neither player can banish cards. This effect can only be used during your opponent's turn.

DUEA-JP035 Daemon Eater
「デーモン・イーター」
DUEA-JP035 Daemon Eater

EARTH/Beast - Effect/4/1500/200
①: You can control only 1 "Daemon Eater" face-up at the same time. ②: If you control a Spellcaster-Type Monster, you can Special Summon this card from your hand. ③: If this card is in your Graveyard during your opponent's End Phase, you can activate this effect by targeting 1 face-up Monster you control. Destroy that Monster, and Special Summon this card from the Graveyard.

DUEA-JP036 Agent of Death - Uranus
「死の代行者 ウラヌス」
DUEA-JP036 Agent of Death - Uranus

DARK/Angel - Tuner/5/2200/1200
①: If there is a "Sanctuary in the Sky" on the field, you can Special Summon this card from the hand. ②: Once per turn, you can activate this effect during your Main Phase. Send 1 "Agent" Monster from your Deck to the Graveyard. The Level of this card becomes the Level of the Monster sent to the Graveyard by this effect.

DUEA-JP037 Ritual Devil Demolisher
「儀式魔人デモリッシャー」
DUEA-JP037 Ritual Devil Demolisher

DARK/Demon - Effect/3/1500/600
①: If you perform a Ritual Summon, you can remove this card from your Graveyard and use it as 1 of the Monsters required for that Ritual Summon. ②: A Ritual Monster that used this card as Ritual Material cannot be targeted by your opponent's card effects.

DUEA-JP038 Batteryman - 9V
「電池メン-角型」
DUEA-JP038 Batteryman - 9V

LIGHT/Thunder - Effect/4/1000/1000
You can activate effect ① of "Batteryman 9V" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Add 1 "Batteryman" Monster from your Deck to your hand, and double the original ATK and DEF of this card. ②: Activate this effect during your End Phase. Destroy this card.

DUEA-JP039 Resonance Insect
「共振虫」
DUEA-JP039 Resonance Insect

EARTH/Insect - Effect/4/1000/700
①: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 Level 5 or higher Insect-Type Monster from your Deck to the hand. ②: You can activate this effect if this card is removed from play. Send 1 Insect-Type Monster other than a "Resonance Insect" from your Deck to the Graveyard.

DUEA-JP040 Breaker the Dark Magical Warrior
「黒魔導戦士 ブレイカー」
DUEA-JP040 Breaker the Dark Magical Warrior
[Rare]
DARK/Spellcaster - Effect/6/1600/1000
Effect ④ of "Breaker the Dark Magical Warrior" can only be used once per turn. ①: Activate if this card is successfully Normal Summoned. Place 2 Magic Counter on this card. ②: Activate if this card is successfully Pendulum Summoned. Place 3 Magic Counter on this card. ③: This card gains 400 ATK for each Magic Counter on it. ④: You can activate this effect by removing 1 Magic Counter from this card, and selecting 1 Magic or Trap Card on the field. Destroy that card.

DUEA-JP041 Raiza the Gale Emperor
「烈風帝ライザー」
DUEA-JP041 Raiza the Gale Emperor

WIND/Bird - Effect/8/2800/1000
You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activate by targeting 1 card on the field and 1 card in your or your opponent's Graveyard. Return those cards in any order you like to the top of their owner's deck. If this card was successfully Advance Summoned with a WIND Monster as Release, it gains the following effect at that time. ● You can target 1 card on the field and return it to its owner's hand.

DUEA-JP042 Doguu
「どぐう」
DUEA-JP042 Doguu
[Rare]
EARTH/Rock - Effect/4/1900/0
The effect of "Doguu" can only be used once per turn. ①: You can activate this effect during the End Phase of the turn this card was sent to the Graveyard by your opponent's card effect. Add 1 Monster from your Deck to your hand with a Level that no Monsters in your Graveyard or that you control have.

DUEA-JP043 Hypnosister
「ヒュプノシスター」
DUEA-JP043 Hypnosister

WIND/Psychic - Effect/4/1300/1400
①: Equal to the number of cards in both Player's Pendulum Zones, this card gains the following effects: ●: 1 or more: This card gains 800 ATK and DEF. ● 2 or more: Activate this effect during the Damage Step when this card battles with a Pendulum Summoned Monster. Destroy that Monster. ● 3 or more: If your opponent controls a Monster that can attack, it must attack this card. ● 4: Activate this effect when this card destroys a Monster by battle or by this card's effect. Draw 1 card.

DUEA-JP044 Re Bible
「リ・バイブル」
DUEA-JP044 Re Bible

EARTH/Psychic - Tuner/1/700/300
You can used the effect of "Re Bible" only once per turn. ①: If this card is in your Graveyard, and you have at least 5 cards less in your Extra Deck than your opponent, you can activate this effect by Paying 2000 Life Points. Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.

DUEA-JP045 Bunborg 001
「ブンボーグ001」
DUEA-JP045 Bunborg 001

EARTH/Machine - Tuner/1/500/500
①:This card gains 500 ATK and DEF for each Machine-Type Monster you control. ②: You can activate this effect if this card is in your Graveyard when you Special Summon 2 or more Machine-Type Monster at the same time. Special Summon this card from the Graveyard.

DUEA-JP046 Splendid Spy - C
「華麗なる密偵-C」
DUEA-JP046 Splendid Spy - C
[Normal Rare]
FIRE/Warrior - Effect/3/1200/1300
①: Activate this effect if this card is successfully Normal Summoned. Randomly confirm 1 card in your opponent's Extra Deck. If it is a Monster with 2000 or more ATK, this card gains 1000 ATK. If it is a Monster with less than 2000 ATK, you gain Life Points equal to that Monster's ATK

DUEA-JP047 Wightprince
「ワイトプリンス」
DUEA-JP047 Wightprince
[Normal Rare]
DARK/Undead - Effect/1/0/0
①: This card's name is treated as "Wight" while it is in the Graveyard. ②: Activate if this card is sent to the Graveyard. Send 1 "Wight" and 1 "Madame Wight" from your hand or Deck to the Graveyard. ③: Activate this effect by removing this card and 2 "Wight" in your Graveyard from play. Special Summon 1 "Wight King" from your Deck.

DUEA-JP048 El-Shadoll Midrash
「エルシャドール・ミドラーシュ」
DUEA-JP048 El-Shadoll Midrash
[Super Rare]
DARK/Spellcaster - Fusion - Effect/5/2200/800
"Shadoll" Monster + DARK Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: This card cannot be destroyed by your opponent's card effects. ②: While this card is in a Monster Card Zone, neither player can Special Summon more than 1 Monster per turn. ③: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.

DUEA-JP049 El-Shadoll Nephilim
「エルシャドール・ネフィリム」
DUEA-JP049 El-Shadoll Nephilim
[Ultra Rare]
LIGHT/Angel - Fusion - Effect/8/2800/2500
"Shadoll" Monster + LIGHT Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: You can activate this effect if this card is successfully Special Summoned. Send 1 "Shadoll" Card from your Deck to the Graveyard. ②: Activate this effect at the beginning of the Damage Step when this card battles with a Special Summoned Monster. Destroy that Monster. ③: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.

DUEA-JP050 Dragon Goddess Saphira
「竜姫神サフィラ」
DUEA-JP050 Dragon Goddess Saphira
[Ultra Rare]
LIGHT/Dragon - Ritual - Effect/6/2500/2400
Can be Ritual Summoned with "Chant of Blessing". You can use the effect of "Dragon Goddess Saphira" only once per turn. ①: During the End Phase of the turn this card was Ritual Summoned, or during the End Phase of the turn a LIGHT Monster was sent from your hand or Deck to the Graveyard while this card was in a Monster Card Zone, you can select and activate 1 of the following effects. ● Draw 2 cards. Afterwards, discard 1 card. ● Your opponent discards 1 random card from their hand. ● Select 1 LIGHT Monster in your Graveyard and add it to your hand.

DUEA-JP051 Shining Dragon Star - Shoufuku
「輝竜星-ショウフク」
DUEA-JP051 Shining Dragon Star - Shoufuku
[Ultra Rare]
LIGHT/Phantasm Dragon - Synchro - Effect/8/2300/2600
Tuner + 1 or more Non-Tuner Phantasm Dragon-Type Monster
①: When this card is successfully Synchro Summoned, you can activate this effect by targeting any number of cards on the field up to the number of Phantasm Dragon-Type Monster with different original Attributes that were used as Synchro Material for this card. Return that card(s) to their owner's deck. ②: Once per turn, you can activate this effect by targeting 1 card you control and 1 Level 4 or lower Monster in your Graveyard. Destroy that card you control, and Special Summon that Monster from the Graveyard.

DUEA-JP052 Reincarnation Dragon Samsara
「転生竜 サンサーラ」
DUEA-JP052 Reincarnation Dragon Samsara
[Super Rare]
DARK/Dragon - Synchro - Effect/5/100/2600
Tuner + 1 or more Non-Tuner Monster
You can use the effect of "Reincarnation Dragon Samsara" only once per turn. ①: If this card on the field is sent to the Graveyard by an opponent's effect or by being destroyed by battle, you can activate this effect by targeting 1 Monster in either player's Graveyard other than "Reincarnation Dragon Samsara". Special Summon that Monster.

DUEA-JP053 Stella-Knight Deltatelos
「星輝士 デルタテロス」
DUEA-JP053 Stella-Knight Deltatelos
[Ultra Rare]
LIGHT/Warrior - Xyz - Effect/Rank 4/2500/2100
3 x Level 4 Monster
①: While this card with Xyz Material is in a Monster Card Zone, when you successfully Normal Summon or Special Summon a Monster, your opponent cannot activate the effects of Magic, Trap or Effect Monsters. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 card on the field. Destroy that card. ③: You can activate this effect if this card is sent from the field to the Graveyard. Special Summon 1 "tella-Knight" Monster from your hand or Deck.

DUEA-JP054 Avian Gunner, Castel
「鳥銃士カステル」
DUEA-JP054 Avian Gunner, Castel
[Super Rare]
WIND/Winged-Beast - Xyz - Effect/Rank 4/2000/1500
2 x Level 4 Monster
You can only use the ① or ② Effect of "Avian Gunner, Castel" per turn, and only once that turn. ①: You can activate this effect by removing 1 Xyz Material from this card and targeting 1 face-up Monster on the field. That Monster is changed to face-down Defense Position. ②: You can activate this effect by removing 2 Xyz Materials from this card and targeting 1 face-up card on the field, except this card. Return that card to its owner's Deck.

DUEA-JP055 Hippo Carnival
「カバーカーニバル」
DUEA-JP055 Hippo Carnival

Quick-Play Magic Card
①: Special Summon 3 "Hippo Token" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) to your field. This Token cannot be Released. While the "Hippo Token" is in a Monster Zone, you cannot Special Summon Monsters from your Extra Deck. After activation of this card, until the end of the turn your opponent cannot select Monsters other than a "Hippo Token" as attack target.

DUEA-JP056 Savage Tribe Feast LV5
「蛮族の饗宴 LV5」
DUEA-JP056 Savage Tribe Feast LV5

Normal Magic Card
①: Select and Special Summon up to 2 Level 5 Warrior-Type Monster from your hand or Graveyard. Monsters Special Summoned by this effect have their effects negated, and during this turn, those Monster cannot attack.

DUEA-JP057 Satella-Knight Factor
「星輝士の因子」
DUEA-JP057 Satella-Knight Factor

Equip Magic Card
Equip only to a "tella-Knight" Monster you control. ①: The equipped Monster gains 500 ATK and DEF. The equipped Monster is unaffected by your opponent's card effects. ②: Destroy this card if you control a face-up Monster other than "tella-Knight" Monsters.

DUEA-JP058 Satella-Knight Bridge
「天架ける星因士」
DUEA-JP058 Satella-Knight Bridge
[Rare]
Quick-Play Magic Card
You can activate "Satella-Knight Bridge" only once per turn. ①: You can activate this effect by targeting 1 "tella-Knight" Monster you control. Special Summon 1 "tella-Knight" Monster with a different Name from your Deck, and return the target Monster to its owner's deck. While the Monster Special Summoned with this effect is face-up on the field, you can only Special Summon "tella-Knight" Monster.

DUEA-JP059 Shadoll Fusion
「影依融合」
DUEA-JP059 Shadoll Fusion
[Super Rare]
Normal Magic Card
You can only activate 1 "Shadoll Fusion" per turn. ①: Send from your Hand or your Field Monster to the Graveyard, that are listed as Material on a "Shadoll" Fusion Monster, and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls a Monster that was Special Summoned from the Extra Deck, you can also use Monster from your Deck as Fusion Material Monster.

DUEA-JP060 Curse of the Shadow Prison
「影牢の呪縛」
DUEA-JP060 Curse of the Shadow Prison

Field Magic Card
①: While this card is in the Field Zone, each time a "Shadoll" Monster is sent to the Graveyard by an effect, place 1 Magic Stone Counter on this card for each of them.
②: During your opponent's turn, Monster your opponent control lose 100 ATK for each Magic Stone Counter on this card. ③: While this card is in the Field Zone, once per Fusion Summon of a "Shadoll" Fusion Monster, you can remove 3 Magic Stone Counter from this card to use 1 face-up Monster your opponent controls as Fusion Material.

DUEA-JP061 Radiant Trace of the Dragon Stars
「竜星の輝跡」
DUEA-JP061 Radiant Trace of the Dragon Stars
[Rare]
Normal Magic Card
You can activate only 1 "Radiant Trace of the Dragon Stars" per turn. ①: Activate this card by targeting 3 "Dragon Star" Monster in your Graveyard. Shuffle those 3 Monster back to your Deck. Afterwards, draw 2 cards.

DUEA-JP062 Dragon Star Vein
「竜星の気脈」
DUEA-JP062 Dragon Star Vein

Continuous Magic Card
①: This card gains the following effects equal to the number of "Dragon Star" Monster in your Graveyard with different Attributes. ● 2 or more: "Dragon Star" Monster you control gain 500 ATK. ● 3 or more: If a "Dragon Star" Monster you control would be destroyed by battle or a card effect, you can send this card to the Graveyard instead. ● 4 or more: Your opponent cannot set Monster, and all face-up Monster your opponent controls are changed to Attack Position. ● 5 or more: You can activate this effect by sending this card to the Graveyard. Destroy all cards on the field.

DUEA-JP063 Chant of Blessing
「祝祷の聖歌」
DUEA-JP063 Chant of Blessing

Ritual Magic Card
Used to Ritual Summon "Dragon Goddess Saphira". ①: Ritual Summon "Dragon Goddess Saphira" from your hand by Releasing Monster from your hand or that you control whose total Level equal 6 or more. ②: If a Ritual Monster you control would be destroyed by battle or a card effect, you can remove from play this card in your Graveyard instead.

DUEA-JP064 Illusionary Breakthrough
「幻界突破」
DUEA-JP064 Illusionary Breakthrough

Continuous Magic Card
①: Once per turn, you can activate this effect by Releasing 1 Dragon-Type Monster you control. Special Summon 1 Phantasm-Dragon-Type Monster from your Deck with the same Level as the original Level of the Released Monster. A Monster destroyed by battle by the Monster Special Summoned by this effect is returned to its owner's deck instead of sent to the Graveyard.

DUEA-JP065 Spring of Magical Power
「魔力の泉」
DUEA-JP065 Spring of Magical Power
[Super Rare]
Quick-Play Magic Card
You can activate only 1 "Spring of Magical Power" per turn. ①: Draw cards equal to the number of face-up Magic and Trap Cards your opponent controls. Afterwards, select a number of cards in your hand equal to the number of face-up Magic and Trap Cards you control and discard them. After activation of this card, until the end of your opponent's next turn, you cannot destroy Magic and Trap Cards your opponent controls, and their activation and effects cannot be negated.

DUEA-JP066 Furious Storm of the Emperor
「帝王の烈旋」
DUEA-JP066 Furious Storm of the Emperor

Quick-Play Magic Card.
You can activate only 1 "Furious Storm of the Emperor" per turn, and during the turn you activated this card, you cannot Special Summon Monsters from your Extra Deck. ①: During this turn, once if you would Release a Monster(s) you control for an Advance Summon, you can Release 1 Monster your opponent controls instead of 1 Monster you control.

DUEA-JP067 Pop Pull Up
「ポップルアップ」
DUEA-JP067 Pop Pull Up
[Normal Rare]
Quick-Play Magic Card
You can activate only 1 "Pop Pull Up" per turn. ①: You can activate this card if there is a card in your opponent's Field Zone, and there is no card in your Field Zone. Activate a Field Magic Card from your Deck.

DUEA-JP068 Barbarian Rage
「バーバリアン・レイジ」
DUEA-JP068 Barbarian Rage
[Rare]
Continuous Trap Card
①: You can activate this effect by targeting 1 Warrior-Type Monster you control. That Monster gains 1000 ATK, and a Monster destroyed by that Monster by battle is returned to its owner's hand instead of sent to the Graveyard. When the targeted Monster is removed from the field, this card is destroyed.

DUEA-JP069 Barbarian Howling
「バーバリアン・ハウリング」
DUEA-JP069 Barbarian Howling

Normal Trap Card
Effect unconfirmed: ①: You can activate this effect by targeting 1 face-up Monster your opponent controls when a Warrior-Type Monster you control is selected as attack target, or targeted by an opponent Effect Monster's effect. Inflict Damage to your opponent equal to the original ATK of that Monster, and return that Monster to its owner's hand.

DUEA-JP070 Divine Constellation Wave
「神星なる波動」
DUEA-JP070 Divine Constellation Wave

Continuous Trap Card
①: Once per turn during your Main Phase or your opponent's Battle Phase, you can activate this effect. Special Summon 1 "tella-Knight" Monster from your hand.

DUEA-JP071 Divine Constellation Factor
「神星なる因士」
DUEA-JP071 Divine Constellation Factor

Counter Trap Card
①: When the Magic, Trap Card or an Effect Monster's Effect is activated, you can activate this effect by sending 1 face-up "tella-Knight" Monster you control to the Graveyard. Negate the activation and destroy that card. Afterwards, draw 1 card.

DUEA-JP072 Squirming Fallen Shadow
「堕ち影の蠢き」
DUEA-JP072 Squirming Fallen Shadow

Normal Trap Card
①: Send 1 "Shadoll" Card from your Deck to the Graveyard. Afterwards, you can select any number of face-down Defense Position "Shadoll" Monster and change them to face-up Defense Position.

DUEA-JP073 Shadollroots
「影依の原核」
DUEA-JP073 Shadollroots

Continuous Trap Card
①: After Activation, Special Summon this card as Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950) to your Monster Zone (This card is also still treated as Trap Card). This card Special Summoned by this effect can be used as any 1 Attribute Fusion Material Monster listed on a "Shadoll" Fusion Monster. ②: If this card is sent to the Graveyard by a Card Effect, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard other than "Shadollroots". Add that card to your hand.

DUEA-JP074 Materialization of the Dragon Stars
「竜星の具象化」
DUEA-JP074 Materialization of the Dragon Stars

Continuous Trap Cards
①: Once per turn, you can activate this effect if a Monster you control is destroyed by battle or a card effect. Special Summon 1 "Dragon Star" Monster from your Deck. ②: While this card is in your Magic and Trap Zone, you cannot Special Summon Monster from your Extra Deck, except Synchro Monster.

DUEA-JP075 Limits of the Dragon Stars
「竜星の極み」
DUEA-JP075 Limits of the Dragon Stars

Continuous Trap Card
①: While this card is in your Magic and Trap Zone, Monster your opponent controls that can attack must attack. ②: You can activate this effect during your or your opponent's Main Phase or Battle Phase by sending this face-up card in your Magic and Trap Zone to the Graveyard. Special Summon 1 Synchro Monster with 1 or more "Dragon Star" Monster as Synchro Material.

DUEA-JP076 Chain Dispel
「連鎖解呪」
DUEA-JP076 Chain Dispel

Normal Trap Card
①: You can activate this card when a Magic or Trap Card is activated. Destroy all cards with the same name as the activated Magic or Trap Card in its controller's Deck.

DUEA-JP077 Serious Duel
「真剣勝負」
DUEA-JP077 Serious Duel

Counter Trap Card
①: You can activate this effect when the effect of a Magic, Trap or Effect Monster Card is activated during the Damage Step. Negate that activation and destroy that card.

DUEA-JP078 Pendulum Back
「ペンデュラム・バック」
DUEA-JP078 Pendulum Back
[Rare]
Normal Trap Card
①: If there are 2 cards in your Pendulum Zone, you can activate this effect by targeting 2 Monsters in your Graveyard with Levels possible to be Pendulum Summoned with those Pendulum Scales. Add those Monster to your hand.

DUEA-JP079 Space-Time Traphole
「時空の落とし穴」
DUEA-JP079 Space-Time Traphole
[Super Rare]
Normal Trap Card
Effect unconfirmed:You can activate this card when your opponent Special Summons a Monster(s) from their hand or Extra Deck. Return those Monsters Special Summoned from the hand or Extra Deck to their owner's Deck. Afterwards, you lose 1000 Life Points for each Monster returned this way.

DUEA-JP080 Ridieculous
「出たら目」
DUEA-JP080 Ridieculous
[Normal Rare]
Continuous Trap Card
①: While this card is in your Magic and Trap Zone, if either player rolls a die, you can apply 1 of the following effects depending on the result.
● If the result is 1, 3, or 5, it is treated as 6.
● If the result is 2, 4, or 6, it is treated as 1.

DUEA-JP081 Heroic Challenger - Assault Halberd
「H・C 強襲のハルベルト」
DUEA-JP081 Heroic Challenger - Assault Halberd

EARTH/Warrior - Effect/4/1800/200
①: If your opponent controls a Monster, and if you control no Monster, you can Special Summon this card from your hand. ②: If this card attacks a Defense Position Monster, inflict the difference between this card ATK and that Monster's DEF as Battle Damage to your opponent. ③: You can activate this effect when this card inflicts Battle Damage to your opponent. Add 1 "Heroic" Card from your Deck to your hand.

DUEA-JP082 Heroic Challenger Thousand Blade
「H・C サウザンド・ブレード」
DUEA-JP082 Heroic Challenger Thousand Blade
[Rare]
EARTH/Warrior - Effect/4/1300/1100
Effect ② of "Heroic Challenger Thousand Blade" can only be used once per turn. ①: Once per turn, you can activate this effect by discarding 1 "Heroic" Card. Special Summon 1 "Heroic" Monster from your Deck, and change this card to Defense Position. After activation of this effect, you cannot Special Summon Monster other than "Heroic" Monster until the end of the turn. ②: You can activate this effect if this card is in the Graveyard and when you take Damage from Battle or a card effect. Special Summon this card from your Graveyard in Attack Position.

DUEA-JP083 Holy Lightning Scepter
「光天使セプター」
DUEA-JP083 Holy Lightning Scepter
[Rare]
LIGHT/Angel - Effect/4/1800/400
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Holy Lightning" Monster other than a "Holy Lightning Scepter" from your Deck to your hand. ②: A Monster Xyz Summoned by using 3 or more Monster (including this card) as Xyz Material gains the following effect. ● When this card is Xyz Summoned, you can activate this effect by targeting 1 other card on the field. Destroy that card, and draw 1 card.

DUEA-JP084 Holy Lightning Scale
「光天使スケール」
DUEA-JP084 Holy Lightning Scale

LIGHT/Angel - Effect/4/1500/900
①: You can activate this effect when this card is successfully Special Summoned. Special Summon 1 "Holy Lightning" Monster from your hand. Afterwards, you can select 1 LIGHT Monster in your Graveyard and place it to the top of your deck. ②: A Monster Xyz Summoned by using 3 or more Monster (including this card) as Xyz Material gains the following effect. ● While this card in the Monster Zone has Xyz Material, each time you or your opponent Special Summon a Monster from the hand, draw 1 card. This effect can only be used once per turn.

DUEA-JP085 Holy Lightning Throne
「光天使スローネ」
DUEA-JP085 Holy Lightning Throne

LIGHT/Angel - Effect/4/800/2000
This card cannot be used as Xyz Material, except for an Xyz Summon with 3 or more Monster as Xyz Material. ①: You can activate this effect if a "Holy Lightning" Monster is successfully Normal Summoned or Special Summoned. Special Summon this card from your hand, and draw 1 card. If that drawn card was a "Holy Lightning" Monster, you can Special Summon that Monster.

DUEA-JP086 Numbers Hunter
「ナンバーズハンター」
DUEA-JP086 Numbers Hunter
[Rare]
LIGHT/Warrior - Effect/4/1600/1400
①: Activate this effect if this card is Normal Summoned, Flip Summoned or Special Summoned successfully. Return all "No." Xyz Monster to their owner's Extra Deck. ②: While this card is in the Monster Zone, neither player can Special Summon "No." Xyz Monster. Also, this card cannot be destroyed by battle with an Xyz Monster, and is unaffected by the effects of Xyz Monster.

DUEA-JP087 No. 86 Heroic Champion Rhongomianto
「No.86 H-C ロンゴミアント」
DUEA-JP087 No. 86 Heroic Champion Rhongomianto
[Ultra Rare]
DARK/Warrior - Xyz - Effect/Rank 4/1500/1500
2 or more Level 4 Warrior-Type Monster (max. 5)
①: Activate during your opponent's End Phase. Remove 1 Xyz Material from this card. ②: This card gains the following effects, according to the number of Xyz Materials it has. ● 1 or more: This card cannot be destroyed by battle. ● 2 or more: This card gains 1500 ATK and DEF. ● 3 or more: This card remains unaffected by other card effects. ● 4 or more: Your opponent cannot Normal Summon or Special Summon Monster. ● 5 or more: Once per turn, you can destroy 1 card your opponent controls.

DUEA-JP088 Humihumihuming, the Key Djinn
「鍵魔人ハミハミハミング」
DUEA-JP088 Humihumihuming, the Key Djinn
[Rare]
WATER/Demon - Xyz - Effect/Rank 3/1100/1800
2 x Level 3 Monster
①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 "Djinn" Xyz Monster in your Graveyard. Special Summoned that Monster. Afterwards, you can place up to 2 cards from your hand as Xyz Material under that Monster. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this and targeting 1 "Djinn" Xyz Monster on the field. During this turn, that Monster can attack your opponent's Life Points directly.

DUEA-JP089 Aspiration Country - Onomatopoia
「希望郷-オノマトピア-」
DUEA-JP089 Aspiration Country - Onomatopoia
[Rare]
Field Magic Card
①: While this card is in the Field Zone, each time you Special Summon 1 "Aspiring Emperor, Hope" Monster, you can place 1 Kattobingu Counter on this card. ②: Monster you control gain 200 ATK and DEF for each Kattobingu Counter on this card. ③: Once per turn, you can activate this effect by removing 2 Kattobingu Counter from this card. Special Summon 1 "Zubaba", "Gagaga", "Gogogo" or "Dododo" Monster from your Deck.

DUEA-JP090 Marshalling Field
「マーシャリング・フィールド」
DUEA-JP090 Marshalling Field

Continuous Trap Card
①: While this card is in the Magic and Trap Zone, you cannot Special Summon Monsters, except Machine-Type Monster. ②: Once per turn, you can activate this effect by declaring a Level from 5 to 9. Level 5 or higher Machine-Type Monster you control become the declared Level. ③: If a Machine-Type Xyz Monster you control is destroyed, you can send this card to the Graveyard instead. ④: You can activate this effect if this card is sent from the field to the Graveyard. Select and add 1 "Rank-Up Magic - Argent Chaos Force" from your Deck to your Hand.
Dragon King - 8. Feb, 17:52

Pendulum Summon?........

Somehow the name both intrigues me and confuses me to no length!....

The one thing I fear the most is some kind of new gimmick that they into the game...... I mean I'm all for some new blood,it just gets so competitive.

EXTRIMAKER - 8. Feb, 23:59

you dislike that yugioh gets/is competitve?o.O

because dude are you really playing yugioh?,i mean serously are you going to tell me that
the synchro era or the xyz era is not proof of the fact that yugioh is already competitve?.
also to note even before synchro yugioh was never about sillyness but about competitiveness
and to be honest the game was getting more balanced over the years seeing as cards like emperor dragon.
did get banned very fast also raigeki and shit like that,would still rape most of the current generation of cards,with similar effect.
so why exactly are you having fear that a new summon gets to the game? after all its nothing new,seeing as synchro and xyz,did pretty well for everyone.
i m exictet cause after all pendulum adds the next step of evolution in the game and seeing as synchro and xyz did well and pendulum has to still deal with there presents,
means for me it has to be either a mechanic that can be combined with xyz and synchro(or just one of them) or is for itself like xyz is to synchro a good updatet for the deck and in some cases even better then both xyz and synchro,so yea whats the problem?(besides we don t even know currently how the mechanic of pendulum summon will work so having fear before the unknown is for me pointless.)
Dragon King - 10. Feb, 02:01

Okay first thing.....I fear nothing!
Your tone of voice implies that you think I'm afraid of change...well I'm not.

9 out of 10,I like change.

Let me help explain my feelings with analogy.
One day someone says you have to master the violin... At first it's hard difficult and quite frustrating!...but as time passes you get better and better and to finally you're so good,you can practically do it upside down on a flagpole..... And before you have time to take pride in your new accomplishment, someone tells you "Okay throw the violent away and get ready to learn to use the Tooba!"

So I'm not afraid of change. I just find it a little frustrating to learn something new,when the older stuff is still pretty good. Like spending your money to buy a brand-new car,when your old car works just as fine as the new car!

While I was mastering fusion....synchro was coming out!.... While I was mastering Synchros,XYZ's came out!...

I guess I wouldn't be so out of shape if they would just raise the limit of cards in the extra deck over 15!...
A friend of mine had a theory of why "Konami" limited the extra deck was that players where taking too long to play. So they wanted to limited the matches. Now I don't want to sound like an old fart!....but in the old days....one of the things I enjoyed most was how long a duel would go on!..... one time I seriously dueled for 30 minutes!!!...
It was a extremely even match. I would destroy one of his monsters that he would destroy one of my monsters....a spell or trap would be activated.....the match would feel like it would go on forever!!..lol

Nowadays it feels like the whole game is based on how fast you can humiliate your opponent with overwhelming and flashy attacks!...
It just seems like a little bit of the love is gone from the game nowadays. But I'm a hypocrite because I still play it!...lol
shichibukai - 10. Feb, 05:00

u duel for 30min? it's either u don't know what ur doing or ur opponent doesn't know what he/she's doing? LOL... just kidding right there.. well the reason why people got hooked to yugioh in the 1st place it's bcoz yugioh is a fast paced game compared to mtg :D
EXTRIMAKER - 10. Feb, 19:29

Dragon King

1.than i miss interpretet that.

2.well seeing as all of those summons from fusion to synchro to xyz work
essanantily the same way i don t see how you would have problems adapting to them?
after all there always was a 3years cliff between all of those summons
are you really telling me that you could not fully understand the mechanic
of either of those summons in less then 3years?o.O.Also to note
gladis were good back then and so were cyber dragons
and both are still good decks cyber dragon even got support
so how can you assume that theiy don t get any more play
only cause new cards appeard?.

3.well whatever the reasion was for limiting
the space of the fusion/extra deck when the only
deck that used all 30spaces was e-hero back then
was,it was not a good reasion to begin with.

but to be quite honest,even back in the day
none duell did last 30 minutes on average lenght
i can even now find videos on youtube that proof
that the average lenght of a duell was 5-8minutes
so a match wich consistet of 3duells
would last at best 20minutes.

also even back then the time limit for a match
was about 40minutes so if a average duell would really
last 30 minutes then theiy would be always a time out
due to lack of time so it can t be the case that all of
the average duells did last 30minutes like you say.

Dragon King - 10. Feb, 20:50

I very much enjoy the card game.
I guess what I'm saying is...I'm being a little bitchy...lol
When I say the old days I'm talking about back when "Upperdeck" own the rights to distribute Yu-Gi-Oh cards. I started playing Yu-Gi-Oh somewhere between "Magic Rulers" and "Metal Raiders". In the old days the only way to get good cards was to trade with people or get them at packs. Hell!..I was one of a few people who had a blue-eyes White Dragon! Even after all this time,I'm still a big fan!.. So I am a little excited about the possibilities of what this new "pendulum summoning" is going to be.
EXTRIMAKER - 10. Feb, 19:33

shichibukai

so even one of the seven samurais wants to join the conversation?
guess this must mean the topic is really important to the world
when even a Samurai needs to step in XD.

also i give you right,yugioh always was and will be fast
that is the very reasion why it is so popular XD.

shichibukai - 17. Feb, 01:27

yup an agent/angel deck can summon 3 lv8 angel type monster in 1 turn that's how fast the yugioh card game is XD...
EXTRIMAKER - 11. Feb, 12:55

Dragon King

Well actually in the old days my father buyed me the cards i wantet,
for exampel i buyed the sacred beast cards like uria and such,
but yea i also buyed booster and traded cards,but buying booster
or trading cards never was the only option,there was a reasion
why konami said at some point that a card from America
would be not legal in europe as long as the card was not released here.
that rule was made to prevent peopel from buying the cards cheaper
and more or less force them to either wait or buy the booster.

because back then with upper deck there was no such rule
therefore peopel would rather buy the cards online then buying the booster.

well anyway i m glad you excited about the
Pendulum summon i m also very excited for it,

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