Release Dates

04/04/2014: Perfect Rule Book
04/19/2014: The Duelist Advent (901)
04/19/2014: Deck Custom Pack 01
04/21/2014: V-Jump 06/2014
05/02/2014: Numbers Guide 3
05/17/2014: Duelists of Legend Edition
06/21/2014: SD27 - Hero's Strike

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901 - The Duelist Advent
901 - The Duelist Advent Release Date: 19th April...
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Structure Deck 27 - Hero's...
「STRUCTURE DECK -HERO's STRIKE-」 Structure...
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Thursday, 17. April 2014

Jump Victory Carnival 2014 Promo

「ジャンプビクトリーカーニバル2014」
Jump Victory Carnival 2014


19th July 2014 in Tokyo, 26th July 2014 in Osaka

VF14-JP001 Escha, Vasall of the Ice Emperor
「氷帝家臣エッシャー」
VF14-JP001 Escha, Vasall of the Ice Emperor

WATER/Aqua - Effect/4/800/1000
①: If your opponent has 2 or more cards in the Magic and Trap Zone, you can Special Summon this card from your hand.

V Jump Edition 11

V Jump Edition 11

Price: Yen (incl. tax) + Subscription Stamp


「EMヘイタイガー」
VE11-JP00(?) Entermate Heitiger


「EMジンライノ」
VE11-JP00(?) Entermate Jinrhino


「DDD制覇王カイゼル」
VE11-JP00(?) DDD Conqueror King Kaiser


「DDプラウド・オーガ」
VE11-JP00(?) DD Proud Ogre


「DDプラウド・シュバリエ」
VE11-JP00(?) DD Proud Chevalier

Wednesday, 16. April 2014

Structure Deck 27 - Hero's Strike

「STRUCTURE DECK -HERO's STRIKE-」
Structure Deck 27 - Hero's Strike


Release: 21th June 2014
Price: 1000 Yen (incl. tax)

Contents:
- 45 Cards (Number of new cards unknown)
- Rulebook
- Playing Guide
- Duel Field

- HERO themed deck

SD27-JP001 Elemental HERO Shadow Mist
「E・HERO シャドー・ミスト」
SD27-JP001 Elemental HERO Shadow Mist
[Super Rare]
DARK/Warrior - Effect/4/1000/1500
You can only use the ① or ② Effect of "Elemental HERO Shadow Mist" per turn, and only once per turn. ①: You can activate this effect when this card is successfully Special Summoned. Add 1 "Change" Magic Card from your Deck to your hand. ②: You can activate this effect if this card is sent to the Graveyard. Add 1 "HERO" Monster other than a "Elemental HERO Shadow Mist" from your Deck to your hand.

SD27-JP0(??) Chaos HERO Chaos
「C・HERO カオス」
SD27-JP0(??) Chaos HERO Chaos
[Ultra Rare]
DARK/Warrior - Fusion - Effect/9/(???)/(???)

SD27-JP0(??) Masked HERO Kouga
「M・HERO 光牙」
SD27-JP0(??) Masked HERO Kouga
[Super Rare]
LIGHT/Warrior - Fusion - Effect/8/(???)/(???)

SD27-JP019 Form Change
「フォーム・チェンジ」
SD27-JP019 Form Change

Quick-Play Magic Card
①: You can activate this effect by targeting 1 "HERO" Fusion Monster you control. Return that Monster to your Extra Deck, and Special Summon 1 "Masked HERO" Monster with the same Level as the original Level of that Monster but a different Name from your Extra Deck. (That Monster is treated Special Summoned by "Masked Change")

Reprint Cards:
SD27-JP0(??) Elemental HERO Bubbleman 「E・HERO バブルマン」
SD27-JP0(??) Elemental HERO Forestman 「E・HERO フォレストマン」
SD27-JP0(??) Elemental HERO Gaia 「E・HERO ガイア」
SD27-JP0(??) Miracle Fusion 「ミラクル・フュージョン」
SD27-JP0(??) Card Trooper 「カードガンナー」
SD27-JP0(??) Honest 「オネスト」

901 - The Duelist Advent

901 - The Duelist Advent
901 - The Duelist Advent

Release Date: 19th April 2014
Price: 143 Yen

5 cards per pack, 30 cards per box

90 cards in total:
6 Ultra Rare
10 Super Rare
20 Rare
54 Common


- Collect the new cards from the latest Yu-Gi-Oh! anime, 'Arc Five'.
- Includes 10 World Premier Card for Japan.
- Features a good balance of cards for anime fans, beginners as well as experienced players.
- Also features cards for the new element "Pendulum Summon".


DUEA-JP001 Knight of Flash
「閃光の騎士」
DUEA-JP001 Knight of Flash
[Rare]
LIGHT/Warrior - Pendulum/4/1800/600
Normal Monster
Pendulum:
Blue 7 / Red 7

DUEA-JP002 Foucault's Magic Gun Jewel
「フーコーの魔砲石」
DUEA-JP002 Foucault's Magic Gun Jewel
[Rare]
DARK/Spellcaster - Pendulum/5/2200/1200
Normal Monster
Pendulum Effect:
Blue 2 / Red 2
①: You can activate this effect during the End Phase of the turn you activated this card by targeting 1 face-up Magic or Trap Card on the field. Destroy that card.

DUEA-JP003 Metaphize Armed Dragon
「メタファイズ・アームド・ドラゴン」
DUEA-JP003 Metaphize Armed Dragon

LIGHT/Phantasm-Dragon/7/2800/1000
Normal Monster

DUEA-JP004 Odd-Eyes Pendulum Dragon DUEA-JP004 Odd-Eyes Pendulum Dragon DUEA-JP004 Odd-Eyes Pendulum Dragon
「オッドアイズ・ペンデュラム・ドラゴン」
DUEA-JP004 Odd-Eyes Pendulum Dragon

DARK/Dragon - Pendulum - Effect/7/2500/2000
①: If this card battles with an opponent's Monster, Battle Damage from this card to your opponent is doubled.
Pendulum Effect:
Blue 4 / Red 4
The ① and ② Pendulum Effect of "Odd-Eyes Pendulum Dragon" can each only be used once per turn. ①: Battle Damage to you from battles involving Pendulum Monsters you control becomes 0. ②: You can activate this effect during your End Phase. Destroy this card, and add 1 Pendulum Monster with 1500 ATK or less from your Deck to your hand.

DUEA-JP005 Entermate Pondboat
「EMアメンボート」
DUEA-JP005 Entermate Pondboat

WATER/Insect - Effect/4/500/1600
①: You can activate this effect when this Attack Position card is selected as attack target. Change this card to Defense Position, and negate that attack.

DUEA-JP006 Entermate Whip Viper
「EMウィップ・バイパー」
DUEA-JP006 Entermate Whip Viper

EARTH/Reptile - Effect/4/1700/900
①: Once per turn, you can activate this effect by targeting 1 face-up Monster on the field. The ATK and DEF of that Monster are switched until the end of the turn. You can activate this effect only during either player's Main Phase.

DUEA-JP007 Entermate Sword Fish
「EMソード・フィッシュ」
DUEA-JP007 Entermate Sword Fish

WATER/Fish - Effect/2/600/600
①: Activate when this card is successfully Normal Summoned or Special Summoned. All Monster your opponent controls lose 600 ATK and DEF. ②: While this card is in a Monster Card Zone, activate if you successfully Special Summon a Monster. All Monster your opponent controls lose 600 ATK and DEF.

DUEA-JP008 Entermate Discover Hippo
「EMディスカバー・ヒッポ」
DUEA-JP008 Entermate Discover Hippo

EARTH/Beast - Effect/3/800/800
①: During the turn this card was successfully Normal Summoned, once during your Main Phase, you can Advance Summon 1 Level 7 or higher Monster in face-up Attack Position in addition to your Normal Summon per turn.

DUEA-JP009 Entermate Kaleido Scorpion
「EMカレイドスコーピオン」
DUEA-JP009 Entermate Kaleido Scorpion
[Rare]
LIGHT/Insect - Pendulum - Effect/6/100/2300
①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. During this turn, that Monster can attack all Special Summoned Monsters your opponent controls once each.
Pendulum Effect:
Blue 4 / Red 4
①: LIGHT Monster you control gain 300 ATK.

DUEA-JP010 Entermate Suprise Frog
「EMビックリカエル」
DUEA-JP010 Entermate Suprise Frog
[Rare]
WATER/Aqua - Pendulum - Effect/2/0/800
①: Once during your Battle Phase, you can activate this effect by targeting 1 Monster you control. Change the Battle Position of that Monster, and until the end of the turn switch its ATK and DEF.
Pendulum Effect:
Blue 3 /Red 3
①: Once per turn, activate this effect by targeting 1 face-up Monster on the field. Switch the ATK and DEF of that Monster until the end of the turn.

DUEA-JP011 Super-Heavy Warrior Waka - ONI
「超重武者ワカ-O2」
DUEA-JP011 Super-Heavy Warrior Waka - ONI

Earth/Machine - Effect/4/0/2000
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Change the Battle Position of this card. ②: This card cannot be destroyed by battle.

「超重武者ソード-999」
DUEA-JP012 Super-Heavy Warrior Sword - 999

EARTH/Machine - Effect/3/1500/1800
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Change the Battle Position of this card. ②: You can activate this effect after the Damage Calculation when a "Super Heavy Warrior" Monster you control battled an opponent's Monster. That opponent Monster's ATK and DEF become 0.

DUEA-JP013 Super-Heavy Warrior Big Ben - K
「超重武者ビッグベン-K」
DUEA-JP013 Super-Heavy Warrior Big Ben - K
[Super Rare]
EARTH/Machine - Effect/8/1000/3500
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Chance this card's Battle Position. ②: While this card is in the Monster Zone, all "Super-Heavy Warrior" Monter you control can attack while they are in face-up Defense Position. If one does, use that Monster's DEF as ATK when performing Damage Calculation.

DUEA-JP014 Aria, Melodious Woman of Fantasia
「幻奏の音女アリア」
DUEA-JP014 Aria, Melodious Woman of Fantasia

LIGHT/Angel - Effect/4/1600/1200
①: While this Special Summoned card is in the Monster Zone, "Fantasia" Monster you control cannot become the target of effects and cannot be destroyed by battle.

DUEA-JP015 Sonata, Melodious Woman of Fantasia
「幻奏の音女ソナタ」
DUEA-JP015 Sonata, Melodious Woman of Fantasia

LIGHT/Angel - Effect/3/1200/1000
①: If you control a "Fantasia" Monster, you can Special Summon this card from your hand. ②: While this Special Summoned card is in the Monster Zone, Angel-Type Monster you control gain 500 ATK and DEF.

DUEA-JP016 Prodigy Mozard, Melodious Princess of Fantasia
「幻奏の音姫プロディジー・モーツァルト」
DUEA-JP016 Prodigy Mozard, Melodious Princess of Fantasia
[Super Rare]
LIGHT/Angel - Effect/8/2600/2000
During the turn you activate the effect of this card, you cannot Special Summon Monster except LIGHT Monster. ① Once per turn, you can activate this effect during your Main Phase. Special Summon 1 LIGHT Angel-Type Monster from your hand.

DUEA-JP017 Barbarian King
「バーバリアンキング」
DUEA-JP017 Barbarian King

EARTH/Warrior - Effect/8/3000/1100
①: Once per turn, you can activate this effect by Releasing any number of Warrior-Type Monster you control other than this card. During this turn, this card can attack once more during the Battle Phase for each Monster Released for the activation of this effect in addition to its Normal Attack.

DUEA-JP018 Satella-Knight Deneb
「星因士 デネブ」
DUEA-JP018 Satella-Knight Deneb

LIGHT/Warrior - Effect/4/1500/1000
You can use the effect of "Satella-Knight Deneb" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Add 1 "tella-Knight" Monster except a "Satella-Knight Deneb" from your Deck to your hand.

DUEA-JP019 Satella-Knight Altair
「星因士 アルタイル」
DUEA-JP019 Satella-Knight Altair
[Rare]
LIGHT/Warrior - Effect/4/1700/1300
You can use the effect of "Satella-Knight Altair" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned, and targeting 1 "tella-Knight" Monster other than a "Satella-Knight Altair" in your Graveyard. Special Summon that Monster in Defense Position. If you activated this effect, for the rest of the turn, Monsters you control other than "tella-Knight" Monster cannot attack.

DUEA-JP020 Satella-Knight Vega
「星因士 ベガ」
DUEA-JP020 Satella-Knight Vega

LIGHT/Warrior - Effect/4/1200/1600
You can use the effect of "Satella-Knight Vega" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Special Summon 1 "tella-Knight" Monster from your hand, except a "Satella-Knight Vega".

DUEA-JP021 Satella-Knight Sham
「星因士 シャム」
DUEA-JP021 Satella-Knight Sham

LIGHT/Warrior - Effect/4/1400/1800
You can use the effect of "Satella-Knight Sham" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Inflict 1000 Damage to your opponent.

DUEA-JP022 Satella-Knight Unuk
「星因士 ウヌク」
DUEA-JP022 Satella-Knight Unuk

LIGHT/Warrior - Effect/4/1800/1000
You can use the effect of "Satella-Knight Unuk" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Send 1 "tella-Knight" Monster except a "Satella-Knight Unuk" from your Deck to the Graveyard.

DUEA-JP023 Shadoll Falcon
「シャドール・ファルコン」
DUEA-JP023 Shadoll Falcon
[Rare]
DARK/Spellcaster - Tuner - Flip/2/600/1400
You can only use the ① or ② Effect of "Shadoll Falcon" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 "Shadoll" Monster in your Graveyard other than a "Shadoll Falcon". Special Summon that Monster in face-down Defense Position. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Special Summon this card from your Graveyard into face-down Defense Position.

DUEA-JP024 Shadoll Hedgehog
「シャドール・ヘッジホッグ」
DUEA-JP024 Shadoll Hedgehog

DARK/Spellcaster - Flip/3/800/200
You can only use the ① or ② Effect of "Shadoll Hedgehog" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up. Add 1 "Shadoll" Magic or Trap Card from your Deck to your hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Add 1 "Shadoll" Monster other than "Shadoll Hedgehog" from your Deck to your hand.

DUEA-JP025 Shadoll Lizard
「シャドール・リザード」
DUEA-JP025 Shadoll Lizard

DARK/Spellcaster - Flip/4/1800/1000
You can only use the ① or ② Effect of "Shadoll Lizard" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 Monster on the field. Destroy that Monster. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Send 1 "Shadoll" Card other than a "Shadoll Lizard" from your Deck to the Graveyard.

DUEA-JP026 Shadoll Dragon
「シャドール・ドラゴン」
DUEA-JP026 Shadoll Dragon

DARK/Spellcaster - Flip/4/1900/0
You can only use the ① or ② Effect of "Shadoll Dragon" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up by targeting 1 card your opponent controls. Return that card to its owner's hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect by targeting 1 Magic or Trap Card on the field. Destroy that card.

DUEA-JP027 Shadoll Beast
「シャドール・ビースト」
DUEA-JP027 Shadoll Beast

DARK/Spellcaster - Flip/5/2200/1700
You can only use the ① or ② Effect of "Shadoll Beast" per turn, and only once that turn. ①: You can activate this effect if this card is flipped face-up. Draw 2 cards. Afterwards, discard 1 card from your hand. ②: You can activate this effect if this card is sent to the Graveyard by a Card Effect. Draw 1 card.

DUEA-JP028 Fire Dragon Star - Shungei
「炎竜星-シュンゲイ」
DUEA-JP028 Fire Dragon Star - Shungei
[Rare]
FIRE/Phanstasm Dragon - Effect/4/1900/0
Effect ① of "Fire Dragon Star - Shungei" can only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Fire Dragon Star - Shungei" from your Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Monster with only "Dragon Star" Monster you control as Synchro Materials. ③: A Synchro Monster that has this card as Synchro Material gains 500 ATK and DEF.

DUEA-JP029 Earth Dragon Star - Heikan
「地竜星-ヘイカン」
DUEA-JP029 Earth Dragon Star - Heikan

EARTH/Phantasm Dragon - Effect/3/1600/0
Effect ① of "Earth Dragon Star - Heikan" can only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Earth Dragon Star - Heikan" from our Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster with only "Dragon Star" Monster you control as Synchro Materials. ③: A Synchro Monster that has this card as Synchro Material cannot be destroyed by battle.

DUEA-JP030 Water Dragon Star - Bishiki
「水竜星-ビシキ」
DUEA-JP030 Water Dragon Star - Bishiki

WATER/Phantasm Dragon - Effect/2/0/2000
Effect ① of "Water Dragon Star - Bishiki" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Water Dragon Star - Bishiki" from you Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster with only "Dragon Star" Monster you control as Synchro Material. ③: A Synchro Monster that has this card as Synchro Material is unaffected by the effects of Trap Cards.

DUEA-JP031 Wind Dragon Star - Horou
「風竜星-ホロウ」
DUEA-JP031 Wind Dragon Star - Horou

WIND/Phantasm Dragon - Effect/1/0/1800
Effect ① of "Wind Dragon Star - Horou" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Wind Dragon Star - Horou" from your Deck in Defense Position. ②: Once per turn, you can activate this effect during your opponent's Main Phase or Battle Phase. Synchro Summon a Synchro Monster with only "Dragon Star" Monster you control as Synchro Material. ③: A Synchro Monster that has this card as Synchro Material is unaffected by the effects of Magic Cards.

DUEA-JP032 Light Dragon Star- Rifun
「光竜星-リフン」
DUEA-JP032 Light Dragon Star- Rifun
[Super Rare]
LIGHT/Phantasm Dragon - Tuner/1/0/0
Effect ① and ② of "Light Dragon Star - Rifun" can each only be used once per turn. ①: You can activate this effect when this card you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon 1 "Dragon Star" Monster other than a "Light Dragon Star - Rifun" from your Deck. ②: You can activate this effect if this card is in your Graveyard and when a "Dragon Star" Monster you control is destroyed by battle or a card effect and sent to the Graveyard. Special Summon this card from the Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.

DUEA-JP033 Artifact - Chakram
「アーティファクト-チャクラム」
DUEA-JP033 Artifact - Chakram

LIGHT/Angel - Effect/5/1900/2000
①: You can Set this card as Magic Card from your hand in your Magic and Trap Card Zone. ②: Activate if this card set to the Magic and Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn. Special Summon this card. ③: When an effect is activated that destroys Magic or Trap Cards you control, you can activate this effect by returning 1 set Magic or Trap Card you control to its owner's hand. Special Summon this card from your hand.

DUEA-JP034 Artifact Longinus
「アーティファクト-ロンギヌス」
DUEA-JP034 Artifact Longinus
[Rare]
LIGHT/Angel - Effet/5/1700/2300
①: You can Set this card as Magic Card from your hand in your Magic and Trap Card Zone. ②: Activate if this card set to the Magic and Trap Card Zone is destroyed and sent to the Graveyard during your opponent's turn. Special Summon this card. ③: Activate by Releasing this card in your hand or that you control. During this turn, neither player can banish cards. This effect can only be used during your opponent's turn.

DUEA-JP035 Daemon Eater
「デーモン・イーター」
DUEA-JP035 Daemon Eater

EARTH/Beast - Effect/4/1500/200
①: You can control only 1 "Daemon Eater" face-up at the same time. ②: If you control a Spellcaster-Type Monster, you can Special Summon this card from your hand. ③: If this card is in your Graveyard during your opponent's End Phase, you can activate this effect by targeting 1 face-up Monster you control. Destroy that Monster, and Special Summon this card from the Graveyard.

DUEA-JP036 Agent of Death - Uranus
「死の代行者 ウラヌス」
DUEA-JP036 Agent of Death - Uranus

DARK/Angel - Tuner/5/2200/1200
①: If there is a "Sanctuary in the Sky" on the field, you can Special Summon this card from the hand. ②: Once per turn, you can activate this effect during your Main Phase. Send 1 "Agent" Monster from your Deck to the Graveyard. The Level of this card becomes the Level of the Monster sent to the Graveyard by this effect.

DUEA-JP037 Ritual Devil Demolisher
「儀式魔人デモリッシャー」
DUEA-JP037 Ritual Devil Demolisher

DARK/Demon - Effect/3/1500/600
①: If you perform a Ritual Summon, you can remove this card from your Graveyard and use it as 1 of the Monsters required for that Ritual Summon. ②: A Ritual Monster that used this card as Ritual Material cannot be targeted by your opponent's card effects.

DUEA-JP038 Batteryman - 9V
「電池メン-角型」
DUEA-JP038 Batteryman - 9V

LIGHT/Thunder - Effect/4/1000/1000
You can activate effect ① of "Batteryman 9V" only once per turn. ①: You can activate this effect when this card is successfully Normal Summoned, Flip Summoned or Special Summoned. Add 1 "Batteryman" Monster from your Deck to your hand, and double the original ATK and DEF of this card. ②: Activate this effect during your End Phase. Destroy this card.

DUEA-JP039 Resonance Insect
「共振虫」
DUEA-JP039 Resonance Insect

EARTH/Insect - Effect/4/1000/700
①: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 Level 5 or higher Insect-Type Monster from your Deck to the hand. ②: You can activate this effect if this card is removed from play. Send 1 Insect-Type Monster other than a "Resonance Insect" from your Deck to the Graveyard.

DUEA-JP040 Breaker the Dark Magical Warrior
「黒魔導戦士 ブレイカー」
DUEA-JP040 Breaker the Dark Magical Warrior
[Rare]
DARK/Spellcaster - Effect/6/1600/1000
Effect ④ of "Breaker the Dark Magical Warrior" can only be used once per turn. ①: Activate if this card is successfully Normal Summoned. Place 2 Magic Counter on this card. ②: Activate if this card is successfully Pendulum Summoned. Place 3 Magic Counter on this card. ③: This card gains 400 ATK for each Magic Counter on it. ④: You can activate this effect by removing 1 Magic Counter from this card, and selecting 1 Magic or Trap Card on the field. Destroy that card.

DUEA-JP041 Raiza the Gale Emperor
「烈風帝ライザー」
DUEA-JP041 Raiza the Gale Emperor

WIND/Bird - Effect/8/2800/1000
You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activate by targeting 1 card on the field and 1 card in your or your opponent's Graveyard. Return those cards in any order you like to the top of their owner's deck. If this card was successfully Advance Summoned with a WIND Monster as Release, it gains the following effect at that time. ● You can target 1 card on the field and return it to its owner's hand.

DUEA-JP042 Doguu
「どぐう」
DUEA-JP042 Doguu
[Rare]
EARTH/Rock - Effect/4/1900/0
The effect of "Doguu" can only be used once per turn. ①: You can activate this effect during the End Phase of the turn this card was sent to the Graveyard by your opponent's card effect. Add 1 Monster from your Deck to your hand with a Level that no Monsters in your Graveyard or that you control have.

DUEA-JP043 Hypnosister
「ヒュプノシスター」
DUEA-JP043 Hypnosister

WIND/Psychic - Effect/4/1300/1400
①: Equal to the number of cards in both Player's Pendulum Zones, this card gains the following effects: ●: 1 or more: This card gains 800 ATK and DEF. ● 2 or more: Activate this effect during the Damage Step when this card battles with a Pendulum Summoned Monster. Destroy that Monster. ● 3 or more: If your opponent controls a Monster that can attack, it must attack this card. ● 4: Activate this effect when this card destroys a Monster by battle or by this card's effect. Draw 1 card.

DUEA-JP044 Re Bible
「リ・バイブル」
DUEA-JP044 Re Bible

EARTH/Psychic - Tuner/1/700/300
You can used the effect of "Re Bible" only once per turn. ①: If this card is in your Graveyard, and you have at least 5 cards less in your Extra Deck than your opponent, you can activate this effect by Paying 2000 Life Points. Special Summon this card from your Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.

DUEA-JP045 Bunborg 001
「ブンボーグ001」
DUEA-JP045 Bunborg 001

EARTH/Machine - Tuner/1/500/500
①:This card gains 500 ATK and DEF for each Machine-Type Monster you control. ②: You can activate this effect if this card is in your Graveyard when you Special Summon 2 or more Machine-Type Monster at the same time. Special Summon this card from the Graveyard.

DUEA-JP046 Splendid Spy - C
「華麗なる密偵-C」
DUEA-JP046 Splendid Spy - C
[Normal Rare]
FIRE/Warrior - Effect/3/1200/1300
①: Activate this effect if this card is successfully Normal Summoned. Randomly confirm 1 card in your opponent's Extra Deck. If it is a Monster with 2000 or more ATK, this card gains 1000 ATK. If it is a Monster with less than 2000 ATK, you gain Life Points equal to that Monster's ATK

DUEA-JP047 Wightprince
「ワイトプリンス」
DUEA-JP047 Wightprince
[Normal Rare]
DARK/Undead - Effect/1/0/0
①: This card's name is treated as "Wight" while it is in the Graveyard. ②: Activate if this card is sent to the Graveyard. Send 1 "Wight" and 1 "Madame Wight" from your hand or Deck to the Graveyard. ③: Activate this effect by removing this card and 2 "Wight" in your Graveyard from play. Special Summon 1 "Wight King" from your Deck.

DUEA-JP048 El-Shadoll Midrash
「エルシャドール・ミドラーシュ」
DUEA-JP048 El-Shadoll Midrash
[Super Rare]
DARK/Spellcaster - Fusion - Effect/5/2200/800
"Shadoll" Monster + DARK Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: This card cannot be destroyed by your opponent's card effects. ②: While this card is in a Monster Card Zone, neither player can Special Summon more than 1 Monster per turn. ③: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.

DUEA-JP049 El-Shadoll Nephilim
「エルシャドール・ネフィリム」
DUEA-JP049 El-Shadoll Nephilim
[Ultra Rare]
LIGHT/Angel - Fusion - Effect/8/2800/2500
"Shadoll" Monster + LIGHT Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. ①: You can activate this effect if this card is successfully Special Summoned. Send 1 "Shadoll" Card from your Deck to the Graveyard. ②: Activate this effect at the beginning of the Damage Step when this card battles with a Special Summoned Monster. Destroy that Monster. ③: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.

DUEA-JP050 Dragon Goddess Saphira
「竜姫神サフィラ」
DUEA-JP050 Dragon Goddess Saphira
[Ultra Rare]
LIGHT/Dragon - Ritual - Effect/6/2500/2400
Can be Ritual Summoned with "Chant of Blessing". You can use the effect of "Dragon Goddess Saphira" only once per turn. ①: During the End Phase of the turn this card was Ritual Summoned, or during the End Phase of the turn a LIGHT Monster was sent from your hand or Deck to the Graveyard while this card was in a Monster Card Zone, you can select and activate 1 of the following effects. ● Draw 2 cards. Afterwards, discard 1 card. ● Your opponent discards 1 random card from their hand. ● Select 1 LIGHT Monster in your Graveyard and add it to your hand.

DUEA-JP051 Shining Dragon Star - Shoufuku
「輝竜星-ショウフク」
DUEA-JP051 Shining Dragon Star - Shoufuku
[Ultra Rare]
LIGHT/Phantasm Dragon - Synchro - Effect/8/2300/2600
Tuner + 1 or more Non-Tuner Phantasm Dragon-Type Monster
①: When this card is successfully Synchro Summoned, you can activate this effect by targeting any number of cards on the field up to the number of Phantasm Dragon-Type Monster with different original Attributes that were used as Synchro Material for this card. Return that card(s) to their owner's deck. ②: Once per turn, you can activate this effect by targeting 1 card you control and 1 Level 4 or lower Monster in your Graveyard. Destroy that card you control, and Special Summon that Monster from the Graveyard.

DUEA-JP052 Reincarnation Dragon Samsara
「転生竜 サンサーラ」
DUEA-JP052 Reincarnation Dragon Samsara
[Super Rare]
DARK/Dragon - Synchro - Effect/5/100/2600
Tuner + 1 or more Non-Tuner Monster
You can use the effect of "Reincarnation Dragon Samsara" only once per turn. ①: If this card on the field is sent to the Graveyard by an opponent's effect or by being destroyed by battle, you can activate this effect by targeting 1 Monster in either player's Graveyard other than "Reincarnation Dragon Samsara". Special Summon that Monster.

DUEA-JP053 Stella-Knight Deltatelos
「星輝士 デルタテロス」
DUEA-JP053 Stella-Knight Deltatelos
[Ultra Rare]
LIGHT/Warrior - Xyz - Effect/Rank 4/2500/2100
3 x Level 4 Monster
①: While this card with Xyz Material is in a Monster Card Zone, when you successfully Normal Summon or Special Summon a Monster, your opponent cannot activate the effects of Magic, Trap or Effect Monsters. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 card on the field. Destroy that card. ③: You can activate this effect if this card is sent from the field to the Graveyard. Special Summon 1 "tella-Knight" Monster from your hand or Deck.

DUEA-JP054 Avian Gunner, Castel
「鳥銃士カステル」
DUEA-JP054 Avian Gunner, Castel
[Super Rare]
WIND/Winged-Beast - Xyz - Effect/Rank 4/2000/1500
2 x Level 4 Monster
You can only use the ① or ② Effect of "Avian Gunner, Castel" per turn, and only once that turn. ①: You can activate this effect by removing 1 Xyz Material from this card and targeting 1 face-up Monster on the field. That Monster is changed to face-down Defense Position. ②: You can activate this effect by removing 2 Xyz Materials from this card and targeting 1 face-up card on the field, except this card. Return that card to its owner's Deck.

DUEA-JP055 Hippo Carnival
「カバーカーニバル」
DUEA-JP055 Hippo Carnival

Quick-Play Magic Card
①: Special Summon 3 "Hippo Token" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) to your field. This Token cannot be Released. While the "Hippo Token" is in a Monster Zone, you cannot Special Summon Monsters from your Extra Deck. After activation of this card, until the end of the turn your opponent cannot select Monsters other than a "Hippo Token" as attack target.

DUEA-JP056 Savage Tribe Feast LV5
「蛮族の饗宴 LV5」
DUEA-JP056 Savage Tribe Feast LV5

Normal Magic Card
①: Select and Special Summon up to 2 Level 5 Warrior-Type Monster from your hand or Graveyard. Monsters Special Summoned by this effect have their effects negated, and during this turn, those Monster cannot attack.

DUEA-JP057 Satella-Knight Factor
「星輝士の因子」
DUEA-JP057 Satella-Knight Factor

Equip Magic Card
Equip only to a "tella-Knight" Monster you control. ①: The equipped Monster gains 500 ATK and DEF. The equipped Monster is unaffected by your opponent's card effects. ②: Destroy this card if you control a face-up Monster other than "tella-Knight" Monsters.

DUEA-JP058 Satella-Knight Bridge
「天架ける星因士」
DUEA-JP058 Satella-Knight Bridge
[Rare]
Quick-Play Magic Card
You can activate "Satella-Knight Bridge" only once per turn. ①: You can activate this effect by targeting 1 "tella-Knight" Monster you control. Special Summon 1 "tella-Knight" Monster with a different Name from your Deck, and return the target Monster to its owner's deck. While the Monster Special Summoned with this effect is face-up on the field, you can only Special Summon "tella-Knight" Monster.

DUEA-JP059 Shadoll Fusion
「影依融合」
DUEA-JP059 Shadoll Fusion
[Super Rare]
Normal Magic Card
You can only activate 1 "Shadoll Fusion" per turn. ①: Send from your Hand or your Field Monster to the Graveyard, that are listed as Material on a "Shadoll" Fusion Monster, and Fusion Summon that Fusion Monster from your Extra Deck. If your opponent controls a Monster that was Special Summoned from the Extra Deck, you can also use Monster from your Deck as Fusion Material Monster.

DUEA-JP060 Curse of the Shadow Prison
「影牢の呪縛」
DUEA-JP060 Curse of the Shadow Prison

Field Magic Card
①: While this card is in the Field Zone, each time a "Shadoll" Monster is sent to the Graveyard by an effect, place 1 Magic Stone Counter on this card for each of them.
②: During your opponent's turn, Monster your opponent control lose 100 ATK for each Magic Stone Counter on this card. ③: While this card is in the Field Zone, once per Fusion Summon of a "Shadoll" Fusion Monster, you can remove 3 Magic Stone Counter from this card to use 1 face-up Monster your opponent controls as Fusion Material.

DUEA-JP061 Radiant Trace of the Dragon Stars
「竜星の輝跡」
DUEA-JP061 Radiant Trace of the Dragon Stars
[Rare]
Normal Magic Card
You can activate only 1 "Radiant Trace of the Dragon Stars" per turn. ①: Activate this card by targeting 3 "Dragon Star" Monster in your Graveyard. Shuffle those 3 Monster back to your Deck. Afterwards, draw 2 cards.

DUEA-JP062 Dragon Star Vein
「竜星の気脈」
DUEA-JP062 Dragon Star Vein

Continuous Magic Card
①: This card gains the following effects equal to the number of "Dragon Star" Monster in your Graveyard with different Attributes. ● 2 or more: "Dragon Star" Monster you control gain 500 ATK. ● 3 or more: If a "Dragon Star" Monster you control would be destroyed by battle or a card effect, you can send this card to the Graveyard instead. ● 4 or more: Your opponent cannot set Monster, and all face-up Monster your opponent controls are changed to Attack Position. ● 5 or more: You can activate this effect by sending this card to the Graveyard. Destroy all cards on the field.

DUEA-JP063 Chant of Blessing
「祝祷の聖歌」
DUEA-JP063 Chant of Blessing

Ritual Magic Card
Used to Ritual Summon "Dragon Goddess Saphira". ①: Ritual Summon "Dragon Goddess Saphira" from your hand by Releasing Monster from your hand or that you control whose total Level equal 6 or more. ②: If a Ritual Monster you control would be destroyed by battle or a card effect, you can remove from play this card in your Graveyard instead.

DUEA-JP064 Illusionary Breakthrough
「幻界突破」
DUEA-JP064 Illusionary Breakthrough

Continuous Magic Card
①: Once per turn, you can activate this effect by Releasing 1 Dragon-Type Monster you control. Special Summon 1 Phantasm-Dragon-Type Monster from your Deck with the same Level as the original Level of the Released Monster. A Monster destroyed by battle by the Monster Special Summoned by this effect is returned to its owner's deck instead of sent to the Graveyard.

DUEA-JP065 Spring of Magical Power
「魔力の泉」
DUEA-JP065 Spring of Magical Power
[Super Rare]
Quick-Play Magic Card
You can activate only 1 "Spring of Magical Power" per turn. ①: Draw cards equal to the number of face-up Magic and Trap Cards your opponent controls. Afterwards, select a number of cards in your hand equal to the number of face-up Magic and Trap Cards you control and discard them. After activation of this card, until the end of your opponent's next turn, you cannot destroy Magic and Trap Cards your opponent controls, and their activation and effects cannot be negated.

DUEA-JP066 Furious Storm of the Emperor
「帝王の烈旋」
DUEA-JP066 Furious Storm of the Emperor

Quick-Play Magic Card.
You can activate only 1 "Furious Storm of the Emperor" per turn, and during the turn you activated this card, you cannot Special Summon Monsters from your Extra Deck. ①: During this turn, once if you would Release a Monster(s) you control for an Advance Summon, you can Release 1 Monster your opponent controls instead of 1 Monster you control.

DUEA-JP067 Pop Pull Up
「ポップルアップ」
DUEA-JP067 Pop Pull Up
[Normal Rare]
Quick-Play Magic Card
You can activate only 1 "Pop Pull Up" per turn. ①: You can activate this card if there is a card in your opponent's Field Zone, and there is no card in your Field Zone. Activate a Field Magic Card from your Deck.

DUEA-JP068 Barbarian Rage
「バーバリアン・レイジ」
DUEA-JP068 Barbarian Rage
[Rare]
Continuous Trap Card
①: You can activate this effect by targeting 1 Warrior-Type Monster you control. That Monster gains 1000 ATK, and a Monster destroyed by that Monster by battle is returned to its owner's hand instead of sent to the Graveyard. When the targeted Monster is removed from the field, this card is destroyed.

DUEA-JP069 Barbarian Howling
「バーバリアン・ハウリング」
DUEA-JP069 Barbarian Howling

Normal Trap Card
Effect unconfirmed: ①: You can activate this effect by targeting 1 face-up Monster your opponent controls when a Warrior-Type Monster you control is selected as attack target, or targeted by an opponent Effect Monster's effect. Inflict Damage to your opponent equal to the original ATK of that Monster, and return that Monster to its owner's hand.

DUEA-JP070 Divine Constellation Wave
「神星なる波動」
DUEA-JP070 Divine Constellation Wave

Continuous Trap Card
①: Once per turn during your Main Phase or your opponent's Battle Phase, you can activate this effect. Special Summon 1 "tella-Knight" Monster from your hand.

DUEA-JP071 Divine Constellation Factor
「神星なる因士」
DUEA-JP071 Divine Constellation Factor

Counter Trap Card
①: When the Magic, Trap Card or an Effect Monster's Effect is activated, you can activate this effect by sending 1 face-up "tella-Knight" Monster you control to the Graveyard. Negate the activation and destroy that card. Afterwards, draw 1 card.

DUEA-JP072 Squirming Fallen Shadow
「堕ち影の蠢き」
DUEA-JP072 Squirming Fallen Shadow

Normal Trap Card
①: Send 1 "Shadoll" Card from your Deck to the Graveyard. Afterwards, you can select any number of face-down Defense Position "Shadoll" Monster and change them to face-up Defense Position.

DUEA-JP073 Shadollroots
「影依の原核」
DUEA-JP073 Shadollroots

Continuous Trap Card
①: After Activation, Special Summon this card as Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950) to your Monster Zone (This card is also still treated as Trap Card). This card Special Summoned by this effect can be used as any 1 Attribute Fusion Material Monster listed on a "Shadoll" Fusion Monster. ②: If this card is sent to the Graveyard by a Card Effect, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard other than "Shadollroots". Add that card to your hand.

DUEA-JP074 Materialization of the Dragon Stars
「竜星の具象化」
DUEA-JP074 Materialization of the Dragon Stars

Continuous Trap Cards
①: Once per turn, you can activate this effect if a Monster you control is destroyed by battle or a card effect. Special Summon 1 "Dragon Star" Monster from your Deck. ②: While this card is in your Magic and Trap Zone, you cannot Special Summon Monster from your Extra Deck, except Synchro Monster.

DUEA-JP075 Limits of the Dragon Stars
「竜星の極み」
DUEA-JP075 Limits of the Dragon Stars

Continuous Trap Card
①: While this card is in your Magic and Trap Zone, Monster your opponent controls that can attack must attack. ②: You can activate this effect during your or your opponent's Main Phase or Battle Phase by sending this face-up card in your Magic and Trap Zone to the Graveyard. Special Summon 1 Synchro Monster with 1 or more "Dragon Star" Monster as Synchro Material.

DUEA-JP076 Chain Dispel
「連鎖解呪」
DUEA-JP076 Chain Dispel

Normal Trap Card
①: You can activate this card when a Magic or Trap Card is activated. Destroy all cards with the same name as the activated Magic or Trap Card in its controller's Deck.

DUEA-JP077 Serious Duel
「真剣勝負」
DUEA-JP077 Serious Duel

Counter Trap Card
①: You can activate this effect when the effect of a Magic, Trap or Effect Monster Card is activated during the Damage Step. Negate that activation and destroy that card.

DUEA-JP078 Pendulum Back
「ペンデュラム・バック」
DUEA-JP078 Pendulum Back
[Rare]
Normal Trap Card
①: If there are 2 cards in your Pendulum Zone, you can activate this effect by targeting 2 Monsters in your Graveyard with Levels possible to be Pendulum Summoned with those Pendulum Scales. Add those Monster to your hand.

DUEA-JP079 Space-Time Traphole
「時空の落とし穴」
DUEA-JP079 Space-Time Traphole
[Super Rare]
Normal Trap Card
Effect unconfirmed:You can activate this card when your opponent Special Summons a Monster(s) from their hand or Extra Deck. Return those Monsters Special Summoned from the hand or Extra Deck to their owner's Deck. Afterwards, you lose 1000 Life Points for each Monster returned this way.

DUEA-JP080 Ridieculous
「出たら目」
DUEA-JP080 Ridieculous
[Normal Rare]
Continuous Trap Card
①: While this card is in your Magic and Trap Zone, if either player rolls a die, you can apply 1 of the following effects depending on the result.
● If the result is 1, 3, or 5, it is treated as 6.
● If the result is 2, 4, or 6, it is treated as 1.

DUEA-JP081 Heroic Challenger - Assault Halberd
「H・C 強襲のハルベルト」
DUEA-JP081 Heroic Challenger - Assault Halberd

EARTH/Warrior - Effect/4/1800/200
①: If your opponent controls a Monster, and if you control no Monster, you can Special Summon this card from your hand. ②: If this card attacks a Defense Position Monster, inflict the difference between this card ATK and that Monster's DEF as Battle Damage to your opponent. ③: You can activate this effect when this card inflicts Battle Damage to your opponent. Add 1 "Heroic" Card from your Deck to your hand.

DUEA-JP082 Heroic Challenger Thousand Blade
「H・C サウザンド・ブレード」
DUEA-JP082 Heroic Challenger Thousand Blade
[Rare]
EARTH/Warrior - Effect/4/1300/1100
Effect ② of "Heroic Challenger Thousand Blade" can only be used once per turn. ①: Once per turn, you can activate this effect by discarding 1 "Heroic" Card. Special Summon 1 "Heroic" Monster from your Deck, and change this card to Defense Position. After activation of this effect, you cannot Special Summon Monster other than "Heroic" Monster until the end of the turn. ②: You can activate this effect if this card is in the Graveyard and when you take Damage from Battle or a card effect. Special Summon this card from your Graveyard in Attack Position.

DUEA-JP083 Holy Lightning Scepter
「光天使セプター」
DUEA-JP083 Holy Lightning Scepter
[Rare]
LIGHT/Angel - Effect/4/1800/400
①: You can activate this effect when this card is successfully Normal Summoned or Special Summoned. Add 1 "Holy Lightning" Monster other than a "Holy Lightning Scepter" from your Deck to your hand. ②: A Monster Xyz Summoned by using 3 or more Monster (including this card) as Xyz Material gains the following effect. ● When this card is Xyz Summoned, you can activate this effect by targeting 1 other card on the field. Destroy that card, and draw 1 card.

DUEA-JP084 Holy Lightning Scale
「光天使スケール」
DUEA-JP084 Holy Lightning Scale

LIGHT/Angel - Effect/4/1500/900
①: You can activate this effect when this card is successfully Special Summoned. Special Summon 1 "Holy Lightning" Monster from your hand. Afterwards, you can select 1 LIGHT Monster in your Graveyard and place it to the top of your deck. ②: A Monster Xyz Summoned by using 3 or more Monster (including this card) as Xyz Material gains the following effect. ● While this card in the Monster Zone has Xyz Material, each time you or your opponent Special Summon a Monster from the hand, draw 1 card. This effect can only be used once per turn.

DUEA-JP085 Holy Lightning Throne
「光天使スローネ」
DUEA-JP085 Holy Lightning Throne

LIGHT/Angel - Effect/4/800/2000
This card cannot be used as Xyz Material, except for an Xyz Summon with 3 or more Monster as Xyz Material. ①: You can activate this effect if a "Holy Lightning" Monster is successfully Normal Summoned or Special Summoned. Special Summon this card from your hand, and draw 1 card. If that drawn card was a "Holy Lightning" Monster, you can Special Summon that Monster.

DUEA-JP086 Numbers Hunter
「ナンバーズハンター」
DUEA-JP086 Numbers Hunter
[Rare]
LIGHT/Warrior - Effect/4/1600/1400
①: Activate this effect if this card is Normal Summoned, Flip Summoned or Special Summoned successfully. Return all "No." Xyz Monster to their owner's Extra Deck. ②: While this card is in the Monster Zone, neither player can Special Summon "No." Xyz Monster. Also, this card cannot be destroyed by battle with an Xyz Monster, and is unaffected by the effects of Xyz Monster.

DUEA-JP087 No. 86 Heroic Champion Rhongomianto
「No.86 H-C ロンゴミアント」
DUEA-JP087 No. 86 Heroic Champion Rhongomianto
[Ultra Rare]
DARK/Warrior - Xyz - Effect/Rank 4/1500/1500
2 or more Level 4 Warrior-Type Monster (max. 5)
①: Activate during your opponent's End Phase. Remove 1 Xyz Material from this card. ②: This card gains the following effects, according to the number of Xyz Materials it has. ● 1 or more: This card cannot be destroyed by battle. ● 2 or more: This card gains 1500 ATK and DEF. ● 3 or more: This card remains unaffected by other card effects. ● 4 or more: Your opponent cannot Normal Summon or Special Summon Monster. ● 5 or more: Once per turn, you can destroy 1 card your opponent controls.

DUEA-JP088 Humihumihuming, the Key Djinn
「鍵魔人ハミハミハミング」
DUEA-JP088 Humihumihuming, the Key Djinn
[Rare]
WATER/Demon - Xyz - Effect/Rank 3/1100/1800
2 x Level 3 Monster
①: When this card is successfully Special Summoned, you can activate this effect by targeting 1 "Djinn" Xyz Monster in your Graveyard. Special Summoned that Monster. Afterwards, you can place up to 2 cards from your hand as Xyz Material under that Monster. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this and targeting 1 "Djinn" Xyz Monster on the field. During this turn, that Monster can attack your opponent's Life Points directly.

DUEA-JP089 Aspiration Country - Onomatopoia
「希望郷-オノマトピア-」
DUEA-JP089 Aspiration Country - Onomatopoia
[Rare]
Field Magic Card
①: While this card is in the Field Zone, each time you Special Summon 1 "Aspiring Emperor, Hope" Monster, you can place 1 Kattobingu Counter on this card. ②: Monster you control gain 200 ATK and DEF for each Kattobingu Counter on this card. ③: Once per turn, you can activate this effect by removing 2 Kattobingu Counter from this card. Special Summon 1 "Zubaba", "Gagaga", "Gogogo" or "Dododo" Monster from your Deck.

DUEA-JP090 Marshalling Field
「マーシャリング・フィールド」
DUEA-JP090 Marshalling Field

Continuous Trap Card
①: While this card is in the Magic and Trap Zone, you cannot Special Summon Monsters, except Machine-Type Monster. ②: Once per turn, you can activate this effect by declaring a Level from 5 to 9. Level 5 or higher Machine-Type Monster you control become the declared Level. ③: If a Machine-Type Xyz Monster you control is destroyed, you can send this card to the Graveyard instead. ④: You can activate this effect if this card is sent from the field to the Graveyard. Select and add 1 "Rank-Up Magic - Argent Chaos Force" from your Deck to your Hand.

Tuesday, 15. April 2014

V-Jump 06/2014 Promo

Release: 21st April 2014
Price: Yen

Promo card:

VJMP-JP089 Entermate Silver Claw
「EMシルバー・クロウ」
VJMP-JP089 Entermate Silver Claw
[Ultra Rare]
DARK/Beast - Pendulum - Effect/4/1800/700
①: Activate his efefct when this card declares an attack. "Entermate" Monster you control gain 300 ATK until the End of the Battle Phase.
Pendulum Effect:
Blue: 5 / Red 5:
①: "Entermate" Monster you control gain 300 ATK.

Yu-Gi-Oh! OCG Numbers Guide 3

「遊戯王OCG ナンバーズガイド3」
Yu-Gi-Oh! OCG Numbers Guide 3


Release: 2nd May 2014
Price: 1400 Yen (tax excl.)

OG03-JP001 No. 99, Aspiring Emperor Dragon, Hope Dragoon
「No.99 希望皇龍ホープ・ドラグーン」
OG03-JP001 No. 99, Aspiring Emperor Dragon, Hope Dragun

LIGHT/Dragon - Xyz - Effect/Rank 10/4000/3000
3 x Level 10 Monster
You can Xyz Summon this card by discarding 1 "Rank-Up Magic" Magic Card from your hand and placing 1 "Aspiring Emperor, Hope" Monster you control as Xyz Material under this card. ①: Once per turn, you can activate this effect by targeting 1 "No." Monster in your Graveyard. Special Summon that Monster in Defense Position. The Monster Special Summoned by this effect has its effect(s) negated. ②: You can activate this effect by removing 1 Xyz Material from this card when a Monster effect is activated that targets this card. Negate the activation and destroy that card.

Wednesday, 19. March 2014

Yu-Gi-Oh! OCG Starter Deck 2014

「遊戯王OCG スターターデッキ2014」
Yu-Gi-Oh! OCG Starter Deck 2014


Release: 21st March 2014
Price: 1260 Yen (incl. tax)

Contents:
1 Preconstructed Deck (40 cards, 14 new cards)
1 Starter Deck Power-Up Pack (5 cards per pack; 8 cards in total, 1 new card that is included in each pack)
1 Rule book
1 Starter guide
1 Duel Field
Download Code for 3DS "OCG Teaching Software"


- 9th Starter Deck for beginners.
- Easy-to-understand cards allow to start dueling right away.
- The Power-Up Pack can be used by beginners to try out deck construction.
- Includes a download code for the 3DS "OCG Teaching Software" for easy learning of the rules.
- Rule Book is divided in three parts for beginners, intermediate and advanced players
- Includes new as well as many useful cards.


Pendulum Summon


- There is a 'Pendulum Zone' on each side of the field, a blue on the left and a red on the right. (The two Pendulum Zones are between the Extra Deck and Field Magic Card and the Deck and Graveyard respectively.)
- Pendulum Monster are depicted with a blue and red 'Scale' and numbers on the sides.
- You can activate it like a Magic Card by placing it face-up in the Pendulum Zone, and if you do it is treated as Magic Card afterwards (it can be destroyed by cards that destroys Magic Cards, like Mystical Space Typhoon).
- If a Pendulum Monster would be sent from the field to the Graveyard, it is added to the Extra Deck face-up instead.
- Once per turn, when you have a Pendulum Monster in each Pendulum Zone, you can Special Summon as many Monster as you like from your hand with a Level between the numerical value of the Pendulum Monster's Scales in the Pendelum Zone. Or you can Special Summon any number of Pendulum Monsters added to the Extra Deck with a Level between the numerical value of the Pendulum Monster's Scales.




ST14-JP009 Astromancy Magician
「星読みの魔術師」
ST14-JP009 Astromancy Magician

DARK/Spellcaster - Pendulum/5/1200/2400
①: Once per turn, you can activate this effect when exactly 1 Pendulum Monster is returned to your hand by your opponent's card effect. Special Summon 1 Monster with the same name from your hand.
Pendulum Effect:
Blue 1 / Red 1
①: If a Pendulum Monster you control battles, your opponent cannot activate Magic Cards until the end of the Damage Step. ②: If there isn't another "Magician" or "Odd-Eyes" Card in your Pendulum Zone, this card's Pendulum Scale becomes 4.

ST14-JP010 Chronomancy Magician
「時読みの魔術師」
ST14-JP010 Chronomancy Magician

DARK/Spellcaster - Pendulum/3/1200/600
①: While this card is in a Monster Card Zone, once per turn, cards in your Pendulum Zone cannot be destroyed by your opponent's card effects.
Pendulum Effect:
Blue 8 / Red 8
You can activate this card if you control no Monster. ①: If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. ②: If there isn't another "Magician" or "Odd-Eyes" Card in your Pendulum Zone, this card's Pendulum Scale becomes 4.

ST14-JP011 Wicked Holy Dragon - Etherweapon
「魔装聖龍 イーサルウェポン」
ST14-JP011 Wicked Holy Dragon - Etherweapon

LIGHT/Dragon - Effect/6/2300/1600
You can use the effect of "Wicked Holy Dragon - Etherweapon" only once per turn. ①: When this card is successfully Pendulum Summoned, you can activate this effect by targeting 1 card on the field. Return that card to its owner's hand.

ST14-JP012 Wicked Soldier Vandra
「魔装戦士 ヴァンドラ」
ST14-JP012 Wicked Soldier Vandra

WIND/Warrior - Effect/5/2000/800
①: This card can attack directly. ②: If this card is sent from the field to the Graveyard, you can activate this effect by targeting 1 Dragon-Type, Warrior-Type or Spellcaster-Type Normal Monster in your Graveyard. Add that Monster to your hand.

ST14-JP013 Wicked Soldier Arnis
「魔装戦士 アルニス」
ST14-JP013 Wicked Soldier Arnis

FIRE/Warrior - Effect/4/1700/1200
①: Activate this effect when this card is destroyed by an attacking opponent's Monster and sent to the Graveyard. Special Summon 1 Spellcaster-Type Monster with 1500 ATK in face-up Attack Position from your Deck.

ST14-JP014 Wicked Soldier Terriger
「魔装戦士 テライガー」
ST14-JP014 Wicked Soldier Terriger

EARTH/Warrior - Effect/4/1800/1200
①: You can activate this effect when this card is successfully Normal Summoned. Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.

ST14-JP015 Wicked Soldier Hydrotus
「魔装戦士 ハイドロータス」
ST14-JP015 Wicked Soldier Hydrotus

WATER/Warrior - Flip/3/1400/(???)
①: If this card is flipped face-up, activate this effect by targeting 1 Magic or Trap Card your opponent controls. Destroy that card.

ST14-JP016 Yellow Dragon Summoner
「黄龍の召喚士」
ST14-JP016 Yellow Dragon Summoner

LIGHT/Spellcaster - Effect/4/1000/1000
The effect of "Yellow Dragon Summoner" can only be used once per turn. ①: You can activate this effect by Releasing 1 Monster you control, and targeting 1 Monster on the field. Return that Monster to its owner's hand.

ST14-JP017 Azure Dragon Summoner
「青竜の召喚士」
ST14-JP017 Azure Dragon Summoner

WIND/Spellcaster - Effect/4/1500/600
①: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 Dragon-Type, Warrior-Type or Spellcaster-Type Normal Monster from your Deck to your hand.

ST14-JP018 Vermilion Bird Summoner
「朱雀の召喚士」
ST14-JP018 Vermilion Bird Summoner

FIRE/Spellcaster - Effect/4/1600/1300
①: You can activate this effect when this card is destroyed by an opponent's attacking monster and sent to the Graveyard. Special Summon 1 Warrior-Type Monster with 1500 ATK or less from your Deck in Attack Position.

ST14-JP019 White Tiger Summoner
「白虎の召喚士」
ST14-JP019 White Tiger Summoner

EARTH/Spellcaster - Effect/3/1000/1700
①: You can activate this effect when this card is successfully Normal Summoned. Special Summon 1 Level 4 or lower Normal Monster from your hand. ②: While this card is in a Monster Card Zone, Monster you control gain 100 ATK and DEF.

ST14-JP020 Black Tortoise Summoner
「玄武の召喚士」
ST14-JP020 Black Tortoise Summoner

WATER/Spellcaster - Effect/3/400/1500
①: If this card is flipped face-up, activate by targeing 1 Monster your opponent controls. Destroy that Monster

ST14-JP022 Supply Unit
「補給部隊」
ST14-JP022 Supply Unit

Continuous Magic Card
①: Once per turn, you can activate this effect if a Monster you control is destroyed by battle or effect. Draw 1 card.

ST14-JP021 Evil-Crushing Magic Wall
「破邪の魔法壁」
ST14-JP021 Evil-Crushing Magic Wall

Field Magic Card
①: Monster you control gain 300 ATK while its your turn, and gain 300 DEF while its your opponent's turn.

Reprints:

ST14-JP001 Eleciter-Dragon 「エレキテルドラゴン」
ST14-JP002 Sapphire-Dragon 「サファイアドラゴン」
ST14-JP003 Hound Dragon 「ハウンド・ドラゴン」
ST14-JP004 Millennium Shield 「千年の盾」
ST14-JP005 Dark Blade 「闇魔界の戦士 ダークソード」
ST14-JP006 Warrior Dai Grepher 「戦士ダイ・グレファー」
ST14-JP007 Chamberlain of the Six Samurai 「六武衆の侍従」
ST14-JP008 Mystical Elf 「ホーリー・エルフ」
ST14-JP023 Lightning Vortex 「ライトニング・ボルテックス」
ST14-JP024 Cyclone 「サイクロン」
ST14-JP025 Big Vanity Silhouette 「虚栄巨影」
ST14-JP026 Daemon's Axe 「デーモンの斧」
ST14-JP027 Lucky Iron Axe 「幸運の鉄斧」
ST14-JP028 Monster Reincarnation 「死者転生」
ST14-JP029 Dark Factory of Mass Production 「闇の量産工場」
ST14-JP030 Poison of the Old Man 「ご隠居の猛毒薬」
ST14-JP031 Trap Hole 「落とし穴」
ST14-JP032 Sakuretsu Armor 「炸裂装甲」
ST14-JP033 Raigeki Break 「サンダー・ブレイク」
ST14-JP034 Dust Tornado 「砂塵の大竜巻」
ST14-JP035 Spell of Shadows 「闇の呪縛」
ST14-JP036 A Hero Emerges 「ヒーロー見参」
ST14-JP037 Soul Resurrection 「蘇りし魂」
ST14-JP038 Jar of Greed 「強欲な瓶」
ST14-JP039 Magic Jammer 「マジック・ジャマー」
ST14-JP040 Seven Tools of the Bandit 「盗賊の七つ道具」




Power-Up Pack

ST14-JPA01 Odd-Eyes Dragon
「オッドアイズ・ドラゴン」
ST14-JPA01 Odd-Eyes Dragon
[Ultra Rare]
DARK/Dragon - Effect/7/2500/2000
①: Activate if this card destroys an opponent's Monster by battle and sends it to the Graveyard. Inflict Damage to your opponent equal to half the original ATK of the destroyed Monster.

Reprints:
ST14-JPA02 Des Volstgalph 「デス・ヴォルストガルフ」
ST14-JPA03 Kuraz the Light Monarch 「光帝クライス」
ST14-JPA04 Injection Fairy Lily 「お注射天使リリー」
ST14-JPA05 Reinforcements 「増援」
ST14-JPA06 Dark Hole 「ブラック・ホール」
ST14-JPA07 Mirror Force 「聖なるバリア-ミラーフォース-」
ST14-JPA08 Call of the Haunted 「リビングデッドの呼び声」

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