Release Dates

04/04/2014: Perfect Rule Book
04/19/2014: The Duelist Advent (901)
04/19/2014: Deck Custom Pack 01
04/21/2014: V-Jump 06/2014
05/02/2014: Numbers Guide 3
05/17/2014: Duelists of Legend Edition
06/21/2014: SD27 - Hero's Strike

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Recent Updates

Yu-Gi-Oh! Glory of the...
遊戯王OCG「決闘者の栄光...
shriek - 23. Nov, 23:58
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遊戯王OCG「デュエルフィールドEX...
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Available first during Jump Festa 2015 (20th and 21st...
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Sunday, 23. November 2014

Yu-Gi-Oh! Glory of the Duelist - Memory Fragments

遊戯王OCG「決闘者の栄光 -記憶の断片- side:闇遊戯」
Yu-Gi-Oh! Glory of the Duelist - Memory Fragments -side: Yami Yugi


遊戯王OCG「決闘者の栄光 -記憶の断片- side:武藤遊戯」
Yu-Gi-Oh! Glory of the Duelist - Memory Fragments -side: Yugi Muto


Release: 10th January 2015
Price: 300 Yen per Pack (excl. taxes)

60 cards in total, per side
1 Holographic Rare
20 Secret Rare
39 Common


- Two Special Packs to commomerate the end of Yu-Gi-Oh!'s 15 years anniversary.
- Includes new cards in the image of "Yu-Gi-Oh! Duel Monsters"
- Contains cards that haven't been reprinted until now, like Game or Guide Book Promo cards.
- The new Special Parallel rarity was made especially for this pack.





15AX-JPY02 Black Burning Magic
「黒・爆・裂・破・魔・導(ブラック・バーニング・マジック)」
15AX-JPY02 Black Burning Magic

Quick-Play Magic Card
①:If you control monsters whose original names are "Dark Magician" and "Dark Magician Girl": Destroy all cards your opponent controls.
Secret Rare

15AX-JP(???) Blue Eyes Ultimate Dragon 「青眼の究極竜」Holographic Rare
15AX-JPY37 Osiris the Sky Dragon 「オシリスの天空竜」 Secret Rare
15AX-JPY38 Great Divine Soldier of Obelisk 「オベリスクの巨神兵」 Secret Rare


15AX-JP(???) Blue Eyes Ultimate Dragon 「青眼の究極竜」 Holographic Rare
15AX-JPM06 Celtic Guardian 「エルフの剣士」 Secret Rare
15AX-JPM(??) Kanan the Swordmistress 「女剣士カナン」
15AX-JPM38 Monster Reborn 「死者蘇生」 Secret Rare

Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS

Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS
遊戯王OCG「デュエルフィールドEX EPIC OF NOBLE KNIGHTS -導きの聖剣-」
Yu-Gi-Oh! OCG Duel Field EX EPIC OF NOBLE KNIGHTS


Release: 20th December 2014
Price: 1500 Yen (incl. taxes)


- Includes 3 Promo card (Ultra Rare) and 1 Rubber Duel Field


EONK-JP001 Legendary Prophet Merlin
「伝説の預言者マーリン」
EONK-JP001 Legendary Prophet Merlin
[Ultra Rare]
DARK/Spellcaster - Effect/3/1400/500

EONK-JP002 Holy Knight Bedwyr
「聖騎士ベティヴィエール」
EONK-JP002 Holy Knight Bedwyr
[Ultra Rare]
LIGHT/Warrior - Effect/4/1600/1500 
Ultra Rare

EONK-JP003 End of the Legend of the Holy Knights
「聖騎士伝説の終幕」
EONK-JP003 End of the Legend of the Holy Knights
[Ultra Rare]
Normal Magic Card 
Ultra Rare

Tuesday, 18. November 2014

Yu-Gi-Oh! Tag Force Special Game Guide (PSP)

PSP「遊戯王 TAG FORCE SPECIAL 攻略本」
Yu-Gi-Oh! Tag Force Special Game Guide (PSP)


Release: unknown
Price: unknown

(????)-JPB01 Harpie Harpist
「ハーピィ・ハーピスト」
(????)-JPB01 Harpie Harpist
[Ultra Rare]
WIND/(???) - (???)/4/(???)/(???)

Monday, 17. November 2014

V-Jump Promo 2/2015

Release: (??)th December 2014
Price:

VJMP-JP095 Ultimaya Tzolk'in
「アルティマヤ・ツィオルキン」
VJMP-JP095 Ultimaya Tzolk'in
[Ultra Rare]
DARK/Dragon - Synchro - Effect/0/0/0

Yu-Gi-Oh! Premium Pack 17

Yu-Gi-Oh! Premium Pack 17
Available first during Jump Festa 2015 (20th and 21st December 2014)

4 cards per pack, 150 Yen per pack.

PP17-JP0(??) Black Feather Tamer - Hawk Joe the Jet Black
「BFT-漆黒のホーク・ジョー」
PP17-JP0(??) Black Feather Tamer - Hawk Joe the Jet Black
[Secret Rare]
DARK/Warrior - Synchro - Effect/7/2600/2000
"Black Feather" Tuner + 1 or more "Black Feather" Non-Tuner Monster
Effect unconfirmed: Effect ① and ② of "Black Feather Tamer - Hawk Jow the Jet Black" can each only be used once per turn. ①: You can activate this effect by targeting 1 Level 5 or higher Bird-Type Monster in your Graveyard. Special Summon that Monster. ②: You can activate this effect by targeting 1 other "Black Feather" Monster you control when this card becomes the target of an opponent's card effect or opponent Monster's attack. Change the target to that Monster.

PP17-JP0(??) Black Feather - Kris the Remaining Night
「BF-残夜のクリス」
PP17-JP0(??) Black Feather - Kris the Remaining Night
[Secret Rare]
DARK/Bird - Effect/4/1900/300
Effect unconfirmed: You can only Special Summon once per turn by Effect ① of "Black Feather - Kris the Remaining Night". ①: If you control a "Black Feather" Monster other than "Black Feather - Kris the Remaining Night", you can Special Summon this card from your hand. ②: Once per turn, this card cannot be destroyed by the effect of Magic or Trap Cards.

Structure Deck 28 - Synchron Extreme

「STRUCTURE DECK -シンクロン・エクストリーム-」
Structure Deck - Synchron Extreme


Release: 6th December 2014
Price: 1000 Yen (excl. tax)

10 new cards, 44 cards in total

Content:
1 Pre-constructed Deck
1 Rulebook
1 Playing Guide
1 Duel Field


- Deck is focused on Synchro Summoning.
- Includes 4 Extra Deck cards.
- Includes a whopping 10 new cards that will grant a new strength to Synchro Summons
- Includes lots of reprints


SD28-JP001 Jet Synchron
「ジェット・シンクロン」
SD28-JP001 Jet Synchron

FIRE/Machine - Tuner - Effect/1/500/0
You can only use Effect ① or ② of "Jet Synchron" per turn, and only once that turn. ①:
You can activate this effect if this card is sent to the Graveyard as Synchro Material. Add 1 "Junk" Monster from your Deck to your hand. ②: You can activate this effect if this card is in the Graveyard by sending 1 card in your hand to the Graveyard. Special Summon this card from the Graveyard. If this card Special Summoned by this effect is removed from the field, it is removed from play.

SD28-JP026 Starlight Junction
「スターライト・ジャンクション」
SD28-JP026 Starlight Junction

Field Magic Card
Effect unconfirmed: Effects ① and ② of "Starlight Junction" can each only be used once per turn. ①: You can activate this effect by Releasing 1 Tuner Monster you control. Special Summon 1 "Synchron" Monster with a different Level than the Released Monster from your Deck. ②: If you Special Summon a Synchro Monster from your Extra Deck during your opponent's turn, activate this effect by targeting 1 card on the field. Return that card to its owner's hand.

SD28-JP034 Scrap-Iron Statue
「くず鉄の像」
SD28-JP034 Scrap-Iron Statue

Normal Trap Card
Effect ① and ② of "Scrap-Iron Statue" can each only be used once per turn. ①: You can activate this effect when your opponent activates the effect of an already face-up Magic or Trap Card. Destroy that card. Afterwards, this card isn't sent to the Graveyard, but set again. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Junk" Monster in your Graveyard. Special Summon that Monster in Defense Position.

SD28-JP040 Stardust Warrior
「スターダスト・ウォリアー」
SD28-JP040 Stardust Warrior
[Ultra Rare]
WIND/Warrior - Synchro - Effect/10/3000/2500
Synchro Tuner + 1 or more Non-Tuner Synchro Monster
①: You can activate this effect by Releasing this card when your opponnent Special Summons a Monster. Negate that Special Summon, and destroy that Monster. ②: Activate this effect during the End Phase of the turn you used this card's effect ①. Special Summon this card that was Released for the activation of that effect from your Graveyard. ③: You can activate this effect if this face-up card is removed from the field by battle or a card effect. Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck (This is treated as Synchro Summon).

SD28-JP041 Jet Warrior
「ジェット・ウォリアー」
SD28-JP041 Jet Warrior

FIRE/Warrior - Synchro - Effect/5/2100/1200
"Jet Synchron" + 1 or more Non-Tuner Monster
Effect ① and ② of "Jet Warrior" can each only be used once per turn. ①: If this card is successfully Synchro Summoned, you can activate this effect by targeting 1 card your opponent controls. Return that card to its owner's hand. ②: If this card is in the Graveyard, you can activate this effect by Releasing 1 Level 2 or lower Monster. Special Summon this card from your Graveyard in Defense Position. If this card Special Summoned by this effect is removed from the field, it is removed from play.

SD28-JP042 Accel Synchron
「アクセル・シンクロン」
SD28-JP042 Accel Synchron
[Super Rare]
DARK/Machine - Synchro - Tuner/5/500/2100
Tuner 1 or more Non-Tuner Monster
You can only Special Summon 1 "Accel Synchron" per turn. ①: Once per turn, you can activate this effect by sending 1 "Synchron" Monster from your Deck to the Graveyard, and selecting 1 of the following effects. ●: Increase the Level of this card by the Level of the Monster sent to the Graveyard. ● Lower the Level of this card by the Level of the Monster sent to the Graveyard. ②: You can activate this effect during your opponent's Main Phase. Synchro Summon a Synchro Monster with Monsters you control including this card as Synchro Material.

SD28-JP0(??) Rush Warrior
「ラッシュ・ウォリアー」
SD28-JP0(??) Rush Warrior

WIND/Warrior - Effect/2/300/1200
Effect ① and ② of "Rush Warrior" can each only be used once per turn. ①: You can activate this effect by discarding this card from your hand during Damage Calculation when a "Warrior" Synchro Monster you control battles an opponent's Monster. For the duration of Damage Calculation only, the ATK of your battling Monster is doubled. ②: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 "Synchron" Monster in your Graveyard. Add that Monster to your hand.

SD28-JP0(??) Synchron Warrior
「シンクロン・キャリアー」
SD28-JP0(??) Synchron Warrior

EARTH/Machine - Effect/2/0/1000
Effect ② of "Synchron Warrior" can only be used once per turn. ①: While this card is in the Monster Zone, once during your Main Phase you can Normal Summon 1 "Synchron" Monster in addition to your Normal Summon per turn. ②: You can activate this effect if this card in the Monster Zone and another "Synchron" Monster are sent to the Graveyard as Synchro Material for the Synchro Summon of a Warrior-Type or Machine-Type Synchro Monster. Special Summon 1 "Synchron Token" (Machine-Type/EARTH/Level 2/ATK 1000/DEF 0).

SD28-JP0(??) Scrap Fist
「スクラップ・フィスト」
SD28-JP0(??) Scrap Fist

Quick-Play Magic Card
①: You can activate this effect by targeting 1 "Junk Warrior" you control. During this turn, if that Monster you control battles an opponent's Monster, apply the following effect(s). ● Your opponent cannot activate Magic, Trap or the effects of Effect Monster Cards until the end of the Damage Step. ● If the targeted Monster attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent. ● Battle Damage your opponent takes is halved. ● The targeted Monster cannot be destroyed by battle. ● Destroy the battling opponent's Monster at the end of the Damage Step.

SD28-JP0(??) Limit-Over Drive
「リミットオーバー・ドライブ」
SD28-JP0(??) Limit-Over Drive

Quick-Play Magic Card
You can activate only 1 "Limit-Over Drive" per turn. ①: You can activate this effect by returning 1 Synchro Tuner you control and 1 Non-Tuner Synchro Monster you control to the Extra Deck. Special Summon 1 Synchro Monster from the Extra Deck whose Level is equal to the total Level of the returned Monsters, ignoring any Summon Conditions it may have.

Reprints:

SD28-JP004 Junk Synchron 「ジャンク・シンクロン」
SD28-JP005 Quickdraw Synchron 「クイック・シンクロン」
SD28-JP006 Drill Synchron 「ドリル・シンクロン」
SD28-JP011 Speed Warrior 「スピード・ウォリアー」
SD28-JP014 Bolt Hedgehog 「ボルト・ヘッジホッグ」
SD28-JP027 Tuning 「調律」
SD28-JP039 Solemn Judgment「神の宣告」
SD28-JP043 Junk Warrior 「ジャンク・ウォリアー」
SD28-JP0(??) Night Beam 「ナイト・ショット」

V Jump - Special Summon Evolution

Price: Yen (incl. tax) + Subscription Stamp

VP14-JPA01 Entermate Pendulum Magician
「EMペンデュラム・マジシャン」
VP14-JPA01 Entermate Pendulum Magician
[Secret Rare]
EARTH/Spellcaster - Pendulum - Effet/4/1500/800
You can use the Monster Effect of "Entermate Pendulum Magician" only once per turn. ①: You can activate this effect if this card is successfully Special Summoned by targeting up to 2 cards you control. Destroy those cards, and add "Entermate" Monster other than "Entermate Pendulum Magician" from your Deck to your hand up to that number (max. 1 card with the same name)
Pendulum Effect:
Blue 2 / Red 2
①: Activate this effec if you Pendulum Summon a "Entermate" Monster to your field. Until the end of the turn, "Entermate" Monster you control gain 1000 ATK until the end of the turn.

VP14-JPA02 DDD Destruction Overlord Abyss Ragnarok
「DDD壊薙王アビス・ラグナロク」
VP14-JPA02 DDD Destruction Overlord Abyss Ragnarok
[Secret Rare]
DARK/Demon - Pendulum - Effect/8/2200/3000
You can use Effect ① of "DDD Destruction Overlord Abyss Ragnarok" only once per turn. ①: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 "DDD" Monster in your Graveyard. Special Summon that Monster. ②: Once per turn, you can activate this effect by Releasing 1 other "DD" Monster you control and targeting 1 Monster your opponent controls. Remove that Monster from play.
Pendulum Effect:
Blue 5 / Red 5
You can use the Pendulum Effect of "DDD Destruction Overlord Abyss Ragnarok" only once per turn. ①: If you Special Summon a "DD" Monster, you can activate this effect by targeting 1 "DD" Monster in your Graveyard. Special Summon that Monster, and you take 1000 Damage. During this turn, Battle Damage to your opponent is halved.

VP14-JPA03 Destoy Scissors Tiger
「デストーイ・シザー・タイガー」
VP14-JPA03 Destoy Scissors Tiger
[Secret Rare]
DARK/Demon - Fusion - Effect/6/1900/1200
"Edge-Imp Scissors" + 1 or more "Furnimal" Monster
①: You can control only 1 face-up "Destoy Scissors Tiger". ②: When this card is successfully Fusion Summoned, you can activate this effect by targeting cards on the field up to the number of Fusion Material Monsters of this card. Destroy those cards. ③: While this card is in the Monster Zone, "Destoy" Monster you control gain 300 ATK for each "Furnimal" and "Destoy" Monster you control.

VP14-JPA04 Superheavy Oni Shutendou-G
「超重神鬼シュテンドウ-G」
VP14-JPA04 Superheavy Oni Shutendou-G
[Secret Rare]
EARTH/Machine - Synchro - Effect/6/500/2500
Machine-Type Tuner + 1 or more "Superheavy Samurai" Non-Tuner Monster
This card is always treated as "Superheavy Samurai" Monster. ①: This card can attack while in face-up Defense Position. If you do, use this card's DEF as ATK for Damage Calculation. ②: You can activate this effect when you successfully Synchro Summon this card while you have no Magic or Trap Cards in your Graveyard. Destroy all Magic and Trap Cards your opponent controls.

VP14-JPA05 Raid Raptors - Force Strix
「RR-フォース・ストリクス」
VP14-JPA05 Raid Raptors - Force Strix
[Secret Rare]
DARK/Bird - Xyz - Effect/Rank 4/100/2000
2 x Level 4 Monster
①: This card gains 500 ATK and DEF for each other Bird-Type Monster you control. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Add 1 DARK Level 4 Bird-Type Monster from your Deck to your hand.

Wednesday, 12. November 2014

Yu-Gi-Oh! OCG The Secret of Evolution (903)

「遊戯王OCG THE SECRET OF EVOLUTION」
Yu-Gi-Oh! OCG The Secret of Evolution


Release Date: 15th November 2014
Price: 143 Yen (tax excl.)

90 cards in total, 5 cards per booster.
6 Ultra Rare
10 Super Rare
20 Rares
54 Common

- Includes the latest cards from the new Yu-Gi-Oh! anime "Arc Five"
- Beside the normal set, 10 Japanese World Premier Cards are included
- Has a well balanced mix of cards for anime fans, beginners as well as experienced players.
- Features new Pendulum, Ritual, Fusion, Synchro, and Xyz monsters.


SECE-JP001 Entermate Fire Mufflion
「EMファイア・マフライオ」
SECE-JP001 Entermate Fire Mufflion

FIRE/Beast - Pendulum - Effect/3/800/800
①: Once per turn, you can activate this effect after Damage Calculation when a Pendulum Monster you control destroyed an opponent's Monster by battle. Until the end of the Battle Phase, that Monster gains 200 ATK, and can attack make a second attack in a row.
Pendulum Effect:
Blue 5 / Red 5
①: You can activate this effect if a Pendulum Monster you control is destroyed by battle. Special Summon this card from the Pendulum Zone.

SECE-JP002 Entermate Partnaga
「EMパートナーガ」
SECE-JP002 Entermate Partnaga

EARTH/Reptile - Pendulum - Effect/5/500/2100
①: If this card is successfully Normal Summoned or Special Summoned, you can activate this effect by targeting 1 Monster you control. That Monster gains 300 ATK for each "Entermate" Monster you control. ②: While this card is in the Monster Zone, Level 5 or lower Monster cannot attack.
Pendulum Effect:
Blue 3 / Red 3
①: Once per turn, you can activate this effect by targting 1 Monster you control. That Monster gains 300 ATK for each "Entermate" Card you control until the end of the turn.

SECE-JP003 Entermate Friendonkey
「EMフレンドンキー」
SECE-JP003 Entermate Friendonkey
[Rare]
EARTH/Beast - Effect/3/1600/600
①: You can activate this effect when this card is successfully Normal Summoned. Select 1 Level 4 or lower "Entermate" Monster in your hand or Graveyard and Special Summon it.

SECE-JP004 Entermate Spike Eagle
「EMスパイク・イーグル」
SECE-JP004 Entermate Spike Eagle

WIND/Bird - Effect/9/900/900
①: Once per turn, you can activate this effect by targeting 1 face-up Monster you control. During this turn, if that Monster attacks a Defense Position Monster, and its ATK exceeds that Monster's DEF, inflict the difference as Battle Damage to your opponent.

SECE-JP005 Entermate Plus Turtle
「EMプラスタートル」
SECE-JP005 Entermate Plus Turtle

WATER/Aqua - Effect/4/100/1800
①: Once per turn, you can activate this effect by targeting up to 2 face-up Monster on the field. Increase those Monsters Level by 1.

SECE-JP006 Entermate Trump Witch
「EMトランプ・ウィッチ」
SECE-JP006 Entermate Trump Witch
[Rare]
DARK/Spellcaster - Pendulum - Effect/1/100/100
①: You can activate this effect by Releasing this card. Select 1 "Polymerisation" from your Deck or Graveyard and add it to your hand.
Pendulum Effect:
Blue 4 / Red 4
①: You can activate this effect once per turn during your Main Phase. You can send from your field to the Graveyard, Fusion Material Monsters listed on a Fusion Monster and Fusion Summon that 1 Fusion Monster from your Extra Deck.

SECE-JP007 Super-Heavy Samurai Kagebou-C
「超重武者カゲボウ-C」
SECE-JP007 Super-Heavy Samurai Kagebou-C
[Super Rare]
EARTH/Machine - Effect/3/500/1000
Effect ① and ② of "Super-Heavy Samurai Kagebou-C" can each only be used once per turn. ①: You can activate this effect by Releasing this card. Special Summon 1 "Super-Heavy Samurai" Monster from your hand. ②: When a "Super-Heavy Samurai" Monster you control becomes the target of an effect, you can activate this effect by removing this card in your Graveyard from play. Negate that activation and destroy that card. This effect can be activated during your opponent's turn.

SECE-JP008 Super-Heavy Samurai Horaga-E
「超重武者ホラガ-E」
SECE-JP008 Super-Heavy Samurai Horaga-E
[Rare]
EARTH/Machine - Tuner/2/300/600
①: If you control no cards, you can Special Summon this card from your hand. During the turn you successfully Special Summoned this card this way, you can only Special Summon "Super-Heavy Samurai" Monster. ②: You can activate this effect if you Release this card for the Advance Summon of a "Super-Heavy Samurai" monster while you have no Magic or Trap Cards in your Graveyard. Special Summon this card from your Graveyard.

SECE-JP009 Super-Heavy Samurai Soul Iwatooshi
「超重武者装留イワトオシ」
SECE-JP009 Super-Heavy Samurai Soul Iwatooshi

EARTH/Machine - Effect/4/1200/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: If the Monster equipped with this card attacks a Defense Position Monster, and its ATK that Monster's DEF, inflict the difference as Battle Damage to your opponent's Life Points. ③: You can activate this effect if this card is sent from the field to the Graveyard. Add 1 "Super-Heavy Samurai" Monster from your Deck to your hand, except a "Super-Heavy Samurai Soul Iwatooshi".

SECE-JP010 Super-Heavy Samurai Soul Makerugaeshi
「超重武者装留マカルガエシ」
SECE-JP010 Super-Heavy Samurai Soul Makerugaeshi

EARTH/Machine - Effect/1/0/0
①: You can activate this effect during your Main Phase by targeting 1 "Super-Heavy Samurai" Monster you control. Equip this card from your hand or this Monster you control to that Monster as Equip Card. ②: While this card is equipped to a Monster by its own effect, once per turn, that Monster cannot be destroyed by card effects. ③: You can activate this effect by sending this card from your hand to the Graveyard when a Defense Position Monster is destroyed and sent to your Graveyard. Special Summon that Monster in Attack Position.

SECE-JP011 Raid Raptors - Banishing Lanius
「RR-バニシング・レイニアス」
SECE-JP011 Raid Raptors - Banishing Lanius
[Rare]
DARK/Bird - Effect/4/1300/1600
①: You can activate this effect once during the turn this card was successfully Normal Summoned or Special Summoned. Special Summon 1 Level 4 or lower "Raid Raptors" Monster from your hand.

SECE-JP012 Gem-Knight Lapis
「ジェムナイト・ラピス」
SECE-JP012 Gem-Knight Lapis

EARTH/Rock/3/1200/100
Normal Monster

SECE-JP013 Infernoid Belzebul
「インフェルノイド・ベルゼブル」
SECE-JP013 Infernoid Belzebul
[Rare]
FIRE/Demon - Special Summon - Effect/2/0/2000
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 face-up card your opponent controls. Return that card to its owner's hand. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you contol and targeting 1 card in your opponent's Graveyard. Remove that card from play.

SECE-JP014 Infernoid Lucifugus
「インフェルノイド・ルキフグス」
SECE-JP014 Infernoid Lucifugus
[Rare]
FIRE/Demon - Special Summon - Effect/3/1600/0
This card cannot be Normal Summon or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Monster on the field. Destroy that Monster. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.

SECE-JP015 Infernoid Astaroth
「インフェルノイド・アスタロス」
SECE-JP015 Infernoid Astaroth

FIRE/Demon - Special Summon - Effect/4/1800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 1 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: Once per turn, you can activate this effect by targeting 1 Magic or Trap Card on the field. Destroy that card. During the turn you activated this effect, this card cannot attack. ②: Once per turn, during your opponent's turn, you can activate this effect by Releasing 1 Monster you control and targeting 1 card in your opponent's Graveyard. Remove that card from play.

SECE-JP016 Infernoid Asmodai
「インフェルノイド・アシュメダイ」
SECE-JP016 Infernoid Asmodai

FIRE/Demon - Special Summon - Effect/5/2200/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect when this card attacks an opponent's Monster and inflicts Battle Damage to your opponent. Send 1 random card from your opponent's hand to the Graveyard. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.

SECE-JP017 Infernoid Vael
「インフェルノイド・ヴァエル」
SECE-JP017 Infernoid Vael

FIRE/Demon - Special Summon - Effect/7/2600/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect at the end of the Battle Phase this card attacked an opponent's Monster. Select 1 Card on the field and remove it from play. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.

SECE-JP018 Infernoid Adramelech
「インフェルノイド・アドラメレク」
SECE-JP018 Infernoid Adramelech

FIRE/Demon - Special Summon - Effect/8/2800/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from the hand by removing from play 2 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①: You can activate this effect if this card destroys an opponent's Monster by battle and sends it to the Graveyard. This card can attack a second time. ②: Once per turn, you can activate this effect by Releasing 1 Monster you control, and targeting 1 card in your opponent's Graveyard. Remove that card from play. This effect can be activated during your opponent's turn.

SECE-JP019 Infernoid Nehemoth
「インフェルノイド・ネヘモス」
SECE-JP019 Infernoid Nehemoth
[Ultra Rare]
FIRE/Demon - Special Summon - Effect/10/3000/3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by removing from play 3 "Infernoid" Monster in your hand or Graveyard, while the combined Level/Rank of all Effect Monsters you control is 8 or lower. ①:You can activate this effect when this card is successfully Special Summoned. Destroy all other Monster on the field. ②: Once per turn, when the effect of a Magic or Trap Card is activated, you can activate this effect by Releasing 1 Monster you control. Negate the activation and destroy that card.

SECE-JP020 Qliphort Assembler
「クリフォート・アセンブラ」
SECE-JP020 Qliphort Assembler
[Rare]
EARTH/Machine - Pendulum/5/2400/1000
Normal Monster
Pendulum Effect:
Blue 1 / Red 1
①: You cannot Special Monster except "Qliphort" Monster. This effect cannot be negated. ②: You can activate this effect during the End Phase if you successfully Advanced Summoned a Monster during this turn. Draw cards equal to the number of "Qliphort" Monster Released for Advance Summons during this turn.

SECE-JP021 Qliphort Access
「クリフォート・アクセス」
SECE-JP021 Qliphort Access

EARTH/Machine - Pendulum - Effect/7/2800/1000
①: You can Normal Summon this card without Release. ②: This card that was Special Summoned or Normal Summoned without Release has its Level become 4, and its original ATK 1800. ③: This Normal Summoned card is unaffected by activated effects of Monster with a original lower Level or Rank than this card. ④: You can activate this effect when this card is successfully Advance Summoned with a "Qliphort" Monster as Release. If your opponent has more Monster in their Graveyard than you in yours, you gain 300 Life Points x the difference, and inflict and equal amount of Damage to your opponent.
Pendulum Effect:
Blue 9 / Red 9
①:You cannot Special Summon Monster except "Qliphort" Monster. This effect cannot be negated. ②: Monster your opponent controls lose 300 ATK.

SECE-JP022 Qliphort Alias
「クリフォート・エイリアス」
SECE-JP022 Qliphort Alias

EARTH/Machine - Pendulum - Effect/8/2800/1000
①: You can Normal Summon this card without Release. ②: If this card is Special Summoned or Normal Summoned without Release, its Level becomes 4 and its ATK 1800. ③: This card that was Normal Summoned or Set is unaffected by the effects of Monsters with a original lower Level or Rank than this card. ④: When you successfully Advance Summon this card with a "Qliphort" Monster as Release, you can activate this effect by targeting 1 card on the field. Return that card to its owner's hand. Your opponent cannot activate Magic, Trap or the effects of Effect Monster Cards in response to the activation of this effect.
Pendulum Effect:
Blue: 1 / Red: 1
①: You cannot Special Summon Monster except "Qliphort" Monster. This effect cannot be negated. ②:"Qliphort" Monster you control gain 300 ATK.

SECE-JP023 Qliphort Kernel
「アポクリフォート・カーネル」
SECE-JP023 Qliphort Kernel
[Super Rare]
EARTH/Machine - Pendulum - Effect/9/2900/2500
This card cannot be Special Summoned, and cannot be Normal Summoned or Set except by Releasing 3 "Qliphort" Monster your control. ①: This Normal Summoned or Set card is unaffected by Magic and Trap Cards, as well as activated effects of Monsters with an original lower Level or Rank than this card's Level. ②: Once per turn, you can activate this effect by targeting 1 Monster your opponent controls. Gain control over that Monster until the End Phase.

SECE-JP024 Satellarknight Capella
「星因士 カペラ」
SECE-JP024 Satellarknight Capella

LIGHT/Warrior - Effect/4/1100/2000
You can use the effect of "Satellarknight Capella" only once per turn. ①: You can activate this effect if this card is successfully Normal Summoned, Flip Summoned or Special Summoned. During this turn, if you would Xyz Summon a Monster using 3 or more Xyz Materials, you can treat Level 4 or lower "tellarknight" Monster you control as Level 5.

SECE-JP025 Satellarknight Rigel
「星因士 リゲル」
SECE-JP025 Satellarknight Rigel

LIGHT/Warrior - Effect/4/1900/700
You can use the effect of "Satellarknight Rigel" only once per turn. ①: If this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can activate this effect by targeting 1 "tellarknight" Monster on the field. That Monster gains 500 ATK, but is sent to the Graveyard during the End Phase.

SECE-JP026 Hermit Youkai Magatsusenran
「妖仙獣 凶旋嵐」
SECE-JP026 Hermit Youkai Magatsusenran

WIND/Beast - Effect/6/2000/100
①: You can activate this effect if this card is successfully Normal Summoned. Special Summon 1 "Hermit Youkai" from your Deck, except a "Hermit Youkai Magatsusenran".
②: Activate this effect during the End Phase this card was Special Summoned. Return it to its owner's hand.

SECE-JP027 Hermit Youkai Tsujikirikaze
「妖仙獣 辻斬風」
SECE-JP027 Hermit Youkai Tsujikirikaze

WIND/Beast-Warrior - Effect/4/1000/0
Effect ① and ② of "Hermit Youkai Tsujikirikaze" each can only be used once per turn. ①: You can activate this effect by discarding this card from your hand between the beginning of the Damage Step and Damage Calculation when a "Hermit Youkai" Monster battles with an opponent's Monster. Your Monster gains 1000 ATK until the end of the turn. ②: You can activate this effect by targeting 1 "Hermit Youkai" Monster you control. That Monster gains 1000 ATK until the end of the turn. ③: Activate this effect during the End Phase of the turn this card was Normal Summoned. Return this card to its owner's hand.

SECE-JP028 Dancing Princess of the Necloth
「影霊衣の舞姫」
SECE-JP028 Dancing Princess of the Necloth

WATER/Spellcaster - Effect/4/1600/800
Effect ② of "Dancing Princess of the Necloth" can only be used once per turn. ①: While this card is in the Monster Zone, your opponent cannot activate Magic, Trap or the Effects of Effect Monster Cards in response to the activation of "Necloth" Ritual Magic Cards, nor target "Necloth" Ritual Monster you control with card effects. ②: If you Release this card for a card effect, you can activate this effect by targeting 1 of your banished "Necloth" Monster other than a "Dancing Princess of the Necloth". Add that Monster to your hand.

SECE-JP029 Noble Spirit Beast Rampenta
「精霊獣 ラムペンタ」
SECE-JP029 Noble Spirit Beast Rampenta

WIND/Beast - Effect/4/1600/400
You can only Special Summon 1 "Noble Spirit Beast Rampenta" per turn. ①: Once per turn, you can activate this effect during your Main Phase. Remove from play 1 "Spirit Beast" Monster from your Extra Deck, and send 1 "Spirit Beast" Monster with the same Type as that Monster from your Deck to the Graveyard.

SECE-JP030 Deformer Smaphone
「D・スマホン」
SECE-JP030 Deformer Smaphone

EARTH/Machine - Tuner - Special Summon/1/100/100
This card cannot be Normal Summoned or Set. Must be Special Summoned first by removing from play 1 "Deformer" Monster in your Graveyard. ①: Apply the following effect, depending on which Battle Position this card has. ● Attack Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and reveal cards from the top of your deck equal to the result. Add 1 "Deformer" Cards among them to your hand, and shuffle the rest back to your deck. ● Defense Position: Once per turn, you can activate this effect during your Main Phase. Roll 1 six-sided die, and look at cards from the top of your deck equal to the result, and return them to the top or bottom of your deck in the order you like.

SECE-JP031 Android - Psycho Jacker
「人造人間-サイコ・ジャッカー」
SECE-JP031 Android - Psycho Jacker

DARK/Machine - Effect/4/800/2000
Effect ② of "Android - Psycho Jacker" can only be used once per turn. ①: While this card is on the field or in the Graveyard, its name is treated as "Android - Psycho Shocker". ②: Activate this effect by Releasing this card. Add 1 "Android" Monster other than "Android - Psycho Jacker" from your Deck to your hand. Afterwards, you can look at all set cards in your opponent's Magic & Trap Zone. If there are any Trap Cards among them, you can Special Summon up to that many "Android" Monster from your hand.

SECE-JP032 Skilled Blue Magician
「熟練の青魔道士」
SECE-JP032 Skilled Blue Magician

LIGHT/Spellcaster - Effect/4/1800/1800
①: While this card is in the Monster Zone, each time you or your opponent activates a Magic Card, place 1 Magic Counter on this card (max. 3). ②: You can activate this effect by Releasing this card with 3 Magic Counter on it. Special Summon 1 "Gaia the Dark Knight" from your hand or Deck. ③: During your Main Phase you can activate this effect by removing this card in your Graveyard from play and targeting 1 card you control that you can place Magic Counters on. Place 1 Magic Counter on that card.

SECE-JP033 Core Chimail Overdose
「コアキメイル・オーバードーズ」
SECE-JP033 Core Chimail Overdose
[Rare]
EARTH/Rock - Effect/4/1900/1200
During each of their End Phaes, the controller of this card must send 1 "Steel Core of Core Chimail" from their hand to the Graveyard, OR reveal 1 Rock-Type Monster in their hand, or this card is destroyed. ①: If your opponent Normal Summons, Flip Summons or Special Summons a Monster, you can activate this effect by Releasing this card. Negate it, and destroy that Monster.

SECE-JP034 Jigobyte
「ジゴバイト」
SECE-JP034 Jigobyte

WATER/Reptile - Effect/4/1500/200
①: You can control only 1 face-up "Jigobyte". ②: If you control a Spellcaster-Type Monster, you can Special Summon this card from your hand. ③: You can activate this effect when this card is destroyed by battle or a card effect. Special Summon 1 Monster with 1500 ATK and 200 DEF from your Deck, except "Jigobyte".

SECE-JP035 Gaius, the Grudge Wicked Monarch
「怨邪帝ガイウス」
SECE-JP035 Gaius, the Grudge Wicked Monarch
[Super Rare]
DARK/Demon - Effect/8/2800/1000
You can Advance Summon this card with 1 Advance Summoned Monster as Release. ①: If this card is successfully Advance Summoned, activat this effect by targeting 1 card on the field. Remove that card from play, and inflict 1000 Damage to your opponent. If the removed card is a DARK Monster Card, that card's controller removes any card with the same name from their hand, Deck, Extra Deck and Graveyard from play. If you successfully Advance Summon this card with a DARK Monster as Release, it gains the following effect at that time. ● You can target 2 cards with this effect.

SECE-JP036 Thunderclap Great Wolf
「大狼雷鳴」
SECE-JP036 Thunderclap Great Wolf
[Super Rare]
LIGHT/Thunder - Effect/7/2500/2000
During the turn you activated this card's effect, you cannot conduct your Battle Phase. ①: Yu can activate this effect if this card is successfully Special Summoned from your Graveyard. Destroy all face-up Monster your opponent controls.

SECE-JP037 Hiraishin
「避雷神」
SECE-JP037 Hiraishin

LIGHT/Thunder - Effect/4/1800/100
①: While this card is in the Monster Zone, neither player can activate Magic Cards during Main Phase 1.

SECE-JP038 Dragon Dowser
「ドラゴンダウザー」
SECE-JP038 Dragon Dowser

EARTH/Phantasm Dragon - Effect/4/1500/1500
The effect of "Dragon Dowser" can only be used once per turn. ①: You can activate this effect when this card is destroyed by battle or an opponent's card effect and sent to the Graveyard. Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position. Destroy the Monster Special Summoned by this effect during the End Phase.

SECE-JP039 Front Observer
「フロント・オブザーバー」
SECE-JP039 Front Observer

EARTH/Machine - Effect/4/1000/1500
①: You can activate this effect during the End Phase of the turn this card was successfully Normal Summoned. Add 1 EARTH Pendulum Monster from your Deck to your hand. ②: If this card is successfully Normal Summoned, you can activate this effect during your next turn's End Phase by Releasing this card. Add 1 EARTH Monster from your Deck to your hand.

SECE-JP040 Unizombie
「ユニゾンビ」
SECE-JP040 Unizombie

DARK/Undead - Tuner/3/1300/0
Effect ① and ② of "Unizombie" can each only be used once per turn. ①: You can activate this effect by targeting 1 Monster on the field. Discard 1 card from your hand, and increase Level of the targeted Monster by 1. ②: You can activate this effect by targeting 1 Monster on the field. Send 1 Undead-Type Monster from your Deck to the Graveyard, and increase the Level of the targeted Monster by 1. After activation of this effect, until the end of the turn, you can attack only with Undead-Type Monster.

SECE-JP041 Bunborg 003
「ブンボーグ003」
SECE-JP041 Bunborg 003

EARTH/Machine - Effect/3/500/500
①: You can activate this effect when this card is successfully Normal Summoned. Special Summon 1 "Bunborg" Monster from your Deck other than a "Bunborg 003". ②: Once per turn, you can activate this effect by targeting 1 "Bunborg" Monster you control. Until the end of the turn, it gains 500 ATK and DEF for each "Bunborg" card you control. This effect can be activated during your opponent's turn.

SECE-JP042 True Demon Beast Maju Gatzett
「真魔獣 ガーゼット」
SECE-JP042 True Demon Beast Maju Gatzett
[Normal Rare]
DARK/Demon - Special Summon - Effect/8/0/0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing all Monster you control. ①: The ATK of this card becomes the total original ATK of the Monsters Released for the Special Summon of this card. ②: If this card attacks a Defense Position Monster, and its ATK exceeds that Monsters DEF, inflict the Difference as Battle Damage to your opponent.

SECE-JP043 Cooking Captain
「切り盛り隊長」
SECE-JP043 Cooking Captain
[Normal Rare]
EARTH/Warrior - Effect/3/1200/400
①: You can activate this effect when this card is successfully Normal Summoned. Return 1 card from your hand to your deck. Afterwards, draw 1 card. If that card drawn is a Monster Card, you can Special Summon that Monster.

SECE-JP044 Necloth of Gungnir
「グングニールの影霊衣」
SECE-JP044 Necloth of Gungnir

WATER/Spellcaster - Ritual - Effect/7/2500/1700 [Ultra Rare]
Can be Ritual Summoned with a "Necloth" Ritual Card. This card can only be Special Summoned by Ritual Summon by using Non-Level 7 Monster and cannot be Special Summoned by other way. You can activate ① and ② of "The Necloth of Gungnir" each only once during either player's turn. ①: You can activate this effect by discarding this card from your hand, and targeting 1 "Necloth" Monster you control. During this turn that Monster cannot be destroyed by battle or card effects. ②: You can activate this effect by discarding 1 "Necloth" card, and targeting 1 card on the field. Destroy that card.

SECE-JP045 Rune-Eyes Pendulum Dragon
「ルーンアイズ・ペンデュラム・ドラゴン」
SECE-JP045 Rune-Eyes Pendulum Dragon
[Ultra Rare]
DARK/Dragon - Fusion - Effect/8/3000/2000
"Odd-Eyes Pendulum Dragon" + 1 Spellcaster-Type monster
①:This card gains the following effect based on the original Level of the Fusion Material Monster used to Fusion Summon this card, other than "Odd-Eyes Pendulum Dragon".
● Level 4 or lower: This card can make up to 2 attacks on monsters during each Battle Phase.
● Level 5 or higher: This card can make up to 3 attacks on monsters during each Battle Phase.
②:During the turn this card was Fusion Summoned using a Pendulum Summoned monster(s) as a Fusion Material, it is unaffected by your opponent's card effects.

SECE-JP046 Gem-Knight Lady Lapis Lazuli
「ジェムナイトレディ・ラピスラズリ」
SECE-JP046 Gem-Knight Lady Lapis Lazuli
[Rare]
EARTH/Rock - Fusion - Effect/5/2400/1000
"Gem-Knight Lapis" + "Gem-Knight" Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon with the above listed Fusion Materials. You can Special Summon only 1 "Gem-Knight Lady Lapis Lazuli. ①: Once per turn, you can activate this effect during your Main Phase. Send 1 "Gem-Knight" Monster from the Deck or Extra Deck to the Graveyard, and inflict Damage to your opponent's Life Points equal to the number of Special Summoned Monsters on the field x 500.

SECE-JP047 El Shadoll Wendigo
「エルシャドール・ウェンディゴ」
SECE-JP047 El Shadoll Wendigo
[Super Rare]
WIND/Psychic - Fusion - Effect/6/200/2800
"Shadoll" Monster + WIND Monster
This card cannot be Special Summoned from the Extra Deck except by Fusion Summon. Effect ① of "El Shadoll Wendigo" can only be used once per turn. ①: You can activate this effect by targeting 1 Monster you control. During this turn, that Monster cannot be destroyed by battle with an opponent's Monster that was Special Summoned. This effect can be activated during your opponent's turn. ②: If this card is sent to the Graveyard, you can activate this effect by targeting 1 "Shadoll" Magic or Trap Card in your Graveyard. Add that card to your hand.

SECE-JP048 Super-Heavy Deity Susano-O
「超重荒神スサノ-O」
SECE-JP048 Super-Heavy Deity Susano-O
[Ultra Rare]
EARTH/Machine - Synchro - Effect/10/2400/3800
Machine-Type Tuner + 1 or more "Super-Heavy Samurai" Non-Tuner Monster
This card's name is always treated as a "Super-Heavy Samurai" card. ①: This card can attack while it is in Defense Position. If you do, apply this card's DEF as ATK for that Damage Calculation. ②: Once per turn, if you have no Magic or Trap Cards in your Graveyard, you can activate this effect by targeting 1 Magic or Trap Card in your opponent's Graveyard. Set that card to your field. If a card set by this effect is removed from the field, it is removed from play. This effect can be activated during your opponent's turn.

SECE-JP049 Metaphys Horus Dragon
「メタファイズ・ホルス・ドラゴン」
SECE-JP049 Metaphys Horus Dragon
[Ultra Rare]
LIGHT/Phantasm Dragon - Synchro - Effect/6/2300/1600
Tuner + 1 or more Non-Tuner Monster
①: If this card is successfully Synchro Summoned, depending on the different Types of Non-Tuner Synchro Material Monster(s), you can activate the following effects. ● Normal Monster: During this turn this card is unaffected by other card effects. ● Effect Monster: You can activate this effect by targeting 1 other face-up card on the field. Its effects are negated. ● Pendulu Monster: Your opponent selects 1 Monster they control, and you gain control over it. During this turn that Monster cannot attack.

SECE-JP050 Raid Raptors - Rise Falcon
「RR-ライズ・ファルコン」
SECE-JP050 Raid Raptors - Rise Falcon
[Rare]
DARK/Bird - Xyz - Effect/Rank 4/100/2000
3 x Level 4 Bird-Type Monster
①: This card can attack every Special Summoned monster your opponent controls once each per Battle Phase. ②: Once per turn, you can activate this effect by removing 1 Xyz Material from this card and targeting 1 Special Summoned Monster your opponent controls. This card gains ATK equal to the ATK of the targeted Monster.

SECE-JP051 Stellarknight Sacred Dia
「星輝士 セイクリッド・ダイヤ」
SECE-JP051 Stellarknight Sacred Dia
[Ultra Rare]
LIGHT/Phantasm Dragon - Xyz - Effect/Rank 5/2700/2000
3 or more Level 5 LIGHT Monster
During your Main Phase 2, you can Xyz Summon this card by placing 1 "tellarknight" Xyz Monster, except Stellarknight Sacred Dia" under this card as Xyz Material. ①: While this card is in the Monster Zone with Xyz Material, neither player can send cards from the Deck to the Graveyard, and cards that would be returned from the Graveyard to the hand are removed from play instead. ②: When your opponent activates the effect of a DARK Monster, you can activate this effect by removing 1 Xyz Material from this card. Negate the activation and destroy that card.

SECE-JP052 Divine Mount Saintorea
「神騎セイントレア」
SECE-JP052 Divine Mount Saintorea
[Super Rare]
LIGHT/Beast-Warrior - Xyz - Effect/Rank 2/2000/0
2x Level 2 Monster
①: While this card has Xyz Material, it cannot be destroyed by battle. ②: You can activate this effect by removing 1 Xyz Material from this card at the end of the Damage Step this card battled an opponent's Monster. Return that opponent's Monster to its owner's hand.

SECE-JP053 Illusion Baloon
「イリュージョン・バルーン」
SECE-JP053 Illusion Baloon

Quick-Play Magic Card
①: You can activate this effect during the turn a Monster you control was destroyed. Reveal the top 5 cards from your Deck. You can select 1 "Entermate" Monster among those cards and Special Summon it. Shuffle the remaining cards back to your deck.

SECE-JP054 Raid Raptors - Nest
「RR-ネスト」
SECE-JP054 Raid Raptors - Nest
[Rare]
Continuous Magic Card
You can use the effect of "Raid Raptors - Nest" only once per turn. ①: You can activate this effect if you control 2 or more "Raid Raptors" Monster. Select and add 1 "Raid Raptors" Monster from your Deck or Graveyard to your hand.

SECE-JP055 Twinkle Sacred
「ティンクル・セイクリッド」
SECE-JP055 Twinkle Sacred

Normal Magic Card
You can use Effect ② of "Twinkle Sacred" only once per turn. ①: You can activate this effect by targting 1 "Sacred" Monster you control. Increase that Monster's Level by 1 or 2. ②: If this card is in your Graveyard, you can activate this effect by removing 1 "Sacred" Monster in your Graveyard from play. Add this card from your Graveyard to your hand.

SECE-JP056 Gottom's Emergency Summon
「ガトムズの非常召集」
SECE-JP056 Gottom's Emergency Summon

Normal Magic Card
You can activate only 1 "Gottom's Emergency Summon" per turn, and during the turn you activated it, you cannot conduct your Battle Phase. ①: You can activate this effect if you control an "X-Saber" Synchro Monster by targeting 2 "X-Saber" Monster in your Graveyard. Special Summon those 2 Monster ignoring any Summon Conditions they might have. The ATK of the Monsters Special Summoned by this effect becomes 0, and they are destroyed during the End Phase of this turn.

SECE-JP057 Apostle of Purgatory
「煉獄の死徒」
SECE-JP057 Apostle of Purgatory

Quick-Play Magic Card
①: You can activate this effect by targeting 1 "Infernoid" Monster you control. During this turn, that Monster is unaffected by opponent's card effects. ②: If a "Infernoid" Monster you control is destroyed by a card effect, you can remove this card in your Graveyard from play instead of destroying that 1 Monster.

SECE-JP058 Overflowing Purgatory
「煉獄の氾爛」
SECE-JP058 Overflowing Purgatory

Field Magic Card
①: You can activate this effect during your Standby Phase. Special Summon 1 "Infernoid Token" (Demon-Type/FIRE/Level 1/ATK 0/DEF 0) to your field. ②: If you would Special Summon an "Infernoid" Monster by its own effect, you can remove from play "Infernoid" Monster you control. ③: Your opponent cannot target "Infernoid" Monster you controls for attacks or effects, except the "Infernoid" Monster(s) with the highest Level.

SECE-JP059 Neph-Shadoll Fusion
「魂写しの同化」
SECE-JP059 Neph-Shadoll Fusion
[Rare]
Equip Magic Card
Equip only to a "Shadoll" Monster. Effect ② of "Neph-Shadoll Fusion" can only be used once per turn. ①: You can activate this card by declaring 1 Attribute. The equipped Monster becomes the declared Attribute. ②: You can activate this effect during your Main Phase. Fusion Summon 1 "Shadoll" Fusion Monster Card from your Extra Deck, using Monster from your hand or that you control as Fusion Materials (including the Monster equipped with this card).

SECE-JP060 Necloth Cycle
「影霊衣の反魂術」
SECE-JP060 Necloth Cycle
[Rare]
Ritual Magic Card
Can be used to Ritual Summon any "Necloth" Ritual Monster. You can use Effect ① of "Necloth Cycle" only once per turn. ①: Release Monster from your hand or that you control equal to the total sum of "Necloth" Ritual Monster, and Ritual Summon that Monster from your hand or Graveyard. ②: If you control no Monster, you can activate this effect by removing this card and 1 "Necloth" Monster in your Graveyard from play. Add 1 "Necloth" magic Card from your Deck to your hand.

SECE-JP061 Grudge of the Monarchs
「帝王の深怨」
SECE-JP061 Grudge of the Monarchs
[Rare]
Normal Magic Card
You can activate only 1 "Grudge of the Monarchs" per turn. ①: You can activate this effect by Revealing 1 "Monster with 2400 ATK and 1000 DEF or 2800 ATK and 1000 DEF in your hand to your opponent. Add 1 "Monarch" Magic or Trap Card from your Deck to your hand, except "Grudge of the Monarchs".

SECE-JP062 Dragunity Spear of Destiny
「ドラグニティの神槍」
SECE-JP062 Dragunity Spear of Destiny

Equip Magic Card
Equip only to a Dragunity Monster. Effect ② of "Dragunity Spear" of Destiny can only be used once per turn. ①: The equipped Monster gains ATK equal to its Level x 100 and is unaffeacted by Trap Cards. ②: You can activate this effect during your Main Phase. Select 1 "Dragunity" Dragon-Type Tuner and equip it to the Monster equipped with this card as Equip Card.

SECE-JP063 Pot of Wealths
「金満な壺」
SECE-JP063 Pot of Wealths
[Super Rare]
Normal Magic Card.
You can only activate 1 "Pot of Wealths" per turn, and during the turn you activated this card, you cannot Special Summon except by Pendulum Summon. ①: Select a total of 3 Pendulum Monster that are face-up in your Extra Deck or in your Graveyard, and shuffle them back to the Deck. Afterwards, draw 2 cards.

SECE-JP064 A Bolt out of the Blue
「青天の霹靂」
SECE-JP064 A Bolt out of the Blue
[Super Rare]
Normal Magic Card
①: You can activate this effect if your opponent controls a Monster, and if you control no Monster. Special Summon 1 Monster with original Level 10 or lower that cannot be Normal Summoned from your hand, ignoring any Summon Conditions it may have. The Monster Special Summoned by this effect is unaffected by your other card effects, and during your opponent's next End Phase returned to its owner's Deck. During this turn, you cannot Normal Summon or Special Summon Monster, and all Damage your opponent would take becomes 0.

SECE-JP065 Pendulum Turn
「ペンデュラム・ターン」
SECE-JP065 Pendulum Turn

Quick-Play Magic Card
①: You can activate this effect by targeting 1 card in your or your opponent's Pendulum Zone, and declare a Pendulum Scale from 1 to 10. During this turn, that card becomes the declared Pendulum Scale.

SECE-JP066 Summon Limit - Extra Net
「召喚制限-エクストラネット」
SECE-JP066 Summon Limit - Extra Net
[Normal Rare]
Field Magic Card
①: Activate this effect if you or your opponent Special Summons a Monster from the Extra Deck. The opponent of that player draws 1 card.

SECE-JP067 Entermate Call
「EMコール」
SECE-JP067 Entermate Call

Normal Trap Card
①: You can activate this effect when an opponent's Monster declares a direct attack by targeting that 1 attacking Monster. Negate that attack, and add up to 2 "Entermate" Monster from your Deck to your hand whose combined DEF is lower that the ATK of the targeted Monster. After activation of this card, you cannot Special Summon Monster from your Extra Deck until the end of your next turn.

SECE-JP068 Dividing Wall
「分断の壁」
SECE-JP068 Dividing Wall

Normal Trap Card
①: You can activate this effect when an opponent's Monster declares an attack. All Attack Position Monster your opponent controls lose 800 ATK for each Monster your opponent controls.

SECE-JP069 Last-Minute Cancellation
「ドタキャン」
SECE-JP069 Last-Minute Cancellation

Normal Trap Card
①: You can activate this effect when an opponent's Monster declares an attack. Change all Monster you control to Defense Position. After activation, for the rest of the turn, return all face-up "Entermate" Monster you control that are destroyed by battle or a card effect to your hand instead of sending them to the Graveyard.

SECE-JP070 Raid Raptors - Readyness
「RR-レディネス」
SECE-JP070 Raid Raptors - Readyness

Normal Trap Card
①: During this turn, "Raid Raptors" Monster you control cannot be destroyed by battle. ②: You can activate this effect if there is a "Raid Raptors" Monster in your Graveyard by removing this card in your Graveyard from play. During this turn, all Damage you would take becomes 0.

SECE-JP071 Purgatory of the Azure Flames
「蒼焔の煉獄」
SECE-JP071 Purgatory of the Azure Flames

Normal Trap Card
①: Special Summon 1 "Infernoid" Monster from your hand ignoring any Summon Conditions it may have. The Monster Special Summoned by this effect has its effects negated until the end of the turn.

SECE-JP072 Awakened Purgatory
「殻醒する煉獄」
SECE-JP072 Awakened Purgatory
[Rare]
Continuous Trap Card
①: You can activate this effect during the Standby Phase. Send 2 "Infernoid" Monster from your Deck to the Graveyard. ②: Send this card to your Graveyard if you control a Monster other than a "Infernoid" Monster.

SECE-JP073 Re-Qliphort
「機殻の再星」
SECE-JP073 Re-Qliphort

Continuous Trap Card
①: Activate this effect when a Level 4 or lower Monster is Normal Summoned or Special Summoned. That Monster's effects are negated until the end of the turn. ②: Activate this effect when a Level 5 or higher Monster is Special Summoned. That Monster's effects are negated until the end of the turn. If tha Monster is removed from the field it is removed from play. ③: Send this card to the Graveyard if you control no "Qliphort" card other than "Re-Qliphort".

SECE-JP074 Surprise Attack of the Sacred Beasts
「霊獣の騎襲」
SECE-JP074 Surprise Attack of the Sacred Beasts
[Rare]
Normal Trap Card
You can activate only 1 "Surprise Attack of the Sacred Beasts" per turn. ①: You can activate this effect by targeting 1 "Spirit Beast Tamer" Monster and 1 "Noble Spirit Beast" in your Graveyard and/or yours that are removed from play. Special Summon the targeted Monsters in Defense Position. After activation of this card, until the end of the turn you cannot Special Summon "Sacred Beast" Monster.

SECE-JP075 Zenmaintenance
「発条の巻き上げ」
SECE-JP075 Zenmaintenance

Continuous Trap Card
You can't activate Effect ①and ② during the same chain. ①: Once per turn, you can activate this effect by targeting 1 Machine-Type Xyz Monster you control. Select 1 "Zenmai" Monster you control or in your hand, and place it as Xyz Material under that Monster. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard, and targeting 1 "Zenmai" Xyz Monster you control. Special Summon 1 "Zenmai" Monster from your Extra Deck with 1 Rank higher than the targeted Monster and place the targeted Monster as Xyz Material under it.

SECE-JP076 Possession Release
「憑依解放」
SECE-JP076 Possession Release

Continuous Trap Card
You can use Effect ③ of "Possession Release" only once per turn. ①: "Charmer" Monster you control cannot be destroyed by battle. ②: If a "Familiar-Possessed" Monster you control attacks an opponent's Monster, it gains 800 ATK during Damage Calculation only. ③: While this card is in the Magic and Trap Zone, you can activate this effect if a Monster you control is destroyed by battle or a card effect. Special Summon 1 Spellcaster-Type Monster with 1500 DEF and a different Attribute than that destroyed 1 Monster from your Deck in face-up Attack Position or face-down Defense Position.

SECE-JP077 Blaze Cannon Magazine
「ブレイズ・キャノン・マガジン」
SECE-JP077 Blaze Cannon Magazine

Continuous Trap Card
Effect ② of "Blaze Cannon Magazine" can only be used once per turn. ①: While this card is in the Magic & Trap Zone, its name is treated as "Blaze Cannon Trident". ②: You can activate this effect during either player's Main Phase. Send 1 "Volcanic" Card from your hand to the Graveyard, and draw 1 card. ③: You can activate this effect during either player's Main Phase by removing from play this card in your Graveyard. Send 1 "Volcanic" Card from your Deck to the Graveyard.

SECE-JP078 Soul Turnover
「魂の転身」
SECE-JP078 Soul Turnover
[Super Rare]
Normal Trap Card 
You can activate "Soul Turnover" only once per turn, and during the turn you activated it, you cannot Special Summon Monsters. ①: You can activate this effect if you control no Special Summoned Monster by Releasing 1 face-up level 4 Normal Summoned Monster. Draw 2 cards.

SECE-JP079 Oscillating Vibration
「連成する振動」
SECE-JP079 Oscillating Vibration

Continuous Trap Card
You can use the effect of "Oscillating Vibration" only once per turn. ①: You can activate this effect by targeting 1 card in your Pendulum Zone. Destroy that card, and afterwards, draw 1 card.

SECE-JP080 Makeshift Trap Hole
「姑息な落とし穴」
SECE-JP080 Makeshift Trap Hole
[Normal Rare]
Normal Trap Card
①: You can activate this effect when your opponent Special Summons a Monster in Defense Position. Remove that Defense Position Monster from play.

SECE-JP081 Crystal Vanguard
「宝玉の先導者」
SECE-JP081 Crystal Vanguard
[Rare]
DARK/Spellcaster - Pendulum - Effect/3/1300/1000
①: You can activate this effect by Releasing this card. Add 1 "Rainbow Dragon", "Rainbow Dark Dragon", "Crystal Beast" Monster or "Crystal" Magic or Trap Card from your Deck to your hand.
Pendulum Effect:
Blue 5 / Red 5
①: While this card is in a Pendulum Zone, "Rainbow Dragon", "Rainbow Dark Dragon", and "Crystal Beast" Cards you control cannot be targeted by opponent card effects.

SECE-JP082 Crystal Protector
「宝玉の守護者」
SECE-JP082 Crystal Protector
[Rare]
FIRE/Warrior - Pendulum - Effect/4/1500/1800
①: You can activate this effect by Releasing this card you control or from your hand during Damage Calculation when a "Crystal Beast" Monster you control battles an opponent's Monster. The original ATK and DEF of your battling Monster is doubled during Damage Calculation, but it is destroyed at the end of the Damage Step.
Pendulum Effect:
Blue 2 / Red 2
①: While this card is in a Pendulum Zone, once per turn, a "Rainbow Dragon" and/or "Rainbow Dark Dragon" Monster and "Crystal Beast" Cards cannot be destroyed by card effects.

SECE-JP083 Over the Rainbow
「オーバー・ザ・レインボー」
SECE-JP083 Over the Rainbow

Quick-Play Magic Card
①: You can activate this card during a turn a Monster whose original card name is "Rainbow Dragon" or "Rainbow Dark Dragon" you control activated its effect. Special Summon any number of "Crystal Beast" Monster with different names from your Deck.

SECE-JP084 Crystal Gathering
「宝玉の集結」
SECE-JP084 Crystal Gathering

Continuous Magic Card
You cannot activate Effect ① and ② during the same chain. ①: Once per turn, you can activate this effect if a face-up "Crystal Beast" Monster you control is destroy by battle or a card effect. Special Summon 1 "Crystal Beast" Monster from your Deck. ②: You can activate this effect by sending this face-up card in your Magic and Trap Zone to the Graveyard, and targeting 1 "Crystal Beast" Card you control and 1 card on the field. Return the targeted cards to their owner's hands.

SECE-JP085 Heavy Freight Train Derricrane
「重機貨列車デリックレーン」
SECE-JP085 Heavy Freight Train Derricrane

EARTH/Machine - Effect/10/2800/2000
You can use Effect ① of "Heavy Freight Train Derricrane" only once per turn. ①: You can activate this effect if you Normal Summon or Flip Summon an EARTH Machine-Type Monster to your field. Special Summon this card from your hand. If Special Summoned by this effect, this card original ATK and DEF are halved. ②: If this card as Xyz Material is removed and sent to the Graveyard for the activation of an Xyz Monster's effect, you can activate this effect by targeting 1 card your opponent controls. Destroy that card.

SECE-JP086 Number 81: Superdreadnought Rail Cannon Superior Dora
「No.81 超弩級砲塔列車スペリオル・ドーラ」
SECE-JP086 Number 81: Superdreadnought Rail Cannon Superior Dora
[Super Rare]
EARTH/Machine - Xyz - Effect/10/3200/4000
2 x Level 10 Monster
①: Once per turn, you can activate this effect by removing 1 Xyz Material from this card, and targeting 1 face-up Monster on the field. Until the end of the turn, that Monster remains unaffected by other card effects except its own. You can activate this effect during your opponent's turn.

SECE-JP087 Revolving Switchyard
「転回操車」
SECE-JP087 Revolving Switchyard
[Rare]
Field Magic Card
You can use only Effect ① or ② of "Revolving Switchyard" per turn, and only once that turn. ①: You can activate this effect if you Normal Summon or Special Summon 1 Level 10 EARTH Machine-Type Monster. Special Summon 1 Level 4 EARTH Machine-Type Monster with 1800 ATK or more from your Deck. The Monster Special Summoned by this effect becomes Level 10. After activation of this effect, Battle Damage to your opponent becomes 0 until the end of the turn. ②: You can activate this effect by sending 1 card from your hand to the Graveyard. Add 1 Level 10 EARTH Machine-Type Monster from your Deck to your hand.

SECE-JP088 Symphonic Warrior Guitaars
「音響戦士ギータス」
SECE-JP088 Symphonic Warrior Guitaars

WIND/Machine - Pendulum - Effect/3/1500/100
①: When this card is successfully Normal Summoned, you can activate this effect by targeting 1 "Symphonic Warrior" Monster in your Graveyard. Special Summon that Monster.
Pendulum Effect:
Blue 7 / Red 7
You can use the Pendulum Effect of "Symphonic Warrior Guitaars" only once per turn. ①: You can activate this effect by discarding 1 card from your hand. Special Summon 1 "Symphonic Warrior" Monster from your Deck other than "Symphonic Warrior Guitaars".

SECE-JP089 Symphonic Warrior Sizerrs
「音響戦士サイザス」
SECE-JP089 Symphonic Warrior Sizerrs

WIND/Machine - Flip - Effect/4/1200/1900
①: You can activate this effect if this card is flipped face-up. Add 1 "Symphonic Warrior" Monster from your Deck to your hand, except "Symphonic Warrior Sizerrs". ②: Once per turn, you can activate this effect by targeting 1 "Symphonic Warrior" Monster you control or in your Graveyard, other than "Symphonic Warrior Sizerrs". Until the End Phase, this card is treated as having the same name as that monster, and gains the same effect. ③: You can activate this effect by removing this card in your Graveyard from play, and targeting 1 of your removed from play "Symphonic Warrior" Monsters other than "Symphonic Warrior Sizerrs". Special Summon that Monster.

SECE-JP090 Amplifire
「アンプリファイヤー」
SECE-JP090 Amplifire

Field Magic Card
①: While this card is in the Field Zone, place 1 Symphonic Counter on this card each time the effect of a "Symphonic Warrior" Card is activated. ②: "Symphonic Warrior" Monster you control gain 100 ATK for each Symphonic Counter on this card.③: Once per turn, you can activate 1 of the following effects by removing 5 or 7 Symphonic Counter from this card.
● 5: Inflict 300 Damage to your opponent for each "Symphonic Warrior" Card you control.
● 7: Select a number of cards your opponent controls or in their Graveyard up to the number of "Symphonic Warrior" Cards on the field, and remove them from play.

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