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Thursday, 7. January 2016

Yu-Gi-Oh! OCG Shining Victories

「遊戯王OCG SHINING VICTORIES」
Yu-Gi-Oh! OCG Shining Victories


Release: 9th January 2016
Price: 143 Yen (tax excl.)

85 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
49 Common


- Includes new cards from the Yu-Gi-Oh Arc-V anime.
- Contains a good balance of cards for beginners and anime fans, as well as veteran players.


SHVI-JP001 Angel Trumpeter
「エンジェル・トランペッター」
SHVI-JP001 Angel Trumpeter
[Normal Monster]
EARTH/Plant - Tuner/4/1900/1600
Normal Monster

SHVI-JP002 Entermate Landlord Hermit Crab
「EMオオヤヤドカリ」
SHVI-JP002 Entermate Landlord Hermit Crab

WATER/Aqua - Pendulum - Effect/5/500/2500
①: Once per turn, you can activate this effect by targeting 1 Pendulum Monster you control. Until the end of the turn, that Monster gains 300 ATK for each "Entermate" Monster you control.
Pendulum Effect:
Blue 2 / Red 2
①: Once per turn, you can activate this effect when an "Entermate" Monster you control is destroyed by battle, by targeting 1 "Entermate" or "Odd-Eyes" Card in your Pendulum Zone. Special Summon that card.

SHVI-JP003 Entermate Odd-Eyes Light-Phoenix
「EMオッドアイズ・ライトフェニックス」
SHVI-JP003 Entermate Odd-Eyes Light-Phoenix
[Super Rare]
LIGHT/Bird - Pendulum - Effect/5/2000/1000
①: You can activate this effect by Releasing this card and targeting 1 "Entermate" Monster you control. Until the end of the turn, that Monster gains 1000 ATK. This effect can be activated during your opponent's turn.
Pendulum Effect:
Blue 3 / Red 3
①: If you control a card in your other Pendulum Zone, you can activate this effect when your opponent declares a direct attack with a monster. Destroy the card in your other Pendulum Zone, and Special Summon this card.

SHVI-JP004 Entermate Odd-Eyes Unicorn
「EMオッドアイズ・ユニコーン」
SHVI-JP004 Entermate Odd-Eyes Unicorn
[Rare]
LIGHT/Beast - Pendulum - Effect/1/100/600
①: When this card is Normal Summoned or Special Summoned successfully, you can activate this effect by targeting 1 "Entermate" Monster in your Graveyard. You gain Life Points equal to the ATK of that Monster.
Pendulum Effect:
Blue 8 / Red 8
①: Once, while this card is in the Pendulum Zone, when an "Odd-Eyes" Monster declares an attack, you can activate this effect by targeting 1 "Entermate" Monster other than that Monster. Until the end of the Battle Phase, that attacking Monster gains ATK equal to the original ATK of the targeted Monster.

SHVI-JP005 Entermate Fireflux
「EMホタルクス」
SHVI-JP005 Entermate Fireflux

LIGHT/Insect - Pendulum - Effect/4/1200/1600
①: While this card is in the Monster Zone, if an "Entermate" or "Odd-Eyes" Monster you control attacks, your opponent cannot activate Magic or Trap Cards until the end of the Damage Step.
Pendulum Effect:
Blue 5 / Red 5
①: Once per turn, you can activate this effect by Releasing 1 "Entermate" Monster you control when your opponent declares an attack with a Monster. Negate that attack, and afterwards, end the Battle Phase.

SHVI-JP006 SHVI-JP006 Speedroid Denden Archduke
「SR電々大公」
SHVI-JP006 Speedroid Denden Archduke
[Rare]
WIND/Machine - Tuner/3/1000/1000
You can use the effect of "Speedroid Denden Archduke" only once per turn. ①: You can activate this effect by removing this card in your Graveyard from play. Select and Special Summon 1 "Speedroid" Tuner other than "Speedroid Denden Archduke" from your hand or Graveyard.

SHVI-JP006 SHVI-JP007 Speedroid Pachingo-Kart
「SRパチンゴーカート」
SHVI-JP007 Speedroid Pachingo-Kart
[Rare]
WIND/Machine - Effect/4/1800/1000
①: Once per turn, you can activate this effect by discarding 1 Machine-Type Monster from your hand, and targeting 1 Monster on the field. Destroy that Monster.

SHVI-JP008 Moon-Light Blue Cat
「月光蒼猫」
SHVI-JP008 Moon-Light Blue Cat
[Rare]
DARK/Beast-Warrior - Effect/4/1600/1200
You can use Effect ① of "Moon-Light Blue Cat" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Moon-Light" Monster on the field, except "Moon-Light Blue Cat". Until the End of the turn, that Monster's ATK becomes twice its original ATK. ②: You can activate this effect if this card on the field is destroyed by battle or a card effect. Special Summon 1 "Moon-Light" Monster from your Deck.

SHVI-JP009 Moon-Light Purple Butterfly
「月光紫蝶」
SHVI-JP009 Moon-Light Purple Butterfly

DARK/Beast-Warrior - Effect/3/1000/1000
You can use Effect ② of "Moon-Light Purple Butterfly" only once per turn. ①: You can activate this effect by sending this card from your hand or field to the Graveyard, and targeting 1 "Moon-Light" Monster you control. That Monster gains 1000 ATK until the end of the turn. ②: You can activate this effect by removing this card in your Graveyard from play. Special Summon 1 "Moon-Light" Monster from your hand.

SHVI-JP010 Moon-Light White Rabbit
「月光白兎」
SHVI-JP010 Moon-Light White Rabbit

DARK/Beast-Warrior - Effect/2/800/800
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "Moon-Light" Monster in your Graveyard other than "Moon-Light White Rabbit". Special Summon that Monster in Defense Position. ②: Once per turn, you can activate this effect by selecting Magic or Trap Cards your opponent controls up to the number of other "Moon-Light" Monster you control. Return thos cards to their owner's hand.

SHVI-JP011 Moon-Light Black Sheep
「月光黒羊」
SHVI-JP011 Moon-Light Black Sheep

DARK/Beast-Warrior - Effect/2/100/600
①: You can activate this effect by discarding this card from your hand and selecting 1 of the following effects. ● Select 1 "Moon-Light" Monster in your Graveyard, other than "Moon-Light Black Sheep", and add it to your hand. ● Add 1 "Polymerisation" from your Deck to your hand. ②: You can activate this effect if this card is sent to the Graveyard as a Fusion Material for a Fusion Summon. Select 1 face-up "Moon-Light" Pendulum Monster in your Extra Deck or a "Moon-Light" Monster in your Graveyard, other than "Moon-Light Black Sheep" and add it to your hand.

SHVI-JP012 Moon-Light Wolf
「月光狼」
SHVI-JP012 Moon-Light Wolf

LIGHT/Beast-Warrior - Pendulum - Effect/6/2000/1800
①: While this card is in the Monster Zone, if a "Moon-Light" Monster you control attacks a Defense Position, if its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.
Pendulum Effect;
Blue 1 / Red 1
①: You cannot Pendulum Summon Monster, except "Moon-Light" Monster. This effect cannot be negated. ②: Once per turn, you can activate this effect during your Main Phase. Remove Fusion Material Monster listed on a "Moon-Light" Fusion Monster Card from your field or Graveyard from play, and Fusion Summon that 1 Fusion Monster from your Extra Deck.

SHVI-JP013 Moon-Light Tiger
「月光虎」
SHVI-JP013 Moon-Light Tiger

LIGHT/Beast-Warrior - Pendulum - Effect/3/1200/800
You can use the Monster Effect of "Moon-Light Tiger" only once per turn. ①: If this card on the field is destroyed by battle or a card effect, you can activate this effect by targeting 1 "Moon-Light" Monster in your Graveyard. Special Summon that Monster.
Pendulum Effect:
Blue 5 / Red 5
①: Once per turn, you can activate this effect by targeting 1 "Moon-Light" Monster in your Graveyard. Special Summon that Monster. A Monster Special Summoned by this effect cannot attack, has its effects negated and is destroyed during the End Phase.

SHVI-JP014 Raid Raptor - Avenge Vulture
「RR-アベンジ・ヴァルチャー」
SHVI-JP014 Raid Raptor - Avenge Vulture

DARK/Bird - Effect/4/1700/100
①: You can activate this effect if you take Battle or Effect Damage. Special Summon this card from your hand. After activation of this effect, you cannot Special Summon Monster from your Extra Deck, except "Raid Raptor" Monster.

SHVI-JP015 Raid Raptor - Pain Lanius
「RR-ペイン・レイニアス」
SHVI-JP015 Raid Raptor - Pain Lanius
[Rare]
DARK/Bird - Effect/1/1/100/100
The effect of "Raid Raptor - Pain Lanius" can only be used once per turn, and if this card is used as Xyz Material it must be for the Xyz Summon of a Bird-Type Monster. ①: If this card is in your hand, you can activate this effect by targeting 1 "Raid Raptor" Monster you control. You take Damage equal to that Monster's ATK or DEF, whichever is lower, and Special Summon this card from your hand. The Level of this card Special Summoned by this effect becomes the Level of the targeted Monster.

SHVI-JP016 Raid Raptor - Booster Strix
「RR-ブースター・ストリクス」
SHVI-JP016 Raid Raptor - Booster Strix

DARK/Bird - Effect/4/100/1700
①: You can activate this effect by removing this card from your hand from play when a "Raid Raptor" Monster you control is selected as attack target by an opponent's monster. Destroy that attacking Monster.

SHVI-JP017 Black Feather - Death the Mourning Wind
「BF-弔風のデス」
SHVI-JP017 Black Feather - Death the Mourning Wind

DARK/Bird - Tuner/4/1000/1000
You can use Effect ① of "Black Feather - Death the Mourning Wind" only once per turn. ①: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Black Feather" Monster you control and selecting 1 of the following effects. ● The Level of the targeted Monster is increased by 1. ● The level of the targeted Monster is decreased by 1. ②: Activate this effect during the End Phase of the turn this card was sent to the Graveyard. You take 1000 Damage.

SHVI-JP018 White Spirit Dragon
「白き霊龍」
SHVI-JP018 White Spirit Dragon
[Ultra Rare]
LIGHT/Dragon - Effect/8/3000/2500
This card is treated as "Blue-Eyes" card. ①: While this card is in your hand or in the Graveyard, it is treated as Normal Monster. ②: When this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Magic or Trap Card your opponent controls. Remove that card from play. ③: if your opponent controls a Monster, you can activate this effect by Releasing this card. Special Summon 1 "Blue-Eyes White Dragon" from your hand. You can use this effect during your opponent's turn.

SHVI-JP019 Guardian with Eyes of Blue
「青き眼の護人」
SHVI-JP019 Guardian with Eyes of Blue

LIGHT/Spellcaster - Tuner/1/800/1300
Effect ② of "Guardian with Eyes of Blue" can only be used once per turn. ①: You can actuvate this effect when this card is successfully Normal Summoned. Special Summon 1 Level 1 LIGHT Tuner from your hand. ②: You can activate this effect by targeting 1 Effect Monster you control. Send that Monster to the Graveyard, and Special Summon 1 "Blue-Eyes" Monster from your hand.

SHVI-JP020 Wise Knight with Eyes of Blue
「青き眼の賢士」
SHVI-JP020 Wise Knight with Eyes of Blue
[Super Rare]
LIGHT/Spellcaster - Tuner/1/0/1500
Effect ② of "Wise Knight with Eyes of Blue" can only be used once per turn. ①: You can activate this effect when this card is successfully Normal Summoned. Add 1 Level 1 LIGHT Tuner, except "Wise Knight with Eyes of Blue", from your Deck to your hand. ②: You can activate this effect by discarding this card from your hand, and targeting 1 Effect Monster you control. Send that Monster to the Graveyard, and Special Summon 1 "Blue-Eyes" Monster from your Deck.

SHVI-JP021 Priest with Eyes of Blue
「青き眼の祭司」
SHVI-JP021 Priest with Eyes of Blue

LIGHT/Spellcaster - Tuner/1/300/1200
You can use Effect ② of "Priest with Eyes of Blue" only once per turn. ①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 LIGHT Level 1 Tuner in your Graveyard. Add that Monster to your hand. ②: You can activate this effect by returning this card in your Graveyard to your Deck, and targeting 1 Effect Monster you control. Send that Monster to the Graveyard, and select 1 "Blue-Eyes" Monster, except that Monster" in your Graveyard and Special Summon it.

SHVI-JP022 White of Ancient
「太古の白石」
SHVI-JP022 White of Ancient
[Rare]
LIGHT/Dragon - Tuner/1/600/500
You can use Effect ② of "White of Ancient" only once per turn. ①: You can activate this effect during the End Phase of the turn this card was sent to the Graveyard. Special Summon 1 "Blue-Eyes Monster from your Deck. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 "Blue-Eyes" Monster in your Graveyard. Add that Monster to your hand.

SHVI-JP023 Rector Pendulum, the Dracoverlord
「竜魔王レクターP」
SHVI-JP023 Rector Pendulum, the Dracoverlord
[Super Rare]
DARK/Dragon - Pendulum - Effect/4/1950/0
①: Activate this effect at the start of the Damage Step when this card battles with a Pendulum Monster. Destroy that Monster and this card.
Pendulum Effect:
Blue 5 / Red 5
①: While this card is in the Pendulum Zone, negate the effects of face-up Pendulum Monster your opponent controls.

SHVI-JP024 Amorphage Gastor
「アモルファージ・ガストル」
SHVI-JP024 Amorphage Gastor

EARTH/Dragon - Pendulum - Effect/2/0/1850
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 5 / Red 5
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can activate the effects of Monsters, except "Amorphage" Monster.

SHVI-JP025 Amorphage Lux
「アモルファージ・ルクス」
SHVI-JP025 Amorphage Lux

EARTH/Dragon - Pendulum - Effect/2/1350/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 5 / Red 5
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can activate the effects of Magic Cards, except "Amorphage" cards.

SHVI-JP026 Amorphage Plest
「アモルファージ・プレスト」
SHVI-JP026 Amorphage Plest

EARTH/Dragon - Pendulum - Effect/4/0/1950
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 3 / Red 3
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can activate the effects of Trap Cards, except "Amorphage" cards.

SHVI-JP027 Amorphage Cavum
「アモルファージ・キャヴム」
SHVI-JP027 Amorphage Cavum

EARTH/Dragon - Pendulum - Effect/4/0/2500
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 5 / Red 5
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can activate Magic, Trap Card or Monster Effects in a chain.

SHVI-JP028 Amorphage Olga
「アモルファージ・オルガ」
SHVI-JP028 Amorphage Olga

EARTH/Dragon - Pendulum - Effect/4/1650/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 3 / Red 3
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, no Monster can be Released, except "Amorphage" Monster.

SHVI-JP029 Amorphage Hyper
「アモルファージ・ヒュペル」
SHVI-JP029 Amorphage Hyper

EARTH/Dragon - Pendulum - Effect/4/1750/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 3 / Red 3
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, all Effect Damage to both players is reduced to 0.

SHVI-JP030 Amorphage Nortes
「アモルファージ・ノーテス」
SHVI-JP030 Armophage Nortes
[Rare]
EARTH/Dragon - Pendulum - Effect/672250/0
①: While this card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 3 / Red 3
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage" Monster, neither player can add cards from their Deck to their hand, except by drawing.

SHVI-JP031 Amorphage Iritum
「アモルファージ・イリテュム」
SHVI-JP031 Amorphage Iritum
[Super Rare]
EARTH/Dragon - Pendulum - Effect/8/2750/0
①: While this Pendulum Summoned or flipped face-up card is in the Monster Zone, neither player can Special Summon Monster from the Extra Deck, except "Amorphage" Monster.
Pendulum Effect:
Blue 5 / Red 5
During each of their Standby Phases, the controller of this card has to Release 1 Monster they control, or destroy this card. ①: While you control an "Amorphage Monster, all cards that would be send to the Graveyard are removed from play instead, except "Amorphage" cards.

SHVI-JP032 Dinomist Spinos
「ダイナミスト・スピノス」
SHVI-JP032 Dinomist Spinos

WATER/Machine - Pendulum - Effect/5/2500/1800
①: You can activate this effect by Releasing 1 other "Dinomist" Monster you control and selecting 1 of the following effects.
● During this turn, this card can attack directly.
● During this turn, this card can attack twice per Battle Phase.
Pendulum Effect:
Blue 3 / Red 3
①: If another "Dinomist" card you control is destroyed by battle or an opponent's card effect, you can destroy this card instead.

SHVI-JP033 Digital Bug - Cocoondensor
「電子光虫-コクーンデンサ」
SHVI-JP033 Digital Bug - Cocoondensor

LIGHT/Insect - Effect/3/0/2000
If this card is used as Xyz Material for an Xyz Summon, it must be for the Xyz Summon of an Insect-Type Monster. ①: Once per turn, if this card on the field is in Attack Position, you can activate this effect by targeting 1 Level 3 Insect-Type Monster in your Graveyard. Change this card to Defense Position, and Special Summon that targeted Monster in Defense Position. ②: An Xyz Monster that was Xyz Summoned using this card on the field as Xyz Material gains the following effect. ● If this card attacks a Defense Position Monster, your opponent cannot activate Magic, Trap, or the Effects of Monster Cards until the end of the Damage Step.

SHVI-JP034 Digital Bug - Centibit
「電子光虫-センチビット」
SHVI-JP034 Digital Bug - Centibit

LIGHT/Insect - Effect/3/1500/500
If this card is used as Xyz Material for an Xyz Summon, it must be for the Xyz Summon of an Insect-Type Monster. ①: Once per turn, you can activate this effect when this face-up Attack Position Card is changed to Defense Position. Special Summon 1 Level 3 Insect-Type Monster from your Deck in Defense Position. ②: An Xyz Monster that was Xyz Summoned using this card on the field as Xyz Material gains the following effect. ● This card can attack all Defense Position Monster your opponent controls once each.

SHVI-JP035 Digital Bug - Websolder
「電子光虫-ウェブソルダー」
SHVI-JP035 Digital Bug - Websolder

LIGHT/Insect - Effect/3/500/1500
If this card is used as Xyz Material for an Xyz Summon, it must be for the Xyz Summon of an Insect-Type Monster. ①: Once per turn, you can activate this effect by targeting 1 face-up Attack Position Monster you control. Change that Monster to Defense Position, and Special Summon 1 Level 3 Insect-Type Monster from your hand in Defense Position. ②: An Xyz Monster that was Xyz Summoned using this card on the field as Xyz Material gains the following effect. ● Activate if this card is successfully Xyz Summoned. Change all face-up Monster your opponent controls to Defense Position, and their DEF becomes 0.

SHVI-JP036 Red-Eyes Toon Dragon
「レッドアイズ・トゥーン・ドラゴン」
SHVI-JP036 Red-Eyes Toon Dragon
[Rare]
DARK/Dragon - Toon - Effect/7/2400/2000
①: This card cannot attack during the turn it was Normal Summoned, Flip Summoned or Special Summoned. ②: If you control a "Toon World" and if your opponent controls no Toon Monster, this card can attack directly. ③: Once per turn, you can activate this effect during your Main Phase. Special Summon 1 Toon Monster from your hand ignoring its summoning restrictions, except "Red-Eyes Toon Dragon".

SHVI-JP037 Ryuu-Ookami
「龍大神」
SHVI-JP037 Ryuu-Ookami

LIGHT/Phantasm Dragon - Effect/8/2900/1200
①: Activate if your opponent successfully Special Summons a Monster. Select 1 card from your opponent's Extra Deck and send it to the Graveyard.

SHVI-JP038 The Great Mara Monarch
「天魔大帝」
SHVI-JP038 The Great Mara Monarch
[Rare]
DARK/Warrior - Effect/5/2400/1000
①: While this card is in the Monster Zone, your opponent cannot activate Magic, Trap Cards or the effects of Monsters in response of the activation of a Normal Summoned Monster's Effect.

SHVI-JP039 Spirit of the Tailwind
「裏風の精霊」
SHVI-JP039 Spirit of the Tailwind
[Rare]
WIND/Angel - Effect/4/1800/900
①: You can activate this effect if this card is successfully Normal Summoned. Add 1 Flip Monster from your Deck to your hand.

SHVI-JP040 Floating Spirit of Cherry Blossom
「浮幽さくら」
SHVI-JP040 Floating Spirit of Cherry Blossom
[Super Rare]
DARK/Undead - Tuner/3/0/1800 
You can use the effect of "Floating Spirit of Cherry Blossom" only once per turn.
①: If your opponent controls more Monster than you control, you can activate this effect by discarding this card from your hand. Select 1 card in your Extra Deck and reveal it to your opponent. Afterwards, look at your opponent's Extra Deck, and if there is a card with the same name as the selected card, remove all opponent's cards in the Extra Deck with that name from play. This effect can be activated during your opponent's turn.

SHVI-JP041 Gendou, the Ascetic Monk
「修禅僧 ゲンドウ」
SHVI-JP041 Gendou, the Ascetic Monk

WATER/Spellcaster - Effect/4/300/1800
①: While this card is in the Monster Zone, face-up Attack Position Monster cannot activate their effects. ②: This card in Defense Position cannot be targeted or destroyed by card effects.

SHVI-JP042 Bunborg 009
「ブンボーグ009」
SHVI-JP042 Bunborg 009

EARTH/Machine - Effect/9/500/500
①: Once per turn, you can activate this effect during your Main Phase 1. Until the end of your opponent's turn, this card gains ATk equal to the combined ATK of all "Bunborg" Monster other than "Bunborg 009" you control. During the turn you activated this effect, only this card can attack. ②: If this card battles, you opponent cannot activate Magic, Trap Cards or the Effect of Monsters until the end of the Damage Step. ③: If this card is destroyed by battle or a card effect, you can destroy 1 other "Bunborg" card that you control instead.

SHVI-JP043 Diceclops
「サイコロプス」
SHVI-JP043 Diceclops
[Normal Rare]
FIRE/Machine - Effect/4/1800/200
①: You can activate this effect once per turn during your Main Phase. Roll 1 six-sided die, and apply the result:
● 1: Look at your opponent's hand, select 1 card from it and discard it.
● 2-5: Select 1 card in your hand, and discard it.
● 6: Discard your hand.

SHVI-JP044 Amorphage Psycho, the Vain Dracoverlord
「虚竜魔王アモルファクターP」
SHVI-JP044 Amorphage Psycho, the Vain Dracoverlord
[Ultra Rare]
EARTH/Dragon - Ritual - Effect/8/2950/2500
You can Ritual Summon this card with "Amorphous Persona". ①: If this card is successfully Ritual Summoned, skip your opponent's next Main Phase 1. ②: While this card is in the Monster Zone, negate the effects of face-up Fusion, Synchro and Xyz Monster. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Dracoverlord" Monster from your Deck to your hand, except "Amorphage Psycho, the Vain Dracoverlord".

SHVI-JP045 Bloom Prima the Melodious Choir
「幻奏の華歌聖ブルーム・プリマ」
SHVI-JP045 Bloom Prima the Melodious Choir
[Rare]
LIGHT/Angel - Fusion - Effect/7/1900/2000
"Melodious Maestra" Monster + 1 or more "Melodious" Monster
①: This card gains 300 ATK for each Fusion Material Monster used for its Summon. ②: This card can attack twice per Battle Phase. ③: If this Fusion Summoned card is sent to the Graveyard, you can activate this effect by targeting 1 "Melodious" Monster in your Graveyard. Add that Monster to your hand.

SHVI-JP046 Moon-Light Cat Dancer
「月光舞猫姫」
SHVI-JP046 Moon-Light Cat Dancer
[Rare]
DARK/Beast-Warrior - Fusion - Effect/7/2400/2000
2 x "Moon-Light" Monster
①: This card cannot be destroyed by battle. ②: Once per turn during your Main Phase 1, you can activate this effect by Releasing 1 other "Moon-Light" Monster you control. During this turn, all Monster your opponent controls cannot be destroyed by battle once, and this card can attack all Monster your opponent controls twice each. ③: Activate this effect if this card declares an attack. Inflict 100 Damage to your opponent.

SHVI-JP047 Moon-Light Panther Dancer
「月光舞豹姫」
SHVI-JP047 Moon-Light Panther Dancer
[Super Rare]
DARK/Beast-Warrior - Fusion - Effect/8/2800/2500
"Moon-Light Cat Dancer" + "Moon-Light" Monster
This card cannot be Special Summoned from the Extra Deck, except by Fusion Summon with the above listed Fusion Materials. ①: This card cannot be destroyed by your opponent's card effects. ②: Once per turn during your Main Phase 1, you can activate this effect. During this turn, all Monster your opponent controls cannot be destroyed by battle once per turn, and this card can attack all Monster your opponent controls twice each. ③: Activate when this card destroys an opponent's Monster by battle. This card gains 200 ATK until the end of the Battle Phase.

SHVI-JP048 Moon-Light Lio Dancer
「月光舞獅子姫」
SHVI-JP048 Moon-Light Lio Dancer
[Ultra Rare]
DARK/Beast-Warrior - Fusion - Effect/10/3500/3000
"Moon-Light Panther Dancer" + 2 "Moon-Light" Monster
This card cannot be Special Summoned except by Fusion Summon with the above listed Fusion Materials. ①: This card cannot be targeted or destroyed by your opponent's card effects. ②: This card can attack twice per Battle Phase. ③: Once per turn, you can activate this effect at the end of the Damage Step when this card attacked a Monster. Destroy all Special Summoned Monster your opponent controls.

SHVI-JP049 Crystal-Wing Synchro Dragon
「クリスタルウィング・シンクロ・ドラゴン」
SHVI-JP049 Crystal-Wing Synchro Dragon
[Ultra Rare/Holographic Rare]
WIND/Dragon - Synchro - Effect/8/3000/2500
Tuner + 1 or more Non-Tuner Synchro Monster
①: Once per turn, you can activate this effect if the effect of another Monster is activated. Negate that activation and destroy that card. If this card destroys a Monster by this effect, this card gains ATK equal to the original ATK of the Monster destroyed by this effect. ②: Activate this effect during Damage Calculation if this card battles with a Level 5 or higher Monster your opponent controls. For duration of Damage Calculation only, this card gains ATK equal to the opponent's Monster it battles with.

SHVI-JP050 High-Speedroid Puzzle
「HSR快刀乱破ズール」
SHVI-JP050 High-Speedroid Puzzle
[Super Rare]
WIND/Machine - Synchro - Effect/4/1300/1600
Tuner + 1 or more Non-Tuner Monster
①: You can activate this effect at the beginning of the Damage Step when this card battles with a Special Summoned Monster. Double this card's ATK until the end of that Damage Step. ②: During the End Phase of the turn this Synchro Summoned Card was sent to the Graveyard, you can activate this effect by targeting 1 "Speedroid" Monster in your Graveyard, except "High-Speedroid Puzzle". Add that Monster to your hand.

SHVI-JP051 Assault Black Feather - Chidori the Light Rain
「A BF-涙雨のチドリ」
SHVI-JP051 Assault Black Feather - Chidori the Light Rain
[Ultra Rare]
DARK/Bird - Synchro - Effect/7/2600/2000
Tuner + 1 or more Non-Tuner Monster
①: If a "Black Feather" Monster was used as Synchro Material Monster for the Synchro Summon of this card, it is treated as Tuner. ②: This card gains 300 ATK for each "Black Feather" Monster in your Graveyard. ③: When this card is destroyed and sent to the Graveyard, you can activate this effect by targeting 1 Bird-Type Synchro Monster in your Graveyard, except "Assault Black Feather - Chidori the Light Rain". Special Summon that Monster.

SHVI-JP052 Blue-Eyes Spirit Dragon
「青眼の精霊龍」
SHVI-JP052 Blue-Eyes Spirit Dragon
[Ultra Rare]
LIGHT/Dragon - Synchro - Effect/9/2500/3000
Tuner + 1 or more Non-Tuner "Blue-Eyes" Monster
①: While this card is in the Monster Zone, neither player can Special Summon 2 or more Monster at the same time. ②: Once per turn, you can activate this effect when an effect is activated in a Graveyard. Negate that activation. ③: You can activate this effect by Releasing this Synchro Summoned card. Special Summon 1 LIGHT Dragon-Type Synchro Monster, except "Blue-Eyes Spirit Dragon" from your Extra Deck in Defense Position. That Monster is destroyed during the End Phase of this turn. You can activate this effect during your opponent's turn.

SHVI-JP053 Raid Raptor - Ultimate Falcon
「RR-アルティメット・ファルコン」
SHVI-JP053 Raid Raptor - Ultimate Falcon
[Super Rare]
DARK/Bird - Xyz - Effect/Rank 10/3500/2000
3 x Level 10 Bird-Type Monster
①: This card is unaffected by other card effects. ②: You can activate this effect by removing 1 Xyz Material from this card. During this turn, all Monster your opponent controls lose 1000 ATK, and your opponent cannot activate card effects. ③: if this card has a "Raid Raptor" Monster as Xyz Material, it gains the following effect. ● You can activate this effect during each player's End Phase. Monster your opponent controls lose 1000 ATK. If your opponent controls no face-up Monster, your opponent takes 1000 Damage instead.

SHVI-JP054 Digital Bug - Scaradiator
「電子光虫-スカラジエータ」
SHVI-JP054 Digital Bug - Scaradiator

LIGHT/Insect - Xyz - Effect/Rank 3/1800/1400
2 or more LIGHT Level 3 Insect-Type Monster
①: Once per turn, you can activate this effect by removing 2 Xyz Materials from this card and targeting 1 Monster your opponent controls. Change the Battle Position of that Monster, and negate its effects until the end of the turn. This effect can be activated during your opponent's turn. ②: Once per turn, you can activate this effect when this card destroys an opponent's Monster by battle and sends it to the Graveyard. Place the destroyed Monster under this card as Xyz Material.

SHVI-JP055 Digital Bug - Corebage
「電子光虫-コアベージ」
SHVI-JP055 Digital Bug - Corebage

LIGHT/Insect - Xyz - Effect/Rank 5/2200/1800
2 or more LIGHT Level 5 Insect-Type Monster
You can also Xyz Summon this card by removing 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, and placing that Monster as Xyz Material under this card. ①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 Defense Position Monster your opponent controls. Return that monster to its owner's Deck. ②: Once per turn, you can activate this effect if a Monster on the field changes its Battle Position. Select 1 Insect-Type Monster in your Graveyard, and place it as Xyz Material under this card.

SHVI-JP056 Digital Bug - Rhinocebus
「電子光虫-ライノセバス」
SHVI-JP056 Digital Bug - Rhinocebus

LIGHT/Insect - Xyz - Effect/Rank 7/2600/2200
2 or more LIGHT Level 7 Insect-Type Monster
You can also Xyz Summon this card by removing 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, and placing that Monster as Xyz material under this card. ①: if this card attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ②: Once per turn, you can activate this effect by removing 1 Xyz material from this card. Destroy the Monster(s) with the highest DEF your opponent controls. This effect can also be used during your opponent's turn.

SHVI-JP057 Fortissimo
「フォルテッシモ」
SHVI-JP057 Fortissimo

Continuous Magic Card
①: Once per turn, you can activate this effect by targeting 1 "Melodious" Monster you control. That Monster gains 800 ATK until your next Standby Phase. ②: You can activate this effect if this face-up card in the Magic & Trap Zone is sent to the Graveyard. Send Fusion Material Monsters from your field to the Graveyard that are listed on a "Melodious" Fusion Monster Card, and Fusion Summon that Fusion Monster from your Extra Deck.

SHVI-JP058 Rank-Up Magic -Skip Force
「RUM-スキップ・フォース」
SHVI-JP058 Rank-Up Magic -Skip Force

Normal Magic Card
①: Activate by targeting 1 "Raid Raptor" Xyz Monster you control. Special Summon 1 "Raid Raptor" Monster whose Rank is 2 higher than that Monster's Rank from your Extra Deck as Xyz Summon by placing that targeted Monster under it as Xyz Material. ②: You can activate this effect by removing this card and 1 "Raid Raptor" Monster from your Graveyard, and targeting 1 "Raid Raptor" Xyz Monster in your Graveyard. Special Summon that Monster. This effect cannot be activated during the turn this card was sent to the Graveyard.

SHVI-JP059 Light Mausoleum
「光の霊堂」
SHVI-JP059 Light Mausoleum
[Rare]
Field Magic Card
①: While this card is in the Field Zone, during your Main Phase, you can Normal Summon 1 LIGHT Level 1 Tuner in addition to your Normal Summon per turn. (You can only gain this effect once per turn.) ②: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. Send 1 Normal Monster from your hand or Deck to the Graveyard. Until the end of the turn, the targeted Monster gains 100 ATK and DEF equal to the level of the sent Monster x 100. ③: You can activate this effect by removing this card from your Graveyard. Add 1 "Burst Stream of Destruction" from your Deck to your hand.

SHVI-JP060 Light Guidance
「光の導き」
SHVI-JP060 Light Guidance

Equip Magic Card
①: Activate only if you do not control another "Light Guidance", and if you have 3 or more "Blue-Eyes" Monster in your Graveyard, by targeting 1 of them. Special Summon that Monster with its effects negated, and equip this card to it. When this card is removed from the field, remove that Monster from play. ②: Other Monster than the equipped Monster cannot attack, and if you have a "Blue-Eyes" Monster in the Graveyard, the equipped Monster can attack up to the number of "Blue-Eyes" Monster in your Graveyard during each Battle Phase.

SHVI-JP061 True-Draco Awakening
「真竜の目覚め」
SHVI-JP061 True-Draco Awakening

Normal Magic Card
①: You can activate this card if you control a "Dracoverlord" Monster as well a a Non-Pendulum "Dracoslayer" Monster. Return all cards on the field to their owner's Deck. Afterwards, Special Summon 1 "Dracoslayer" or 1 "Dracoverlord" Monster from your Deck ignoring its Summoning conditions.

SHVI-JP062 Amorphous Persona
「アモルファスP」
SHVI-JP062 Amorphous Persona

Field Magic Card
①: "Amorphage" Monster on the field gain 300 ATK and DEF. ②: While this card is in the Field Zone, each time you Release an "Amorphage" Monster you control, draw 1 card. This effect can only be used up to twice per turn. ③: You can activate this effect by removing this card in your Graveyard from play. Release Pendulum Monsters from your hand or that you control, whose total Levels equals exactly 8, and Ritual Summon 1 "Amorphactor Psycho, the Vain Dracoverlord" from your hand.

SHVI-JP063 Amorphage Infection
「アモルファージ・インフェクション」
SHVI-JP063 Amorphage Infection
[Rare]
Continuous Magic Card
You can use Effect ② of "Amorphage Infection" only once per turn. ①: "Amorphage" Monster on the field gain 100 ATK and DEF for each "Amorphage" Card on the field. ②: You can activate this effect if a Monster in your hand or that you control is Released, or is destroyed by battle or a card effect. Add 1 "Amorphage" Card from your Deck to your hand.

SHVI-JP064 Bug Matrix
「光虫基盤」
SHVI-JP064 Bug Matrix

Field Magic Card
You can use Effect ② of "Bug Matrix" only once per turn. ①: Insect-Type Monster you control gain 300 ATK and DEF. ②: You can activate this effect by targeting 1 Insect-Type Xyz Monster you control. Place 1 Insect-Type Monster from your hand under that Monster as Xyz Material.

SHVI-JP065 Pre-Preparation for Rites
「儀式の下準備」
SHVI-JP065 Pre-Preparation for Rites

Normal Magic Card
You can activate only 1 "Pre-Preparation for Rites" per turn. ①: Select from your Deck 1 Ritual Magic Card, and from your Deck or Graveyard, 1 Ritual Monster Card that is listed in that Ritual Magic Card's text. Add those 2 cards to your hand.

SHVI-JP066 Fusion Tag
「融合識別」
SHVI-JP066 Fusion Tag

Normal Magic Card
①: Activate by targeting 1 Monster you control. Reveal 1 Fusion Monster from your Extra Deck to your opponent. During this turn, if the targeted Monster is used as Fusion Material, it can be treated as Fusion Material with the same name as the revealed Monster.

SHVI-JP067 Tuner's High
「チューナーズ・ハイ」
SHVI-JP067 Tuner's High

Normal Magic Card
①: Activate by discarding 1 Monster from your hand. Special Summon 1 Tuner with the same Type and Attribute as that Monster, but 1 Level higher, from your Deck.

SHVI-JP068 Bunborg Base
「ブンボーグ・ベース」
SHVI-JP068 Bunborg Base

Field Magic Card
①: "Bunborg" Monster you control gain 500 ATK and DEF. ②: Once per turn during your Main Phase, you can activate this effect. Reveal any number of "Bunborg" cards in your hand and shuffle them back to the deck. Afterwards, draw an equal number of cards. ③: You can activate this effect by removing from fplay, your field and Graveyard 9 different "Bunborg" cards, except "Bunborg Base". Return all cards in your opponent's hand, Graveyard and that they control to their owner's deck.

SHVI-JP069 Regretful Cards
「無念の手札」
SHVI-JP069 Regretful Cards
[Normal Rare]
Continuous Magic Card
①: While this card is in the Magic & Trap Zone, the hand limit for each player is 3 cards.

SHVI-JP070 Re-Dice
「リサイコロ」
SHVI-JP070 Re-Dice

Normal Magic Card
①: Activate by targeting 1 "Speedroid" Tuner in your Graveyard. Special Summon that Monster with its effects negated, and roll 1 six-sided die. Until the end of the turn, the Level of the Special Summoned Monster becomes equal to the result. ②: Activate this effect by removing this card in your Graveyard from play. Synchro Summon 1 WIND Synchro Monster using a "Speedroid" Tuner you control as 1 of the Synchro Materials.

SHVI-JP071 Moon-Light Reincarnation Dance
「月光輪廻舞踊」
SHVI-JP071 Moon-Light Reincarnation Dance

Normal Trap Card
You can activate only 1 "Moon-Light Reincarnation Dance" per turn. ①: Activate if a Monster you control is destroyed by battle or a card effect. Add up to 2 "Moon-Light" Monster from your Deck to your hand.

SHVI-JP072 Amorphage Lysis
「アモルファージ・ライシス」
SHVI-JP072 Amorphage Lysis

Continuous Trap Card
You can use Effect ② of "Amorphage Lysis" only once per turn. ①: All Monster on the field, except "Amorphage" Monster, lose 100 ATK and DEF for each "Amorphage" card on the field. ②: You can activate this effect if a card in your Pendulum Zone is destroyed. Select 1 "Amorphage" Pendulum Monster from your Deck and put it in your Pendulum Zone.

SHVI-JP073 Dinomist Eruption
「ダイナミスト・エラプション」
SHVI-JP073 Dinomist Eruption

Normal Trap Card
①: Activate this card if a "Dinomist" Monster you control is destroyed by battle or a card effect by targeting 1 card your opponent controls. Destroy that card.

SHVI-JP074 Bug Emergency
「光虫異変」
SHVI-JP074 Bug Emergency

Normal Trap Card
You can activate only 1 "Bug Emergency" per turn. ①: Activate by targeting 2 Level 3 Insect-Type Monster in your Graveyard. Special Summon those Monster. Monsters Special Summoned by this effect have their effects negated. ②: You can activate this effect by removing this card and 1 Xyz Monster in your Graveyard from play. Until the end of the turn, the Level of all Level 3 Insect-Type Monster you control becomes equal to the Rank of that removed Xyz monster. After activation of this effect until the end of the turn, you cannot Special Summon Monster, except Insect-Type Monster.

SHVI-JP075 Rippling Barrier - Wave Force
「波紋のバリア -ウェーブ・フォース-」
SHVI-JP075 Rippling Barrier - Wave Force

Normal Trap Card
①: Activate this card if an opponent's Monster attacks directly. Shuffle all Attack Position Monster your opponent controls to their owner's Deck.

SHVI-JP076 Wonder Xyz
「ワンダー・エクシーズ」
SHVI-JP076 Wonder Xyz

Normal Trap Card
①: Xyz Summon 1 Xyz Monster using Monster you control as Xyz Material.

SHVI-JP077 Daunting Pose
「仁王立ち」
SHVI-JP077 Daunting Pose

Normal Trap Card
You can activate only 1 "Daunting Pose" per turn. ①: Activate by targeting 1 face-up Monster on the field. Its DEF becomes doubled, but at the end of the turn, its DEF becomes 0. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 Monster you control. During this turn, your opponent can only attack the targeted Monster.

SHVI-JP078 Friendly Fire
「フレンドリーファイア」
SHVI-JP078 Friendly Fire

Normal Trap Card
①: Activate when your opponent activate a Magic, Trap Card or Monster Effect by targeting 1 other card on the field. Destroy the targeted card.

SHVI-JP079 Unwavering Bonds
「揺るがぬ絆」
SHVI-JP079 Unwavering Bonds
Counter Trap Card
①: Activate this card if your opponent activate the effect of a Pendulum Monster, or the effect of a card that is already in the Pendulum Zone. Negate that activation, and remove that card from play.

SHVI-JP080 Angel's Tears
「天使の涙」
SHVI-JP080 Angel's Tears
[Normal Rare]
Normal Trap Card
①: Select 1 card in your hand and add it to your opponent's hand. Afterwards, you gain 2000 Life Points.

Friday, 1. January 2016

V-Jump 3/2016 Promo

Release: 21st January 2015
Price: 550 Yen (incl. Tax)


VJMP-JP112 Moon-Light Crimson Fox
「月光紅狐」
VJMP-JP112 Moon-Light Crimson Fox

DARK/Beast-Warrior - (???)/4/(???)/(???)
Ultra Rare

Yu-Gi-Oh! OCG Gold Pack 2016

遊戯王OCG「GOLD PACK 2016」
Yu-Gi-Oh! OCG Gold Pack 2016


Release: 20th February 2016
Price: 150 Yen per pack (incl. taxes)

5 cards per pack, 20 different cards in total

Yu-Gi-Oh! OCG Starter Deck 2016

「遊戯王OCG スターターデッキ2016」
Yu-Gi-Oh! OCG Starter Deck 2016


Release: 19th March 2016
Price: ? Yen (incl. tax)

Contents:
1 Preconstructed Deck (40 cards in total, ? new cards)
1 Rule book
1 Starter guide
1 Duel Field
3 Special Token


- 10th Starter Deck for beginners.
- Includes new as well as many useful cards.

Thursday, 24. December 2015

Yu-Gi-Oh! OCG The Dark Illusion

「遊戯王OCG THE DARK ILLUSION」
Yu-Gi-Oh! OCG The Dark Illusion


Release: 9th April 2016
Price: 143 Yen (tax excl.)

80 cards in total:
6 Ultra Rare
10 Super Rare
18 Rare
46 Common

- Includes new cards from the Yu-Gi-Oh Arc-V anime.
- Contains a good balance of cards for beginners and anime fans, as well as veteran players.
- Includes Pendulum monsters, but also features monsters of other summon variations.

Saturday, 26. December 2015

Premium Pack 18

First available at Jump Festa 2016 from 19th to 20th December 2016 and from 20th to 21st December 2016

4 cards per pack, 20 cards in total


PP18-JP001 Angmar, the Wicked Emperor
「魔帝アングマール」
PP18-JP001 Angmar, the Wicked Emperor

DARK/Demon - Effect/6/2400/1000
When this card is successfully Advanced Summoned, you can activate this effect by removing 1 Magic Card in your Graveyard from play. Add 1 Magic Card from your Deck to your hand with the same name as that removed Magic Card.

PP18-JP002 Junk Changer
「ジャンク・チェンジャー」
PP18-JP002 Junk Changer

EARTH/Warrior - Tuner/3/1500/900
The effect of "Junk Changer" can only be used once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "Junk" monster on the field and selecting 1 of the following effects.
● The Level of the targeted Monster is increased by 1
● The Level of the targeted Monster is decreased by 1

PP18-JP003 Junkuriboh
「ジャンクリボー」
PP18-JP003 Junkuriboh

EARTH/Machine - Effect/1/300/200
①: You can activate this effect by sending this card you control or from your hand to the Graveyard when your opponent activates a Magic, Trap Card or Monster Effect that inflicts Damage to you. Negate the activation and destroy that card.

PP18-JP004 Magic King Moon Star
「奇術王 ムーン・スター」
PP18-JP004 Magic King Moon Star

DARK/Demon - Effect/3/900/600
If this card is used as Synchro Material, it can only be used for the Synchro Summon of a DARK Monster. ①: If you control a Tuner, you can Special Summon this card from your hand. ②: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Monster you control or in your Graveyard. Until the end of the turn, this card's Level becomes the Level of that Monster. After activation of this effect, you cannot Special Summon except Synchro Summon until the end of the turn.

PP18-JP005 Stardust Charge Warrior
「スターダスト・チャージ・ウォリアー」
PP18-JP005 Stardust Charge Warrior

WIND/Warrior - Synchro - Effect/6/2000/1300
Tuner + 1 or more Non-Tuner Monster
Effect ① of "Stardust Charge Warrior" can only be used once per turn. ①: You can activate this effect when this card is successfully Synchro Summoned. Draw 1 card. ②: This card can attack all opponent's Special Summoned Monsters once each.

PP18-JP006 Ultimitl Bishbalkin the Ultimate Legendary God
「究極幻神 アルティミトル・ビシバールキン」
PP18-JP006 Ultimitl Bishbalkin the Ultimate Legendary God

DARK/Dragon - Synchro - Effect/0/0/0
This card's original Level is always treated as 12. This card cannot be Synchro Summoned, and cannot be Special Summoned except by sending each 1 Level 8 or higher Tuner and Non-Tuner Monster with the same Level from your field to the Graveyard. ①: This card cannot be destroyed by card effects, and gains 1000 ATK for each Monster on the field. ②: Once per turn, you can activate this effect during your or your opponent's Main Phase. You can Special Summon in Defense Position as many "Utchatzimime Token" (Demon-Type/DARK/1/ATK 0/DEF 0) as possible to anywhere on the field, but you must Special Summon an equal number to each player's side of the field. This card cannot attack during that turn.

PP18-JP007 No. 37 Hope Woven Dragon Spider Shark
「No.37 希望織竜スパイダー・シャーク」
PP18-JP007 No. 37 Hope Woven Dragon Spider Shark

WATER/Sea-Serpent - Xyz - Effect/Rank 4/2600/2100
2 x Level 4 WATER Monster
Effect ① and ② of "No. 37 Hope Woven Dragon Spider Shark can each only be used once per turn. ①: You can activate this effect when you or your opponent declares an attack with a Monster by removing 1 Xyz Material from this card. Until the end of the turn, all Monster your opponent controls lose 1000 ATK . ②: When this card is destroyed by battle or a card effect and sent to the Graveyard, you can activate this effect by targeting 1 other Monster in your Graveyard. Special Summon that Monster.

PP18-JP008 No. 38 Hope Harbinger Dragon Titanic Galaxy
「No.38 希望魁竜タイタニック・ギャラクシー」
PP18-JP008 No. 38 Hope Harbinger Dragon Titanic Galaxy

LIGHT/Dragon - Xyz - Effect/Rank 8/3000/2500
2 x Level 8 Monster
①: You can activate this effect once per turn, when the effect of a Magic Card on the field is activated. Negate that effect, and place that card as Xyz Material under this card. ②: When your opponent declares an attack with a Monster, you can activate this effect by removing 1 Xyz Material from this card. Change the attack target to this card and perform Damage Calculation. ③: If an Xyz Monster you control is destroyed by battle or a card effect, you can activate this effect by targeting 1 Xyz Monster you control. The targeted Monster gains ATK equal to the original ATK of 1 of those destroyed Monster.

PP18-JP009 No. 35 Ravenous Tarantula
「No.35 ラベノス・タランチュラ」
PP18-JP009 No. 35 Ravenous Tarantula

DARK/Insect - Xyz - Effect/Rank 10/0/0
2 x Level 10 Monster
①: While this card is in the Monster Zone, Monster you control gain ATK and DEF equal to the difference between your and your opponent's Life Points. ②: While this card with Xyz Material is in the Monster Zone, your opponent takes 600 Damage each time they Special Summon a Monster(s). ③: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Destroy all Monster your opponent controls with equal or less ATK than this card.

PP18-JP010 No. 84 Pain Gainer
「No.84 ペイン・ゲイナー」
PP18-JP010 No. 84 Pain Gainer

DARK/Insect - Xyz - Effect/Rank 11/0/0
2 x Level 11 Monster
You can also Xyz Summon this card by placing 1 Rank 8,9 or 10 DARK Xyz Monster with 2 or more Xyz Materials under it as Xyz Material. ①: This card gains 200 DEF x the total Ranks of all Xyz Monster you control. ②: While this card with Xyz Material is in the Monster Zone, each time your opponent activates a Magic or Trap Card they take 600 Damage. ③: Oncer per turn, you can activate this effect by removing 1 Xyz Material from this card. Destroy all Monster your opponent controls with equal to or less DEF than this card.

PP18-JP011 No. 77 The Seven Sins
「No.77 ザ・セブン・シンズ」
PP18-JP011 No. 77 The Seven Sins

DARK/Demon - Xyz -Effect/12/4000/3000
2 x Level 12 Monster
You can also Xyz Summon this card by placing 1 Rank 10 or 11 DARK Xyz Monster under it as Xyz Material. This card cannot activated Effect ① during the turn it was Special Summoned this way. ①: Once per turn, you can activate this effect by removing 2 Xyz Material from this card. Remove all Special Summoned Monsters your opponent controls from play, and select 1 from the removed Monsters and place it as Xyz Material under this card. ②: If this card on the field is destroyed by battle or a card effect , you can remove 1 Xyz Material from it instead.

PP18-JP012 Freezing Air of the Monarchs
「帝王の凍気」
PP18-JP012 Freezing Air of the Monarchs

Normal Magic Card
①: Activate if you control a Monster with 2400 ATK or more and 1000 DEF by targeting 1 Set card on the field. Destroy that card. ②: You can remove from your Graveyard, this card and 1 "Monarch" Magic or Trap from play to target 1 set card on the field. Destroy that card.

PP18-JP013 Tsukumo Slash
「九十九スラッシュ」
PP18-JP013 Tsukumo Slash

Quick-Play Magic Card
You can activate only 1 "Tsukumo Slash" per turn. ①: You can activate this card during Damage Calculation if a Monster you control attacks a Monster with higher ATK than itself. For duration of Damage Calculation only, your attacking Monster gains ATK equal to the difference between your and your opponent's Life Points.

PP18-JP014 Shining Hope Road
「輝望道」
PP18-JP014 Shining Hope Road

Normal Magic Card
During the turn you activate this card, you cannot Special Summon Monster except by this card's effect. ①: Activate by selecting 3 Monster in your Graveyard. Special Summon those Monster with their effects negated, and then Xyz Summon 1 "Hope" Xyz Monster with only those 3 Monster as Xyz Material.

PP18-JP015 Phantom Knights Shade Brigandine
「幻影騎士団シェード・ブリガンダイン」
PP18-JP015 Phantom Knights Shade Brigandine

Normal Trap Card
You can activate only 1 "Phantom Knights Shade Brigandine" per turn. If you have no Trap Cards in your Graveyard, you can activate this card during the turn it was set. ①: After activation, Special Summon this card as Normal Monster (Warrior-Type/DARK/Level 4/ATK 0/DEF 300) to your Monster Zone in Defense Position (This card is not treated as Trap Card)

PP18-JP016 Phantom Knights Dark Gauntlet
「幻影騎士団ダーク・ガントレット」
PP18-JP016 Phantom Knights Dark Gauntlet

Normal Trap Card
①: Send 1 "Phantom" Magic or Trap Card from your Deck to the Graveyard. ②: You can activate this effect in the Graveyard if you control no cards and your opponent declares a direct attack with a Monster. Special Summon this card as Effect Monster (Warrior-Type/DARK/Level 4/ATK 300/DEF 600) to your Monster Zone in Defense Position (This card is not treated as Trap Card). If this card Special Summoned by this effect is removed from the field, it is removed from play. ③: This card Special Summoned by this effect gains 300 DEF for each "Phantom" Magic or Trap Card in your Graveyard.

PP18-JP017 Phantom Knights Tomb Shield
「幻影騎士団トゥーム・シールド」
PP18-JP017 Phantom Knights Tomb Shield

Normal Trap Card
①: After activation, Special Summon this card as a Normal Monster (Warrior-Type/DARK/Level 3/ATK 0/DEF 0) to your Monster Zone in Attack Position (This card is not treated as Trap Card). ②: Activate this effect during your turn by removing this card in your Graveyard from play and targeting 1 face-up Trap Card your opponent controls. Negate that card's effect until the end of the turn. This effect cannot be activated during the turn this card was sent to the Graveyard.

PP18-JP018 Dark Advance
「ダーク・アドバンス」
PP18-JP018 Dark Advance

Normal Trap Card
You can activate only 1 "Dark Advance" per turn. ①: You can activate this effect during your or your opponent's Main or Battle Phase by targeting 1 Monster in your Graveyard with 2400 ore more ATK and 1000 DEF. Add that Monster to your hand. Afterwards, you can Advance Summon from your hand in face-up Attack Position 1 Monster with 2400 or more ATK and 1000 DEF.

PP18-JP019 Harmony of the King's Soul
「王魂調和」
PP18-JP019 Harmony of the King's Soul

Normal Trap Card
①: Activate when your opponent declares a Direct Attack with a Monster. Negate that attack. Afterwards, you can apply 1 of the following effects. ●: Select 1 Tuner and any number of Non-Tuner Monster with a total Level of 8 or lower in your Gravyard and remove them from play, and Special Summon 1 Synchro Monster with the same Level as the combined removed Monster's Level as Synchro Summon from your Extra Deck.

PP18-JP020 Red Supremacy
「レッド・スプレマシー」
PP18-JP020 Red Supremacy

Normal Trap Card
①: Activate by removing 1 "Red Daemon" Synchro Monster in your Graveyard from play, and targeting 1 "Red Daemon" Synchro Monster you control. That Monster's name is treated as that of the "Red Daemon" Synchro Monster that was removed for the activation of this card, and it effect becomes the same effect.

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