Release Dates

04/04/2014: Perfect Rule Book
04/19/2014: The Duelist Advent (901)
04/19/2014: Deck Custom Pack 01
04/21/2014: V-Jump 06/2014
05/02/2014: Numbers Guide 3
05/17/2014: Duelists of Legend Edition
06/21/2014: SD27 - Hero's Strike

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Tuesday, 28. October 2014

Yu-Gi-Oh! OCG Crossover Souls (904)

「遊戯王OCG CROSSOVER SOULS」
Yu-Gi-Oh! OCG Crossover Souls


Release Date: 14th February 2015
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.

Thursday, 23. October 2014

Yu-Gi-Oh! OCG The Secret of Evolution (903)

「遊戯王OCG THE SECRET OF EVOLUTION」
Yu-Gi-Oh! OCG The Secret of Evolution


Release Date: 15th November 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.


「ジェムナイト・ラピス」
SECE-JP0(??) Gem-Knight Lapis

EARTH/Rock/3/1200/100
Normal Monster

SECE-JP003 Entermate Friendonkey
「EMフレンドンキー」
SECE-JP003 Entermate Friendonkey
[Rare]
EARTH/Beast - Effect/3/1600/600
①: You can activate this effect when this card is successfully Normal Summoned. Select 1 Level 4 or lower "Entermate" Monster in your hand or Graveyard and Special Summon it.

SECE-JP006 Entermate Trump Witch
「EMトランプ・ウィッチ」
SECE-JP006 Entermate Trump Witch
[Rare]
DARK/Spellcaster - Pendulum - Effect/1/100/100
①: You can activate this effect by Releasing this card. Select 1 "Polymerisation" from your Deck or Graveyard and add it to your hand.
Pendulum Effect:
Blue 4 / Red 4
①: You can activate this effect once per turn during your Main Phase. You can send from your field to the Graveyard, Fusion Material Monsters listed on a Fusion Monster and Fusion Summon that 1 Fusion Monster from your Extra Deck.

SECE-JP007 Super-Heavy Samurai Kagebou-C
「超重武者カゲボウ-C」
SECE-JP007 Super-Heavy Samurai Kagebou-C

EARTH/Machine - Effect/3/500/1000
Effect ① and ② of "Super-Heavy Samurai Kagebou-C" can each only be used once per turn. ①: You can activate this effect by Releasing this card. Special Summon 1 "Super-Heavy Samurai" Monster from your hand. ②: When a "Super-Heavy Samurai" Monster you control becomes the target of an effect, you can activate this effect by removing this card in your Graveyard from play. Negate that activation and destroy that card. This effect can be activated during your opponent's turn.

SECE-JP008 Super-Heavy Samurai Horaga-E
「超重武者ホラガ-E」
SECE-JP008 Super-Heavy Samurai Horaga-E

EARTH/Machine - Tuner/2/300/600
①: If you control no cards, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Super-Heavy Samurai" Monster. ②: You can activate this effect if you Release this card for the Advance Summon of a "Super-Heavy Samurai" monster while you have no Magic or Trap Cards in your Graveyard. Special Summon this card from your Graveyard.

SECE-JP009 Super-Heavy Samurai Soul Iwatooshi
「超重武者装留イワトオシ」
SECE-JP009 Super-Heavy Samurai Soul Iwatooshi

EARTH/Machine - Effect/4/1200/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: If the Monster equipped with this card attacks a Defense Position Monster, and its ATK that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Super-Heavy Samurai" Monster from your Deck to your hand, except a "Super-Heavy Samurai Soul Iwatooshi".

SECE-JP011 Raid Raptors - Banishing Lanius
「RR-バニシング・レイニアス」
SECE-JP011 Raid Raptors - Banishing Lanius
[Rare]
DARK/Bird - Effect/4/1300/1600
①: You can activate this effect once during the turn this card was successfully Normal Summoned or Special Summoned. Special Summon 1 Level 4 or lower "Raid Raptors" Monster from your hand.

SECE-JP013 Infernoid Belzebul
「インフェルノイド・ベルゼブル」
SECE-JP013 Infernoid Belzebul
[Rare]
FIRE/Demon - Special Summon - Effect/2/0/2000
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you contol and targeting 1 card in your opponent's Graveyard. Remove that card from play.

SECE-JP014 Infernoid Lucifugus
「インフェルノイド・ルキフグス」
SECE-JP014 Infernoid Lucifugus
[Rare]
FIRE/Demon - Special Summon - Effect/3/1600/0
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.

SECE-JP019 Infernoid Nehemoth
「インフェルノイド・ネヘモス」
SECE-JP019 Infernoid Nehemoth
[Ultra Rare]
FIRE/Demon - Special Summon - Effect/10/3000/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①:You can activate this effect when this card is successfully Special Summoned. Destroy all other Monster on the field. ②: Once per turn, when the effect of a Magic or Trap Card is activated, you can activate this effect by Releasing 1 Monster you control. Negate the activation and destroy that card.

SECE-JP0(??) Infernoid Astaroth
「インフェルノイド・アスタロス」
SECE-JP0(??) Infernoid Astaroth

FIRE/Demon - Special Summon - Effect/4/1800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that card. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.

SECE-JP0(??) Infernoid Asmodai
「インフェルノイド・アシュメダイ」
SECE-JP0(??) Infernoid Asmodai

FIRE/Demon - Special Summon - Effect/5/2200/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card attacks an opponent's Monster and inflicts Battle Damage to your opponent. Send 1 random card from your opponent's hand to the Graveyard. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.

SECE-JP0(??) Infernoid Vael
「インフェルノイド・ヴァエル」
SECE-JP0(??) Infernoid Vael

FIRE/Demon - Special Summon - Effect/7/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect at the end of the Battle Phase this card attacked an opponent's Monster. Select 1 Card on the field and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.

SECE-JP0(??) Infernoid Adramelech
「インフェルノイド・アドラメレク」
SECE-JP0(??) Infernoid Adramelech

FIRE/Demon - Special Summon - Effect/8/2800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play (?) "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect if this card destroys an opponent's Monster by battle and sends it to the Graveyard. This card can attack a second time. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting (?) card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.

SECE-JP026 Hermit Youkai Magatsusenran
「妖仙獣 凶旋嵐」
SECE-JP026 Hermit Youkai Magatsusenran

WIND/Beast - Effect/6/2000/100
①: You can activate this effect if this card is successfully Normal Summoned. Special Summon 1 "Hermit Youkai" from your Deck, except a "Hermit Youkai Magatsusenran".
②: Activate this effect during the End Phase this card was Special Summoned. Return it to its owner's hand.

SECE-JP029 Noble Spirit Beast Rampenta
「精霊獣 ラムペンタ」
SECE-JP029 Noble Spirit Beast Rampenta

WIND/Beast - Effect/4/1600/400
You can only Special Summon 1 "Noble Spirit Beast Rampenta" per turn. ①: Once per turn, you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" Monster from your Extra Deck, and send 1 "Spirit Beast" Monster with the same Type as that Monster from your Deck to the Graveyard.

SECE-JP030 Deformer Smaphone
「D・スマホン」
SECE-JP030 Deformer Smaphone

EARTH/Machine - Tuner - Special Summon/1/100/100
This card cannot be Normal Summoned or Set. Must be Special Summoned first by removing from play 1 "Deformer" Monster in your Graveyard. ①: Apply the following effect, depending on which Battle Position this card has. ● Attack Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and reveal cards from the top of your deck equal to the result. Add 1 "Deformer" Cards among them to your hand, and shuffle the rest back to your deck. ● Defense Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and look at cards from the top of your deck equal to the result, and return them to the top or bottom of your deck in the order you like.

SECE-JP031 Android - Psycho Jacker
「人造人間-サイコ・ジャッカー」
SECE-JP031 Android - Psycho Jacker

DARK/Machine - Effect/4/800/2000
Effect ② of "Android - Psycho Jacker" can only be used once per turn. ①: While this card is on the field or in the Graveyard, its name is treated as "Android - Psycho Shocker". ②: Activate this effect by Releasing this card. Add 1 "Android" Monster other than "Android - Psycho Jacker" from your Deck to your hand. Afterwards, you can look at all set cards in your opponent's Magic & Trap Zone. If there are any Trap Cards among them, you can Special Summon up to that many "Android" Monster from your hand.

SECE-JP033 Core Chimail Overdose
「コアキメイル・オーバードーズ」
SECE-JP033 Core Chimail Overdose

EARTH/Rock - Effect/4/1900/1200
During each of their End Phaes, the controller of this card must send 1 "Steel Core of Core Chimail" from their hand to the Graveyard, OR reveal 1 Rock-Type Monster in their hand, or this card is destroyed. ①: If your opponent Normal Summons, Flip Summons or Special Summons a Monster, you can activate this effect by Releasing this card. Negate it, and destroy that Monster.

SECE-JP040 Unizombie
「ユニゾンビ」
SECE-JP040 Unizombie

DARK/Undead - Tuner/3/1300/0
Effect ① and ② of "Unizombie" can each only be used once per turn. ①: You can activate this effect by targeting 1 Monster on the field. Discard 1 card from your hand, and increase Level of the targeted Monster by 1. ②: You can activate this effect by targeting 1 Monster on the field. Send 1 Undead-Type Monster from your Deck to the Graveyard, and increase the Level of the targeted Monster by 1. After activation of this effect, until the end of the turn, you can attack only with Undead-Type Monster.

SECE-JP044 The Necloth of Gungnir
「グングニールの影霊衣」
SECE-JP044 The Necloth of Gungnir

WATER/Spellcaster - Ritual - Effect/7/2500/1700 [Ultra Rare]
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon by using Non-Level 7 Monster and cannot be Special Summoned by other way. You can activate ① and ② of "The Necloth of Gungnir" each only once during either player's turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster you control. During this turn that Monster cannot be destroyed by battle or card effects. ②: You can activate this effect by discarding 1 "Necloth" card, and targeting 1 card on the field. Destroy that card.

SECE-JP045 Rune-Eyes Pendulum Dragon
「ルーンアイズ・ペンデュラム・ドラゴン」
SECE-JP045 Rune-Eyes Pendulum Dragon
[Ultra Rare]
DARK/Dragon - Fusion - Effect/8/3000/2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
①:This card gains the following effect based on the original Level of the Fusion Material Monster used to Fusion Summon this card, other than "Odd-Eyes Pendulum Dragon".
● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
②:During the turn this card was Fusion Summoned using a Pendulum Summoned monster(s) as a Fusion Material, it is unaffected by your opponent's card effects.

SECE-JP0(??) Gem-Knight Lady Lapis Lazuli
「ジェムナイトレディ・ラピスラズリ」
SECE-JP0(??) Gem-Knight Lady Lapis Lazuli
[Rare]
EARTH/Rock - Fusion - Effect/5/2400/1000
"Gem-Knight Lapis" + "Gem-Knight" Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon with the above listed Fusion Materials. You can Special Summon only 1 "Gem-Knight Lady Lapis Lazuli. ①: Once per turn, you can activate this effect during your Main Phase. Send 1 "Gem-Knight" Monster from the Deck or Extra Deck to the Graveyard, and inflict Damage to your opponent's Life Points equal to the number of Special Summoned Monsters on the field x (?)00.

SECE-JP048 Super-Heavy Deity Susano-O
「超重荒神スサノ-O」
SECE-JP048 Super-Heavy Deity Susano-O
[Ultra Rare]
EARTH/Machine - Synchro - Effect/10/2400/3800
Machine-Type Tuner + 1 or more "Super-Heavy Samurai" Non-Tuner Monster
This card's name is always treated as a "Super-Heavy Samurai" card. ①: This card can attack while it is in Defense Position. If you do, apply this card's DEF as ATK for that Damage Calculation. ②: Once per turn, if you have no Magic or Trap Cards in your Graveyard, you can activate this effect by targeting 1 Magic or Trap Card in your opponent's Graveyard. Set that card to your field. If a card set by this effect is removed from the field, it is removed from play. This effect can be activated during your opponent's turn.

SECE-JP050 Raid Raptors - Rise Falcon
「RR-ライズ・ファルコン」
SECE-JP050 Raid Raptors - Rise Falcon

DARK/Bird - Xyz - Effect/Rank 4/100/2000
3 x Level 4 Bird-Type Monster
①: This card can attack every Special Summoned monster your opponent controls once each per Battle Phase. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 Special Summoned Monster your opponent controls. This card gains ATK equal to the ATK of the targeted Monster.

SECE-JP051 Stellarknight Sacred Dia
「星輝士 セイクリッド・ダイヤ」
SECE-JP051 Stellarknight Sacred Dia
[Ultra Rare]
LIGHT/Phantasm Dragon - Xyz - Effect/Rank 5/2700/2000
3 or more Level 5 LIGHT Monster
During your Main Phase 2, you can Xyz Summon this card by placing 1 "tellarknight" Xyz Monster, except Stellarknight Sacred Dia" under this card as Xyz Material. ①: While this card is in the Monster Zone with Xyz Material, neither player can send cards from the Deck to the Graveyard, and cards that would be returned from the Graveyard to the hand are removed from play instead. ②: When your opponent activates the effect of a DARK Monster, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.

SECE-JP054 Raid Raptors - Nest
「RR-ネスト」
SECE-JP054 Raid Raptors - Nest
[Rare]
Continuous Magic Card
You can use the effect of "Raid Raptors - Nest" only once per turn. ①: You can activate this effect if you control 2 or more "Raid Raptors" Monster. Select and add 1 "Raid Raptors" Monster from your Deck or Graveyard to your hand.

SECE-JP058 Overflowing Purgatory
「煉獄の氾爛」
SECE-JP058 Overflowing Purgatory

Field Magic Card
①: You can activate this effect during your Standby Phase. Special Summon 1 "Infernoid Token" (Demon-Type/FIRE/Level 1/ATK 0/DEF 0) to your field. ②: If you would Special Summon an "Infernoid" Monster by its own effect, you can remove from play "Infernoid" Monster you control. ③: Your opponent cannot target "Infernoid" Monster you controls for attacks or effects, except the "Infernoid" Monster(s) with the highest Level.

SECE-JP067 Entermate Call
「EMコール」
SECE-JP067 Entermate Call

Normal Trap Card
①: You can activate this effect when an opponent's Monster declares a direct attack by targeting that 1 attacking Monster. Negate that attack, and add up to 2 "Entermate" Monster from your Deck to your hand whose combined DEF is lower that the ATK of the targeted Monster. After activation of this card, you cannot Special Summon Monster from your Extra Deck until the end of your next turn.

SECE-JP070 Raid Raptors - Readyness
「RR-レディネス」
SECE-JP070 Raid Raptors - Readyness

Normal Trap Card
①: During this turn, "Raid Raptors" Monster you control cannot be destroyed by battle. ②: You can activate this effect if there is a "Raid Raptors" Monster in your Graveyard by removing this card in your Graveyard from play. During this turn, all Damage you would take becomes 0.

SECE-JP072 Awakened Purgatory
「殻醒する煉獄」
SECE-JP072 Awakened Purgatory
[Rare]
Continuous Trap Card
①: You can activate this effect during the Standby Phase. Send 2 "Infernoid" Monster from your Deck to the Graveyard. ②: Send this card to your Graveyard if you control a Monster other than a "Infernoid" Monster.

SECE-JP077 Blaze Cannon Magazine
「ブレイズ・キャノン・マガジン」
SECE-JP077 Blaze Cannon Magazine

Continuous Trap Card
Effect ② of "Blaze Cannon Magazine" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, its name is treated as "Blaze Cannon Trident". ②: You can activate this effect during either player's Main Phase. Send 1 "Volcanic" Card from your hand to the Graveyard, and draw 1 card. ③: You can activate this effect during either player's Main Phase by removing from play this card in your Graveyard. Send 1 "Volcanic" Card from your Deck to the Graveyard.

SECE-JP0(??) Dragunity Spear of Destiny
「ドラグニティの神槍」
SECE-JP0(??) Dragunity Spear of Destiny

Equip Magic Card
Equip only to a Dragunity Monster. Effect ② of "Dragunity Spear" of Destiny can only be used once per turn. ①: The equipped Monster gains ATK equal to its Level x 100 and is unaffeacted by Trap Cards. ②: You can activate this effect during your Main Phase. Select 1 "Dragunity" Dragon-Type Tuner and equip it to the Monster equipped with this card as Equip Card.

SECE-JP053 Illusion Baloon
「イリュージョン・バルーン」
SECE-JP0(??) Illusion Baloon

Quick-Play Magic Card
①: You can activate this effect during the turn a Monster you control was destroyed. Reveal the top 5 cards from your Deck. You can select 1 "Entermate" Monster among those cards and Special Summon it. Shuffle the remaining cards back to your deck.

SECE-JP022 Qliphort Alias
「クリフォート・エイリアス」
SECE-JP022 Qliphort Alias

EARTH/Machine - Pendulum - Effect/8/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, its Level becomes 4 and its ATK 1800. ③: This card that was Normal Summoned or Set is unaffected by the effects of Monsters with a lower Level or Rank than this card. ④: When you successfully Advance Summon this card with a "Qliphort" Monster as Release, you can activate this effect by targeting 1 card on the field. Return that card to its owner's hand. Your opponent cannot activate Magic, Trap or the effects of Effect Monster Cards in response to the activation of this effect.
Pendulum Effect:
Blue: 1 / Red: 1
①: You cannot Special Summon Monster except "Qliphort" Monster. This effect cannot be negated. ②:"Qliphort" Monster you control gain 300 ATK.

SECE-JP063 Pot of Wealths
「金満な壺」
SECE-JP063 Pot of Wealths

Normal Magic Card.
You can only activate 1 "Pot of Wealths" per turn, and during the turn you activated this card, you cannot Special Summon except by Pendulum Summon. ①: Select a total of 3 Pendulum Monster that are face-up in your Extra Deck or in your Graveyard, and shuffle them back to the Deck. Afterwards, draw 2 cards.

Sunday, 19. October 2014

V Jump Edition 12

Price: Yen (incl. tax) + Subscription Stamp

VE12-JP00(?) Entermate Pendulum Magician
「EMペンデュラム・マジシャン」
VE12-JP00(?) Entermate Pendulum Magician
[Secret Rare]
EARTH/(???) - Pendulum - Effet/4/(???)/(???)
Pendulum Effect:
Blue 2 / Red 2

VE12-JP00(?) DDD Destruction Overlord Abyss Ragnarok
「DDD壊薙王アビス・ラグナロク」
VE12-JP00(?) DDD Destruction Overlord Abyss Ragnarok
[Secret Rare]
DARK/(???) - Pendulum - Effect/8/(???)/(???)
Pendulum Effect:

VE12-JP00(?) Destoy Scissors Tiger
「デストーイ・シザー・タイガー」
VE12-JP00(?) Destoy Scissors Tiger
[Secret Rare]
DARK/(???) - Fusion - Effect/6/(???)/(???)

VE12-JP00(?) Superheavy Oni Shutendou-G
「超重神鬼シュテンドウ-G」
VE12-JP00(?) Superheavy Oni Shutendou-G
[Secret Rare]
EARTH/(???) - Synchro - Effect/6/(???)/(???)

VE12-JP00(?) Raid Raptors - Force Strix
「RR-フォース・ストリクス」
VE12-JP00(?) Raid Raptors - Force Strix
[Secret Rare]
DARK/(???) - Xyz - Effect/Rank 4/(???)/(???)

Friday, 17. October 2014

Yu-Gi-Oh! Tag Force Special (PSP)

「遊戯王 TAG FORCE SPECIAL」
Yu-Gi-Oh! Tag Force Special


Release Date: Winter 2014
Price: unknown
System: PlayStation Portable (PSP)
Genre: Competitive Card Game



- Features approximately 7000 cards - up to the latest set The Secret of Evolution.
- PS Vita compatible


Characters
Yugi Muto, Yami Yugi, Yuki Judai, Yusei Fudo, Tsukumo Yuma, Sakaki Yuya, Seto Kaiba, Mokuba Kaiba, Katsuya Jonouchi, Mazaki Anzu, Hiroto Honda, Mai Kujaku, Insector Haga, Ryo Bakura, Ryuji Otogi, Ishizu IshtarYami Marik, Ryota Kajiki, Younger Labyrinth Brother, Older Labyrinth Brother, Bandit Keith, Pegasus J. Crawford, Solomon Muto, Jack Atlas


Yu-Gi-Oh! Tag Force Specia Yu-Gi-Oh! Tag Force Specia Yu-Gi-Oh! Tag Force Specia Yu-Gi-Oh! Tag Force Specia

Yu-Gi-Oh! OCG Booster Special "Tribe Force"

「遊戯王OCGブースターSP TRIBE FORCE」
Yu-Gi-Oh! OCG Booster Special Tribe Force


Release: 11th October 2014
Price: 143 Yen (tax excl.)

60 cards in total, 5 cards per pack

3 Secret Rare
15 Super Rare
42 Common


- Includes cards for 3 new themes based on Pendulum, Ritual and Fusion, and Synchros for an existing theme.
- It is possible to build several decks based on the themes from this pack with the included cards.
- Also features general purpose Magic and Trap cards for building decks of these themes.
- Beside new cards, there will also be reprints of cards that are hard to obtain.


SPTR-JP001 Evil Hermit Youkai - Daibakaze
「魔妖仙獣 大刃禍是」
SPTR-JP001 Evil Hermit Youkai - Daibakaze
[Secret Rare]
WIND/Beast - Pendulum - Effect/10/3000/300
This card can only be Special Summoned by Pendulum Summon. ①: The Pendulum Summon of this card cannot be negated. ②: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting up to 2 cards on the field. Return those cards to their owner's hand. ③: Activate this effect during the End Phase of the turn this card was Special Summoned. Return this card to its owner's hand.
Pendulum Effect:
Blue: 7 / Red: 7
①: You can activate this effect when a "Hermit Youkai" Monster you control declares an attack. That attacking Monster gains 300 ATK until the end of the Battle Phase.

SPTR-JP002 Hermit Youkai Yamamisaki
「妖仙獣 閻魔巳裂」
SPTR-JP002 Hermit Youkai Yamamisaki

WIND/Beast - Effect/6/2300/200
①: You can activate this effect during the Damage Stap when this card battles a face-up Non-WIND Monster. Destroy that Monster. ②: When this card is successfully Pendulum Summoned, you can activate this effect by targeting 1 card your opponent controls. Destroy that card. ③: Activate this effect during the End Phase of the turn this card was Special Summoned. Return it to its owner's hand.

SPTR-JP003 Hermit Youkai - Kamaitachi
「妖仙獣 鎌壱太刀」
SPTR-JP003 Hermit Youkai - Kamaitachi

WIND/Beast-Warrior - Effect/4/1600/500
①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster except a "Hermit Youkai - Kamitachi" from your hand. ②: Once while this card is face-up on the field, and if you control another "Hermit Youkai" Monster, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.

SPTR-JP004 Hermit Youkai Kamanitachi
「妖仙獣 鎌弐太刀」
SPTR-JP004 Hermit Youkai Kamanitachi

WIND/Beast- Warrior - Effect/4/1800/200
①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster from your hand other than a "Hermit Youkai Kamanitachi". ②: This card can attack your opponent directly. Battle Damage to your opponent from that battle is (halved?). ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.

SPTR-JP005 Hermit Youkai Kamamitachi
「妖仙獣 鎌参太刀」
SPTR-JP005 Hermit Youkai Kamamitachi

WIND/Beast-Warrior - Effect/4/1500/800
Effect ② of "Hermit Youkai Kamamitachi" can only be used once per turn. ①: You can activate this effect if this card is successfully Normal Summoned. Normal Summon 1 "Hermit Youkai" Monster from your hand other than a "Hermit Youkai Kamamitachi". ②: You can activate this effect if another "Hermit Youkai" Monster you control inflicts Battle Damage to your opponent. Add 1 "Hermit Youkai" Card from your Deck to your hand, except a "Hermit Youkai Kamamitachi". ③: Activate during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.

SPTR-JP006 Hermit Youkai Sarenjinchuu
「妖仙獣 左鎌神柱」
SPTR-JP006 Hermit Youkai Sarenjinchuu
[Super Rare]
WIND/Rock - Pendulum - Effect/4/0/2100
①: Activate this effect if this card is successfully Normal Summoned. This card is changed to Defense Position. ②: While this card is in the Monster Zone, your opponent cannot select other "Hermit Youkai" Monster as target for effects.
Pendulum Effect:
Blue 3 / Red 3
①: If a "Hermit Youkai" Monster you control is destroyed by battle or a card effect, you can destroy this card instead.

SPTR-JP007 Hermit Youkai Urenjinchuu
「妖仙獣 右鎌神柱」
SPTR-JP007 Hermit Youkai Urenjinchuu
[Super Rare]
WIND/Rock - Pendulum - Effect/4/0/2100
①: Activate this effect if this card is successfully Normal Summoned. This card is changed to Defense Position. ②: While this card is in the Monster Zone, your opponent cannot select other "Hermit Youkai" Monster as attack target.
Pendulum Effect:
Blue 5 / Red 5
①: Once per turn you can activate this effect, if there is a "Hermit Youkai" card in your other Pendulum Zone. You can have the Pendulum Scale of this card become 11 until the End of the turn. After you activated this effect, you can only Special Summon "Hermit Youkai" Monster until the End of the turn.

SPTR-JP008 Youkai Shrine of Trials
「修験の妖社」
SPTR-JP008 Youkai Shrine of Trials

Continuous Magic Card
Effect ② of "Youkai Shrine of Trials" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, each time you Normal Summon or Special Summon a "Hermit Youkai" Monster, place 1 Hermit Counter on this card. ②: Remove any number of Hermit Counter from this card to activate this effect. Apply the following effect depending on the number of Counters removed. ● 1: All "Hermit Youkai" you control gain 300 ATK until the end of the turn. ● 3: Select and add 1 "Hermit Youkai" card from your deck or Graveyard to your hand.

SPTR-JP009 Secret Technique of the Hermit Youkai
「妖仙獣の秘技」
SPTR-JP009 Secret Technique of the Hermit Youkai
[Super Rare]
Counter Trap Card
①: If you control a "Hermit Youkai" Card and the only face-up Monster in your Monster Zone are "Hermit Youkai" Monster, you can activate this effect when a Magic, Trap Card or a Monster Effect is activated. Negate that activation and destroy that card.

SPTR-JP010 Necloth Caster Shrit
「影霊衣の術士 シュリット」
SPTR-JP010 Necloth Caster Shrit

WATER/Warrior - Effect/3/1500/800
Effect ② of "Necloth Caster Shrit" can only be used once per turn. ①: If you Ritual Summon 1 "Necloth"Ritual Monster, you can use this card as the entire Release fo the Ritual Summon. ②: You can activate this effect if this card is Released by a card effect. Add 1 Warrior-Type "Necloth" Ritual Monster from your Deck to your hand.

SPTR-JP011 Necloth Great Sorcerer
「影霊衣の大魔道士」
SPTR-JP011 Necloth Great Sorcerer

WATER/Spellcaster - Effect/4/1500/800
You can only use ① and ② of "Necloth Great Sorcerer" per turn, and only once that turn. ①: You can activate this effect if this card is Released by a card effect. Add 1 Spellcaster-Type "Necloth" Ritual Monster from your Deck to your hand. ②: You can activate this effect if this card is removed from play. Send 1 "Necloth" Monster other than "Necloth Great Sorcerer" from your Deck to the Graveyard.

SPTR-JP012 Necloth Warrior, Exa
「影霊衣の戦士 エグザ」
SPTR-JP012 Necloth Warrior, Exa

Water/Dragon - Effect/5/2000/1000
You can only use ① and ② of "Necloth Warrior, Exa" per turn, and only once that turn.
①: You can activate this effect if this card is Released for a card effect. Add 1 Dragon-Type "Necloth" Ritual Monster from your Deck to your hand. ②: If this card is removed from play, you can activate this effect by targeting 1 of your removed "Necloth" Monster other than this card. Special Summon that Monster.

SPTR-JP013 Necloth of Clausolas
「クラウソラスの影霊衣」
SPTR-JP013 Necloth of Clausolas

WATER/Warrior - Ritual - Effect/3/1200/2300
Can be Ritual Summoned with a "Necloth" Ritual Card. This card cannot be Special Summoned except by Ritual Summon. You can use effect ① and ② of "Necloth of Brionac" each only once per turn. ①: You can activate this effect by discarding this card from your hand. Add 1 "Necloth" Magic or Trap Card from your Deck to your hand. ②: You can activate this effect by targeting 1 Monster on the field that was Special Summoned from the Extra Deck. Until the end of the turn, that Monster's ATK becomes 0, and its effects are negated. This effect can be activated during your opponent's turn.

SPTR-JP014 Necloth of Brionac
「ブリューナクの影霊衣」
SPTR-JP014 Necloth of Brionac

WATER/Warrior - Ritual - Effect/6/2300/1400
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Monsters other than "Necloth of Brionac" and cannot be Special Summoned by other ways. You can use effect ① and ② of "Necloth of Brionac" each only once per turn. ①: You can activate this effect by discarding this card from your hand. Add 1 "Necloth" Monster other than "Necloth of Brionac" from your Deck to your hand. ②: You can activate this effect by targeting up to 2 Monster on the field that were Special Summoned from the Extra Deck. Return those Monster to their owner's Deck.

SPTR-JP015 Necloth of Trishula
「トリシューラの影霊衣」
SPTR-JP015 Necloth of Trishula
[Secret Rare]
WATER/Warrior - Ritual/9/2700/2000
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using non-Level 9 Monsters and cannot be Special Summoned by other ways. You can use effect ① and ② of "Necloth of Trishula" each only once per turn. ①: You can activate this effect when a "Necloth" Monster you control becomes the target of a Monster Effect by discarding this card from your hand. Negate that activation. This effect can be activated during your opponent's turn. ②: You can activate this effect when this card is successfully Ritual Summoned. Select 1 card your opponent controls, 1 in their Graveyard and randomly 1 in their hand, and banish those 3 cards.

SPTR-JP016 Necloth of Unicore
「ユニコールの影霊衣」
SPTR-JP016 Necloth of Unicore

WATER/Spellcaster - Ritual - Effect/4/2300/1000
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon, and cannot be Special Summoned by other ways. Effect ① of "Necloth of Unicore" can only be used once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Card in your Graveyard, other than a "Necloth of Unicore". Add that card to your hand. ②: While this card is in the Monster Zone, face-up Monsters on the field that were Special Summoned from the Extra Deck have their effects negated.

SPTR-JP017 Necloth of Valkyrus
「ヴァルキュルスの影霊衣」
SPTR-JP017 Necloth of Valkyrus
[Super Rare]
WATER/Spellcaster - Ritual - Effect/8/2900/1700
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Non-Level 8 Monsters, and cannot be Special Summoned by other ways. You can use effect ① and ② of "Necloth of Valkyrus" each only once per turn. ①: You can activate this effect when an opponent's Monster declares an attack by removing 1 "Necloth" Card in your Graveyard and discarding this card. Negate that attack, and end that Battle Phase. ②: You can activate this effect during your Main Phase. Release up to 2 Monster from your hand or field, and draw cards equal to the number of Released Monster.

SPTR-JP018 Necloth of Catastor
「カタストルの影霊衣」
SPTR-JP018 Necloth of Catastor

WATER/Dragon - Ritual - Effect/5/2200/1200
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Monsters other than "Necloth of Catastor", and cannot be Special Summoned by other ways. You can use Effect ① of "Necloth of Catastor" only once per turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster in your Graveyard. Special Summon that Monster. ②: Activate this effect at the beginning of the Damage Step when a "Necloth" Monster you controls battles a Monster that was Special Summoned from the Extra Deck. Destroy that Monster.

SPTR-JP019 Necloth of Decisive
「ディサイシブの影霊衣」
SPTR-JP019 Necloth of Decisive
[Super Rare]
WATER/Dragon - Ritual - Effect/10/3300/2300
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Ritual Summoned by using Non-Level 10 Monsters, and cannot be Special Summoned by other ways. You can use effect ① and ② of "Necloth of Decisive" each only once per turn. ①: You can activate this effect by discarding this card, and targeting 1 "Necloth" Monster you control. That Monster gains 1000 ATK and DEF until the end of the turn. This effect can be activated during your opponent's turn. ②: You can activate this effect by targeting 1 Set card your opponent controls. Detroy that card and remove it from play.

SPTR-JP020 Necloth Exomirror
「影霊衣の降魔鏡」
SPTR-JP020 Necloth Exomirror

Ritual Magic Card
This card is used to Ritual Summon a "Necloth" RItual Monster. You can use Effect ① of "Necloth Exomirror" only once per turn. ①: Release Monsters you control or in your hand whose total Levels equal the Level of the Ritual Monster you want to Ritual Summon, or instead of Releasing, you can remove "Necloth" Monster in your Graveyard from play, and Ritual Summon 1 "Necloth" Ritual Monster from your hand. ②: If you control no monster, you can activate this effect by removing this card and 1 "Necloth" Monster from your Graveyard. Add 1 "Necloth" Magic Card from your Deck to your hand.

SPTR-JP021 Necloth Kaleidomirror
「影霊衣の万華鏡」
SPTR-JP021 Necloth Kaleidomirror
[Super Rare]
Ritual Magic Card
This card is used to Ritual Summon any number of "Necloth" Ritual Monster. You can use Effect ① of "Necloth Kaleidomirror" only once per turn. ①: Release 1 Monster you control or in your hand, OR send 1 Monster from your Extra Deck to the Graveyard, whose Level equals the Level of the Ritual Monster(s) you want to Ritual Summon, and Ritual Summon any number of "Necloth" Ritual Monster from your hand. ②: If you control no Monster, you can activate this effect by removing from play this card and 1 "Necloth" Monster in your Graveyard. Add 1 "Necloth" Magic Card from your Deck to your hand.

SPTR-JP022 Rera the Spirit Beast Tamer
「霊獣使い レラ」
SPTR-JP022 Rera the Spirit Beast Tamer

WIND/Psychic - Effect/1/100/2000
You can Special Summon "Rera the Spirit Beast Tamer" only once per turn. ①: If this card is successfully Special Summoned, you can activate this efect by targeting 1 "Spirit Beast" Monster in your Graveyard. Special Summon that Monster.

SPTR-JP023 Elder of the Spirit Beast Tamer
「霊獣使いの長老」
SPTR-JP023 Elder of the Spirit Beast Tamer

WIND/Psychic - Effect/2/200/1000
You can Special Summon "Elder of the Spirit Beast Tamer" only once per turn. ①: During the turn this card was successfully Normal Summoned, during your Main Phase, you can Normal Summon 1 "Spirit Beast" Monster in addition to your Normal Summon per turn.

SPTR-JP024 Wen the Spirit Beast Tamer
「霊獣使い ウェン」
SPTR-JP024 Wen the Spirit Beast Tamer

WIND/Psychic - Effect/3/1500/1000
You can only Special Summon "Wen the Spirit Beast Tamer" once per turn. ①: If this card is successfully Normal Summoned, you can activate this effect by targeting 1 of your removed "Spirit Beast" Monster. Special Summon that Monster.

SPTR-JP025 Noble Spirit Beast Apelio
「精霊獣 アペライオ」
SPTR-JP025 Noble Spirit Beast Apelio

WIND/Pyro - Effect/4/1800/200
You can only Special Summon "Noble Spirit Beast Apelio" once per turn. ①: Once per turn, you can activate this effect by removing 1 "Spirit Beast" Card in your Graveyard from play. During this turn, apply the following effect. This effect can be activated during your opponent's turn. ● "Spirit Beast" Monster you control gain 500 ATK and DEF.

SPTR-JP026 Noble Spirit Beast Petolphin
「精霊獣 ペトルフィン」
SPTR-JP026 Noble Spirit Beast Petolphin

WIND/Aqua - Effect/4/0/2000
You can Special Summon "Noble Spirit Beast Petolphin" only once per turn. ①: Once per turn, you can activate this effect by removing from play 1 "Spirit Beast" card in your hand, and targeting 1 card your opponent controls. Return that card to its owner's hand.

SPTR-JP027 Noble Spirit Beast Kannahawk
「精霊獣 カンナホーク」
SPTR-JP027 Noble Spirit Beast Kannahawk

WIND/Thunder - Effect/4/1400/600
You can Special Summon "Noble Spirit Beast Kannahawk" only once per turn. ①: Once per turn you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" card from your deck. During your 2nd Standby Phase after activation of this effect, add the card removed from play by this effect to your hand.

SPTR-JP028 Sacred Spirit Beast Mount, Apelio
「聖霊獣騎 アペライオ」
SPTR-JP028 Sacred Spirit Beast Mount, Apelio
[Super Rare]
WIND/Pyro - Fusion - Effect/6/2600/400
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: If this card attacks, it is unaffect by other card effect until the end of the Damage Step. ②: You can activate this effect by returning this card to your Extra Deck, and targeting 1 of your removed from play "Spirit Beast Tamer" and 1 of your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.

SPTR-JP029 Sacred Spirit Beast Mount Petolphin
「聖霊獣騎 ペトルフィン」
SPTR-JP029 Sacred Spirit Beast Mount Petolphin
[Super Rare]
WIND/Aqua - Fusion - Effect/6/200/2800
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: This card cannot be destroyed by card effects. ②: You can activate this effect by returning this card to your Extra Deck, and targeting 1 of your removed from play "Spirit Beast Tamer" and 1 of your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.

SPTR-JP030 Sacred Spirit Beast Mount Kannahawk
「聖霊獣騎 カンナホーク」
SPTR-JP030 Sacred Spirit Beast Mount Kannahawk
[Secret Rare]
WIND/Thunder - Fusion - Effect/1400/1600
"Spirit Beast Tamer" Monster + "Noble Spirit Beast" Monster
This card cannot be Special Summon except by removing from play the above mentioned cards you control. ("Fusion" is not used). ①: Once per turn, you can activate this effect by targeting 2 of your removed "Spirit Beast" cards. Return those cards to the Graveyard, and add 1 "Spirit Beast" Card from your Deck to your hand. ②: You can activate this effect by returning this card to your Extra Deck, and targeting 1 of your removed from play "Spirit Beast Tamer" and 1 of your removed from play "Noble Spirit Beast" Monster. Special Summon those Monster in Defense Position. This effect can be activated during your opponent's turn.

SPTR-JP031 Bonds with the Spirit Beasts
「霊獣の相絆」
SPTR-JP031 Bonds with the Spirit Beasts

Quick-Play Magic Card
①: You can activate this effect by removing from play 2 face-up "Spirit Beast" Monster. Special Summon 1 "Spirit Beast" Monster from your Extra Deck ignoring any Summon Restrictions.

SPTR-JP032 Combination with the Spirit Beasts
「霊獣の連契」
SPTR-JP032 Combination with the Spirit Beasts
[Super Rare]
Normal Trap Card
①: You can activate this effect if you control a "Spirit Beast" Monster. Select and destroy monster on the field, up to the number of "Spirit Beast" Monster you control.


Reprints:

SPTR-JP033 Blackwing - Gale the Whirlwind 「BF-疾風のゲイル」
SPTR-JP034 Blackwing - Bora the Spear 「BF-黒槍のブラスト」
SPTR-JP035 Blackwing - Sirocco the Dawn 「BF-暁のシロッコ」
SPTR-JP036 Blackwing - Blizzard the Far North 「BF-極北のブリザード」
SPTR-JP037 Blackwing - Shura the Blue Flame 「BF-蒼炎のシュラ」
SPTR-JP038 Blackwing - Kalut the Moon Shadow 「BF-月影のカルート」
SPTR-JP039 Blackwing - Vayu the Emblem of Honor 「BF-大旆のヴァーユ」
SPTR-JP040 Blackwing - Kochi the Daybreak 「BF-東雲のコチ」
SPTR-JP041 Blackwing - Zephyros the Elite 「BF-精鋭のゼピュロス」 Super Rare
SPTR-JP042 Blackwing - Armor Wing 「BF-アーマード・ウィング」
SPTR-JP043 Blackwing - Armed Wing「BF-アームズ・ウィング」
SPTR-JP044 Black Whirlwind 「黒い旋風」
SPTR-JP045 Manju of the Ten Thousand Hands 「マンジュ・ゴッド」
SPTR-JP046 Necro Guardna 「ネクロ・ガードナー」
SPTR-JP047 Armageddon Knight 「終末の騎士」
SPTR-JP048 Tragoedia 「トラゴエディア」
SPTR-JP049 Battle Fader 「バトルフェーダー」
SPTR-JP050 Effect Veiler 「エフェクト・ヴェーラー」 Super Rare
SPTR-JP051 Mystical Space Typhoon 「サイクロン」
SPTR-JP052 Reinforcements of the Army 「増援」
SPTR-JP053 Burial from a Different Dimension 「異次元からの埋葬」
SPTR-JP054 Emergency Teleport 「緊急テレポート」
SPTR-JP055 Preparation of Rites 「儀式の準備」
SPTR-JP056 Forbidden Lance 「禁じられた聖槍」 Super Rare
SPTR-JP057 Rocal Decree 「王宮のお触れ」
SPTR-JP058 Call of the Haunted「リビングデッドの呼び声」
SPTR-JP059 Torrential Tribute 「激流葬」
SPTR-JP060 Icarus Attack 「ゴッドバードアタック」

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