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Yu-Gi-Oh! OCG Starter...
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Last update: 17. Mar, 11:54

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Wednesday, 16. March 2016

Yu-Gi-Oh! OCG Collector's Pack 4 - Duelist of Radiance

「遊戯王OCG コレクターズパック 閃光の決闘者編」
Yu-Gi-Oh! OCG Collector's Pack - Duelist of Radiance

Release: May 2016
Price: 143 Yen (excl. tax)

45 cards in total, 5 cards per pack:

4 Ultra Rare (also included as Collector's Rare)
5 Super Rare (also included as Collector's Rare)
10 Rare
26 Common

4th concept pack that includes cards from the anime and manga



「オッドアイズ・ミラージュ・ドラゴン」
CPF1-JP001 Odd-Eyes Mirage Dragon
[Ultra Rare]
DARK/Dragon - Pendulum - Effect/3/1200/600
The Monster Effect of "Odd-Eyes Mirage Dragon" can only be used once per turn. ①: If there is a "Odd-Eyes" Card in your Pendulum Zone, you can activate this effect by targeting 1 "Odd-Eyes" Monster you control. That Monster cannot be destroyed by battle or card effect once this turn. This effect can be activated during your opponent's turn.
Pendulum Effect:
Blue 8 / Red 8
①: Once per turn, you can activate this effect if a face-up "Odd-Eyes" Pendulum monster you control is destroyed by battle or a card effect. Select 1 card in your Pendulum Zone and destroy it, and select 1 face-up "Odd-Eyes" Pendulum Monster in you Extra Deck, except "Odd-Eyes Mirage Dragon", and place it in your Pendulum Zone.

「EMユニ」
CPF1-JP002 Entermate Uni
[Rare]
LIGHT/Beast-Warrior - Effect/4/800/1500
① You can activate this effect during your Main Phase 1 during the turn this card was successfully Normal Summoned or Special Summoned. Special Summon 1 Level 3 or lower "Entermate" monster from your hand in Attack Position. ②: You can activate this effect during your opponent's turn by removing from your Graveyard this card and 1 "Entermate" Monster, except "Entermate Uni", from play. During this turn, once Battle Damage to you becomes 0.

「EMコン」
CPF1-JP003 Entermate Corn
[Rare]
LIGHT/Beast-Warrior - Effect/3/600/1000
①: You can activate this effect during your Main Phase 1 during the turn this card was successfully Normal Summoned or Special Summoned by targeting 1 other "Entermate" Monster with 1000 ATK or less that you control. Change that card and this card from face-up Attack Position to Defense Position, and add 1 "Odd-Eyes" Monster from your Deck to your hand. ②: You can activate this effect during your opponent's turn by removing from your Graveyard this card and 1 "Entermate" Monster, except "Entermate Corn", from play. You gain 500 Life Points.

「The tripping MERCURY」
CPF1-JP006 The tripping MERCURY
WATER/Aqua - Effect/8/2000/2000
①: You can activate this effect when this card is successfully Advanced Summoned. Change all Monster on the field to face-up Attack Position. ②: You can also Release 3 Monster to Tribute Summon this card. ③: If this card was Summoned that way, while this card is in the monster Zone, Monsters your opponent control lose ATK equal to their original ATK. ④ This card can attack twice per Battle Phase.

「レッド・ノヴァ」
CPF1-JP017 Red Nova

FIRE/Angel - Tuner/1/0/0
You can Special Summon "Red Nova" only once per turn by Effect ①. ①: If you control a Level 8 or higher Dragon-Type Synchro Monster, you can Special Summon this card from your hand. ②: You can activate this effect if this card is sent to the Graveyard to Synchro Summon a Monster with 2 or more Tuner as Synchro Material. Special Summon 1 FIRE Demon-Type Monster from your Deck in Defense Position.

「No.100 ヌメロン・ドラゴン」
CPF1-JP021 Number 100: Numeron Dragon
[Ultra Rare]
LIGHT/Dragon - Xyz - Effect/Rank 1/0/0
2 x "Number" Xyz Monster with the same rank and the same name
①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Until the end of your opponent's turn, this card gains ATK equal to the combined ranks of all Xyz Monster on the field x 1000. ②: You can activate this effect when this card is destroyed by a card effect. Destroy all Monster on the field. Afterwards, both players select a Magic or Trap Card from their Graveyard and set it on the field. ③: You can activate this effect if this card is in your Graveyard and you control no cards and have no cards in your hand when your opponent declares a direct attack. Special Summon this card.

「花札衛-雨四光-」
CPF1-JP039 Cardian - Ameshikou
[Super Rare]
DARK/Warrior - Synchro - Effect/8/3000/3000
Tuner + 3 Non-Tuner Monster
①: While this card is in the Monster Zone, "Cardian" Monster you control cannot be destroyed by card effects, and cannot become the target of your opponent's card effects. ②: Activate this effect during your opponent's Draw Phase when your opponent conducts their Normal Draw. inflict 1500 Damage to your opponent. ③: During your opponent's End Phase, select and activate 1 of the following effects: ● Skip your next Draw Phase. ● Negate this card's effect until your opponent's next Standby Phase.

Saikyo Jump 5/2016 Promo

Release: April 2016
Price:

「クリアクリボー」
SJMP-JP004 Clear Kuriboh
[KC Rare]
LIGHT/Angel - Effect/1/300/200
Effect ② of "Clear Kuriboh" can only be used once per turn. ①: You can activate this effect by discarding this card from your hand when your opponent's activates a Monster Effect that inflicts damage. Negate that activation. ②: You can activate this effect by removing this card in your Graveyard from play when an opponent's Monster declares a direct attack. Draw 1 Card. If that drawn card is a Monster Card, Special Summon that Monster. Afterwards, change the attack target to that Monster.

Yu-Gi-Oh! OCG Starter Deck 2016

「遊戯王OCG STARTER DECK 2016」
Yu-Gi-Oh! OCG Starter Deck 2016


Release: 19th March 2016
Price:

Contents:
- 1 Pre-constructed Deck (40 cards, 9 new cards)
- 3 Special Token
- 1 Rulebook
- 1 Starter Guide
- 1 Special Duel Field


「EMスライハンド・マジシャン」
ST16-JP001 Entermate Sly-Hand Magician
[Ultra Rare]
LIGHT/Spellcaster - Effect/7/2500/2000
①: You can Special Summon this card from your hand by Releasing 1 "Entermate" Monster you control, except a Pendulum Monster. ②: Once per turn, you can activate this effect by discarding 1 card from your hand and targeting 1 face-up card on the field. Destroy that card.

「EMキングベアー」
ST16-JP002 Entermate Kingbear

EARTH/Beast-Warrior - Pendulum - Effect/6/2200/1000
①: This card in Attack Position cannot be destroyed by the effects of Magic or Trap Cards. ②: During your Battle Phase only, this card gains 100 ATk for each "Entermate" Card you control.
Pendulum Effect:
Blue 7 / Red 7
①: You can activate this effect during the End Phase you activated this card. Destroy this card, and add 1 Level 7 or higher Monster among face-up Pendulum Monster in your Extra Deck and in your Graveyard to your hand.

「EMブランコブラ」
ST16-JP003 Entermate Swing Cobra

EARTH/Reptile - Pendulum - Effect/4/300/1800
①: This card can attack your opponent directly. ②: If this card attacks directly, change it to Defense Position at the end of the Battle Phase.
Pendulum Effect:
Blue 2 / Red 2
①: Once per turn, you can activate this effect when your Monster inflicts Battle Damage to your opponent. Send the top card from your opponent's Deck to the Graveyard.

「EMモモンカーペット」
ST16-JP004 Entermate Momon-Carpet

EARTH/Beast - Pendulum - Effect/3/1000/100
①: If this card is flipped face-up, you can activate this effect by targeting 1 set card on the field. Destroy that card. ②: You can activate this effect if this card is successfully Special Summoned. Change this card to face-down Defense Position.
Pendulum Effect:
Blue 7 / Red 7
①: If there is no card in your other Pendulum Zone, destroy this card. ②: While this card is in the Pendulum Zone, Battle Damage to you is halved.

「EMインコーラス」
ST16-JP005 Entermate Parakhorus

WIND/Bird - Pendulum - Effect/3/500/500
①: You can activate this effect when this card is destroyed by battle. Special Summon 1 "Entermate" Monster from your Deck, except a Pendulum Monster.
Pendulum Effect:
Blue 2 / Red 2
①: Once per turn, you can activate this effect if you have a "Magician", "Odd-Eyes" or "Entermate" Card, except "Entermate Parakhorus", in your other Pendulum Zone. This card's Pendulum Scale becomes 7 until the end of the turn.

「EMロングフォーン・ブル」
ST16-JP006 Entermate Longphone Bull

EARTH/Beast - Effect/4/1600/1200
The Effect of "Entermate Longphone Bull" can only be used once per turn. ①: You can activate this effect if this card is successfully Special Summoned. Add 1 "Entermate" Monster from your Deck to your hand, except a Pendulum Monster.

「EMギッタンバッタ」
ST16-JP007 Entermate Seesaw Hopper

EARTH/Insect - Effect/4/100/1200
Effect ③ of "Entermate Seesaw Hopper" can only be used once per turn. ①: Once per turn, this Special Summoned card cannot be destroyed by battle. ②: You can activate this effect during your opponent's End Phase by targeting 1 level 3 or lower "Entermate" Monster in your Graveyard. Send this card to the Graveyard, and add that Monster to your hand. ③: You can activate this effect if an "Entermate" Monster is sent from your hand to the Graveyard while this card is in the Graveyard. Special Summon this card from the Graveyard.

「EMドラマチックシアター」
ST16-JP021 Entermate Dramatic Theater
[Parallel Common]
Field Magic Card
①: Monster you control gain 200 ATK for each different Type among Monster you control. ②: Once per turn, you can activate this effect if you control 4 different "Entermate" Monsters. Select 1 "Odd-Eyes" monster from your hand, Deck or Graveyard and Special Summon it.

「EMショーダウン」
ST16-JP031 Entermate Showdown

Normal Trap Card
①: Activate by selecting face-up monster your opponent controls up to the number of face-up Magic Cards you control. Change those Monsters to face-down Defense Position.


Reprints:

ST16-JP008 Odd-Eyes Pendulum Dragon 「オッドアイズ・ペンデュラム・ドラゴン」 Parallel Common
ST16-JP009 Stargazer Magician「星読みの魔術師」
ST16-JP010 Timegazer Magician 「時読みの魔術師」
ST16-JP011 Entermate Drumming Kong「EMドラミング・コング」
ST16-JP012 Entermate Secondonkey「EMセカンドンキー」
ST16-JP013 Entermate Discover Hippo 「EMディスカバー・ヒッポ」
ST16-JP014 Foucault’s Cannon「フーコーの魔砲石」
ST16-JP015 Eccentrick Daemon「エキセントリック・デーモン」
ST16-JP016 Genetic Warwolf 「ジェネティック・ワーウルフ」
ST16-JP017 Beast King Barbaros「神獣王バルバロス」 Parallel Common
ST16-JP018 Pitch-Black Warwolf 「漆黒の戦士 ワーウルフ」
ST16-JP019 Dragon Dowser 「ドラゴンダウザー」
ST16-JP020 Giant Rat「巨大ネズミ」
ST16-JP022 Smile World 「スマイル・ワールド」
ST16-JP023 Hippo Carnival 「カバーカーニバル」
ST16-JP024 Draw Muscle 「ドロー・マッスル」
ST16-JP025 Mystical Space Typhoon 「サイクロン」
ST16-JP026 Lightning Vortex 「ライトニング・ボルテックス」
ST16-JP027 Book of Moon 「月の書」
ST16-JP028 Lucky Iron Axe 「幸運の鉄斧」
ST16-JP029 Burden of the Mighty 「強者の苦痛」
ST16-JP030 Back-Up Rider 「一騎加勢」
ST16-JP032 Entermate Pinch Helper 「EMピンチヘルパー」
ST16-JP033 Wall of Disruption 「分断の壁」
ST16-JP034 Ceasefire 「停戦協定」
ST16-JP035 Raigeki Break 「サンダー・ブレイク」
ST16-JP036 Draining Shield 「ドレインシールド」
ST16-JP037 Threatening Roar 「威嚇する咆哮」
ST16-JP038 Dark Bribe 「魔宮の賄賂」
ST16-JP039 Chaos Burst 「カオス・バースト」
ST16-JP040 Pendulum Reborn 「ペンデュラム・リボーン」

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